201,930 Commits over 4,171 Days - 2.02cph!
UICusomisationButton now has hover/clicked events
UnitCustomisationEditorState now listed for the events and handles shit there.
Cust. button prefab update
Animals react to gunshots.
Slightly better animal movement.
More on animal AI.
Customisation editor starts in a demo map
setup placeholder unit customisation panel
explosions play on mousehover
EAC startup / initialize fix for Windows
Some more AI safeguarding.
A bit of love for the XP system.
halloween asset pack for testing
updated player preview lighting
Game over/complete UI screen shows objectives, allows continued play if the scenario supports it
Hungry and Well Fed statuses now affect xp gain.
increased strength of eyebrows on male light texture a little
Removed some debug logging again
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Iceberg UV mapping progress
reduced size of scatter textures
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Removed unused "eac" convar
Added morph cache blend shape control interface
Improved morph cache debug control via inspector
Moved morph cache to own folder
avatar editing mode setup
vm mp5 - fixed skinning issues
vm supply signal - fixed sounds not playing
fix for NRE spam in perf.playermodel
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wip avatar hat previewing/editing
Fixed shadow cascades option ignored sometimes after changing quality mode
Fixed AiManager and DynamicNavMesh serialization fuckups
hat rotation offset is now applied from the definition
Added INFRA mounting support ( No map support )
Disable fog of war in cutscenes, tribe creation
fixed IK foot looking weird when player is crouched against high ledges.
skin approval
bbq has less protection