147,442 Commits over 4,444 Days - 1.38cph!
MeshPaintController.cs file formatting
Fixed random lines at low fps
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Optim: ServerCachePlayerInfo - don't cache isRunning
Time to clean up all the extra args everywhere, having 10 param funcs is no bueno
Tests: consistency tests
Optim: ServerCachePlayerInfo - don't cache onground and isflying
Tests: ran unit consistency tests
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merge from skinviewer_turret
Fixed auto turret missing cover in the skin viewer
Handle non-deferred cases
Validate options against different renderpaths
Make MotionVector AO settings consistent
Use shared statics with original AO
Only allow one shop at a time
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Fixed currency not being deposited in vending machine inventory
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Remove duplicate COMPILE_TIME_ASSERT macro (oopsie)
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Implement partial prediction latch resets from TF2 SDK/CS:GO
* Makes prediction errors with weapons not reset every predictable variable, causing player position jolt. This is what HL2DM does now.
Make player health non predictable
* This makes sense, right? No other health/armor related variable is predicted, and you can't really predict health changes since they come from serverside only events.
Fixed status bar scaling in Hammer
Minor cleanups
Fixed PCF particle colors using swapped endian-ness + Minor cleanups
Fix ammo/net library not resetting serverside on disconnect
Added cyclic reference test to net.WriteTable and util.TableToKeyValues
Implemented chained command auto complete (Community Contribution)
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Cobalt Statue - Added cobwebs and foliage to the prefab
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
airfield scene to prefab
- added mockup maintanables to monument for playtesting
merge from fix_compile_sim_parallel -> main
Fix compile simulator being slower after adding props file
- rewriting prop file each time causes every project to be marked as dirty
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fixes and improvements, created mockup prefab for playtesting
merge from videoplayer_fix
merge from fix_deepsea_terrain
merge from fix_compile_sim_parallel -> main
Time how long it takes to fetch define constants
Cherrypick CS
152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
Rename vent blocker entity for consistency
Rebuild manifest
Fix monument blocker resource dispenser not respecting its melee protection stats
Fixes an explosive damage only monument blocker still being able to take melee hits
Set correct motion vector shader in RRP settings