240,563 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
9 Years Ago
Unit selection fix (anim controller "None" state being triggered properly when not unit selected or hovered)
9 Years Ago
Quick fix for selection projectors always showing.
9 Years Ago
- Downgraded back to 5.0.0f4 - Bound keys 1,2 and 3 to preset game speed controls (1x, 5x, 12x timescales) - Player.Instance no longer self instantiates in the getter... (to solve isssues with Player being loaded in startup_scene) - Added some timecontrol UI assets
9 Years Ago
Schoolboy error
9 Years Ago
slightly increased chance of wounded recovery if you don't recover from being wounded you always die can attack if head is above water less gravity when first impacting water better water-ledge-jump logic
9 Years Ago
Fixed some errors not getting reported
9 Years Ago
Fixed freeze in editor when pulling out sleeping bag/sign
9 Years Ago
Fixed text layout on signs being inconsistent
9 Years Ago
fixed crystals having 0 health and they now use ore protection values
9 Years Ago
balanced ammo crafting times to be arond 10-15 seconds
9 Years Ago
fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
9 Years Ago
Fixed player rendering distance
9 Years Ago
updated manifest
9 Years Ago
further fix for peeking head through rocks to place sleeping bags grenade throw animation bandage/syringe use self/use other animations implemented in third person
9 Years Ago
fixed minor bug with the 3rd person syringe anims
9 Years Ago
changed the 3rd person medical syringe animations so they match the bandage wrap anims
9 Years Ago
added animation for bandage wrapping other players for the view model / third person
9 Years Ago
Added ability to remove specular from terrain and terrain-blend shaders; zero spec = no spec Added deferred shader override to Graphics Settings
9 Years Ago
Added first pass Mavis rig
9 Years Ago
- Fix for ZoneSeasons in-editor Update, season changes work properly now without occasional NREs - ZoneEcology spawning disabled while methods are re-worked
9 Years Ago
Got in the basic Unet stuff and made a little test. Works fairly well.
9 Years Ago
Icons for barricades & camera
9 Years Ago
Added drill spaceship to wild west scene and animated. removed old files
9 Years Ago
Made transition from hit to run
9 Years Ago
concrete and sandbags barricades
9 Years Ago
Fixed Igor smash
9 Years Ago
NavAgentMoveRandom picks positions actually relative to the parent transform
9 Years Ago
Updated anim viewer scene with Igor
9 Years Ago
you can now jump out of water onto small ledges
9 Years Ago
Post-build deployment, GUID: 7fdb99c2-c7df-43da-9884-88a7c67a5e99
9 Years Ago
Set Igor scale back to 1 temporarily
9 Years Ago
Some file cleanup
9 Years Ago
Fixed ball trail issue on serve
9 Years Ago
Post-build deployment, GUID: b6af5d9a-3ba7-4afd-930f-cccbc3d7565f
9 Years Ago
Removed Alpha on UI
9 Years Ago
Fixed NRE in ClientRPC Fixed NRE in BaseNPC.OnAttacked Fixed NRE in SetParent on server startup Fixed NRE in EligibleForWounding Ignore exceptions containing <RI.Hid> Ignor exceptions containing RectTransform.set_anchorMin Fixed NRE in SkinnedMeshCollider with eoka
9 Years Ago
Added overflow checks to string to int conversion
9 Years Ago
Merge from main
bot
9 Years Ago
Linux Build 521
9 Years Ago
Fixed BeginSample with no EndSample
bot
9 Years Ago
LinuxDS Build 551
9 Years Ago
Ragdoll tweaks
9 Years Ago
Merged 7283 to main
9 Years Ago
Subtracting 7282 (replaced meta files, breaks dependancies)
9 Years Ago
Profiling + Performance Added server.aihandlerms Added server.itemdespawn Fixed ragdoll stutter
bot
9 Years Ago
OSX Build 627
9 Years Ago
Trying to fix some weird build error on the Linux dedicated server
9 Years Ago
Fixing previous checkin
9 Years Ago
Changed Urban set, Basic set, and armors to use the new clothing shader. Added Urban hat and jeans prefabs. Fixed some vertex normals on the burlap shirt. Fixed some specular/gloss issues on various pieces from the Urban, Basic, and armor sets. Moved Basic set textures and materials to a more sensible directory.