usermattisaaccancel
branchBeep/maincancel

326 Commits over 549 Days - 0.02cph!

3 Years Ago
removed checkpoint objects from city_new_scale_hexes scene
comment
3 Years Ago
working on building scene
comment
3 Years Ago
created checkpoint cube prefabs
comment
3 Years Ago
working on checkpoint effects
comment
3 Years Ago
updated legoscene2
comment
3 Years Ago
added sidetunnel dirt to props and added to scene
comment
3 Years Ago
saved sidetunnel max
comment
3 Years Ago
resaved lego scene
comment
3 Years Ago
added new brick materials
comment
3 Years Ago
added buildings 6 and 7 with fire escapes, air con units, fixed up glass shader so that inner decals like curtains etc are darker than room behind them
comment
3 Years Ago
updated window shader, re-mapped all windows, created interior textures
comment
3 Years Ago
added randomised interior and window decal colours driven via object position to window shader
comment
3 Years Ago
created roof trim and tile texture/materials 1 and 2, updated roof mesh
comment
3 Years Ago
fixed up wood material, added new lamp post and drainpipes, added railway stairs to scene with collision
comment
3 Years Ago
creating railways stairs and building collision
comment
3 Years Ago
building in rooftops, created lift entrance, created backs to buildings
comment
3 Years Ago
cutting in train tracks to hex
comment
3 Years Ago
working on train tracks steps
comment
3 Years Ago
added railway bridge prefab segments and fixed materials
comment
3 Years Ago
finished up building 4, created building 5, created raised train track prefab
comment
3 Years Ago
added building 3, working on buildings 4 and 5
comment
3 Years Ago
working on building prefab 3
comment
3 Years Ago
creating building prefab 2 and added to unity scene
comment
3 Years Ago
created building prefab and added to trim scene
comment
3 Years Ago
added "god ray" markers, fixed skybox clouds, added some minimap ui elements
comment
3 Years Ago
added glass decal layer to glass shader so glass can have detailing and letters etc added and updating whole building prefabs scene
comment
3 Years Ago
removed black mask from speedo masks
comment
3 Years Ago
reduced size and removed black mask on minimap icons
comment
3 Years Ago
reduced size of steam icons and made mask transparent
comment
3 Years Ago
made chat box one image
comment
3 Years Ago
made alert box 1 image
comment
3 Years Ago
added ui elements
comment
3 Years Ago
added new skydome and skydome cloud prefabs
comment
3 Years Ago
saved truck max restored to original settings (keeping trim scene separate)
comment
3 Years Ago
re-exported truck to remove trim and fixed up material
comment
3 Years Ago
updated ui truck icons to be larger and not alias so badly
comment
3 Years Ago
trimmed up beep truck rear, added finished window shader need to fix material issue on beep truck
comment
3 Years Ago
merged from child branch
comment
4 Years Ago
created trim_diorama scene and populated with buildings
comment
4 Years Ago
creating trim building components diorama
comment
4 Years Ago
set base of radio mast to concrete material instead of metal
comment
4 Years Ago
re-exported radio mast to use 3 materials and applied to prefab
comment
4 Years Ago
created radio_mast effects and made radio mast prefab in buildings folder
comment
4 Years Ago
added ramp and radio mast
comment
4 Years Ago
made all menu icon masks have alpha
comment
4 Years Ago
made checkpoint and central point have alpha
comment
4 Years Ago
added truck_icon_steam
comment
4 Years Ago
added ui elements for race bar
comment
4 Years Ago
fixed truck trim shader added burger shop front added rooftop water rank tweaked reflection intensity in scene to 1
comment
4 Years Ago
working on trimming the truck
comment