241,388 Commits over 3,867 Days - 2.60cph!

9 Years Ago
- Turretts typo fix in mission tracker
9 Years Ago
Some polish on the painting screen offsets for some signs Vertex Alpha weighing on banner meshes for further use with disp shader
9 Years Ago
- Added anim event to launcher eject anim for when anim for camera shake - Reduced size of TT's projectile
9 Years Ago
Fixed uiscale not working Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
9 Years Ago
- Moved the boss to the 2nd mission so people can try it out more easily
9 Years Ago
Reorganised city folders.
9 Years Ago
Fixed numpad keys changing graphics setting when typing in chat etc
9 Years Ago
- TT boss fight fixes
9 Years Ago
Prefabs for banners
9 Years Ago
FOR FUCK SAKE wall turret prefab and factory room with correct collision/minimap display
9 Years Ago
- WIP launch sequence
9 Years Ago
merge from main
9 Years Ago
FOR FUCK SAKE boss room !A model/animation
9 Years Ago
In-engine character renders.
9 Years Ago
Jumping water impact FX.
bot
9 Years Ago
Automated Linux DS Build #16
9 Years Ago
Water Impact VFX for all animals and player.
9 Years Ago
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
9 Years Ago
changes to rock projectile
bot
9 Years Ago
Automated OSX Build #16
9 Years Ago
Added Deuce
9 Years Ago
9 Years Ago
9 Years Ago
Cleaning
9 Years Ago
- Increased LootContainer's shield drop chance to 7%
9 Years Ago
Main solution file
9 Years Ago
Cleaning
9 Years Ago
Cleaning
9 Years Ago
Bootil XLink
9 Years Ago
Cleaning up
9 Years Ago
Cleaning up
9 Years Ago
NativeCore xlink
9 Years Ago
Moving tests folder
9 Years Ago
Update README.md
9 Years Ago
switched the test bootstrap scene to be the main one now.
9 Years Ago
Removed old bootstrap stuff. Project settings stuff and old scenes.
9 Years Ago
Network Level loading / bootstrap. Created EditorSettings MenuItems
9 Years Ago
- Bosses are now only generated on the 3rd mission of an area, so there'll be a boss fight after every 2 normal missions, through all the areas. - Added BOSS text to mission generation screen to show the third mission will be a boss fight
9 Years Ago
- 3rd and 5th missions of an area are now boss fights, rest are normal
9 Years Ago
- Reorganised mission scriptable object folder to split normal missions from boss missions. (still under seperate Area folders)
9 Years Ago
- Rebuilt prefabs - Increased speed of spikey thing - Added an OnDestroyEntityAnimation which can be used to trigger entity state changes/animations on a list of entities when the obejct gets destroyed - Changed beertap room fight so wall turrets spawn after each tap is destroyed
9 Years Ago
- Object pooler just always returns a new object for now
9 Years Ago
- Updated prefabs - Halved the health of beer taps
9 Years Ago
- Turnspeed 20->15
9 Years Ago
FOR FUCK SAKE WIP boss room !A factory asset FOR FUCK SAKE turret gloss FOR FUCK SAKE turret prefab
9 Years Ago
Switched off debug replay mode
9 Years Ago
Added death anim to lionEL controller
9 Years Ago
9 Years Ago
- Increased player turn speed from 10 to 20
9 Years Ago
water splash update