143,067 Commits over 4,383 Days - 1.36cph!

4 Minutes Ago
TestGuns maintenance
17 Minutes Ago
added base decor pack sitem as required item for storage barrels in their steam item files
18 Minutes Ago
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
21 Minutes Ago
penthouse apartment plaster WIP
24 Minutes Ago
Source updates - added conditional meshes to vest and legs. fixed some clipping issues on pants and shirt geo. Updated bdu and ballistic item prefabs
39 Minutes Ago
exported 3p drop/pickup item anims
54 Minutes Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
56 Minutes Ago
sprays and emojis for industrial
1 Hour Ago
Merge from 3p_spectator_improvements
1 Hour Ago
Fixed launch site terrain
1 Hour Ago
merge from workbench_upgrades
1 Hour Ago
Codegen
1 Hour Ago
Prefab cleanup pass
1 Hour Ago
Diving wetsuit male and female adjustments
1 Hour Ago
Merge from main
1 Hour Ago
Request linear color space for render targets in UnderwaterPostEffect
1 Hour Ago
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1 Hour Ago
merge from FireRate_Tooltip
1 Hour Ago
merge from main
1 Hour Ago
low fences LODs and updated prefabs
1 Hour Ago
First pass on vehicles affecting navmesh
1 Hour Ago
Merge from main
1 Hour Ago
merge from radtown_1_lightstuff
1 Hour Ago
Fix VM camera animations on mortar
2 Hours Ago
Merge from workbench_upgrades
2 Hours Ago
main -> binoculars_ui_refresh
2 Hours Ago
vendingmachine_ui_refresh -> main
2 Hours Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
2 Hours Ago
removed the interior concrete lip from the apartment core facade
2 Hours Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
2 Hours Ago
Reapply changes to oilrigs, codegen
2 Hours Ago
WB1 corpse fix
2 Hours Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
3 Hours Ago
Move PB to shared, common. WB1-3
3 Hours Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
3 Hours Ago
Merge from main
3 Hours Ago
io table
3 Hours Ago
wb3 pb setup
4 Hours Ago
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4 Hours Ago
Merge from shadow_convars_fix
4 Hours Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
4 Hours Ago
T2 bench prevent building setup
4 Hours Ago
renamed mortar materials to match new naming conventions
4 Hours Ago
T1 bench prevent building setup
4 Hours Ago
Ignore the full filler, just use the individuals.
4 Hours Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
5 Hours Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
5 Hours Ago
merge from main
5 Hours Ago
Fixing dracual cape vertex being skinned to eye lids
5 Hours Ago
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