240,726 Commits over 3,867 Days - 2.59cph!

9 Years Ago
- Turrets now have a bit more default variance in firing rates - Added text to gameplay UI below target health bar to show the name of any ability a special enemy has (Want to look at replacing this with clear ability icons later on)
9 Years Ago
Removing temp files
9 Years Ago
Research Table art, prefab integration with lods/gibs/col
9 Years Ago
Replaced FXAA with SMAA in GraphicsOptions
9 Years Ago
Added Third Party SMAA (https://github.com/Chman/SMAA-Unity)
9 Years Ago
- Special enemies now get 4x health up from 2x by default - BaseEnemyAbility now gets a BaseEntity ref instead of EnemyShip - Turrets now have a chance of spawning with the Shield ability
9 Years Ago
wip
9 Years Ago
lowered the horse scale a bit
9 Years Ago
Mystery radtown.
9 Years Ago
lowered SMG fov repositioned viewmodel to be lower
9 Years Ago
updated wick sparks to be emissive
9 Years Ago
Spawnhandler - enforce limits properly - attempt 2
9 Years Ago
Updated lootspawn to include map Updated phrases
9 Years Ago
Merge from main
9 Years Ago
merge into main
9 Years Ago
increased grenade effectiveness
9 Years Ago
merge into main
9 Years Ago
Added Custom SMG reduced revolver crafting costs
9 Years Ago
buildings src
9 Years Ago
Building Editor tweaks
9 Years Ago
First stab at the VectorStick camera
9 Years Ago
Groundwork for Buildings as ScriptableObject assets, added to BeforeEditorWindow with listing and creation form.
9 Years Ago
Sounds and special fx for the SMG view model worldmodel for the SMG all done
bot
9 Years Ago
OSX Build
9 Years Ago
created swamp_fish_bones 1 and 2, unwrapped and baked lighting
9 Years Ago
beancan grenade icon update
9 Years Ago
Fixed horse having no collision Fixed ironsight zooms being fov dependant
9 Years Ago
revert to http
9 Years Ago
- If an enemy gets spawned as "special" and get's an extra ability, it also receives 2x as much health and loot drop chance is set to 100%
9 Years Ago
- Lots of enemy ability/manager changes - Added healing beams enemy ability - Tweaked values for healing/shielding - Booze burners and patchers have a 20% chance of picking a random ability to spawn with
9 Years Ago
Map - hide paintbox until cursor unlocked Fixed NRE in AnimalSkin (horse had no renderers set)
9 Years Ago
Disabled orbit key jumpto test
9 Years Ago
- Reverted to prevsion revision of PlayerCameraControls - Fixed Unit_Human prefab not having a Human component
9 Years Ago
Merge from main
9 Years Ago
Forgot river physics material (for footsteps)
9 Years Ago
Baked HapisIsland water map (ignore this in your next merge Petur)
9 Years Ago
Pay attention to map size when in EnforceLimits
9 Years Ago
Tweak first person wounded sound
9 Years Ago
Unparent sounds from effects on destroy instead of only when recycle is called
9 Years Ago
First pass at terrain-approrpiate animal footsteps Fix missing AudioClip references on wolf SoundDefinitions Prevent certain important sounds from being stopped early by SoundVoiceLimiter
9 Years Ago
- Can now specify a random range for enemy ability durations - Tweaked enemy shield values - Reduced booze burner speed slightly
9 Years Ago
Use run_app_build instead
9 Years Ago
Removed debug info about texture creation
9 Years Ago
nerfed arrow projectile velocity
9 Years Ago
Game manifest
9 Years Ago
If too many spawnables on load, delete a bunch of them Fixed invisible feet shadows Fixed twitchy shadows when dead/wounded/asleep
9 Years Ago
Fixed some clutter issues Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
9 Years Ago
reduced extra-long delay chance
9 Years Ago
fixed compile errors with grenade grenade polish
9 Years Ago
beancan grenade first pass