146,131 Commits over 4,413 Days - 1.38cph!

6 Minutes Ago
Ponytail cleanup
8 Minutes Ago
Fixed LZMA decompression size calc on 64bit for real this time Probably fixed CGameClient::Reconnect Combine APC vehicle tweaks * Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes * APC can now explode without a driver * Prevent potential crashes at entity limit Fixed m_UseFastClipping being set to a pseudo-random value on game start DxSupport tweaks * Reduce cl_detaildist to 3k from 4k * Delete dxsupport_sp, dxsupport_episodic (unused files) * Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit * Disable support for dxsupport_override.cfg (unnecessary) Move vtex.ico into src/utils/vtex/ from game/bin/ Fixed DxSupport loader parsing numbers from hex to decimal twice * KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore. Remove obsolete convars from dxsupport * mat_parallaxmap, r_decal_cullsize Fixes for 64bit Hammer displacement tools Fix annoying compile warnings about hiding global/member with same name
10 Minutes Ago
Initial setup
35 Minutes Ago
Ponytail fixes
36 Minutes Ago
Ponytail hair update
48 Minutes Ago
commit missed texture metas
55 Minutes Ago
merge from wiretool_cave_fix
56 Minutes Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
1 Hour Ago
rebased darts_game branch
1 Hour Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
1 Hour Ago
merge from consoleinputfield_fix
1 Hour Ago
Fixed console input field not being selected automatically when using consoletoggle 0
1 Hour Ago
Fixed pooltable NRE'ing on spawn
2 Hours Ago
Codegen Manifest
2 Hours Ago
Second set of cherrypicks
3 Hours Ago
merge from resourcedispenser_allocs
3 Hours Ago
Delete a bunch of old useless assertions that allocate
3 Hours Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
3 Hours Ago
Bowless crossbow skin viewer update
3 Hours Ago
merge from main
3 Hours Ago
Allowed mounting with ballistic helmet
3 Hours Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
3 Hours Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
3 Hours Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
4 Hours Ago
merge from skin_brightness_variation
4 Hours Ago
merge from skinviewer_viewmodel
4 Hours Ago
Skinviewer salvaged sword tweaks
4 Hours Ago
Restored generic popup background blur
4 Hours Ago
Glass AR - texture and shader updates round 2
4 Hours Ago
Glass AR - texture and shader updates
4 Hours Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
4 Hours Ago
merge from playerrigupdate2
4 Hours Ago
Fixed skinviewer fullscreen position issue when navigating using the arrows
5 Hours Ago
merge from main
5 Hours Ago
Ponytail Hair update
5 Hours Ago
merge from PlayerRigUpdate2
5 Hours Ago
50cal_animation_improvements -> main
5 Hours Ago
Fix the camera animation going off in a random direction and causing a random pop - used jarryds method
5 Hours Ago
merge from wearable_legacy_icon_pose
5 Hours Ago
fix missing function in RRP billboard light
5 Hours Ago
fix protobufs on game_room_dlc branch
5 Hours Ago
Added a comment in PropRenderer
5 Hours Ago
exported updated 3p jump anims
6 Hours Ago
Dont turn the yaw back to 0 when reloading 50cal - it's not needed
6 Hours Ago
merge from main
6 Hours Ago
merge from torchholder_indsutrialtorch_fix
6 Hours Ago
Fixed industrial torch pos in torch holder, added a feature so we can change the pos/rot for each torch
main -> 50cal_animation_improvements
Today
Phrase update