240,568 Commits over 3,867 Days - 2.59cph!

9 Years Ago
- Created a separate prefab for Missile Turrets
9 Years Ago
Use ItemConsume properties to give effects Interrupt use on other
bot
9 Years Ago
Windows Build 475
9 Years Ago
- Reworked turret hierachy so the turret's forward is actually forward
bot
9 Years Ago
OSX Build 624
9 Years Ago
Merged in itemmodels
9 Years Ago
* Increased MaxDistance of env_projectedtexture from 1500 to 10240 in Multi Player * Added 'ent' argument to Nextbot:OnLeaveGround & Nextbot:OnLandOnGround * Added 'victim' and 'damageinfo' arguments to Nextbot:OnOtherKilled * Added Nextbot:OnContact( ent ) * Added Nextbot:OnIgnite() * Added Nextbot:OnNavAreaChanged( old, new )
9 Years Ago
Prevent placing sleeping bag inside resources
9 Years Ago
held bandage baseline syringe refactor
9 Years Ago
Merged from main
9 Years Ago
Removed old network code.
9 Years Ago
Missed file
9 Years Ago
Dropped items can finally have unique models Network/Save protocol++ Changed how InitShared/PostInitShared get called to be clearer Fixed another sleeping bag exploit Renamed a bunch of files
9 Years Ago
Missing file
9 Years Ago
Missing files.
9 Years Ago
Backup
9 Years Ago
Updated to Unity 5.1
9 Years Ago
Cave test assets
9 Years Ago
Some cave test assets and updated Human Male, Rocks and reference files from... a while ago :x
9 Years Ago
Improved bridge terrain adjustments
9 Years Ago
Moved characters into an empty node and hidden
9 Years Ago
Hand-drawn effect test
9 Years Ago
Biome Season now work probably in Editor (no transition, just using set_season() as TOD_Sky.Cylce.Month changes)
9 Years Ago
- Level work - Missiles - Radius blasts can now be used by enemy weapons
9 Years Ago
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it Splat normals now ignored below LOD 300
9 Years Ago
Changed checksum calculation to topology-only Include full topology map in checksum rather than checkerboard pattern
9 Years Ago
Apply decor components on riverside and roadside decor
9 Years Ago
Scale river depth with terrain slope
9 Years Ago
Improved roadside decor placement
bot
9 Years Ago
OSX Build
9 Years Ago
fix for sleeping bag list not showing up
9 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
9 Years Ago
Removed unnecessary hack for sleeping bags
9 Years Ago
Moving Effects into a seperate tab in BeforeEditorWindow
9 Years Ago
Added special move anim and controller changes to Igor Close up cam now supports win / lose and specials
9 Years Ago
- Updated to 5.1.0b1 - Fixed some API issues in ProCore plugin - Remove some problematic Cecil PDB/MDB files (seems ok?) - Improved override/inhertince display for UnitAsset species groups in the Before Editor window - Clean up and various layout improvements for the Before Editor window - Added remaining data to the Unit Editor (Ecology/Attributes/Colors)
9 Years Ago
small refactor for eyepeek
9 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
9 Years Ago
turn in place animations for hatchet / pickaxe / pistol / grenade tweaked the sprinting animations for pistol / rock tweaked the campfire crouching animations
9 Years Ago
merge from main
9 Years Ago
re-exported barricades using a single component - proper
9 Years Ago
Almost finished emblem designer class.
9 Years Ago
re-exported barricades using a single component
9 Years Ago
skull fbx + prefab + mat + textures
9 Years Ago
fixed legs
9 Years Ago
tweaked lighting on cloud city
9 Years Ago
Fixed items ejected from furnace/campfire/storagebox falling through the world
9 Years Ago
Fixed vitals sometimes not showing
9 Years Ago
- Fixed building placement issue - Fixed building persistence issues - Spotted a strange behaviour where Building's buildType is not properly persisted, without finding out why just yet.
9 Years Ago
No placing sleeping bags under water