162,427 Commits over 4,597 Days - 1.47cph!

Rin
48 Minutes Ago
Apartment complex caretaker NPC * Does a lap of the building a night * Knocks on doors of rented rooms and uses hackweek peephole * https://files.facepunch.com/rin/2026/November/16_08-37-SeparateXuanhuaceratops.mp4
4 Hours Ago
Extraction: add Outpost missions and supplier unlocks
5 Hours Ago
Loading screen converted to panels
Today
Extraction: migrate bandits to Gen2 AI
Today
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Today
Panels preview menu groups screens by folder instead of namespace, with [PanelPreviewFolder] to override
Today
Moved screens around in the right folders
Today
Crosshair interaction converted to panels
Today
Extraction AI: tier personalities and organic guard responses
Today
Scout drones: exterior searches • 4s flashing/beeping wind-up • dodgeable charges • 55-damage blasts • mid-fight strikes
Today
Give extraction scouts 3D flight and reactive pivot lighting
Today
Razor codegen
Today
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Today
Dev tools copy paste tab converted to panels
Today
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Today
Arrow keys browse the panels inspector's element tree
Today
Property and value suggestions when adding a style in the panels inspector
Today
Panels preview screen picker opens on the current screen's folder
Today
Say when Disable World Prefabs is why no raid can start
Today
Refuse to start a raid without a raid map instead of throwing
Today
Put hackweek_project_outpost on Aux3 again
Today
Show one plain countdown, and let lit balloons finish after the raid
Today
Aim hub and furniture use at the crosshair, and show waypoint distance
Today
Fit the compass, crosshair and pings to the shoulder camera
Today
Improve extraction scavenging, scout combat and waypoint feedback
Today
Push uncommitted work from hackweek * Blueprints show only the next guide to build, from a build order planned with stability * client.blueprint_next_block_only false shows every guide that can be built now instead * Client tests build the base block by block and layer by layer
Yesterday
Improve bow framing and align drawn arrows with their aiming guides
Yesterday
Pushing uncommitted changes after hackweek
Yesterday
Add accurate third-person bow arcs and improve aiming feedback
Yesterday
Pushing uncommitted changes after hackweek
Yesterday
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Yesterday
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Yesterday
Fix prefab hierarchy cleanup during animation callbacks
Rin
Yesterday
Peephole https://files.facepunch.com/rin/2026/November/15_06-06-AccurateWildcat.mp4
Yesterday
Add hotbar action progress and align third-person reloads
Yesterday
Add material tracking, stash-funded upgrades and persistent stash sorting
Yesterday
Improve third-person throwing, grenade controls and launcher aiming
Yesterday
Stop first-person weapon shake in third person
Yesterday
Fix third-person attack alignment
Yesterday
Restore binocular and scope views in third person
Yesterday
Improve stash layout and upgrade controls
Yesterday
Unify Outpost Supplies buying and selling
Yesterday
Use Rust's standard Open interaction for furniture
Yesterday
Price loot by what it is, give furniture its own contents, weight blueprints
Yesterday
Fixed error overlay stacking ignoring stack trace * Console is resizeable * Console backdrop blur
Yesterday
Errors will now stack unless something popped in between (console.stackerrors)
Yesterday
Give each kind of enemy its own reward, monument guards included
Yesterday
Stop the stash at four more rows, and stack scrap to 2,000
Yesterday
Charge 1,000 scrap for a stash's first row and twice as much for each after
Yesterday
Add a progress board, a furnace to unlock, kept ovens and a pay panel to the hub