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180 Commits over 92 Days - 0.08cph!

Today
Add documentation to PostProcess
Today
Simplify post processing uv calc
Today
Return null if we use PostProcess.Get and we have no post processing effects Introduce UseFalloff parameters to each post processing effect to enable and disable falloff
Yesterday
Fix pixelate falloff for post processing
Yesterday
Assert client for creation of StandardPostProcess
Yesterday
Introduce Particles.TimeScale to change the simulation speed for each particle system https://files.facepunch.com/ognik/1b1711b1/2022-01-01_06-25-d7fea9ba-9834-446d-b0f7-aaf2b0a8d913-bTsQ7KeY.mp4
Yesterday
Force particle update on changing draw state
Yesterday
Add Particle.Simulating and Particle.EnableDrawing Allow the usage of freezing or hiding particles
Yesterday
Fix documentation warning
Yesterday
Change Event.Frame to Event.Screen.SizeChanged for standard post processing
Yesterday
Document standard post processing settings
Yesterday
Add "Falloff" post processing effect. `PostProcess.Get<StandardPostProcess>().Falloff` The falloff post processing effect lets you create a distance based falloff on all the existing post processing effects. This lets you create effects such as "keeping the background black and white whilst keeping everything close to the player in color" https://files.facepunch.com/ognik/1b1611b1/2022-01-19_07-16-4777c436-c23f-4ee5-b462-d1fce508a2c5-WH9GCPBk.jpg
3 Days Ago
Added support linear gradient angles for text gradients. Added gradient unit parsing(deg, grad, rad, turn). Removed redundant tags text-background & text-background-image `color: linear-gradient( 90deg, rgba(255,0,0,1), rgba(255,154,0,1), rgba(208,222,33,1), rgba(79,220,74,1), rgba(63,218,216,1), rgba(47,201,226,1), rgba(28,127,238,1), rgba(95,21,242,1), rgba(186,12,248,1), rgba(251,7,217,1), rgba(255,0,0,1) );` https://files.facepunch.com/ognik/1b1611b1/2022-01-03_55-22-5eb08044-4257-4bc3-a3b0-02b34cbce225-6MQT2b5S.png
3 Days Ago
Initial support for gradient support for text color https://files.facepunch.com/ognik/1b1611b1/2022-01-02_52-09-a8c40adc-c3b1-47ac-8239-9887f8341be7-6vjTyEYW.png ```css color: linear-gradient( rgba(255,0,0,1), rgba(255,154,0,1), rgba(208,222,33,1), rgba(79,220,74,1), rgba(63,218,216,1), rgba(47,201,226,1), rgba(28,127,238,1), rgba(95,21,242,1), rgba(186,12,248,1), rgba(251,7,217,1), rgba(255,0,0,1) ); text-background: linear-gradient( red, green ); text-background-image: linear-gradient( pink, blue ); ```
4 Days Ago
Gamma correct background-tint Background tint should now set the exact color values instead of a more washed out color
4 Days Ago
Make Vector4.One actually equal Vector4(1, 1, 1, 1); Add "tint" filter for SCSS. filter: trint(COLOR); ```css filter: tint(red); filter: tint(#ff0000); filter: tint(rgb(255, 0, 0)); ``` Add "tint" filter for SCSS. filter: trint(COLOR); ```css filter: tint(red); filter: tint(#ff0000); filter: tint(rgb(255, 0, 0)); ```
4 Days Ago
Simplify depth of field
8 Days Ago
Allow choices to be optional for SpeechRecognition
9 Days Ago
Fix menu clipping with maps & local games
9 Days Ago
Fix Vector3.ClampLength( float minLength, float maxLength )
10 Days Ago
Add min max variant to ClampLength
10 Days Ago
Add Vector3.Clamp
10 Days Ago
Allow specifying root namespace Merge pull request #145 from Facepunch/root-namespace Allow specifying root namespace in the .addon file ``` { "sharedassets": "*.*", "type": "game", "ident": "ognik.spectest", "rootnamespace": "Poop" } ``` https://files.facepunch.com/ognik/1b0811b1/2022-01-18_36-07-333a9692-b006-45ae-9291-ba9d4a2e701b-EM3ZWSxJ.png
11 Days Ago
Fixed weird ghosting on DOF edge
11 Days Ago
Move sliders from menu to base Make CoC Smoother for shader Initial dev camera DOF UI Remove old DOF stuff from devcam Add the ability to use old CoC Cleanup var names Correct focal point for old coc Merge pull request #143 from Facepunch/dof-settin-devcam DOF Settings menu with devcam. Hold TAB: https://files.facepunch.com/ognik/1b0711b1/2022-01-21_02-16-6a51e513-aa5a-4419-a390-0c91b867974e-ZdXU8wWx.png
14 Days Ago
Fix stray pixels along edges when using background-image
14 Days Ago
Allow usage of our custom tags
14 Days Ago
Add more editor materials to tag
14 Days Ago
Add UI shaders to editor tag
14 Days Ago
Add postprocessing materials to editor tag
14 Days Ago
Remove most of the useless asset filtering tags
17 Days Ago
Fix setting samples for motion blur being <= 0
17 Days Ago
Add separation to shader includes to have an even more minimal shader
18 Days Ago
Mark post-processing shaders as dev shaders Removes the clutter in the material editor
19 Days Ago
Allow color-interpolation to work with transitions
19 Days Ago
Cascade color interpolation
19 Days Ago
Default to linear RGB gradients for spec This can be changed with `color-interpolation: auto;` or `color-interpolation: lab;`
19 Days Ago
Initial support for color-interpolation on gradients ```scss color-interpolation: linearRGB; // Old method color-interpolation: auto; // Auto pick best method(default) color-interpolation: lab; // New method ```
19 Days Ago
Introduce new gradient generator for softer/smoother results Before: https://files.facepunch.com/ognik/1b3011b1/2021-12-19_27-54-bd323c25-6f85-48ec-96a8-35595829d12c-HvsjGFLB.png After: https://files.facepunch.com/ognik/1b3011b1/2021-12-19_26-43-0861d68b-f9b6-46f5-bd46-33e91fe7e2f4-V5x7aG7c.png
19 Days Ago
Add + and - operator for colors
19 Days Ago
Add ColorXYZ Lerp, Add ToLab conversion and fix results from XYZ->Color
21 Days Ago
Introduce RealTimeUntil.Fraction
21 Days Ago
Fix TimeUntil.Fraction
21 Days Ago
Add TimeUntil
21 Days Ago
Add preprocessor definitions to project generator which are used SANDBOX, DEBUG and TRACE are now defined
21 Days Ago
Introduce white reference converters for XYZ, Accept xyz-d50 & xyz-d65 for SCSS `ColorXYZ.ToD50();` `ColorXYZ.ToD65();` `background-color: color(xyz-d50 0.2005 0.14089 0.4472)` `background-color: color(xyz-d65 0.21661 0.14602 0.59452)`
21 Days Ago
Introduce Lab color space for SCSS `background-color: color(lab 83.2141% -129.1072 87.1718);` or `background-color: lab(83.2141%, -129.1072, 87.1718);`
21 Days Ago
Introduce ColorXYZ, Allow usage of a98-rgb color space in RGB, Allow setting color based on index `background-color: color(a98-rgb 0.281363 0.498012 0.116746);` `Color[0] = 1.0f; // sets red to 1.0`
21 Days Ago
Introduce initial support for `color()` `background-color: color(rgb 30 40 60);`
22 Days Ago
Bring rgb/rgba up to spec RGBA is just an alias for RGB RGB now accepts percentages Support for spaced and `/` parameters