143,330 Commits over 4,383 Days - 1.36cph!
Fix old animals dying when spawned on a navmesh tile that has yet to be built
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merge from batteringramhead_health_fix
Fixed battering ram head not showing its health
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Increase prototype fail chance to 25%
Initial workbench upgrades loot pass
- comfort, defensive, recycle bin, range found in regular crates
- prototype, reinforced, efficiency found in military crates
- accelerated & salvage found in elite and locked crates
Industrial Storage - final textures, icons
Remove mount anchor grounding on mortar
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Fix TryGetAgent not returning false when agent fails to be added
Vanilla and hardcore tech tree placements
Fixing player male legs skinning
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
merge rust_relay_server -> main
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merge main -> rust_relay_server
tweaked relay server restart method
Mortar animation and camera updates
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Merge from workbench_upgrades
Upgrade items initial inventory sounds
Adding military idle animation set
Initial Mortar Ammo damage pass
merge from fields_mismatch_cleanup
missing nonserialized attribute
fixed all mismatched serialized properties
- almost all should've been C# properties as we don't actually serialize any data for them
- some needed moving out of ifdef scope and wrapping with warning disable
Initial Mortar Ammo crafting pass
Workbench Level 2
Stack size 3 > 10
HE
3 per craft
300 gp
1 Metal Pipe
Fragmentation
3 per craft
150 gp
1 Metal Pipe
field dump ignores struct types that aren't serializable (false-positive)
Initial Mortar crafting pass
Workbench Level 2
20 HQM
3 Metal pipes
Researchable for 60 scrap
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
exported updated 3p ak47 and rock run anims
merge rust_relay_server -> main
merge main -> rust_relay_server
made AttemptRestart a little bit more robust
merge from automated_testing
Moved cooking tests out of if UNITY_EDITOR
Renamed the tests
merge main -> rust_relay_server
ensure sendThread can start up if disabled from start
better property mismatch logging
merge from automated_testing
Excluded some prefabs from BaseCombatEntity tests
Test list