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12,680 Commits over 1,461 Days - 0.36cph!

4 Years Ago
These errors are acceptable, happen after hotload FirstPersonCamera stores its last worked out pos instead of counting on incoming value Some rust/nature converts Rust Exporter handles foliage better Rust Exporter: Straight copy the texture if you can Rust Exporter: textures all in one folder, don't copy over Rust Exporter: Handle multiple materials Merge branch 'master' of sbox rust overgrowth Touching these
4 Years Ago
Allow AnimEntity and PlayerAnimator to reset all params
4 Years Ago
Implement ShiftIntermediateDataForward Prediction fixes
4 Years Ago
UI copy and paste
4 Years Ago
Speed up Assets.LoadAll a little bit
4 Years Ago
Ignore missing entity spawnicon icons IEquatable for TimeSince, TimeUntil Compare C# predicted data, warning on different (this'll need something done to it in the future, but it works for now)
4 Years Ago
Don't call RPCs if !Prediction.FirstTime Don't play sounds if !Prediction.FirstTime Don't create particles if !Prediction.FirstTime Don't do surface effects if !Prediction.FirstTime
4 Years Ago
Strip SetPredictionEligible Entities stop being predictable when they lose their local player owner
4 Years Ago
Ignore addons/*/Properties/launchSettings.json Refactoring context Texture.Load can supress missing warnings Added Sandbox.LoopEvents to Sandbox.Game Made a bunch of systems use LoopEvent.Init to init CameraModifier clean on shutdown/init
4 Years Ago
Don't create code if code folder contains no .cs files
4 Years Ago
Revert "Try to normalize and scale forward and sideward anim params to keep in -1 to 1 range" This reverts commit 26f05d1e5a3a8015c835ecd9e65d837729112242.
4 Years Ago
Try to normalize and scale forward and sideward anim params to keep in -1 to 1 range
4 Years Ago
net_fakelag prints back total value to avoid confusion
4 Years Ago
Fix driving prediction errors
4 Years Ago
Texture compile Remove DebugOverlay
4 Years Ago
Add Prediction.FirstTime Run IPlayerControllable's Ticks only in Prediction.FirstTime Create .editorconfig More reliable IsMainThread Local View Angles TimeSincePrimaryAttack, TimeSinceSecondaryAttack predicted Added Entity.PredictionStore, Entity.PredictionRestore Added accessors to TimeSince, Update animgraph network vars immediately after player simulate (fixes a ton of prediction errors) Added net_fakelag Removing some unused shit Update predicted vars as soon as we get them Any entity with a predicted owner can be predicted This was bullshit, weapons need to be predicted every tick We don't need to ReadPredictedVars before camera update now Prediction fixes WriteNetworkEntities after player tick Propertly remove net dirty entities clientside Merge branch 'master' of sbox
4 Years Ago
Remove some massive unused compiled textures
4 Years Ago
Remove references to Reflex Sights Remove old SSAO Readd editor visualization shader source Keep scalable ambient occlusion code so it's convars are still referenced, even if it's stubbed out Strip out more HLVR code from our renderingpipeline ✂
4 Years Ago
Fix tools shaders
4 Years Ago
Add engine seat module
4 Years Ago
Extract it properly (I think)
4 Years Ago
Extract modular vehicle roughness map
4 Years Ago
Split car components into separate files Add Circle and Sphere to DebugOverlay
4 Years Ago
Get pitch, yaw, roll from Rotation separately
4 Years Ago
Add Rotation From Pitch/Yaw/Roll for when you don't need/want to create Angles
4 Years Ago
Add thirdperson orbit mode (mostly for debugging)
4 Years Ago
Move Sandbox.Shaders to base addon, remove test shaders
4 Years Ago
Strip SM30 and deprecated shaders strip SM40 shaders that have 50 variants Remove vr_ prefix from shaders except for actual virtual reality related shaders Compat layer for existing assets that use old shader names Remove deprecated shaders from source as well to tidy things up, we can reference them still if we need Remove prefix on source as well
4 Years Ago
Throw a decent exception if gamemode is null when trying to insert a player Fix potential error when reporting compile errors
4 Years Ago
Transform entity view offset by entity rotation (probably should make this optional) Give SandboxPlayer a way to override controller, camera and animator for vehicles Thirdperson camera targets player world pos, not local Enable gloss and AO on modular vehicle material More work on car entity
4 Years Ago
Adding prerequisite folder
4 Years Ago
Make sure Time is updated properly for the ticks Merge branch 'master' of sbox
4 Years Ago
Another attempt at setting bone transforms in localspace
4 Years Ago
Throw a nicer exception if default surface not found Untangle filesystem
4 Years Ago
Overlay console cubemaps
4 Years Ago
Fix shiny eyebrows Status update when menu recompiles Limit max size of text block texture
4 Years Ago
Force Garry's Controversial Spacing in addons Use mathlib for noise NoiseTest entity
4 Years Ago
SBox_SetBoneTransform localspace attempt More work on modular vehicle
4 Years Ago
Get mixed shadows working Subsurface scattering for baked lights Further cleanup lightcomponent Merge branch 'master' of sbox
4 Years Ago
Fix crazy errors on missing entity type
4 Years Ago
Added CameraModifier Expose Easing functions Added Noise.Perlin Added Perlin and Random screenshakes
4 Years Ago
fix sandbox gun Missing entity type is a warning, not an exception dm_yard latest Rust asset fixes Stripping a bunch of alyx stuff from the fgd
4 Years Ago
Fix crash in CQColorImage::mouseReleaseEvent Fix some rust assets Merge branch 'master' of sbox
4 Years Ago
Make sure features are enabled properly when creating material from image
4 Years Ago
Support metalness texture when creating material from image
4 Years Ago
Fix drone model path. Fix modular vehicle material.
4 Years Ago
Fix selected asset types getting fucked on initial filter update
4 Years Ago
Support partial type names in asset browser filter string
4 Years Ago
Add FindAllAssetTypesByPartialFriendlyName
4 Years Ago
AssetBrowser: Support "t:material" in search to filter by type