243,955 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Changed skinned collider to reference parts using an int hash based on full prefab path + name (eradicates name collisions)
10 Years Ago
Some slight input changes.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
merge
10 Years Ago
Removed superfluous IDial interface, fixed for U5b10.
10 Years Ago
[ultimate_soldier] Streamlined initial spanning tree generation logic.
10 Years Ago
Some of the effects stuff was broken on import :( It's working now though.
10 Years Ago
[ultimate_soldier] civilians try to follow nearby SWAT team, civilians can get shot
10 Years Ago
Improved burlap clothing set icons.
10 Years Ago
QA tweaks on a few more clothing pieces.
10 Years Ago
Boot spec tweaks.
10 Years Ago
Face mask spec.
10 Years Ago
Tweaked coffee can helmet spec.
10 Years Ago
Sweeping changes to the rock spawns, to stop them from looking like giant litterbox turds.
10 Years Ago
Added slight sharpening to the post process.
10 Years Ago
One last file.
10 Years Ago
Missing files.
10 Years Ago
Updated the snow jacket and added variants of it. And some hazmat db stuff.
10 Years Ago
Fixed menu water, and water.mat foam.
10 Years Ago
Hazmat db updates.
10 Years Ago
Grumble grumble
10 Years Ago
Added gunshot sound testing.
10 Years Ago
more animations for the view model oil lantern
10 Years Ago
fixed some bugs with the gesture layer;
10 Years Ago
- Added some camera helper scripts for filming sequences - Moved camerapath3 out to the root assets folder because it think it's special.
10 Years Ago
MiniRaven fixes
10 Years Ago
added a gesture_layer in the mecanim; Setup alex's gestures.
10 Years Ago
OCD
10 Years Ago
▇'▇ ▋▊ ▉▉█▋▉
10 Years Ago
Post-merge cleanup
10 Years Ago
Updated game manifest Made TerrainTopology.Enum values continuous powers of two
10 Years Ago
Added Muzzle flash.
10 Years Ago
Merge from main
10 Years Ago
Added inspector variable attribute for enum masks Changed most enums in SpawnFilter to masks (for multiselect support) Removed tons of unused parameters from SpawnFilter (most were merged into TopologyType) Optimized SpawnFilter factor calculation Added dedicated forest edge regions (so we can add different trees and dense border foliage) Added TerrainLayout (read & write terrain layout info) Added a terrain layout pre-pass to the terrain generation (bakes biomes and topology) Optimized terrain generation (mostly due to the layout prepass) Added placeholder trees to the arid biome Made forest size and frequency tweakable for every forest type
10 Years Ago
updates to player gesture source
10 Years Ago
Added more options for effect pooling.
10 Years Ago
particle and sound effect prefabs are now seperated so that sound doesn't get overloaded!
10 Years Ago
Re-implemented sprite atlas exporting.
10 Years Ago
Increasing client.lerptime default Fixed being able to build on floor frame Fixed stairs collision Fixed not always being able to place doors on upper floors
10 Years Ago
[ultimate_soldier] Tweaked ally and enemy placement so the proportion of enemies depends on difficulty and enemies cannot spawn next to the player.
10 Years Ago
Set up a simple bullet impact effect test
10 Years Ago
Console lines can be clicked to copy them to the clipboard, and mousing across a line too long to fit on the screen will pan it.
10 Years Ago
Increased water temperature Reduced lung capacity Reduced stomach capacity Increased self drying ability Made water surface visible from underneath again
10 Years Ago
Dropped items now have real physics, shouldn't fall through walls etc Fixed held item being removed when trying to drop Players drop their held item properly when killed
10 Years Ago
Console now resizes to fill the space taken by the game list if the list is closed.
10 Years Ago
Added impact effects for basic types.
10 Years Ago
Used same game list button placement as in b8 branch.
10 Years Ago
Fixed broken leg on player preview Player preview doesn't need to use chroma-keying anymore
10 Years Ago
on/off param (for torch)
10 Years Ago
Show os, branch and build time in branding Don't update global html vars every frame (perf) Maybe fixed wakeup bug Fixed NRE in SpawnFilter when AI has no terrain (test maps) Ordered arrays in GameManifest to diff better