240,659 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Fixed NRE in MixerSnapshotManager with woundedSnapshot
9 Years Ago
Added emission to custom standard refraction shader
9 Years Ago
Changed all instances of "Unnammed" to "Unnamed"
9 Years Ago
Terrain painting prototype
9 Years Ago
- Increased size of hit impact - Increased size of explosion - Reduced size of grenade projectiles - Grenade test weapon now fires in burst of 4
9 Years Ago
- Ripped a lot of old code out of the save game system - Character creation screen slots are now just new or load, removed class stage. - Character loading/saving is back, but missing all the new stuff
9 Years Ago
EAC update
9 Years Ago
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
9 Years Ago
- Changed Boozeburner layer so they don't get the outline effect
9 Years Ago
Fixed Issue #184
9 Years Ago
New stairs icons
9 Years Ago
- Boozeburner changes from yesterday
9 Years Ago
Fixed it being incredibly difficult to add a floor to the top of a wall
9 Years Ago
Fixed holster sometimes being called twice, causing building block snapping to stop working
9 Years Ago
More scene stuff.
9 Years Ago
Fix footsteps maxDistance not being reset properly when recycling sounds
9 Years Ago
barricades deal reflect damage and are more suceptible to explosives rockets deal some non explosive damage as well
9 Years Ago
Add wounded mixer snapshot and improve wounded sound effect
9 Years Ago
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9 Years Ago
65 trillion more scene spawns.
9 Years Ago
Let player walk up the new steepish stairs
9 Years Ago
Fix missing torch attack sound
9 Years Ago
Make sure sounds reset to third person when recycling sound objects
9 Years Ago
Disabled animation import on building blocks
9 Years Ago
optimized the rocket trail a bit
9 Years Ago
Fix invalid seek position error
9 Years Ago
Fixed fog in ViewModels scene Fixed missing trees in PlayerModel Deleted a bunch of unused crap
9 Years Ago
Compile error
9 Years Ago
TerrrainPathConnect error in TestLevel
9 Years Ago
Tweaked dev item give screen
9 Years Ago
restart command can take a reason
9 Years Ago
made rocket effects viewable from further
9 Years Ago
Fixed corpse looting Dev/Admin - press F5 to see info on what looking at Ragdoll react to bullet/hit
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
irongsights for the rocketlauncher shud work now
9 Years Ago
fixed godmode bug with metabolism added rocket flight sound
9 Years Ago
Fixed not always admin in editor (for proper) Fixed GameTrace hitting triggers Fixed server projectile not getting cleaned in editor
9 Years Ago
EAC latest
9 Years Ago
Recycle sound objects instead of always instantiating new ones
9 Years Ago
Updated API URL
9 Years Ago
Database and thing
bot
9 Years Ago
LinuxDS Build 568
9 Years Ago
Crystal fix. Chainlink fence assets.
9 Years Ago
fixed the bug where tapping crouch while running would not play footstep sounds. fixed a bug with the rocket launcher holdtype name conflicting with the rock holdtype
9 Years Ago
Fix sounds cutting out when the object they're attached to is destroyed
bot
9 Years Ago
Linux Build 536
bot
9 Years Ago
OSX Build 649
bot
9 Years Ago
Windows Build 498
9 Years Ago
* Fixed Lua fonts being deleted on resolution change * Fixed bad NextBot collisions with players by default * Fixed NextBots not being able to walk through PLAYERCLIP brushes by default * Added NextBot.GetSolidMask() * Added NextBot.SetSolidMask( int ) * Prevented servers from being able to force screen resolution on players