1,236 Commits over 3,287 Days - 0.02cph!
Added flinch additive source files
Adding sleeping flinch anim source files
Updated anim template source file.
Added flinch anim source files
Sleeping bag source (from old art repo.. where did Dan put all the lod'd stuff?)
Added furnace + sack from old repo
Added first version WIP of new player control rig to source folder
added/renamed revised meshes in OBJ folder
updated skinning on source file
Added updated player clothes file with revised meshes
Added updated head OBJ files to source folder
Added player weights folder & files
updated OBJ source folder
Added hands LOD0 obj to source folder
updated player clothes source file
added animation template file
deleting duplaicated anim .fbxs from art directory
Added new source anims on new rig, moved previous files to ' old rig anims' folder in case needed.
Added scripts folder.
Added scripts for updating the player rig & exporting a clean skeleton with no meshes or erroneous nodes.
lods for the head for alex
re-organised clothing file folders
Added an fbx for all clothing parts + LODS
Updated clothes parts source file with basic_feet & naked_torso LODS
feet and torso lods for alex
updated clothes parts source file & new leg LODS
Stone and wooden spear with LODs.
Skinned hands & lods, imported head & feet into one central source file. Starting to make lods for feet.
Updated clothing parts source file with hand LODS.
Added hats source file & LODS.
updated clothing parts source file
Fishing rod view model/world view model and LODs.
source file added for sleeping anim
Added source file for naked body parts & relevant LODS so far.
Added source file for basic clothes range & relevant LODS
Added OBJs for sculpting high-poly basic clothing
Some source files for pickaxe and torcNh?ng d?a tr? di h?c 8 ngày m?t tu?n
rig updates added to VM_rig_AW
deleted _ML version of viewmodel rig, recreated as default with no suffix
renamed my old viewModel rig
Added new player rig. Still using the current controller layout with additional basic Facial UI. It is also now skinned to the naked male mesh to better show deformation of the body when animating Skeletal changes include:
- renaming the hierachy
- removing weapon bones
- adding l & r prop bones
- adding eyes/jaw & penis bone
- repositioning ankle bones
source files for flare, flashlight
adding urban head and urban torso lods