141,121 Commits over 4,352 Days - 1.35cph!

1 Hour Ago
Merge from 3p_spectator_improvements
1 Hour Ago
Merge from main
1 Hour Ago
merge from camera_fog_fix
1 Hour Ago
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1 Hour Ago
further reduce fogging in cameras
2 Hours Ago
set crypt building skin to 10472 and set up steam item and temp icon
2 Hours Ago
industrial shelving texture pass updates
2 Hours Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
3 Hours Ago
merge from main
3 Hours Ago
Set up inputs for new RRP compatible standard shader
3 Hours Ago
Missing rooftop objects
3 Hours Ago
part3
3 Hours Ago
Part2
3 Hours Ago
Apartment complex b fixes Split the roof into multiple objects
3 Hours Ago
setting up crossbow bowless vm prefab and anims
3 Hours Ago
Probably fixed Linux build error Mention sv_nomap_timeout in "no map" warning (once) CS:GO missing map icons Reject invalid Water shader combos
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
remove unused uniform
4 Hours Ago
fix vfog density map not using configured shore distance falloff
4 Hours Ago
Merge from viewmodel_early_disable_fix
4 Hours Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
4 Hours Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
4 Hours Ago
Various fixes.
4 Hours Ago
Bunch of more inconsistency fixes.
4 Hours Ago
minimum setup required to run a test with ocean
5 Hours Ago
setting up crossbow bowless viewmodel prefab, rig and anims
5 Hours Ago
Merge from mfm2
5 Hours Ago
Merge from viewmodel_early_disable_fix
5 Hours Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
5 Hours Ago
Updating skinning for nomad hazmat
5 Hours Ago
attempt 2
6 Hours Ago
Implement CHAR_DIRSTEREO Also fixed a potential issue with CAudioDeviceSDLAudio Iterate over duplicator positioning * Do not render preview in depth/skybox pass, do not adjust dupe spawn height which affects tall dupes Fixed GM:AdjustMouseSensitivity returning nil still affecting sensitivity * Invalid returns were acting as 0, but -1 was expected for "no action". Now non number returns are treated as -1 Remove more "test" console commands * drawcross, drawline, cast_ray, cast_hull, test_dispatcheffect Change buddha messages to be send to client console Remove hidden "killtarget" concommand Make base gamemode load spawnpoint list from the entity * So we have 1 dynamic list of spawnpoint entities we want Lua to register and use Added MC:V to mountable games list Fix main menu being a tiny square for split second on game start up Minor change Unchange some hardcoded defaults for global EmitSound * Hopefully this is as simple as this for issue 6769 Fix Hologram/Distort render FX affecting attachment & shadow pos * This fixes driving a hologram jeep causing player view to jitter around with the animation. Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn Remove some unused fields from HL2MP gamerules Added Black Mesa as mountable game * Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU Slightly improve error handling for saving JPG/PNG files Change navmesh.GetNavAreaCount data source * Fixes its return value not matching getAllNavAreas return count Fixed a crash with trigger_tonemap & some other issues * Also fixed `trigger_weapon_strip` preventing weapon pickup indefinitely if removed while player is inside the field Updated FGD files * func_useableladder origin KV is now defined (since its auto generated) Try to fix trigger_playermovement sticking when removed with a player in
6 Hours Ago
wip/test merge from main
6 Hours Ago
parts of /nature folder ok
6 Hours Ago
merge from main
Today
Updated FIrewood Holder Stack Prop to fix shading issue
Merge from PlayerRigUpdate2
Today
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
Today
Refactor and additional fix
Today
merge from droppeditem_improvements (compile fix)
Today
merge from droppeditem_improvements (compile fix)
Today
Don't open or process light radial menu if map is open
Today
compile fixes
Today
effects folder ok
Today
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Today
building folder ok
Today
props folder ok
Today
merge main -> rust_relay_server
Today
merged main -> rust_relay_server
Today
L shaped sofa collision