136,963 Commits over 4,444 Days - 1.28cph!
Use player id 0 to as an error fallback
Add substeps to the pool physics system for better performance at low fps
Merge from apartment_complex_monument
Intruders no longer have access to a shop inventory if it gets taken over or closed
Fixed scrap upkeep terminal not getting cleaned up when checking out of a room
Remove master key from bandit town vendor
Fixed door zfighting on Rentable Shop B
merge from apartment_complex_monument
NPC in the basement sells master keys
Added apartment.masterkeyprice convar, set to 1000 scrap for now
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
merge from darts_game -> game_room_dlc
fix proto after merge, codegen
Revert to an old version of deployable snapping that didn't break every two seconds
Fix raid window widget showing the wrong time
Add gather rate and raid window details to the softcore changelog section
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
looser "is this player playing" checking, was overkill & causing edge case bugs
Fixed missing shutters of Rentable Shop C variant
https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
Unblock dsp_volume and remove its FCVAR_ARCHIVE
* Apparently it is set by the soundscape system, so makes no sense to save it to disk
Fixed an issue with bone follower physics object management
possible fix for clients needing to remount once after joining to throw darts
Switch texture memory debug vars to uint64
Make our Shotgun use sk_plr_num_shotgun_pellets
* HL2DM shotgun was not using it, but HL2 one does. This is only for primary fire.
Fixed an NPE crash with DebugDrawPhysCollide
Unblock dsp_volume and remove its FCVAR_ARCHIVE
* Apparently it is set by the soundscape system, so makes no sense to save it to disk
Fixed an issue with bone follower physics object management
Lets try have Sandbox strip all weapons on spawn
* it already strips all ammo before giving default ammo, seems logical to also strip all weapons before giving out the default ones.
Make Player's MaxArmor save across level transitions
increased triangle count font size and made it left aligned
Enable clan system by default, except in hardcore
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
More fixes & polish.
S2P.
Ensure demo compatability is false to start (ensures it prompts you everytime)
Mid floor corridor z-flickering fix
removal of unused meshes and textures
- More shot animation work
- More debugging
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
Fix BuildActionResult NREs hopefully
Lighting on its own dedicated culling volumes instead of with furniture.
Fixed missing door in Rentable Shop B when it's not rented
Founders Door - fixed guide mesh
Fixed incorrect ejecting position for small apartment (basements)
https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
over-fitting basement terrain volumes
Lighting cullers progress.