197,738 Commits over 4,140 Days - 1.99cph!

10 Minutes Ago
Gesture icon compression formats, fixes bleeding artifacts
11 Minutes Ago
Gesture menu wip
38 Minutes Ago
Merge from trimmed_asset_warmup/scene_warmup
39 Minutes Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
43 Minutes Ago
UI.Colourize shader supports SoftMask
1 Hour Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Hour Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
2 Hours Ago
Show max team size in the disconnected screen error message instead of as a toast
3 Hours Ago
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect - doesn't apply if max team size is zero or unable to be found
3 Hours Ago
Add max team size convar to server tags & parse team size in server info
5 Hours Ago
Fixed store nres
5 Hours Ago
consistent button styling
5 Hours Ago
5 Hours Ago
Fix oversight in previous fix
5 Hours Ago
Fix long range spotted debug being wrong
5 Hours Ago
Navigation, filter and search styling for store
6 Hours Ago
- Better debug drawing of cones (more 3D) - Fix long range sight rectangle checks being wrong (wrong order of arguments, dir passed as pos) - Allow looking up and down not just sideways
6 Hours Ago
merge from snapping_higher_floors_hotfix
Today
Merges from x86-64 More merges from x86-64 Change description of bot_zombie convar Fixed missing antlion guard step sounds
Today
Fix DrawCone not properly handling non 2D directions
Tweak needle settings
Merge from compass_gameplay
Merge from /compass
Fix and improve the previous fixes and improvements
Today
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Today
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
Today
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Today
Update: BaseRaidBEnch - wip shooting Since there's no firing cooldown, 100 players shooting every frame lags a ton Tests: ran scene
Today
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions
Today
- Fix LKP not being updated correctly when hearing new noises - Fix melee weapons making big noises - Separate the noise location from the guessed location of the thing that made the noise (we don't want to look at where the bullet hit, we want to look at the shooter even if they are very far)
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Today
Pilot Codelock - WIP Prefab setup and fixes, added icon
heli_yoyo -> main
Fix heli yoyo
Today
Fix Engine prop collider in Powerplant monument
Today
Addd UV2s to floating walkway kit for sea moss blends
Today
Sail blocking tweaks
Today
Connected Session styling
Today
edited M15 pistol admire anim
Today
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
Today
merge from new_menu
Today
More mipmaps on voice props store assets
Today
Cache DLC prices so they're only requested one time per session
Today
fixed potential break in TraceWaterRays/TraceWaterSpheres logic that would cause casts to miss water traces if an earlier one had hit the max number of colliders
Today
Fixed quit modal command
Today
consistent icon sizes
Today
Connect Modal design
Today
Fix from feedback
Today
Store dlc overlay page prefab variant setup Moved the DLC price logic in cart button
Today
M15 Pistol - Updated cinematic textures with new ironsight