144,979 Commits over 4,413 Days - 1.37cph!

13 Minutes Ago
Industrial torch animation + animator blend updates
14 Minutes Ago
Fixed input fields using decimal number content type not working
34 Minutes Ago
37 Minutes Ago
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
45 Minutes Ago
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47 Minutes Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
51 Minutes Ago
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54 Minutes Ago
Toned down speech animation parameters slightly
59 Minutes Ago
Add support for raycasting inside the pool physics engine
60 Minutes Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
1 Hour Ago
merge rust_relay_server -> main (NRE Hotfix)
1 Hour Ago
resolved NRE in BasePlayer::SendEntityUpdates
1 Hour Ago
missed file
1 Hour Ago
Fix movember card moustache (for modders)
1 Hour Ago
exported updated 3p jump anim
1 Hour Ago
Combine both entiities
1 Hour Ago
Updating industrial torch viewmodel rig
1 Hour Ago
wip rain grace period
1 Hour Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
1 Hour Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
1 Hour Ago
Merge from PlayerRigUpdate2
1 Hour Ago
Merge from main
2 Hours Ago
merge from devtools_scaling_fixes
2 Hours Ago
Copy paste list view fixes
2 Hours Ago
Tweaked free aspect layout of item and vehicle tabs
2 Hours Ago
Fixed F1 loadout tab scaling issues when using free aspect
2 Hours Ago
Fixed copypaste grid button title text layout issues
2 Hours Ago
Fixed F1 copy paste tab scaling issues when using free aspect
3 Hours Ago
merge rust_relay_server -> main
3 Hours Ago
merge main -> rust_relay_server
3 Hours Ago
Updating m16 view model rig with new mesh
3 Hours Ago
merge from iolines_shader_fix
3 Hours Ago
Restored invisible wire material
3 Hours Ago
Restored hose material colours
3 Hours Ago
merge from main
3 Hours Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
4 Hours Ago
merge from barrel_conveyor_fix
4 Hours Ago
Fix barrels not showing up in conveyor filters since reskin support was added
4 Hours Ago
tweaked central oak for better fit in market place near final splat painting
5 Hours Ago
Merge from main
Today
merge from optimize_deep_sea_texture -> main
Today
Change deep sea height data from managed -> native array
Today
Exterior lighting progress & related files
Today
merge from iolines_shader_fix
Today
Fixed remaining hose IO material still using the wire shader
Today
merge from wallpaper_defaultskin_fix
Today
Fixed wallpaper skin picker not showing the default skins, regression from last month
Today
Russian roulette progress
Today
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
Today
merge from optimize_generate_textures_alloc -> main