146,842 Commits over 4,444 Days - 1.38cph!

Just Now
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
Just Now
large apartment tweaks
20 Minutes Ago
collapsed blocker update
24 Minutes Ago
more optimisations in large apartment added a proper static prefab for the bear rug
36 Minutes Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
38 Minutes Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
46 Minutes Ago
merge from hanging pot plants
51 Minutes Ago
set dressing progress in floor 5
1 Hour Ago
Log warning instead of error when no save file for navmesh is found
1 Hour Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
1 Hour Ago
Fix compile errors
1 Hour Ago
▇▉▋▇▌▌ ▇██▇▋ ▇▍▆ ▄▊▍▍▅▋▄▄▉ ▄█▋▍▉▌ ▆▉ ▉█▍▅ ▅▌▉ ▍█▉▌▆ █▌ ▌▅▌█▆▆▉▄▊▅▆▄▋▌▅▍▋
1 Hour Ago
1 Hour Ago
merge from main
1 Hour Ago
renamed to wip title bar games, rebuilt skins
1 Hour Ago
merge from main
1 Hour Ago
▄▄▇▋█▇▍█ ▍▌▌▍▋
1 Hour Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
2 Hours Ago
update from main
2 Hours Ago
Merge from main
3 Hours Ago
Merge from main
3 Hours Ago
set dressing progress in floor 5
3 Hours Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
3 Hours Ago
Merge from main
4 Hours Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
5 Hours Ago
▅ ▄█▅▋█ ▇▍▌▊ ▇▊▄▅▋▉▌▄▇▉▆▍▊
Today
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
Today
Created a separate Electrical Branch config UI prefab so all I/O cant be named
Yesterday
update SetRenderFunc calls
Yesterday
subtract 153677 areacheck_parent_fix
2 Days Ago
cherrypicking 153697
2 Days Ago
merge from spraycan_reskin_refactor
2 Days Ago
▄ ▍▍▍▅▉ ▌▌▍▍ ▍▆▄▅▅▉▊▆▄▍▌▅▉▅▍▆▋▌▉▆▅▆█▍▆▋▄▄▋
3 Days Ago
▄▊█▉▌▋▊▆ ▌▊▉▊▌▅▊▍▅▋▇
3 Days Ago
█ ▇▋▇▇▌ ▅▋▋▇▌▍▅▊ ▍▇▋▅▇ ▌█▋▅▄▇█▇▋▇ ▆▉█ ▍▇▅▊▉▇▆ ▍ ▉▆▇▌▉▅▄▆ █▊▇▅▆▋▉
3 Days Ago
Fixed Raw Input on 64bit Windows client Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside
3 Days Ago
█ ▋▇▍█▄▆▋█ ▉▇ ▇▋▊▉▅▌
3 Days Ago
▍█▊▋▄ ▆▌▆ ▇▆▊ ▉▅▄▌██ ▆▆▋▄▄▊▍▅ ▉▋▌▉▌ █▊ ▋▆▅ ▉▄▆▋ ▆▆▇▊█ ▍▉ ▄▅▅▆▍▋
3 Days Ago
fix for last thrown dart in 2p counting as next players first throw
3 Days Ago
▇ ▄▅▊▋▌▉▋ ▋▇▍▊▊█ ▇▇▇▅▅▋▇▌▌ ▆▊▇█▋▅▌▉▇ ▋▅▇▆▍ ▌▍▇▇ ▍▋▍▇▅
3 Days Ago
Communal interiors progress / top floor dressing
3 Days Ago
Glass AR - worldmodel
3 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
3 Days Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
3 Days Ago
Gamesroom - ran localization - ran manifest - ran skins
3 Days Ago
▊ ▍▆▅▉▋█▆▌▋ ▋▅▌▌█▍▇▌ ▍▄█▄▊ ▌ ▍▌██▆▅ ▍█▍▍▍▍▅▄ ▋█▍▄
3 Days Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
3 Days Ago
RRP contact shadows fixes
3 Days Ago
Tidy up how deployables are filtered for this test by using a new TestParameterSource
3 Days Ago
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me