241,454 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Killed some linq in Zone+InfluenceMaps GUI skin stuff for Decision Log
9 Years Ago
A little work on DSE logging.
9 Years Ago
- Camera work for M/K mode
9 Years Ago
-Enityt Condition now supports masks for BuildingStates
9 Years Ago
Blueprint Wipe
9 Years Ago
Fixed frontend font issue
9 Years Ago
Fixed test cave messing up CraggyIsland
9 Years Ago
Very small tweaks
9 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
9 Years Ago
Inspector flags!
9 Years Ago
Fixed viewmodel scene button errors
9 Years Ago
"Best" styles for decision log
9 Years Ago
-FindUnbuiltBuilding checking for Foundation vs Construction
9 Years Ago
-shortcut (ctrl+alt+x) for decisionlog
9 Years Ago
Fixed bug report help not showing on new branch name
9 Years Ago
-fixed up EntityCondition -fixed up CanFindUnbuiltBuilding's data
9 Years Ago
- Refactored camera code to make it easier to change behaviour based on input method
9 Years Ago
rearragned human controller, added human sit anims and tweaked sleep anim flow
9 Years Ago
added dylan's quickshot 3
9 Years Ago
anims for humans using axe using hammer looking at something close looking at something far away rummaging in a bush succeeding doing something
9 Years Ago
▋▊▍▋▅▌ ▄▅▌▉▅ █▍█ ▍▇▄▄_▌▄▆▆ ▇▇▌▇▌ ▄▍▆▅▉▋▉▇▆█
9 Years Ago
blend out of the wakeup animation as soon as the player starts to move
9 Years Ago
Added a lowest score threshold to DSE, hardcoded to 100'000 for now, to prevent derp decisions of really low score.
9 Years Ago
Added "wake up from sleep" animation Added animation for when the player gets up from wounded while lying on his stomache Re-rigged the semi_auto rifle to include Tom's new model / materials
9 Years Ago
Dynamic music arrangement WIP
9 Years Ago
Idle ability, Wander ability Agents now have access to all abilties from AbilityManager, no longer stored in AgentSettings
9 Years Ago
Moved TOD xmls, data save
9 Years Ago
Cliffside topo fix Added AbilityManager
9 Years Ago
Rough grass to TempBiome
9 Years Ago
Biometest scene.
9 Years Ago
- Even more UI elements now use the auto toggle UI prompt functionality
9 Years Ago
- Changed Space Bar prompt text to Space Bar instead of just Space so thickos don't get confused by being in space and pressing a space bar
9 Years Ago
- Control select screen rewording
9 Years Ago
- Controls help panel in Town now reflects the current control scheme
9 Years Ago
- Shop can be exited with M/K
9 Years Ago
- Mouse cursor is now set as soon as M/K input is chosen at splash screen
9 Years Ago
- Options screen now works with mouse and has correct prompts based on input type - Escape can now close the options menu (instead of just opening) in either control config
9 Years Ago
Bear meat cooks to bear meat (not wolf meat)
9 Years Ago
- Merged back to main
9 Years Ago
- Removed more debug forcing before meging back
9 Years Ago
- Uncommented some code from testing
9 Years Ago
Merge with main
9 Years Ago
Updated runs in controller
9 Years Ago
Asset save Added Wander Ability Aded Goal : Idle under Goal : Self - Social
9 Years Ago
Packed smooth/blurred slope information (steepness) into coarse Terrain_Height; tweaked/fixed ocean foam (#404) Added single channel options to custom\blur shader
9 Years Ago
Lots of data changes Added MachineCanProcessItem Condition Re-wrote how target filtering works in UnitDecisionMaker (cc ptrefall please take a look)
9 Years Ago
▆▆▅▆▌▉▋ ▆▄▅▇▋▌▄▅▉ ▍▆▉▄▋▊-▋█▇▄ ▅▅▅▅▋█▅ ▆██▄▊▋▄▄
9 Years Ago
Cowboy - south west & west run anims +.meta
9 Years Ago
Cowboy - south west & west run anim source
9 Years Ago
Changed some stuff around, fixed some stuff. Need to put it all back together in a cool way.