142,407 Commits over 4,383 Days - 1.35cph!

15 Minutes Ago
Enable single frame parenting for AK mag drop effects
22 Minutes Ago
HMLMG mag drop now detaches from parent and plays in world space Fixes mag being affected by weapon position/rotation of gun and motion blur issues
42 Minutes Ago
Don't set process affinity in editor if running batch mode
54 Minutes Ago
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54 Minutes Ago
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1 Hour Ago
1 Hour Ago
Protobuf for upkeep
1 Hour Ago
Add safezone trigger to apartment complex and make the building blocked + safezone triggers a bit bigger
1 Hour Ago
Calculate upkeep time per apartment based on amount of items inside storage - only network to the players who own the apartment rooms - cost is based on explosive items (as configured previously) - payment is based on scrap that is inside your chests (may make a dedicated payment box later) Show upkeep in bottom right when you are within the apartment complex
3 Hours Ago
update apartment_complex_monument/prototype
3 Hours Ago
Fix priority on apartment scene menu item
3 Hours Ago
fixed normals on flame turret guidemesh
3 Hours Ago
Remove using as well
3 Hours Ago
merge from main -> apartment_complex_monument
3 Hours Ago
Unity Editor compile fix
3 Hours Ago
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3 Hours Ago
Update default spawnlists a little * Replaced barrel model to a destructible one, added the 2 CS:S paining models that had their textures fixed recently Fixed Player:Lock and server spawns causing drowning noise FGD cleanups * Remove fireballsprite from env_explosion (never did anything) * Remove coldworld and xbox specific fields from worldspawn * Remove WaveHeight from func_water_analog * Remove SetLocatorTargetEntity from player_proxy entity * Turn some number fields/inputs from strings to floats Merge recent BoneCache changes from x86-64
4 Hours Ago
merge from main
4 Hours Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
4 Hours Ago
Apply some checks to CBoneCache
4 Hours Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
4 Hours Ago
merge from main
4 Hours Ago
vendingmachine_ui_refresh -> main
4 Hours Ago
WIP setting up dart board prefab
4 Hours Ago
Second set of fixes - fake inventory compile errors
4 Hours Ago
Compile fix - swap to using flags
4 Hours Ago
vendingmachine_ui_refresh -> main
4 Hours Ago
Clear hover over button fixes
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
- Fix bugs with suggestions not being clickable - More final polish
5 Hours Ago
- Final style changes - Added suggestions area in admin panel
5 Hours Ago
Updated sprint anim (test)
Today
Fix prediction errors being "stronger" at high curtimes * Bumping into props at high curtime was causing velocity "mispredicitons" to be more severe than they should be. Remove CThinkSyncTester from client builds (unused) Bump Steam.inf Removing unused TempEnt networking * Te_Explosion, Te_FootPrintDecal, TE_LargeFunnel Removed some unused globals * To do with goldSrc legacy effect systems * Remove some obsolete networked fields for TEBloodSprite (probably should nuke this entirely) Remove unused fields from env_explosion * env_explosion has fields to do with fireball sprite, value of which is never actually used. So we remove it. Remove some useless sprite precaches clientside * Doesn't seem to cause any side effects in my testing, sprites from HL1 era effects, mostly bubbles, smoke, lasers, explosions
Today
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
Today
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
Today
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
Today
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
Today
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
Today
Potential fix for scientists not spawning on cargo
Today
Fix minor typo in WhatUsesThis
Today
Merge fixes.
Today
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
Today
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
Today
merge from main -> fix_dynamic_occlusion_pausing
Today
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
Today
simplified encryption again
Today
Simplify encryption
Today
Merge from main
Today
All remaining monument fixes.