136,893 Commits over 4,324 Days - 1.32cph!
scientist_boat_aggro_fixes -> main
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scientist_boat_aggro_fixes -> main
Ensure scientist boats dont target players deep underwater
ptboat_front_turret_nerf -> main
Nerf PT Boat front turret
- Allow BaseProjectile turret scaling to be used with MountedWeapons for AI
- Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
mounted_weapon_seat_errorspam_fix -> main
mounted_weapon_seat_errorspam_fix -> main
Optimisations on dev tool opening/closing
Renamed the branch new_console-ui
Cleanup
Tools tab HUD components toggles
Apply lightmap with lightstyles fix from CS:GO
* Seems to help a little on MC:V maps
Minor cleanups
Make game.GetMapVersion also return the BSP version
Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps
* This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4
Minor changes from CS:GO to do with float bumped lightmaps
Apply same limitations of render.CapturePixels to render.Capture
* Allow render.Capture on rendertargets
Fixed some potential crash issues
chat.AddText handles numbers
Placeholder notify for third person reload sound
merge from fix_texture_streaming_naval
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach).
* Removed Parents, replaced with catregory (it's broader but will suffice for current need).
* Lots of tidying up
* Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
Charcoal Box - texture and gibs update
Added horse mask to the skin viewer
merge from LNY26/skinviewer
- Swap weapon seat lazy loading so that it runs with a time gate instead
- Remove error
merge from LNY26/skinviewer
Skin viewer scripts folder cleanup
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
silly horse mask world model prefab setup
Added silly horse mask to the skinviewer
Enable streaming on recent updates new content textures
Enable streaming on more DLC textures
Enable streaming on a bunch of naval textures
z data error fix attempt 2: electric boogaloo
Enable streaming on a bunch of recent DLCs
Exported broken spec again
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
HorseMask updated Materials
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
Charcoal Box - lods and gibs
Added worldmodel for the silly horse mask
Ornate horse mask texture size pass, set material to opaque
deleted old placeholder LNY horse armour models
Ornate horse mask material fix
Added BatchUpdateV4RustPlayerMask to animation tools menu
- updated v4 RustPlayerMask (to match hierarchy update)
- Batch re-imported entire player anim set to update connection with mask & remove errors
BC pass on horsemask
- high iteration count for more nose strength
- slightly less root motion strength for not turning into a scarf
- more damping a quick nose jiggle resting time
LNY horse burst cloth optimisations
Game object lod burst cloth controller
Burst cloth controller now child of armour, so gets toggled with entity flag
merge from shader_memory_fix