241,433 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Fixed the Eoka pistol's flint spark not playing
9 Years Ago
FOR FUCK SAKE adding collision to asteroid block FOR FUCK SAKE asteroid prefab, minimap display
9 Years Ago
Missed abit
9 Years Ago
Asset/prefab/data tweaks
9 Years Ago
eoka cost changes and ammo type changes
9 Years Ago
DefaultModelImporter makes sure we always search project wide for materials using the model's material name
9 Years Ago
UnitImportWizaaaaaaaaaaaaaaaaaaard
9 Years Ago
created temple outer trees and exported. created temple outer trees diffuse map
9 Years Ago
added background trees to temple court. working up roots. created new background tree shader. tweaked grass outer shader to fade out properly. adjusted lighting
9 Years Ago
- outdoor floor branch
9 Years Ago
Don't batch wooden shutters (because they can move)
9 Years Ago
Spawn the building block skin immediately if stability is still pending
9 Years Ago
Deployer / Planner check AntiHack system before allowing placement
9 Years Ago
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9 Years Ago
Shader, asset and prefab warmup convars are client-only, saved
9 Years Ago
Ladder LOD fix
9 Years Ago
-log an error if more than 1 Assign/Difference ResultOperator is set up in a StatLinkerBasic.
9 Years Ago
Powerlines correctly prevent building
9 Years Ago
lowered top shelf collision a notch
9 Years Ago
Wiggling my way around some building exploits
9 Years Ago
Added builder project.
9 Years Ago
Fixed Effect stackability idiocy
9 Years Ago
- Added EffectParamters, which is stored by EffectSettings and also stored by other data types, e.g. Consumable and Wearable ItemParameters - EffectSettings are intended to be used ONLY in conjunction with Triggers - Wearables now apply their Effect when Worn by a Unit - Re-arranged the order of Operations in StatLinkerBasic - Added ModifierOperators enum, used by StatLinkerOperation result modfication, should make for more readable data - Nuked a shitload of Effects, mostly replaced with EffectParmaters where applicable - EffectParameters.Id is broken, so effects stack infinitely, fix WIP
9 Years Ago
Subtracting shelves layer change (see RUST-283)
9 Years Ago
deer source file and moved animals folder structure to mirror the game tree. ie units\deer becomes units\animals\deer
9 Years Ago
when cancelling a craft, obey the stack laws
9 Years Ago
pie sounds are affected by volume controls
9 Years Ago
Fix RUST-283 Can't place floor above shelves.
9 Years Ago
Underwater FX mask is a GO
9 Years Ago
- Added stats screen to F2 - Level can now return list of active rooms
9 Years Ago
New deer model and rig.
9 Years Ago
Dungeon terrain carving fixes
9 Years Ago
Added map key binding Fixed rebinding keys not working
9 Years Ago
Don't allow key binds when NeedsKeyboard is enabled.. unless it's an F key
9 Years Ago
Snow tweaks. Plankton material change.
9 Years Ago
UI server cull components
9 Years Ago
Added underwater mask via new "Target Alpha As Mask" toggle to "Particles/VertexLit Blended Custom" and "Particles/Water Drop"; alpha-masks particles based on render target's current alpha (e.g. underwater mask)
9 Years Ago
- LevelBuilder now just picks one outdoor room and spawns the planet in it at -3000
9 Years Ago
Fixed real player names showing in corpse loot when in streamer mode
9 Years Ago
Removed ` from default console binds Fixed voice recording when typing v in chat/console Fixed game input when in main menu/console/chat
9 Years Ago
Matched viewModel skin specular settings to other skin materials
9 Years Ago
Mouse wheel repeats Disable mouse wheel buttons if cursor visible
9 Years Ago
Deleted old DSE assets, metas apparently
9 Years Ago
Fixed hands material
9 Years Ago
Moved terrain alpha-testing (for carving) to fragment shader for accuracy
9 Years Ago
Underwater shader now writes mask (0 above, 1 below) to render target alpha
9 Years Ago
Tweaked water quality handling
9 Years Ago
Unbinding water1 to free some resources (should be safe now) and switched to placeholder in editor mode
9 Years Ago
Updated phrases
9 Years Ago
Missing meta files