241,047 Commits over 3,867 Days - 2.60cph!

9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
SmartObject.TrySubscribe overload with interaction name lookup
9 Years Ago
FOR FUCK SAKE asset cleaning
9 Years Ago
FOR FUCK SAKE WIP prefab room
9 Years Ago
Updated controller
9 Years Ago
removed component with missing script
9 Years Ago
Shifted about some Agent+DM code to Agent+SmartBehaviour that deals with auto-completing a "current" SmartBehaviour if it's action chain is completed and a new behaviour is being stacked on top of it.
9 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
9 Years Ago
ScreenOverlayEx takes light intensity into account
9 Years Ago
merge from main
9 Years Ago
Added UnsubscribeOnCompletion flag to InteractionSettings, allowing SO subscription to persist after completion of the SmartBehaviour ActionChain DM will call SmartObject.Unsubscribe when applicable
9 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
9 Years Ago
Fixed EffectRecycle lifetime calculation
9 Years Ago
Added new text component
9 Years Ago
creating stalagmites
9 Years Ago
SpeedTree asset tools support multi-selections
9 Years Ago
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9 Years Ago
Missing collision component on trainyard1 Progress on water treatment plant Extended the sewers greybox set Water filtering tanks greybox's Strairs overhang/catwalk greybox
9 Years Ago
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9 Years Ago
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9 Years Ago
Tools/Update/Speedtrees
9 Years Ago
cut in to lava court platforms to make it less uniform
9 Years Ago
merge from main
9 Years Ago
Testing out racket trail effect
9 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
9 Years Ago
Updated weapon gallery
9 Years Ago
More positioning
9 Years Ago
merge from main
9 Years Ago
Fixed NRE in projectile prediction if non-authoritative
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Explicit case for fake projectiles with a penetration power of 0
9 Years Ago
ST: reverted billboard vface compensating for inverted orientation ST: updated all materials
9 Years Ago
Interaction tweaks GoToSmartObject tweaks
9 Years Ago
Projectile prediction tweak
9 Years Ago
Fixing stupid CanSubscribe checks
9 Years Ago
Hooked up some of the tweaks stuff.
9 Years Ago
More InteractionPosition stuffs
bot
9 Years Ago
Windows Build 649
9 Years Ago
Entity attachment positions
9 Years Ago
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9 Years Ago
SpeedTree update script fixes
9 Years Ago
Fixed Consumable Effect Settings.
9 Years Ago
Since "hours_passed" accumulator is a ulong, I moved it to the StatCollection, that we only store one per Agent. Means we only register a single listener per Agent to the OnHour TOD event too.
9 Years Ago
PVT: fixed addressing when using certain non-square caches PVT: fixed bug in lod computation causing low res mips up close PVT: switched back to rendering diffuse and normal pages in single pass PVT: adjusting virtual texture size (and re-init) on quality level change PVT: fixed virtual texture size computation in low-res quality modes