11,167 Commits over 1,308 Days - 0.36cph!
Support warnOnMissing for SvgLoader.Load, don't spit out loads of warnings if our SVG wasn't found for input glyphs (we fall back to glyphs that always exist), display exception message in warning
New Hair - Braided beard and patchy beard
Try adjusting size before opening menu
Nicer action graph ValidationException stack traces
https://files.facepunch.com/ziks/2024-04-03/sbox-dev_ROj6r4EUmt.mp4
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
Create particle query in scene world constructor instead
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
Fixed NetPermission not working for static Rpcs (Fixes Facepunch/sbox-issues#5188)
Fix failing test, use float.PositiveInfinity not -1
NetList implements IList, IList<T>
NetDictionary implements IDictionary, IDictionary<TKey,TValue>
AnimationIterationCount uses float infinity instead of -1 for "infinite"
Fixes sbox-issues/issues/5306
Add index setter to SegmentedControl
Fixes sbox-issues/issues/5300
Refresh editor title on project update
Give primary buttons more feedback on click
Project settings window updates title etc. correctly when project is modified
sbox-issues/issues/4862
Open project when created
Adding a new project sets it to the top
Don't copy .gitignore if it exists - fixes Facepunch/sbox-issues#4634
Opening a .sbproj adds to project list
Add basic WorldInput component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_bbtgwmeZ0p.mp4)
TypeSerializedProperty.TryGetAsContainer should not propogate NoteChanged, commented on this behaviour - Fixes Facepunch/sbox-issues#5174
Can push the gizmo grid all the way down to 0.125 (with the hotkey too)
Start button on gamepad behaves the same way as hitting ESC
Accumulate escape presses across all input contexts - Fixes Facepunch/sbox-issues#5314
Create scene lights in default particle system query
Remove physics world creation flags
Remove userdata from physics interface
Remove pre and post solve callbacks from physics interface
Remove OverlapTest_t from physics world query, we don't use it
AMD driver check: 2.0.279 is fine for Polaris/Vega
Fix audio player play thread stomping seek request
Fix PhysicsShape.Triangulate incorrect index count
Add some null checks around lipsync processing
Fix LockCursorToCanvas on monitors with different DPI
Use string lists in ImpactEffectData
Fix music player seek not working before audio has chance to start playing
Add lipsync component for sound components
big scruffy beard adjustment
hair texture adjustments for colour wheel
Allow lipsync to be enabled on music player
Add SoundHandle.LipSync to opt into lipsync processing https://files.facepunch.com/layla/1b2811b1/sbox-dev_WgcnqBpoUH.mp4
Fix texture filtering inside ui_cssbox.shader
Fix filtering in other UI shaders too
Add SoundHandle.SampleRate
CSS box shader - D_BORDER_IMAGE combo should be range 0..2
Fixes sbox-issues/issues/4874
Removing shape from body will only remove contacts associated with the shape, not all contacts of the body
Use "unknown" key instead of "any" key I was using in testing
Skip driver version check if running under proton
Revert "HotloadManager disposes Hotload instance, was stopping assembly unloading"
This reverts commit 1d83455903d1b9995c5680c933c49738ce22f149.
Revert "LoadContext.Unload also unloads all it's IsolatedAssemblyContext"
This reverts commit 672aabaadd48f649bf3c38068d4efe2e2c55780e.
space outfit texture fixes
HotloadManager disposes Hotload instance, was stopping assembly unloading
Warn for older AMD GPU drivers too, 2.0.283 has a driver crash when child processes are opened
Hook back Preferences.ControllerLook(Yaw/Pitch)Speed for Input.AnalogLook when using a controller
Improve LoadGlyphTexture logic
Remove KeyGlyphLoader, supply all keyboard and mouse glyph files
Let me know if I missed any buttons, I don't have a numpad on my keyboard so tag me!
Avoid collection modified error in NetworkPrune (Fixes Facepunch/sbox-issues#5280)
Expose Input.TriggerVibration (using existing API), hook up SDL_GameControllerRumbleTriggers