162,159 Commits over 4,597 Days - 1.47cph!

47 Minutes Ago
HUD vitals
47 Minutes Ago
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59 Minutes Ago
Cleanup
59 Minutes Ago
Add eye look at support to PlayerLimbIkModule
59 Minutes Ago
Rebaked a small selection of clips that were using the mirror functionality or still targeting the old model
59 Minutes Ago
Make a missing bone in IK just spam warnings in the editor
1 Hour Ago
Add building guide shader for guide blocks
1 Hour Ago
Add guide flag for building blocks
3 Hours Ago
Merge remote-tracking branch 'origin/main' into generic_animator
3 Hours Ago
Renames
3 Hours Ago
Extended the show hands anim preview option to support showing the whole player body
3 Hours Ago
Cleaner looking F8 perf UI * Before: https://files.facepunch.com/cipeax/2026/November/12_01-08-CoarseAmericanbobtail.png * After: https://files.facepunch.com/cipeax/2026/November/12_01-20-RobustCaudata.png
3 Hours Ago
Keep what players carry between sessions, at stake once they deploy
3 Hours Ago
Give the safe pocket a place of its own on the inventory screen
3 Hours Ago
Halve the main inventory on the extraction map
3 Hours Ago
Keep players who are not in a raid inside Outpost
4 Hours Ago
Bootstrap screen
4 Hours Ago
Export held entities, distance flares, particle effects, and more animations
4 Hours Ago
Changeset: 169457 Prototype Rust+ camera that renders real models, textures, etc. withn the app
5 Hours Ago
Merge branch 'filestorage_demo_fix'
5 Hours Ago
Fix InvalidOperationException when trying to play demos created before the FileStorage key refactor
5 Hours Ago
Give items a scrap value and show what loot is worth
5 Hours Ago
Show the safe pocket while the stash is open
5 Hours Ago
Work the grass out before the loading screen lifts
5 Hours Ago
Bring dead players straight back to the hub
5 Hours Ago
- Merge Pull Requests - Micro optimization for Player:AddCount - TTT: Stop traitors from disarming a living traitor's C4 by using the concommand directly - Fixed workshop icons left side on small resolutions - They were poking out even when not hovered over, and now they don't.
6 Hours Ago
Merge together nearby buildings into bases
6 Hours Ago
Keep history of buildings and players using them
6 Hours Ago
Optimize: Only find the nearest building block for deployables near the part of the base that split off
6 Hours Ago
Keep the building ID on the largest part of a base when it splits instead of giving every part a new ID
6 Hours Ago
Add building split benchmark
6 Hours Ago
Setup build menu items, builds server+bundles+copies bundles
6 Hours Ago
Merge remote-tracking branch 'origin/main' into hackweek_local_tutorial
6 Hours Ago
Predict the helicopter engine start on the client
6 Hours Ago
Fix predicted helicopters bouncing on the ground at high latency
6 Hours Ago
Merge branch 'main' into generic_animator
Today
Bring deploying players up on the tunnel hatch
Today
Let players pay towards an unlock a part at a time
Today
Give seamless servers full waves outside their terrain
Today
Make the ocean continue across seamless server borders
Today
Give seamless servers the same time of day
Today
Hide the map grid when a seamless map is zoomed out past the usual limit
Today
Show monument names on neighboring seamless islands on the map
Today
Draw the grid on neighboring seamless islands on the map
Today
Fade seamless map islands out towards the edges like the rest of the map
Today
Let the seamless map zoom out until every island fits
Today
Show every seamless server's island on the map
Today
Show a neighboring seamless server's map markers once the player gets near it
Today
Let players shoot entities on a neighboring seamless server
Today
Group nearby seamless vehicles and players into clusters that stay on one server