138,087 Commits over 4,474 Days - 1.29cph!

11 Minutes Ago
Update(tests): bypass trigger spawning in unit tests Tests: TestMTSave(Lift) - passes
14 Minutes Ago
obfuscation_analyzer -> main
16 Minutes Ago
merge from sv_console_history
16 Minutes Ago
Update(tests): patch HotAirBalloon Tests: TestMTSave(HotAirBalloon), no longer NREs but fails on TimeSince
17 Minutes Ago
Remember and repopulate currently written console input text when scrolling all the way down after searching in the history
23 Minutes Ago
Initial barstool setup test with sitting subsystem
25 Minutes Ago
Update(tests): patch HackableLockedCrate Tests: TestMTSave(HackableLockedCrate) passes
26 Minutes Ago
Update(tests): patch GrowableEntity - also skip TOD queries in testing mode Tests: TestMTSave(GrowableEntity) passes
36 Minutes Ago
Update: patch FreeableLootContainer and LootContainer Tests: TestMTSave(FreeableLootContainer) passes
42 Minutes Ago
Update(tests): patch ElevatorLiftStatic Tests: TestMTSave(ElevatorLiftStatic) - passes
43 Minutes Ago
Update(tests): patch ElevatorLift Tests: TestMTSave(ElevatorLift) - passes
45 Minutes Ago
Update(tests): patch ElectricWaterWheel Tests: TestMTSave(ElectrictWaterWheel) - passes
46 Minutes Ago
Update(tests): TestServer now sets up empty topomap Tests: TestMTSave(ElectricWaterWheel) - no longer NREs, but still fails
54 Minutes Ago
Update(tests): patch DPV Tests: TestMTSave(DiverPropulsionVehicle) - passes
56 Minutes Ago
merge from game_room_dlc
57 Minutes Ago
add water treatment pipes procgen spawner to World Setup prefab
60 Minutes Ago
main -> game_room_dlc
1 Hour Ago
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests Tests: TestMTSave(DigitalClock) passes
1 Hour Ago
Update(tests): patch DeployableBoomBox Tests: TestMTSave(DepoyableBoomBox) passes
1 Hour Ago
main -> obfuscation_analyser
1 Hour Ago
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
1 Hour Ago
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
1 Hour Ago
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
Bump final_descent_seconds from 8 to 20
1 Hour Ago
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
1 Hour Ago
Fixed bootstrap Translate server NRE
1 Hour Ago
testlist
1 Hour Ago
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
2 Hours Ago
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
2 Hours Ago
Premium tab wip
2 Hours Ago
R/W on collider
2 Hours Ago
Missing DLL
2 Hours Ago
Swap out Source Generator analyser for Code Analyzer version
2 Hours Ago
merge from main
2 Hours Ago
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
3 Hours Ago
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
3 Hours Ago
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
3 Hours Ago
Added the missing blit from the DoF pass and updated the way the copy texture is set up
3 Hours Ago
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
3 Hours Ago
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
3 Hours Ago
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
3 Hours Ago
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
4 Hours Ago
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
4 Hours Ago
merge from main
4 Hours Ago
Merge from satellite_crash
4 Hours Ago
Merge from countdown_monitor
4 Hours Ago
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
4 Hours Ago
Add a hatched effect to targeting circle.
4 Hours Ago
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes