240,659 Commits over 3,867 Days - 2.59cph!

9 Years Ago
More texture size limits Runtime texture names
9 Years Ago
Silly me, doing it all complicated
9 Years Ago
Ignore spawn handler position
9 Years Ago
Fixing a build error on Linux and OSX
9 Years Ago
Backup before I ruin the grass.
9 Years Ago
Increased health of sheet metal slightly increased cost of sheet metal
9 Years Ago
Reenable the sound player on the torch attack effect again
9 Years Ago
Removing sound object recycling (we will do better than this)
9 Years Ago
Removed the need for WorldSetup
9 Years Ago
Fixed NREs in water on server
bot
9 Years Ago
Windows Build 499
9 Years Ago
Special gift for Andre
9 Years Ago
- Added an experimental cache system for vectors/angles returned by Lua functions to minimize memory allocation/freeing - Improved cursor handling in TextEntry for Ctrl+Left/Right - Improved the logic for AI squads in multiplayer (still needs some work) - Added GM:NotifyShouldTransmit(ent, shouldtransmit) to catch clientside PVS states on entities - Cleaned up the code for Lua timers - Added VProf support to a bunch of functions - Player view smoothing now works properly when walking up stairs with a custom step size
9 Years Ago
Trying an alternative height map encoding
9 Years Ago
More texture sizes
9 Years Ago
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx) Removed ProfileProceduralMap; added ProfileProceduralTerrain
9 Years Ago
* Added CNavArea.GetIncomingConnections( NavDir ) * Added CNavArea.GetAllIncomingConnections() * GMPublish: Removed the need for steam_appid.txt * Fixed Hammer making Steam show you as playing Garry's Mod * Added navmesh for gm_flatgrass
9 Years Ago
Potential SoundManager NRE fix
9 Years Ago
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding). tweaked the playback speeds for the wolf
9 Years Ago
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding). tweaked the playback speeds for the boar.
9 Years Ago
Texture sizes
9 Years Ago
Additional error logging in SoundManager
9 Years Ago
Mavis serve walk WIP
9 Years Ago
Updated skinning on Mavis
9 Years Ago
Texture size tweaks
9 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
9 Years Ago
ignore.conf
9 Years Ago
Item + Inventory shit
9 Years Ago
Tweak rendering distances
9 Years Ago
- WIP loading/saving changes
9 Years Ago
Merge from custom-map-backend
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Pre-merge
9 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
9 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
9 Years Ago
added reeds and foliage to swamp court level, added foliage shader, fixed transparency issues on court.
9 Years Ago
Updated error report urls
9 Years Ago
Switched to bone for the ball - can be either left prop or ball
9 Years Ago
Added serve to controller - need to fix throw for multi racket characters
9 Years Ago
Updated Serve anim, edited anim events
9 Years Ago
Finished up topology painting
9 Years Ago
Updated Mavis serve, exported & added events
9 Years Ago
Dev - holding F6 down will draw collliders Warn if using the wrong unity version
9 Years Ago
Added topology painting test
9 Years Ago
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
9 Years Ago
Added biome painting Refactoring and cleanup
9 Years Ago
WIP character select removed some unused objects / scenes
9 Years Ago
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves) Added giveall (admin give item to everyone on server) Added giveto (admin gve item to specific player)
9 Years Ago
Fuck it, you can have woundedLoopSound back when you can implement it safely