256,224 Commits over 3,990 Days - 2.68cph!
continuing to work on test_map, modelling caterpillar tracks
Added top tier building components (unbalanced)
Added max opacity property to water shaders
Fixed sending message payloads that contain arrays.
Pre-merge backup of some weekend work
Improved river mesh
Added river shader and material
Further water shader improvements in preparation of rivers (getting close)
Trying out games referencing DLLs.
Added sphere mesh to Marmoset Cloud City scene to hold cloud texture.
Disable USE_SLIDING_WINDOW_CONGESTION_CONTROL
Sorted out player getting stuck (maybe)
Fixed using statements being marked as unused when building with `--webplayer`.
status correclty shows player ping again
Print the ip address and the length of the packet in decrypt errors
Fixed another standalone build error.
Merge branch 'master' into deploy
Fixed error in standalone builds.
Assemblies are no longer signed for embedded builds.
Merge branch 'master' of arcade
[zombies] soldiers can attack structures
That was completely the wrong file to commit.
Attempt to fix mysterious `MethodAccessException`.
Attempt to fix embedded player runtime error.
Added CRC hashing to network packets
Network protocol++