157,579 Commits over 4,536 Days - 1.45cph!

14 Minutes Ago
Optimised sheep and lamb textures sizes
16 Minutes Ago
Added client side player movement blocker colliders to all livestock animals. They only collide with players
18 Minutes Ago
cherry pick 166226 fix
21 Minutes Ago
Merge: from playermovement_connect_nre - Bugfix for out of order snapshots on player connect triggering NRE Tests: booted into craggy
21 Minutes Ago
Fix sheep idle baa sounds not working, they became unlinked
22 Minutes Ago
Bugfix: fix playermovement NRE when initializing a parented player Can happen if snapshots arrive out of order on connect Tests: booted into craggy
24 Minutes Ago
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28 Minutes Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
37 Minutes Ago
Allow consumables to override the calories provided to the biofuel generator
40 Minutes Ago
merge from Livestock_animals
41 Minutes Ago
exported updated nailgun refesh vm anims
50 Minutes Ago
Added sound events to viewmodel reload
56 Minutes Ago
Merge from airwolf_repairable_pad
57 Minutes Ago
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
59 Minutes Ago
set up new worldmodel prefab
1 Hour Ago
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
1 Hour Ago
Adjust UI inventory blur to use new grabpasses
1 Hour Ago
Merge from main
1 Hour Ago
merge from analytics_signs -> main
1 Hour Ago
Add "frame number" so we know which frame of a neon sign is being modified
1 Hour Ago
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
1 Hour Ago
Harbor 2 - boarded up more windows that allowed to see into the loot room
2 Hours Ago
Add analytics for signs being painted
3 Hours Ago
merge from sentry_background_thread_errors -> main
3 Hours Ago
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
3 Hours Ago
merge from jungleanimals_spawn_fix
3 Hours Ago
fix for cinematic idle prop rotation + sprint idle arm fix
3 Hours Ago
Comments
3 Hours Ago
merge from sentry_background_thread_errors -> main
3 Hours Ago
Remove downsampling from explosion overlay
3 Hours Ago
Merge from main
3 Hours Ago
Merge from main
Rin
3 Hours Ago
merge from terrain_hole_depth_fix
3 Hours Ago
Client timeout 20m, server timeout 5m
3 Hours Ago
Give background thread errors a larger time window so we can guard more against spam
3 Hours Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
3 Hours Ago
Cleanup
3 Hours Ago
Merge from main
4 Hours Ago
Fix lamb wool
4 Hours Ago
Tunnel materials
4 Hours Ago
fix missing HSVRemap from DefaultVolumeProfile
4 Hours Ago
Bunch more fixes
4 Hours Ago
Merge from lightingexclusion
4 Hours Ago
Fix failing tests, some setups were fragile / incorrect, one regression now fixed
4 Hours Ago
Bunch more work/fixes including: Added dedicated crafting screen action. Holding inventory button displays the crafting screen directly. Bunch of vdf & mapping/config updates. Deploy active gamepad config too to make update/testing easier. Convar/command updates/additions. Test updates & fixes. Better debugging output.
4 Hours Ago
triangle ladder hatch workshop icon fix
4 Hours Ago
Show genes on sheep only (didn't have time to make them show up in appearance)
4 Hours Ago
Fixed jungle animals failing to spawn: they always had a 300m check preventing them to spawn close to any other BaseNPC2 Now that all the animals (and critters) are converted to BaseNPC2, they fail to spawn constantly Changed this check to only look for the BaseNPC2 at the time of jungle release (crocs, tiger panther and wolves)
5 Hours Ago
Fix "missing tree at index 0" error when opening jarrydtestmap
5 Hours Ago
Updated sheep textures