155,788 Commits over 4,536 Days - 1.43cph!

25 Minutes Ago
Add milk jar with sloshing liquid and improved glass - Milk moves with the jar and gradually settles - Keeps the same amount when tilted or upside down - Softer liquid surface edge and clearer glass - Includes a preview prefab for testing and tuning
28 Minutes Ago
Merge from render_pipeline_testing
32 Minutes Ago
Adding new frog rig
35 Minutes Ago
Merge from main
35 Minutes Ago
Updated second UV channel on calf,cow and bull
40 Minutes Ago
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
40 Minutes Ago
merge from sv_console_terminal_fix
1 Hour Ago
Fix decal screen UVs on RRP DLSS
1 Hour Ago
Merge: from serverprofiler_disablememtracking - Bugfix for WatchAllocs failing to export snapshot almost always Tests: none, trivial change
1 Hour Ago
NRE fix for step 3, applying to prefabs
1 Hour Ago
Bugfix: ServerProfiler - don't record WS/VS system memory, as there's an untracked data corruption Was causing WatchAllocs to fail to export 80% of the time Tests: none, trivial change
1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
Cleanup, refactor, bug fixes.
1 Hour Ago
Merge: from main
1 Hour Ago
Cleanup/refactor
1 Hour Ago
Removed harvesting wolf skull from all farm animals
1 Hour Ago
Fixed duplicate LODGroups on Bull, cow, lamb and sheep ragdolls
1 Hour Ago
Enable r/w on fence_gate_col
1 Hour Ago
Fix animation NRE in Trans_ChasedFromBehind Fixed labels on livestock prefabs Add new meat to manifest Fixed missing parameter on sheep state machine
3 Hours Ago
merge from main
3 Hours Ago
Fix ViewModelCamera null rendertarget on BIRP
4 Hours Ago
Fix DeferredMeshDecals null rendertarget on BIRP
4 Hours Ago
Update raditation RRP volume vignette values
4 Hours Ago
Merge from blue_noise_dithering
5 Hours Ago
Removed the space from the items shortname, minifridge can now be used as an emoji in chat
5 Hours Ago
Disable RRP water additional lights for parity
6 Hours Ago
- Fixed coloured sky lanterns missing descriptions - Removed outdated research table warning - Fixed boltie description typo
Today
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
Today
Hacky compile fix to get builds working
Today
Merge from main
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
- Setup biofuel generator ui - Takes in food, converts to low grade
Today
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
Today
Stripped interlocked usage, more cleanup
Today
move convars around
Today
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
Today
Merge from sep_2026_mesh_checks
Today
Merge from main
Today
Merge from icon_generator_rework
Today
Alt dragging now rotates the light of the icon
Add in an event for the loading screen image shown
Today
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
Today
Merge from main
Today
Merge from torch_hash_warning_fix
Today
respect water layer toggle in RRP
Today
Fix HttpContent being double disposed
Today
Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Fixed Kinect SDK not even trying to load on 64bit builds Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Fixed potential crash issue with ToGL texture reading
Today
merge from render_pipeline_testing
Today
fix underwater bubbles not working in RRP
Today
Fixed potential crash issue with ToGL texture reading * No idea if it happens on Linux normally (probably does), but on Windows it was an issue apparently