243,459 Commits over 3,898 Days - 2.60cph!
added floating stop sign that turns off and on
Slight screen reflection tweak to make them more subtle.
Games can now be loaded from scripts in the `Arcade` Unity project.
Fixed a possible NullReferenceException on highscore stages.
Finished replacing the sprite offset system.
Replaced all occurrences of `Entity.SetSpriteOffset` and `Entity.GetSpriteOffset` in all games with `Sprite.Position`.
Removed `Entity.GetSpriteOffset` and `Entity.SetSpriteOffset`, now using `Sprite.Position` as offset relative to parent entity positions.
Added minor sway when in ADS
[racer] Added a demo to play during the intro sequence.
Fixed a few artifacts related to cabinet screen rendering.
[racer] Started work on animation that plays when first entering `GameStage`.
Fixed a error in the implementation of `Ease.InOutSine`.
[racer] Replaced road details with white centre lines.
[racer] Camera now zooms in and out with respect to the player's speed, and offsets so that the player can see further in front when moving fast.
Temporary fix for occasional hang on windows.
See: http://fogbugz.unity3d.com/default.asp?661650_7nvuvognml929lkj
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
Network channels
Congestion handler
Moved hit point in serve, added method to set hit position effect
fix for occupied boxes on server crash
Ran scenes 2 prefab to fix broken prefabs
Fixed prefabs with missing components
Fixed infinite loop in Tools/Find/Prefab Errors
First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
Fix Legacy Addon gamemodes not loading if the addon doesn't have a lua/ folder.
Removed a file that should not have been added to source control.
Merged endurance hunting and animal ranking from animal branch.
Merged changes from main. (and updated manifest)
[racer] Can now leave the title screen.
[racer] More details for the title animation.
Committing initial win02 source anim
[racer] Title screen is now animated.
Fixed campfires starting on after save/load
Fixed dropped items sometimes not being removed
Fixed a bug with easing functions.
Fixed a CC problem with AIGroup.
Added an `Ease` class with some basic easing functions.
Calculation of intersection arcs.
Reformatted AI and NPC code.
NPC animation state now set using PostNetworkUpdate.