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448 Commits over 426 Days - 0.04cph!

3 Days Ago
Compile optimized base shaders again Redo public MSAA shader api & update glass/passthrough for it Should fix that random d3d11 error we get
5 Days Ago
Force shaders changes in base to always compile optimized We keep pushing unoptimized shaders. End user ends up having to compile them all the time when they want to build optimized shaders. Lets force base to always be optimized so we don't make this mistake again
5 Days Ago
Compile optimized versions of all base addon shaders
6 Days Ago
Make sure we have scene worlds before fetching one for the shape manager
7 Days Ago
Embed shader macros so we know what combos are set when viewing shader debug info
7 Days Ago
Fix crash caused by invalid vertex stages trying to be loaded on material compilation
12 Days Ago
Skip byte order marks when trying to compile shaders sboxgame/issues/issues/2533
14 Days Ago
Update steam audio to 4.1.2 Re-enable embree for steam audio again
14 Days Ago
Added PostUI render hook sboxgame/issues/issues/2436
16 Days Ago
Set max height for package description in menu For sboxgame/issues/issues/2575
16 Days Ago
Complete fix for far away audio from breaking our sound system Closes sbox/issues/615 & sbox/issues/622 & sboxgame/issues/issues/2461
17 Days Ago
Partial fix for audio breaking when sounds are played really far away
19 Days Ago
Add SetRemoteDestination to trigger_teleport
21 Days Ago
Fix exception with "say" on dedicated servers
33 Days Ago
Introduce Material.Set so you can change all attributes within a material or shader This allows you to create materials completely in C# Add Color Update comments Merge pull request #606 from Facepunch/proceedural-materials ```cs public static void SetupCustomMaterial(ModelEntity myModel) { Material m = Material.Create( "my_cool_material", "simple" ); m.Set( "g_vColorTint", Color.Red ); m.Set( "g_flMetalness", 1.0f ); m.Set( "Color", Texture.White ); m.Set( "Roughness", Texture.White ); m.Set( "Normal", Texture.Transparent ); myModel.SetMaterialOverride( m ); } ``` https://files.facepunch.com/ognik/1b0511b1/199966083-b7e9a595-98b3-4e9d-8cc0-b5850db444f8.png
34 Days Ago
Define default shader parameters for raw materials( Material.FromShader ) This fixes methods like Material.OverrideTexture from not working with procedural textures
34 Days Ago
Throw error in vfxc if we fail to mask a section instead of failing silently
35 Days Ago
Add UI tests for transitions
35 Days Ago
Update style test to reflect CSS spec
35 Days Ago
Fixes transitions not working when no easing function is provided
37 Days Ago
Expose combo free texture filtering selector for user built shaders https://files.facepunch.com/ognik/1b0111b1/sbox-dev_MUJMmnKlDF.mp4 https://files.facepunch.com/ognik/1b0111b1/sbox-dev_F7l9inPSQS.mp4 Also includes glass & blendable too
37 Days Ago
Get rid of features.minimal.hlsl. It's the same thing as features.hlsl
37 Days Ago
Only disable the button if it actually exists
37 Days Ago
Add a stop compiling button to the Shader Compile Output
37 Days Ago
Fix pre-processing shader errors showing up as valid success compiles
41 Days Ago
Obsolete ConstantBuffer, implement RenderAttributes.SetData Documentation + Support for arrays & spans Cleaned up Merge pull request #592 from Facepunch/dynamic-cbuf Dynamic Constant Buffers
44 Days Ago
Preload post processing pass materials, should fix nvidia crash when using post processing
45 Days Ago
Update water ripple compute to have up to 10 concurrent splashes rather than 1 with constant buffers https://files.facepunch.com/ognik/1b2411b1/sbox-dev_eap3MF7hAy.mp4
45 Days Ago
Fixup constant buffers not passing data properly, Allow them to initialize as arrays of a struct & allow lists to be passed too
45 Days Ago
Remove useless water includes, normalize spacing, move Barycentric3Interpolate to domain.hlsl
47 Days Ago
Compile optimized version of ui_text
47 Days Ago
Fix simple shaders render backfaces not working Closes sbox-issues/issues/68
51 Days Ago
Added sphere ao proxy shapes
51 Days Ago
Seems to fix sbox/issues/549 Revert "Tone down the intensity, we haven't authored AO proxies properly for a few months" This reverts commit 32b7ca573f22b412419162ae4a4980b18922ce6b.
51 Days Ago
Fix AO proxies Tone down the intensity, we haven't authored AO proxies properly for a few months
55 Days Ago
also update constructor docs to reflect the range too
55 Days Ago
properly document ColorHsv to be 0->360 instead of 0->1
55 Days Ago
Allow glow occlusion color & line width to be customizable Fixes sbox-issues/issues/2395
55 Days Ago
Fixed Group Sort Key Mismatch & Dropped useless "Color" section for blend build shaders Merge pull request #576 from Facepunch/blend-cleanup Blend cleanup
55 Days Ago
Fix 4-way blendable material crashing & added safety assertions
55 Days Ago
Add IsValueType to TypeDescription sbox-issues/issues/2370
2 Months Ago
Fix double filesystem dispose with addon config Closes #498
2 Months Ago
Throw ObjectDisposedException instead of NotImplementedException when accessing a disconnected clients pawn
2 Months Ago
Revert "Add some extra checks for file watchers" This reverts commit 00719712d06cd2ea5f06166a561c640476dd3409.
2 Months Ago
Add some extra checks for file watchers
2 Months Ago
fix docs for Material.AmbientOcclusion Fix Vector3 left & right documentation Fix anisotropy spelling error
2 Months Ago
Drop the title label too since it's pointless now
2 Months Ago
Show only SM5.0 attributes in material editor
2 Months Ago
Actually apply fog for valve standard shading again Optimized shader build
2 Months Ago
Drop PixelOutput as a default