200,917 Commits over 4,171 Days - 2.01cph!

8 Years Ago
more
8 Years Ago
Selling drugs to someone now considered a crime
8 Years Ago
Ported item processing goal plans to building.
8 Years Ago
backup in case this is a stupid idea
8 Years Ago
Stopped NPCs from actually receiving the drugs they buy, since they don't really use them and they don't drop items on death anymore anyway. Easy to re-enable if we want it.
8 Years Ago
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8 Years Ago
Added Temple.Tile SO and renamed Temple_Tile top child to be called Top as required
8 Years Ago
fix
8 Years Ago
FOR FUCK SAKE tweak AO / space tile texture
8 Years Ago
Crafting AI rework WIP Added Condition consideration for boolean bonuses etc Disabled Human/Item Gathering AI module while we port functionality to context specific modules
8 Years Ago
fix for viewmodel clipping when FOV is changed
8 Years Ago
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8 Years Ago
Adding icons for police wanted system
8 Years Ago
Some minor edits
8 Years Ago
Icon modifications
8 Years Ago
Refactored VicinityEffect component and usage in other components (machine, building)
8 Years Ago
Fixed BringDispenserItemToBuilding not filtering by unit's carried items Fixed effects ending early due to missing active action chain valid check Fixed non-durational effects not working properly due to bad reset of Effect.TickDuration Fixed NRE in IsRequiredForBlackboardCraftDesire condition
8 Years Ago
- Added UI indicating when you're considered to be committing a crime in progress. UI in but not functional for police wanted state as well. - Moved some more stuff behind SERVER tags
8 Years Ago
Added a framework for wanted system
8 Years Ago
Wanted system partly working
8 Years Ago
Info bar in the wanted UI
8 Years Ago
Cops now know about wanted criminals. Watch out!
8 Years Ago
Forgot to remove a couple of timers
8 Years Ago
Fixed Client/Server bug
8 Years Ago
fixed some clipping problems on some of the viewmodels when ironsighting
8 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
8 Years Ago
fixed 26, 18, 3
8 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
8 Years Ago
Fixed ExecuteConstructBuildingCommand removing items from the list it was iterating.
8 Years Ago
merge
8 Years Ago
Let's try to have units' sleep interrupted if they are cold.
8 Years Ago
Let's not let PooledList GetEnd() ever reach an ArgumentOutOfRange exception.
8 Years Ago
Initial greybox pass on the rocket factory area
8 Years Ago
backup
8 Years Ago
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8 Years Ago
Various machine related cleanup, indicator progress exposure, ItemOutput uses Queue
8 Years Ago
Indicator tweaks, data save
8 Years Ago
Added ConvarControlledSpawnPopulation Automatically populate SpawnHandler with ConvarControlledSpawnPopulation Added npcname.population convars
8 Years Ago
Fixed human description string sometimes being blank
8 Years Ago
Compile Fix
8 Years Ago
Desires widget fuckeries
8 Years Ago
croc sfx
8 Years Ago
Mesh building optimizations
8 Years Ago
Manifest, fixes
8 Years Ago
Fixed Desires component not being flagged as initialized properly Fixed Desires not being reset when they're taken from the pool Fixed some issues with desires UI not showing the "best" desires
8 Years Ago
More desires UI
8 Years Ago
More
8 Years Ago
Desires UI reset properly
8 Years Ago
Foliage test
8 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread