241,425 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Changing and updating the way the building editor works.
9 Years Ago
Fixed building block sound cutting out on placement
9 Years Ago
- More rework/cleanup
9 Years Ago
Fixed issue that made constructions placed via the planner awake at world origin on the server
9 Years Ago
- More cleanup. - Ability buttons now restart their cooldown when their ability is set/changed
9 Years Ago
- Ability UI buttons all now just use one button prefab, and set to disabled/blank when not in use
9 Years Ago
- AbilityList now loads all ability ScriptableObjects automatically from the folders at startup - Ability UI buttons are now initialised from ability scriptable objects, including icon, button text, cooldown etc
9 Years Ago
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9 Years Ago
AmbienceManager uses IComparable implementation instead of delegate to sort emitters AmbienceManager profiling
9 Years Ago
- Refactoring ability button/activation/UI stuff - Deleteing old/unusued ability stuff
9 Years Ago
- Ability system reworking
9 Years Ago
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9 Years Ago
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
9 Years Ago
Removed the SDF building LOD.
9 Years Ago
Added extra transitions Igor Serve->Run LionEL Hit -> Run Serve -> Run
9 Years Ago
- more
9 Years Ago
- Changed Factory1 defaults
9 Years Ago
added Dylan's new UI iconbolts to deuce project
9 Years Ago
Reverted Client changes - weird bug. Added splatmap baking - basic Added different street decor - more control needed Added very basic world spawn stuff Fixed building texturing.
bot
9 Years Ago
Automated Linux DS Build #62
9 Years Ago
- Added GoalVariantPlanBehaviourPlanWrapper (yes, really), allows some GoalVariant specific settings for Interactions in the list of Behaviours - Interactions stored in GoalVariantPlans can specify a SmartObjectSettings which DM uses to filter matches - Added SmartObject.HasInteractionPlan convenience method
bot
9 Years Ago
Automated OSX Build #62
bot
9 Years Ago
Automated Linux Build #62
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9 Years Ago
Automated Windows Build #62
9 Years Ago
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9 Years Ago
Automated Linux DS Build #61
bot
9 Years Ago
Automated Windows Build #61
9 Years Ago
fixed bug with footsteps sounds not playing when the player is turnign in place or jumping in place. fixed some walk animation not playing footsteps
9 Years Ago
FOR FUCK SAKE factory tileset scene
9 Years Ago
- force
9 Years Ago
FOR FUCK SAKE factory prefab so ceiling cast shadow from directional light
bot
9 Years Ago
Automated Linux DS Build #60
bot
9 Years Ago
Automated OSX Build #60
bot
9 Years Ago
Automated Linux Build #60
9 Years Ago
* Fixed yet another security exploit ( Thanks Python1320 ) * Fixed scripted entity names being restricted to 32 characters. ( Now restricted to 64 )
9 Years Ago
- Ground work for ability system rework. Added scriptable object setup stuff.
bot
9 Years Ago
Automated Linux DS Build #59
bot
9 Years Ago
Automated Windows Build #59
9 Years Ago
Fixed missing resource item interaction refs and added NRE catch to avoid errors
bot
9 Years Ago
Automated Linux DS Build #58
9 Years Ago
Update english localization for tools with typo fixes
bot
9 Years Ago
Automated Linux Build #58
bot
9 Years Ago
Automated Windows Build #58
bot
9 Years Ago
Automated OSX Build #58
bot
9 Years Ago
Automated Linux DS Build #57
9 Years Ago
* Finish removing Steam.dll dependency ( oops ) * Added possible ragdoll related physics crash prevention/fix * Added support for Steam game server accounts * Added font name to the "There was an error creating the font!" * Updated localization files
bot
9 Years Ago
Automated Linux DS Build #56
9 Years Ago
Fixed that _snprintf safe bullshit
9 Years Ago
* Got rid of unneccesary Steam.dll dependency * Added some version of gm_construct original .vmf source * Added -noworkshop command line parameter * Updated newlines for some files in vpc_scripts/ as per Valve
9 Years Ago
Updated Steamworks API to latest version