158,430 Commits over 4,566 Days - 1.45cph!

16 Minutes Ago
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19 Minutes Ago
- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~) - Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon - Cannon is now a BaseMountedWeapon rather than BallistaGun - Mortar is still a cannon - Rename MountedWeapon to PTBoatTurret - Remove shitty weapon set system
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
merge from vm_alloc_fix
1 Hour Ago
fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
1 Hour Ago
Container tests, opens every container in the game Deleted furnace_static, its unused and cant be opened
1 Hour Ago
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1 Hour Ago
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2 Hours Ago
Description pass and cleanup
2 Hours Ago
Merge from render_pipeline_testing
2 Hours Ago
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
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3 Hours Ago
merge from moo_tweaks
3 Hours Ago
Cows moo less: idle animations can now be weighted
3 Hours Ago
wip viewmodel anims, animator updates
3 Hours Ago
electronic chessboard; - textures updated - material updated
4 Hours Ago
More merge fixes
4 Hours Ago
Post merge fixes
4 Hours Ago
Some cleanup, converted some old tests
4 Hours Ago
merge from PlayerTurning_Animations
4 Hours Ago
fix gun jitter when turning anims are playing
4 Hours Ago
Merge from main
4 Hours Ago
Add clear anim events to flare
4 Hours Ago
merge from PlayerTurning_Animations
4 Hours Ago
enable tip by default again
4 Hours Ago
merge from main
4 Hours Ago
Fixed copypaste erroring when pasting invulnerable entities
4 Hours Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
4 Hours Ago
biofuel_generator_pool_fix -> main
4 Hours Ago
Fix biofuel generator pooling bug
4 Hours Ago
merge from horse_optims
4 Hours Ago
merge from main
4 Hours Ago
Compile fix
5 Hours Ago
merge from buildingplan_deploy_fix
5 Hours Ago
firecracker drop vm anim edited
5 Hours Ago
Fix incorrect shot settings
5 Hours Ago
merge from wounded_sound_fix
5 Hours Ago
update softcore_tc_limit/map_icons
5 Hours Ago
Minor shadow changes/fixes
5 Hours Ago
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5 Hours Ago
Some formatting
5 Hours Ago
Merge from livestock_animals
5 Hours Ago
Fix viewmodel drop animations not playing for spectators
5 Hours Ago
Merge from livestock_animals
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Reapplied MenuUI2_Settings prefab changes as they were removed by the merge from main
5 Hours Ago
Update deploy tool