147,442 Commits over 4,444 Days - 1.38cph!

9 Minutes Ago
Another fix
10 Minutes Ago
MeshPaintController.cs file formatting
10 Minutes Ago
Fixed random lines at low fps
10 Minutes Ago
merge from main
26 Minutes Ago
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Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
42 Minutes Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
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Merge from mfm_u6
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merge from skinviewer_turret
1 Hour Ago
Fixed auto turret missing cover in the skin viewer
1 Hour Ago
Merge from main
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Merge from main
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Merge from parent
5 Hours Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
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Lighting WIP
Today
Only allow one shop at a time
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Fixed currency not being deposited in vending machine inventory
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Remove duplicate COMPILE_TIME_ASSERT macro (oopsie)
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Implement partial prediction latch resets from TF2 SDK/CS:GO * Makes prediction errors with weapons not reset every predictable variable, causing player position jolt. This is what HL2DM does now. Make player health non predictable * This makes sense, right? No other health/armor related variable is predicted, and you can't really predict health changes since they come from serverside only events. Fixed status bar scaling in Hammer Minor cleanups Fixed PCF particle colors using swapped endian-ness + Minor cleanups Fix ammo/net library not resetting serverside on disconnect Added cyclic reference test to net.WriteTable and util.TableToKeyValues Implemented chained command auto complete (Community Contribution)
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Cobalt Statue - Added cobwebs and foliage to the prefab
Today
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
Today
airfield scene to prefab - added mockup maintanables to monument for playtesting
Today
merge from fix_compile_sim_parallel -> main
Today
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
Today
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fixes and improvements, created mockup prefab for playtesting
Today
merge from videoplayer_fix
Today
merge from fix_deepsea_terrain
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merge from fix_compile_sim_parallel -> main
Today
Time how long it takes to fetch define constants
Today
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
Rename vent blocker entity for consistency Rebuild manifest
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
Today
Set correct motion vector shader in RRP settings