145,316 Commits over 4,413 Days - 1.37cph!

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19 Minutes Ago
Fixed infinitely stacking bamboo and industrial half shelves on top of eachother
20 Minutes Ago
cobweb fixes
28 Minutes Ago
fixed apartment_b_concrete_mixed_slab
40 Minutes Ago
Add computer station reskinning Now preserves all the saved cctv codes and wire stays connected to the sub io entity, snapping to the new handle position Fix an NRE when trying to control drones on playground
54 Minutes Ago
merge from industrial_dlc
55 Minutes Ago
merge from main
56 Minutes Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
59 Minutes Ago
torch animation updates
1 Hour Ago
Removed EffectRecycle Script from the enabled.prefab (was causing issues).
1 Hour Ago
update from main
1 Hour Ago
Fix miner's hat not showing up in the workshop editor
1 Hour Ago
merge from PlayerRigUpdate2
1 Hour Ago
apartment corridor update
1 Hour Ago
main -> game_room_dlc
1 Hour Ago
edited crossbow bowless viewmodel prefab iron sight postion
1 Hour Ago
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1 Hour Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
1 Hour Ago
merge from mortar_fixes
1 Hour Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
1 Hour Ago
Merge from batch_renderer_group
1 Hour Ago
Only initialise BatchRendererGroup if using a render pipeline
1 Hour Ago
merge from auto_turret_cover_fix including scene2prefabs
1 Hour Ago
scene2prefab with auto turret fixes
1 Hour Ago
Merge from Main/bowless_crossbow
1 Hour Ago
merge from mfm (merge from main)
1 Hour Ago
Industrial Storage - added missing physics material to horizontal variant
2 Hours Ago
Merge from main Manually resolve merge hell in SprayCan.cs
3 Hours Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
3 Hours Ago
Optim: Jobs 3 - skip running PreallocNetWrites On a busy server we can end up sending 1.5k entities in a frame, and it can cost us 0.7ms total on preallocation. With recent pool rewrite we should be able to allocate on demand. Tests: On Craggy ran around/broke stuff/ziplined with Jobs 3
3 Hours Ago
Full screen skinviewer layout/transition changes
3 Hours Ago
Collision for large apartment
3 Hours Ago
Adding new world model rig for m16
3 Hours Ago
Merge from industrial_dlc
3 Hours Ago
Reorder industrial shelf colours to match shipping container
3 Hours Ago
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3 Hours Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
3 Hours Ago
Fix rare NRE from missing player models when creating sweep handles
3 Hours Ago
update from main
3 Hours Ago
merge from PlayerRigUpdate2
3 Hours Ago
Fix burst cloth when spawning in near sleeping players
3 Hours Ago
Updated shorts to eliminate transparency bleed in some skins
3 Hours Ago
Caching m16 viewmodel textures
3 Hours Ago
Show faded fuel blocks when consumed instead of hiding them.
3 Hours Ago
Mortar animation update
3 Hours Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
3 Hours Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
3 Hours Ago
Merge from lockin
3 Hours Ago
3 Hours Ago
FIx map not appearing