145,413 Commits over 4,413 Days - 1.37cph!

4 Hours Ago
Removed some old hacks preventing chinese users to submit texts in chat or commands in the console
4 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
4 Hours Ago
Fix compile errors
4 Hours Ago
Fix compile errors + the Load() method not calling the correct "SetStaticFurnitureVisible() method for client vs server mode
5 Hours Ago
Lighting/FX industrial furnace.
5 Hours Ago
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5 Hours Ago
Industrial Torch - Updated textures (wip)
6 Hours Ago
Disable the HLOD mesh renderer by default so it doesn't show in scene view (can re-enable the component on HLOD_apartment_complex_1.prefab if needed)
Various tweaks to tshirt, tshirt/long and tank top to reduce clipping
Today
Fixed digital clock text material
Today
Switch basement elevator door in apartment wing to the rusty version (keeping the rest of the elevator doors looking normal)
Today
Create rusty version of apartment elevator door
Today
Fix TMP door decal not being disabled by default on apartment door C
Today
Update apartment elevator prefab with new lift prefab
Today
Make separate prefab for the elevator lift - swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
Today
merge from unity_6.3.15/keyboard_layouts_fix
Today
Detect keyboard layout changes at runtime and refresh registered buttons
Today
Switch apartment elevator doors from the rusty ones -> normal ones
Today
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
Today
Register button namse using the actual display name, so they're keyboard layouts aware
Today
merge from fix_industrial_efurnace_io_port
Today
fix pooling leak
Today
Improve comment
Today
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
Today
merge from fix_industrial_efurnace_io_port
Today
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
Merge from powerplant_powergrid
Merge from main
Separate out settings for requiring power to be functional and having different stats with power on recycler
Today
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
Today
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
Today
tweaked turretmountpoint on bow entities
Today
Fix Linux SRCDS compile error
Today
Removing duplicate anims from player animator - delicate process so doing in stages
Today
Sized down because not used.
Today
Industrial furnace lighting & material stuff.
Today
Disable flashlight offsets for viewmodel when using attachments Make vcr_verbose blocked and a cheat + Minor cleanups Fixed potential crashes with stringtables Fix double "scripted_ents library is not a table." warnings Fix couple of compile warnings in tools
Today
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Today
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Today
update apartment_complex_monument/prototype
Today
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
Today
Fix apartment doors having a TMP submesh inside causing errors at runtime
Today
industrial garage door; - Assign panner chain material to busy state model
Today
Skinning industrial door
Today
Fixing skinning and position offset for industrial door LODs
Today
industrial garage door; - created panner material for the chain
Today
Adding extra chain material for industrial garage door
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
Today
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Today
setting up 3p M16a2 anims