241,480 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Added automatic mesh splitting to collider batching
9 Years Ago
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9 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
updated beam effects (again) fixed 3p laser perf issues updated flashlight beam texture
9 Years Ago
Improvements.
9 Years Ago
Data fixes, lots of them
bot
9 Years Ago
Automated Linux DS Build #166
9 Years Ago
Removed old ingame debug UI modal Rain effect tweak
9 Years Ago
laser recoil bonus nerfed to 20%
bot
9 Years Ago
Automated Windows Build #166
bot
9 Years Ago
Automated OSX Build #166
bot
9 Years Ago
Automated Linux Build #166
9 Years Ago
* Added Player.AnimSetGestureSequence( slot, seq ) * -noworkshop now also prevents SteamAPI from being initialized too soon on dedicated servers
9 Years Ago
Effect data validation on the editor side, with warnings Fixed missing effects data, stats are changing again Some Effect cleanup and bug fixes
9 Years Ago
flashlight beam changes
9 Years Ago
Logo & BG for title screen. Added Design folder.
9 Years Ago
laserbeam tweaks
9 Years Ago
Fixed EffectParameters not passing due to new data being excluded
9 Years Ago
Merge from stats_refactor_jan16
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
Game runs again! Updated all effects data Effects tick stat changes flagged for ticking Added StatTypeSelectionDrawer back in, turns out we do need it?
9 Years Ago
- Scriptable object definitions for modular item model system. Definitions only. Doesn't do anything yet
9 Years Ago
new wolf with tweaked model on 1 mat and changed idle
9 Years Ago
StatMeasurement now supports all Stat classes with different measurement value types and an improved drawer Fixed StatCondition, StatConsideration (previousl RangedStatConsideration but now just simply limited to those stat types with a CurrentValue), StatMeasurementTrigger
9 Years Ago
Beam shader + script fix
9 Years Ago
Owl - Special move flap anim
9 Years Ago
Owl - Special move flap source
9 Years Ago
first person laser prefers aiming accuracy over viewmodel accuracy updated beam shader for laser
9 Years Ago
saved out unity scenes for swamp and cloud city
9 Years Ago
Fixed
9 Years Ago
EAC updates
9 Years Ago
tweaked water shader and fog on swamp court. made all shaders on cloud city that can be deffered use deferred. halved or more many textures. tweaked fog and lighting. removed some erroneous textures
9 Years Ago
backfaced cloud city deckchair and exported
9 Years Ago
merge from main
9 Years Ago
New Building frames prefabs setup WIP Animations and additional files
9 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
9 Years Ago
Added ScaledValue as part of MaxValue.
9 Years Ago
Throw an exception if a stat is not of a type supported by Stat+Changable.
9 Years Ago
Stat+Changeable implemented.
9 Years Ago
Quickfix for Stat Modifiers.
9 Years Ago
CombatAlgorithms is now a static class not asset Added StatChangeParameters, StatScaleParameters Added IStatMinipulator interface implemeneted by params types Added StatMinipulators enum Removed all old Stat related interfaces More work on StatModifiers, removed old order handling etc
9 Years Ago
- Added Room and RoomSpawner components to the current Ice Cave rooms - Removed some junk from SpawnLocation - Added Ice Cave enemy pack - Started Ice Cube harvester gameplay code - Rebuilt Ice Cave prefabs
9 Years Ago
Fixed NETRCV_ReadBytes returned false on suicide
9 Years Ago
Branch
9 Years Ago
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
9 Years Ago
13066 rollback
9 Years Ago
Fixed keys.cfg overriding new keys added in keys_default.cfg