147,839 Commits over 4,444 Days - 1.39cph!

55 Minutes Ago
Disable detect collisions for falling satellite
1 Hour Ago
Menu priorities
1 Hour Ago
Inventory access always available. Mount hidden until powered.
1 Hour Ago
Tweak remains offset
1 Hour Ago
Disable free powerup in the editor by default
1 Hour Ago
Add notification when codegen Clean & Generate finishes running and reloading
1 Hour Ago
Rename inventory access menu
2 Hours Ago
SatelliteData.cs cleanup
2 Hours Ago
Merge from main
3 Hours Ago
Merge from PlayerRIgUpdate2
3 Hours Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
3 Hours Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
4 Hours Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
5 Hours Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
5 Hours Ago
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
5 Hours Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
Today
Merge from containerioentity_sorting
Today
Merge from main
Today
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
Today
Merge from PlayerRigUpdate2
Today
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Today
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
Today
Fixed animation warnings on torch
Today
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Today
Reset surface.SetAlphaMultiplier every frame start Adjust env_fog_controller blinding check Cleanup cache/workshop/ on dedicated servers Replace empty string with <NO MAP> in windows srcds console * Just so it doesn't look like its bugged Minor fixes for NPC multiplayer support Potential crash fixes Minor cleanups + extra filesystem checks Fixed some issues with HLfaceposer.exe * Fixed a crash, missing textures Build vtf2tga, splitskybox, captioncompiler, elementviewer * There were previously prebuilt only, now we built and ship our own versions * Delete glview.exe as it appears to be some legacy app for Hammer portal viewing?
Today
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Today
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Merge from m16a2
Fix NRE in AutoTurret
high_level_networking_improvements -> main
Today
Mark a few more clan UI methods as UnityEvents
Today
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
Today
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
Today
merge from prototype -> apartment_complex_monument
Today
Save++ Network++
Add EntityRef support to our RPC source generator
Today
Lighting prefab
Today
Merge from prop_assetscene_split
Today
Split the props asset scene into two, one for commonly used prefabs and one for the rest Should help improve load times on most servers with modded maps by cutting down the number of prefabs that load
Merge from m16a2
Update files that are showing as different from main
Merge from m16a2/turret_burstfire
Merge from main
More fixes
Restore missed change in last commit Cache the invoke delegates in AutoTurret.Server
Today
Resolve upkeep terminal in PostServerLoad() instead of inside Load() where the room can load before the upkeep terminal
Restore changes from merge
Today
maintaining gas station spawns better car parts (w mockup prefab)
Today
Update(tests): add TerrainHeightMap unit tests that cover GetHeight + GetNormal and their variants Tests: ran unit tests, some failures are unexpected