256,243 Commits over 4,018 Days - 2.66cph!

10 Years Ago
added particle fog to swamp court scene
10 Years Ago
Fixed dropping items between the grid in loot panels
10 Years Ago
Fixed wooden storage lock fuclups
10 Years Ago
- Placement
10 Years Ago
Reset IdleDestroy timer on dropped items when stack added
10 Years Ago
Network++
10 Years Ago
Merge from weather
10 Years Ago
Merge from main
10 Years Ago
FOR FUCK SAKE workerbot prefab
10 Years Ago
Refactoring, cleanup and fixes
10 Years Ago
Can't drag more items than max stack amount Can right click in loot to move item to your inventory
10 Years Ago
- More placement of workerbots
10 Years Ago
FOR FUCK SAKE workerbot rig to fix missing arms !A workerbot anim controler with idle placeholder
10 Years Ago
Updated character select prefabs
10 Years Ago
Fixed shaky ball on Igor serve
10 Years Ago
Updated bone setting
10 Years Ago
Added some temporary sound effects
10 Years Ago
Cloud probability tweak
10 Years Ago
- Workerbots now use their cutting effect tool in random bursts - Placed some workerbots throughout areas of 1-1
10 Years Ago
Changed weather blending to use ingame time Added day, month and year convars Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
10 Years Ago
10 Years Ago
Added Lion-El backhand volleys & events
10 Years Ago
10 Years Ago
Removed debug output
10 Years Ago
Dropped items combine and stack on collision
10 Years Ago
10 Years Ago
Updated test scene for frontend
10 Years Ago
Fixed greenbox scene Moved Spawn/Decor/Grass assets into Resources/Settings/World
10 Years Ago
Updated Candelight Handles (maur
10 Years Ago
10 Years Ago
New frontend scene. Adjusted character shader and character materials.
10 Years Ago
- Movement targetting
10 Years Ago
added correct water normal texture
10 Years Ago
added temp texture to water normal
10 Years Ago
water... again
10 Years Ago
Added textures
10 Years Ago
saved water material
10 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
10 Years Ago
tweaked background trees to be a bit more visible and starting to pull in a skybox colour more for depth changed all lights in scene to ignore celeb cam and celeb cam right
10 Years Ago
Added TerrainCollision to CraggyIsland
10 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
10 Years Ago
TerrainConfig ref stored in BiomeSettings, updated ZoneEditor to make sure any TerrainMeta components in children have their config refs updated when changing Biome
10 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
10 Years Ago
Merge from main
10 Years Ago
Rain overlay takes water and wetness into account
10 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
10 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
10 Years Ago
re-exported trees and background trees material to hopefully fix broken issue
10 Years Ago
re-exported broken plastic files (trees, water)
10 Years Ago
Updated tags