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12,099 Commits over 1,399 Days - 0.36cph!

1 Hour Ago
Use is valid checks in rigidbody
1 Hour Ago
Fix index out of range accessing backing data collision attributes
2 Hours Ago
Apply aggregate tags in C# instead of this massive inline bind function
3 Hours Ago
PhysicsGroupDescription grabs physics tags from aggregate backing data so they can be string token cached. This allows trace result tags to be valid because they'll be reversable by string token
4 Hours Ago
Fix NRE in SceneNetworkSystem.OnLeave
4 Hours Ago
Add ParticleTrailRenderer, TrailRenderer components Add a margin to the right of component sheet, to accommodate the scrollbar
4 Hours Ago
Set collision attributes on map instance collision shapes, I missed this out when switching from native aggregate instances
6 Hours Ago
Stop big server lists squashing the rows, styling tweaks Facepunch/sbox-issues#5943
Today
Stick verbose network files messages behind 'debug_network_files' convar, print elapsed time Facepunch/sbox-issues#5912
Today
Make sure directory tree exists when downloading from server
Today
UI: Do not render invalid texture background images Fix missing map select button
Today
Autoswitch to game tab when going into playmode again (oops)
Today
Expose BlendMode Move D_BLENDMODE to common/blendmode.hlsl - so we can pull it into other shaders easy SceneLineObject supports texture + uvs
Today
Disallow np2 textures, crashes the DXT compressor we use, plus disables mips etc.
Today
CRenderDeviceBase::AsyncSetTextureData2: Fix nullptr crash with invalid rects Don't completely fail to start with an invalid controller plugged in, needs to be properly fixed in C++ though
Today
Don't set active scene on tab hover but still do gizmo hover interactions, drag drop etc. Avoid needing awkward 2nd input, Facepunch/sbox-issues#5728
Today
Use same asset picker size/location cookie regardless of what control created it Get rid of special case map picker
Today
Reference package.base from libraries when publishing Fixes Facepunch/sbox-issues#5899
Today
Cache versioned packages separately
Today
AssertNoGraphErrorsInScene: assert downloaded package version Package.FetchAsync: allow fetching specific version
Today
Disable AssertNoGraphErrorsInScene test temporarily
Added OnOrg to PackageCard and PackageList. Added basic Org Page when clicking org on Main Menu. Helps users find games made by the same creator(s). https://files.facepunch.com/CarsonKompon/2024/July/26_01-31-CuddlyCaracal.mp4
Yesterday
VectorInts are fields instead of properies (like they used to) with [JsonInclude] fields
Yesterday
Don't make VectorInt properties readonly since some games set them already (fixes tests failing)
Yesterday
Asset picker: only allow multi selection if we want that
Yesterday
Added a lot more functionality to Vector2Int and Vector3Int. Much more in line with their floating-point counterparts now, only including what makes the most sense for integer values. Also added documentation/summaries to everything. Resolves Facepunch/sbox-issues#5254 Fix Vector3Int converter error
Yesterday
Stop prefab source widget changing value and closing picker before a selection has been submitted
Yesterday
Asset picker: will now grab/install remote cloud assets when selected (fixes Facepunch/sbox-issues#5904), improved validation so you can only select resource types you're supposed to
Yesterday
Expose particle DeathTime, so effects can use it to do calculations Fix ParticleSpriteRenderer error when no texture defined Add ParticleEmitter.RateOverDistance , overrides for manipulating burst count, rate count
Yesterday
Fix Vector2.Json serialization only loading x value when supplying string as json object and not number array. Also updated function summaries that said "vector4" instead of "vector2" Vector2Int and Vector3Int values now serialize to/from JSON properly. Resolves Facepunch/sbox-issues#5821 Created Vector2Int/Vector3Int ControlWidgets. Resolves Facepunch/sbox-issues#5606
Yesterday
Fix new game objects created thru heirarchy context menu always spawning at 0,0,0
Yesterday
Add ParticleModelRenderer
Yesterday
Restore skeleton compile to how it used to be, we're missing optimizations by just keeping every bone no matter what
Yesterday
Fix LineRenderer bug ParticleFloat, ParticleGradient have evaluations where you pass in the particle , which reduces the risk of fucking up the parameters Move ParticleRenderer's into own folder ParticleController has OnParticleCreated Add Particle.BaseListener - allows creating of classes that run on particle create, update and destroy - with instance data and guaranteed destroy Add ParticleLightRenderer
Yesterday
Fix bug in capsule tracing, fixes picker in modeldoc when using capsules
Yesterday
Fix IBL not working, Transparency in AmbientColor is used to lerp between artist's decided flat color and IBL/GI, defaults to GI AmbientLight component defaults to Gray color
2 Days Ago
Don't implicitly set zfar as infinity, if we want to do so we can do from C# side, but make it respect what we pass as zfar
2 Days Ago
LineRenderer has a UseVectorPoints option
2 Days Ago
Fix Json.PopulateReflectionCache JsonTypeInfos would only be stored if the JsonSerializerOptions is immutable
2 Days Ago
Better particle randoms
2 Days Ago
Add serialization_warn_time con var https://files.facepunch.com/ziks/2024-07-24/sbox-dev_0DtqgKK1dt.png
2 Days Ago
Fix for AO outline AO moved in PP to post-transparent to ensure that sky-dome is rendered before AO Merge branch 'master' of sbox
2 Days Ago
Tidy and make some context menus more consistent, prevent selecting unworkable options, add hierarchal path support to create asset menus
2 Days Ago
Download from server (#1632) Download game asset files from the server, when not using a package. This allows people to make "local only" games and test them locally and multiplayer. In the future we can change the download method to upload and download from our backend instead of over network.
2 Days Ago
Don't use internal message type for changing level Fixed retry logic Docs
3 Days Ago
Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908 Custom panels that do stuff/populate from attributes etc should work again now, incl settings page
3 Days Ago
Populate Json reflection cache in Json.Initialize We were seeing some long frame times during first-time prefab instantiation caused by this
3 Days Ago
Fix some download toasts sticking around forever, and incorrectly displaying as cancelled
3 Days Ago
Fix warnings in ParticleVector3ControlWidget
3 Days Ago
Revert "Add LargeNetworkFiles table" This reverts commit 7365c616af37ef1665abe4961344013815e89b70. Accidentally rebased master onto a branch - Metapyziks