200,917 Commits over 4,171 Days - 2.01cph!
Deposit to Building from Intention now use the new Building Requirement intention.
Fixed player's deposit goal plan for human building ai.
Removed old DepositToBuildingSettings.
Buildings now use Deposit To Building From Intention.
Industrial fixtures / vents
Bunker room prop placement update
Deposit cleanup, deleted old DepositToBuilding Action asset
Fixed some AI designer issues (not grabbing blackboard writes from all DSE elements in the behaviour chain editor).
Added help box explanation of behaviour chain injector elements/modes
DespositItem action has target validation modes (container, building, machine)
Added DataAsset.CustomCategory string field for additional editor menu/dropdown groupings
multi map squad editing wip
squad editor unit placement now checks map file for valid placement data
binoculars fbx changes, LODS & fuzz
binoculars viewmodel / worldmodel prefabs
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Fixed viewmodel bob looking odd (from the optimizations)
Encode instance position offset into texcoord1 on batched meshes
Automated Windows Build #642
Automated Windows Build #643
Some groundwork for .properties support in addons
Automated Linux Build #644
Automated Linux DS Build #644
Automated Windows Build #644
rocket_crane greybox detail pass
adding damian's layer prefab file
First draft of tool stowing/equipping
Fixed dispensable interaction wrappers not being validated properly
Allow additive behaviours over player commanded primaries (testing)
Touched a bunch of assets because of a new field
Fixed workshop transitions
Fixed GetBlackboardWrites.DecisionScoreEvaluatorParameters not including Considerations
Actually fixed injector warnings
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no)
Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
Automated Linux Build #645
Automated Linux DS Build #645
Automated Windows Build #645
Automated Linux DS Build #5
Fixed global aniso not set with default cfg/convar
Automated Windows Build #5
Players get paid when selling drugs
Harvesting for buildings now works