139,139 Commits over 4,474 Days - 1.30cph!

37 Minutes Ago
Tightened up anchors for cliff_hills_large_a
46 Minutes Ago
merge from boat_foundation_clipping_improv
1 Hour Ago
increase hull eject velocity
1 Hour Ago
Hook up particles to stage based inspector references for later. Realm remove particles server-side
1 Hour Ago
New "Carve Selected" button in the CliffSandbox to modify terrain for a single selected prefab
1 Hour Ago
configured trigger hurt scaling on boat foundations
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Merge from main
1 Hour Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
1 Hour Ago
added optional behaviour to TriggerHurtNotChild to scale damage by another multiplier, lerped on a heavily appoximated distance from the edge of the trigger to the center (better on smaller volumes)
1 Hour Ago
Merge from autoturret_compile_fix
1 Hour Ago
Move IRemoteControllable.GetEyesMatrix to server, fixes compile error on AutoTurret implementation
1 Hour Ago
Added a terrain height set raise object to cliff_tall_d (this was the only tall cliff without one, allowing there to be gaps in the terrain when it was placed)
1 Hour Ago
fix water pipes sounds not playing
1 Hour Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
2 Hours Ago
Rebuild localization phrases
2 Hours Ago
Upped density of power plant chimney smoke
2 Hours Ago
Merge from main
2 Hours Ago
LOD/fake render setup for new stuff
2 Hours Ago
Fix bad merge for vine tree fix
2 Hours Ago
Fusebox indicators & related files. Lighting prefab update.
2 Hours Ago
merge from PlayerMaintainedMonuments
2 Hours Ago
Increased extents/offset of edge terrain anchors of cliff_hills_large_c from 2 -> 2.5
2 Hours Ago
Merge from main
3 Hours Ago
Enable model
3 Hours Ago
Fixes
3 Hours Ago
Further tightened anchor setup of cliff_hills_large_b
3 Hours Ago
Re-add to prefab
3 Hours Ago
Debug rendering for directions
3 Hours Ago
Rotate impact effect to match satellite travel direction
3 Hours Ago
Merge from PMM
3 Hours Ago
Sat entity fx recovery
3 Hours Ago
Comment purge/cleanup
4 Hours Ago
Tightened anchor setup for cliff_hills_large_c
4 Hours Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
4 Hours Ago
Add terrain raycast checks, default off, behind a convar.
4 Hours Ago
Merge from satellite_crash
4 Hours Ago
Fixed a bug in satellite.launch
5 Hours Ago
merge from satellite_crash
5 Hours Ago
Satellite.launch now includes trhe usual debug rendering for target location.
5 Hours Ago
merge from main
5 Hours Ago
merge from demoui2
5 Hours Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
5 Hours Ago
Bugfix: feed controlled entities transformation matrices to Rust+ camera instead of transforms AutoTurret has a virtualized hierarchy, so the eye transform was never moved, and the camera rendered same view angles Tests: used Rust+ app to control the turret
Today
merge from sculptures
Today
removed old wrong sculpting tooltip
Today
merge from main
Today
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
Today
merge from main