161,624 Commits over 4,597 Days - 1.46cph!

29 Minutes Ago
Pinning macos build pipelines to runners
41 Minutes Ago
last one
43 Minutes Ago
test again
58 Minutes Ago
test
2 Hours Ago
testing
Today
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Today
Set the encryption level on the network thread instead of setting it on the main thread - ensures we don't set the encryption level before the client recieved approved (existing issue) and ensure batches are flushed before the packet is sent (new issue)
Today
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Today
Better npczones experiment
Yesterday
Fixed Nuclear Missile Silo terrain sometimes clipping over the doorway and underground tunnels, very fiddly to fix whilst preserving terrain auto-lowering. Tested on multiple 6000-sized maps to stress test terrain texel resolution
Yesterday
merge from ddraw_parent_fix
Yesterday
No longer draw ddraw objects when they attempt to parent on entities that aren't networked to the client yet
Yesterday
First rough pass on dogs, hacky throwable meat based on pies
Yesterday
merge from main
Yesterday
Fixed an NRE every FSM tick in Trans_IsNavmeshReady when an animal entered a state that was never given an owner
Yesterday
Merge from main
Yesterday
Watercraft changes for the modified ocean shading.
Yesterday
xmas wallpapers - wip textures, materials, skin files setup. localization, updated skins list
Yesterday
merge from distanceflaregammafix
Yesterday
merge from vendingmarkers_fix
Yesterday
merge from filestorage_cache_fix
Yesterday
Fixed Linux not compiling Add some networking related checks Apply fix for newproxy inside coroutines
Yesterday
merge from wearable_pooling_fixes
Yesterday
Added support for elongated distance flares. Fixes overly bright Floating City flares.
Yesterday
Fix FileStorage mistakenly caching null data when the file was not found in the DB
Yesterday
Fix two wearable pooling bugs introduced with 168691 - Night vision goggles getting stuck not working - NVG scientists suit eyes not glowing after having unloaded a head on a trophy with its suit (includes a slight refactor of WearableNotifyTrophyMounted.OnMounted to support pooling)
Yesterday
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Yesterday
Mesh patintables use box filtering so stencils don't look aliased and pixel-y
Yesterday
Make stencils menu scrollable
Yesterday
Bulk update of all 32 clothing prefabs items that contain skin to add the tattoo UV1
Yesterday
male/female body LOD updates with tattoo UVs
Yesterday
Water bucket viewmodel - moved hands/fingers out in all anims to fix clipping issues with some gloves
Yesterday
Added tattoo stencils from concept team
2 Days Ago
Update: a couple more sprites that had meta changes Somehow got missed in update to 26f1 Tests: editor doesn't complain
2 Days Ago
Update: automatic package upgrades Tests: editor compiles
2 Days Ago
Add preventions for respawning on a sleeping bag which is squeezed into a gap narrower than a player, resulting in the player getting stuck on respawn - Sleeping bags can't be placed where a player wouldn't fit - Can't respawn on a sleeping bag in which you don't have space and would end up stuck - Add a warning toast when placing a deployable that blocks respawning on a sleeping bag
2 Days Ago
vm lever action rifle anims wip
2 Days Ago
Fixed vending machine markers drawing under generic markers after reopening the map
2 Days Ago
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Skip environment volume pass when there are no visible volumes
2 Days Ago
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2 Days Ago
Tattoos survive shuffleplayerseed, to make testing a bit easier (and they mostly transfer between male/female)
2 Days Ago
fix/restore disabled blueprint "cannt learn" tooltip
2 Days Ago
Don't rebuild mesh decal batches every frame
2 Days Ago
Tattoos get applied to clothing renderers with playermodelskin components
2 Days Ago
fix watercatcher loot panel not selecting bucket when in belt (also applied to chicken coop for trough)
2 Days Ago
fix airfield terminal audio error
2 Days Ago
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2 Days Ago
Flamethrower: fix fuel gauge needle not tracking fuel - updated dial anims - Added needle_wobble layer (additive, synced to base, weight 0.2) to keep the fire anim's needle wobble on top of the fuel reading - New flamethrower_needle_wobble_mask (gauge_arrow only)
2 Days Ago
fix shutter frames in wrong state when entering network range