240,776 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Added SetKnownSmartObjects(IEnumerable<SmartObject> smart_objects) to DecisionMaker
9 Years Ago
Adjustments to make it easier to hit rock ball special
9 Years Ago
tweaked forcefield shaders so they blend in and out better. added fade in, idle and fade out animations with controller.
9 Years Ago
Added rockball breakup effect
9 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
9 Years Ago
Removed tiny invisible colliders around the big powerline poles
9 Years Ago
Added colliders to airfield warehouse and metal building
9 Years Ago
Improved hill noise Added bigger bushes to the arid biome Added hills and mountains to the arid biome Improved splat mapping and color tinting in the arid biome Improved splat mapping in forests
9 Years Ago
Looting
9 Years Ago
Tweaked moon brightness at day and night
9 Years Ago
saved max file
9 Years Ago
Added footsteps. Added drop detection in UI. Started to add in hitbox system.
9 Years Ago
- The evaluation of picking something up now considers whether we're already holding it. - An interaction can now be flagged such that it will be ignored for decision making. Both at runtime and in data.
9 Years Ago
Misc tweaks related to DM.
9 Years Ago
- Added a consideration IsItemHeld. - Added the DSE Drop Item - Added a comment text area to DSEs. The intention of the consideration list can be hard to desipher without a text to guide it. - Misc...
9 Years Ago
Decision Context now knows whether Myself is a Unit or not.
9 Years Ago
Momentum now diminish per tick based on a Drain Rate, rather than a Drain Time... meaning that higher starting momentum will result in longer drain time (when drain rate stays constant).
9 Years Ago
Player Controller can now set the initial momentum on subscription to a smart object.
9 Years Ago
- BeforeDebug now prints out Decision Score as well. - Decision now sets TimeNow when we reuse an old instance to set new data. - Twealed down Maslow Type bonus massively, to make results more readable.
9 Years Ago
Entity debugger tweaks, displaying Agent.DecisionMaker.CurrentDecisions list
9 Years Ago
Tick rate tweaks
9 Years Ago
Tinkering
9 Years Ago
Fixed so we can change DecisionMakerSetting TickRate at runtime.
9 Years Ago
finished the animations and sounds for the bone club viewmodel
9 Years Ago
Fixed blueprints not loading proper
9 Years Ago
BeforeEditor DM data assets tweaks Added BeforeDebug window, with basic unit attribute display for now
9 Years Ago
-FOV displayed with candlelight
9 Years Ago
-merge with main -little fix on unity+sound
9 Years Ago
Tweaking some texture sizes
9 Years Ago
Forcing a network++ because servers aren't updating and then blaming us for their clients crashing
9 Years Ago
user persistance unit test
9 Years Ago
Changing shader load order
9 Years Ago
user persistance unit test
9 Years Ago
user persistance unit test
9 Years Ago
Split BeforeEditor in partials and improved tab handling
9 Years Ago
Editor tweaks
9 Years Ago
Assets
9 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
9 Years Ago
A few tweaks to Maslow levels for Interaction + tweaked so distance yield less score.
9 Years Ago
Added a test in CanAttach that says IsAttackmentPointValid, rather than to expect any dictionary lookup will result in a valid value.
9 Years Ago
Fixed rockets not dying after exploding
9 Years Ago
Fixed rockets not dying after exploding
9 Years Ago
Converting layers to static defines
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9 Years Ago
Linux Build 653
9 Years Ago
Assets
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9 Years Ago
LinuxDS Build 664
9 Years Ago
Animal DM, assigned to all animal agents
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9 Years Ago
OSX Build 791
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9 Years Ago
Windows Build 565
9 Years Ago
GroupSpawnerEditor