241,261 Commits over 3,867 Days - 2.60cph!

9 Years Ago
First pass at silenced gunshots
9 Years Ago
Bush rustle EQ tweaks
9 Years Ago
Server compile fix
9 Years Ago
Adjusted terrain alpha cutoff range
9 Years Ago
Re-saving all custom map scenes (GameObjectRef serialization)
9 Years Ago
Monument Scene2Prefab
9 Years Ago
Converted DecalRotate and DecalScale to prefab attributes Fixed scale divergence on recycled decals
9 Years Ago
Added sound templates to asset bundles
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
developer 1 only works for admins/developers
9 Years Ago
Hashset.TrimExcess/Clear seems to sometimes crash Unity!!?!??!
9 Years Ago
some water catchers partial texture rework/materials to rust material
9 Years Ago
Fix sounds sometimes stopping early when returned to the pool and used again quickly
9 Years Ago
Scale sound volumes so fades sound linear instead of being mathematically linear Mixer cleanup Gunshots and explosions duck world sounds a little bit Sound templates are pooled Control reverb spread wander intensity with an animation curve and calm it down a bit
9 Years Ago
Fixed unit info widget and some general UIWidget display issues TOD + camera tweaks
9 Years Ago
Fixed static quarry not being immortal
9 Years Ago
Helicopter gibs harvestable after 8 minutes of cooling Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
9 Years Ago
▄▌▉▉▉▇▆ ▅▆▋ ▊▆▉▌█▆ ▌▇▄▄▋▉▊▍▌ :▆
9 Years Ago
Don't let players do anything while receiving snapshot Fixed "sync position" being disabled on player prefab (!)
9 Years Ago
Removed crappy UnitFlagConditionSettingsEditor, renamed IsActive to HasFlag in UnitFlagConditionSettings Asset save
9 Years Ago
switched to visible metas, fixed null object ref in freezing effect
9 Years Ago
Moved SetDirty to BeforeInspector
9 Years Ago
Fixed NRE's with particle LOD's on the helicopter Fixed graphical issues with napalm Fixed Helicopter explosion light staying around until relog
9 Years Ago
Better error message when trying to remove LOD components from cells they don't belong to
9 Years Ago
increased helicopter weakspot health
9 Years Ago
EntityCollisionMessage correctly handles batched colliders
9 Years Ago
subtractive to try and fix shit refs
9 Years Ago
...
9 Years Ago
Data twaeks
9 Years Ago
NRE fix
bot
9 Years Ago
Linux Build 830
bot
9 Years Ago
LinuxDS Build 799
bot
9 Years Ago
Windows Build 682
9 Years Ago
* Added CNavArea.SetAttributes( int atts ) * Added CNavArea.GetCostSoFar() * Added CNavArea.ComputeAdjacentConnectionHeightChange( CNavArea ) * Added CNavLadder.GetLength() * Added navmesh.IsLoaded() * Added navmesh.SetMarkedArea( CNavArea ) * Added navmesh.GetMarkedArea() * Added navmesh.SetMarkedLadder( CNavLadder ) * Added navmesh.GetMarkedLadder() * Added navmesh.GetEditCursorPosition() * Added navmesh.Reset() * Added navmesh.Load() * Added navmesh.Save() * Added CLuaLocomotion.IsAreaTraversable( CNavArea ) * Added CLuaLocomotion.GetMaxJumpHeight() * Added PathFollower.ResetAge() * Added PathFollower.MoveCursorToClosestPosition( Vector pos ) * Added PathFollower.GetHindrance() * Added PathFollower.GetCursorData() * Added PathFollower.GetCurrentGoal() * Added PathFollower.FirstSegment() * Added PathFollower.LastSegment() * PathFollower.Compute( pos, nextbot, function ) now has a third paramter - function( area, areafrom, ladder, elevator, length )
9 Years Ago
Bows fire slightly slower Bows have much reduced headshot damage Bows have a little more aim recoil crossbows fire arrows with much higher velocity (50% instead of 20% ) HV arrows are 'thinner'
9 Years Ago
some camera tweaks and cleanup, made cursor a widget, added widgets list to UIMangaer (TODO: tick all widgets from the manager instead of screens?)
9 Years Ago
-some more profiler samples -reinstated CurrDistance to draw shadows. -hackily removed world cursor to get a feel for the camera without it. -reverted previous commit -merged
9 Years Ago
Subtractive merge cs2039 (camera v3)
9 Years Ago
merge into main
9 Years Ago
manifest
9 Years Ago
merge from main
9 Years Ago
debug tweak
9 Years Ago
Terrain texturing stuff.
9 Years Ago
Updated Owl serve
9 Years Ago
Updated special bars Default player to new hit system
9 Years Ago
- BaseMovement now has inspector value for floor check range. Defaults to 500 instead of 100
9 Years Ago
triggerDeath no longer defaulted in DeerController
9 Years Ago
▋▊▉▍▅▊▊▅ ▍▋ ▋▊▅██ ▄█▍▌▊▋
9 Years Ago
arrow and bow material updates, arrow gibs models