159,800 Commits over 4,566 Days - 1.46cph!

24 Minutes Ago
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
34 Minutes Ago
Decal pass for tiny 3x3 randomised rooms
38 Minutes Ago
Converted the 32 tutorial mp4 videos to webm
57 Minutes Ago
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Added the cinematic presets for contact shadows
1 Hour Ago
Fixed tutorial welcome video not playing correctly, was a mp4
1 Hour Ago
Fixed main menu chat hiding the rest of the screen with RRP enabled
1 Hour Ago
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
1 Hour Ago
merge from analytics_apartment_breakin -> main
1 Hour Ago
Send apartment contents every 1hr - also send when break-ins happen & when players are evicted for not paying rent
1 Hour Ago
Fixed safe zone warning persisting on the main menu, also fixed missing title
1 Hour Ago
Added contact shadow presets
1 Hour Ago
Updated texture sizes for seagullflock textures
1 Hour Ago
merge from main -> base_occlusion
1 Hour Ago
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
1 Hour Ago
Add 4px spacing between the upkeep labels to fix large upkeep numbers overlapping
1 Hour Ago
Move upkeep value label 4px down after centering it
2 Hours Ago
Merge from lighthouse_deep_sea
2 Hours Ago
Fix mortar's snapping after a shot instead of playing the firing animation
2 Hours Ago
merge from mortar_firing_fix
2 Hours Ago
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
2 Hours Ago
merge from leading_boostui_fix
2 Hours Ago
Revert my temp proc map changes
2 Hours Ago
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2 Hours Ago
Merge From Main
2 Hours Ago
Merge from main
2 Hours Ago
Console autocompletion fills entity name and path in lowercase, fixes some case sensitive commands
2 Hours Ago
Gamepad map zooming now centers around the crosshair
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
- Increase interpolation delay the further away the object is instead of trying to predict lod based delay via changes in packet timings - Let clients drop the extra delay if the setting is off on the server
3 Hours Ago
dpad inventory behaviour improvements
3 Hours Ago
Fixed wires parented to doors stretching towards world origin after exiting/entering network range
3 Hours Ago
merge from parentedwires_fix
3 Hours Ago
merge from main
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
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3 Hours Ago
merge from spine_fixes
3 Hours Ago
Fix crawling head IK being croooked. Fix spine IK not rotating fully when using held items (HasHoldTypeAnimations vs HasHeldItemAnimations)
3 Hours Ago
merge from main
3 Hours Ago
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4 Hours Ago
Merge from main
4 Hours Ago
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4 Hours Ago
adding war hammer blockout mesh
4 Hours Ago
Small 3x3 randomised rooms added (still WIP)
5 Hours Ago
Attempt at an experimental network LOD system - updates entities more or less often depending on how close they are to the player. Uses cell coordinates Doesnt affect players. Needs more work to stop affecting gameplay with animals etc. Initial experiments show a 75% decrease in entity position network traffic at high distances 50% reduction in entity position updates at medium distances
5 Hours Ago
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