202,078 Commits over 4,171 Days - 2.02cph!
junkyard progress backup - barbedwire progress - rusty tank
more WIp environment
tweak avatar glow
tree sapling updated to latest spec
Roofs now occupy the wall socket at their bottom end
Made ConstructionSocket.DoPlacement all nice
fixed bad skinning on human male chest
Base AI that kind of works.
Contracts now spawn every 20 seconds
Fixed proximity issue on foundations with walls
turn9
grey and italic shit
Fixed UI missing raycaster
Removed construct vision trigger (no longer required)
Target Filtering for undesired objects now excludes clothes.
Dropping undesired items uses the drop interaction instead of drop blackboard item ability.
PlayerBuildingPlacement cleanup
fix for quickcraft icon lag when looting players
removed map update processing when the map was not even open (oops)
Fixed the AI debugger having a bunch of duplicate ticks.
Removed socket handle components (no longer required)
New entity socket finder checks all player building layers + the crater layer
Removed PlaceSourceObjects procedural component (obsolete for a long time)
Removed some super old obsolete "WorldItem_" components (all unused)
Removed BuildPrivilegeTrigger from cupboard (no longer required)
Removed occluder meshes from building blocks (no longer required, cherry pick this)
Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)
Session refactoring in prep for full custom scenario support
added additional keybinds for devtool time scale adjustment cus macs are shit and don't have half the keys