160,775 Commits over 4,566 Days - 1.47cph!

26 Minutes Ago
Raise the lighthouse particle/beam back to previous height
28 Minutes Ago
Fixed an issue where the deploy guide renderer would bind a null depth render texture handle when needDepth was false, causing a warning log
42 Minutes Ago
feedback fixes for the jobs (ty Graham)
1 Hour Ago
Merge from main
1 Hour Ago
Named the render graph's command buffer after the camera they're currently rendering so we know which camera is causing issues when there are error or warning logs
1 Hour Ago
crow flock audio tweaks
1 Hour Ago
Fixed collider in beacon repairable to not block ladder. Ran S2P.
1 Hour Ago
exported updated 3p uzi anims
2 Hours Ago
Fixed opening a double door rebuilding the batched walls around it, the door frame now stays batched while the door swings Regression from 169567
2 Hours Ago
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2 Hours Ago
Prepare scripts for Unity 6.7 (without actually switching to 6.7 just yet)
3 Hours Ago
Added the Uzi into the scene and adjusted rotation
3 Hours Ago
merge from more_lod_optims
3 Hours Ago
custom spine offset added
4 Hours Ago
set objects to world layer
4 Hours Ago
Fixed the draw order for transparent objects drawn via the view model camera
4 Hours Ago
Fixed pooled blocks staying unbatched, their LOD component asked to batch them before their RendererBatch component was enabled
4 Hours Ago
Gamepad icon for the gamepad section in the settings
4 Hours Ago
Removed the RequireComponent type of Light attribute from the RustAdditionalLightData, as it was causing issues with removing Light components during the PrefabPreProcess step
5 Hours Ago
Merge from main
5 Hours Ago
Shears deploy animation update
5 Hours Ago
more_lod_optims -> main
5 Hours Ago
Fixed hole in lighthouse exterior mesh which was now visible with the window removed. Ran S2P.
5 Hours Ago
Merge from main
6 Hours Ago
Fix ice sculpture shader error
Today
Merge from main
Today
merge from bird_critters 🐦‍⬛
Today
merge from save290 - Staging wipe!
Today
Network ++ Save ++ Persistance ++
Today
Fix crowflock error, remove debug cube, manifest
Today
adding lots of props for underground medium train station
Today
merge from main
Today
ItemModEntity.playerOnlyEntityBeltOnly defaults to true
Today
Disable storagecontainer.canrequireauthifnolock in softcore
Today
Merge from boat_scientist_fix
Today
If a boat controlled by an AI is ever flipped rotate it back right side up and don't dismount everyone (temp fix, need to figure out why they are flipping)
Today
Update the eu_15 test data zip
Today
Fix angled walls sometimes picking the incorrect adjacent half height wall
Today
small wooden table; - gibs added - world model added - item updated - prefab updated
Today
Merge from main - need to add the uzi to the twitch drops render scene
Today
Fixed scientist spawned boats getting left behind once scientsts have been killed
Today
small wooden table; - lods added - prefab updated
Today
Batched meshes only recalculate UV0 distribution metric, UV1 are for lightmaps which we don't use Editor profiling, walking around the same big base: RendererCell.ApplyBatches ~4.5ms -> ~3.1ms
Today
Merge from main
Today
Fix "can't remove Light because RustAdditionalLightData" and Door-related AnimationEvent error spam
Today
small wooden table; - adjusted item name - prefab updated - icon updated - sitem created - ran manifest, localization, skins
Today
Show BoxColliderBake component in inspector Remove source asset id field, now expects a diret reference to the model asset Remove menu items
Today
Merge from prefab_hierarchy_flatten
Today
Merge from livestock_animals
Today
Stop processing nested entities twice, which was causing some doors (and possibly other things) to break