241,230 Commits over 3,867 Days - 2.60cph!

bot
9 Years Ago
Linux Build 830
bot
9 Years Ago
LinuxDS Build 799
bot
9 Years Ago
Windows Build 682
9 Years Ago
* Added CNavArea.SetAttributes( int atts ) * Added CNavArea.GetCostSoFar() * Added CNavArea.ComputeAdjacentConnectionHeightChange( CNavArea ) * Added CNavLadder.GetLength() * Added navmesh.IsLoaded() * Added navmesh.SetMarkedArea( CNavArea ) * Added navmesh.GetMarkedArea() * Added navmesh.SetMarkedLadder( CNavLadder ) * Added navmesh.GetMarkedLadder() * Added navmesh.GetEditCursorPosition() * Added navmesh.Reset() * Added navmesh.Load() * Added navmesh.Save() * Added CLuaLocomotion.IsAreaTraversable( CNavArea ) * Added CLuaLocomotion.GetMaxJumpHeight() * Added PathFollower.ResetAge() * Added PathFollower.MoveCursorToClosestPosition( Vector pos ) * Added PathFollower.GetHindrance() * Added PathFollower.GetCursorData() * Added PathFollower.GetCurrentGoal() * Added PathFollower.FirstSegment() * Added PathFollower.LastSegment() * PathFollower.Compute( pos, nextbot, function ) now has a third paramter - function( area, areafrom, ladder, elevator, length )
9 Years Ago
Bows fire slightly slower Bows have much reduced headshot damage Bows have a little more aim recoil crossbows fire arrows with much higher velocity (50% instead of 20% ) HV arrows are 'thinner'
9 Years Ago
some camera tweaks and cleanup, made cursor a widget, added widgets list to UIMangaer (TODO: tick all widgets from the manager instead of screens?)
9 Years Ago
-some more profiler samples -reinstated CurrDistance to draw shadows. -hackily removed world cursor to get a feel for the camera without it. -reverted previous commit -merged
9 Years Ago
Subtractive merge cs2039 (camera v3)
9 Years Ago
merge into main
9 Years Ago
manifest
9 Years Ago
merge from main
9 Years Ago
debug tweak
9 Years Ago
Terrain texturing stuff.
9 Years Ago
Updated Owl serve
9 Years Ago
Updated special bars Default player to new hit system
9 Years Ago
- BaseMovement now has inspector value for floor check range. Defaults to 500 instead of 100
9 Years Ago
triggerDeath no longer defaulted in DeerController
9 Years Ago
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9 Years Ago
arrow and bow material updates, arrow gibs models
9 Years Ago
Remade deer sans ragdoll until I fix all the craziness. SetAnimatorParameter returns early if Unit.AnimatorEnabled is false (prevents warning spam killing performance too)
9 Years Ago
Set up island splat stuff.
9 Years Ago
BaseMovement now has public value for how high to fly above any floor colliders
9 Years Ago
added floating rocks to lava court, texturing pipes and cogs, setting up material values
9 Years Ago
added floating rocks to lava court. texturing pipes and cogs
9 Years Ago
human max saved for max 2015
9 Years Ago
- Large view of minimap is now zoomed further out
9 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
9 Years Ago
Util scripts folder cleanup
9 Years Ago
Updated maxfile for proper material import in unity, arrow gibs and tweaks backup
9 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
9 Years Ago
FOR FUCK SAKE factory room prefab FOR FUCK SAKE adding pipe doorway type to dungen enum list !A factory modular piece variation
9 Years Ago
5.2.1p1 fixes
9 Years Ago
Cleaned up command buffer manager / water related allocations
9 Years Ago
flushing an old changelist (cant revert)
9 Years Ago
5.2.1p1 fixes
9 Years Ago
Player prefab update to fix issues from merges Remade deer ragdoll, updated prefabs
9 Years Ago
Merge from DM Generalization branch.
9 Years Ago
EAC Update
9 Years Ago
ListDictionary stuff
9 Years Ago
Fixed bug introduced by my changes to Breeding Group and invitation plans.
9 Years Ago
Reduced GC in the grass and dynamic decor systems
9 Years Ago
Behaviour Group now runs it's Invitation DM through the Behaviour Group Decision Maker.
9 Years Ago
Hacked around getting stuck on receiving data
9 Years Ago
Spears (stone/wood) gibs models/prefab update
9 Years Ago
More DM generic stuff. Got Unit DM completely moved over now, that DM itself is generic. BehaviourGroup DM and Group DM left.
9 Years Ago
Signs gibs models/prefab update
9 Years Ago
Made the Google Analytics group events by species.
9 Years Ago
post-merge fixes
9 Years Ago
merge from main
9 Years Ago
Significantly increased all bullet speeds Helicopter has napalm strikes for pesky campers Helicopter has smaller hitboxes for weak spots Helicopter cupboard exploit fixed Helicopter loot crates actually unlootable until flames go out