145,032 Commits over 4,413 Days - 1.37cph!

16 Minutes Ago
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
56 Minutes Ago
merge from industrial_dlc (and bowless_crossbow)
57 Minutes Ago
Fixed BatteringRam.DamageEntities NRE
58 Minutes Ago
merge from bowless_crossbow
59 Minutes Ago
Fixed torch fire effect texture compression artifacts
1 Hour Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
1 Hour Ago
merge from main
1 Hour Ago
medium apartment lod fixes cobwebs cockroaches
1 Hour Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
1 Hour Ago
Extended legs a bit further up in pants.shorts so transparent skins work
1 Hour Ago
merge from game_room_dlc
1 Hour Ago
merge from main
1 Hour Ago
merge rust_relay_server -> main
1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
Ensure FakePlayer at net startup and server occlusion tweak
1 Hour Ago
merge from main -> apartment_complex_monument
1 Hour Ago
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
2 Hours Ago
fix water wheel water loop sound class (can occlude now)
2 Hours Ago
Tweaking industrial torch burst cloth settings
2 Hours Ago
deploy timing changes on cowbell, flute and trumpet
3 Hours Ago
Set MouseDelta LegacyScale to 0.1 on macos
3 Hours Ago
merge from workshop_emission_fix_again
3 Hours Ago
workshop emission fix: when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
3 Hours Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
3 Hours Ago
Setup colour changing with spraycan on industrial shelves
3 Hours Ago
3 Hours Ago
set fake player to default to false
3 Hours Ago
Adding burst cloth material for industrial torch
3 Hours Ago
MP5 deploy animation timing update
3 Hours Ago
Adding burst cloth to industrial torch viewmodel setup
4 Hours Ago
merge from main
4 Hours Ago
Blowpipe reload animation update
4 Hours Ago
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot
4 Hours Ago
Ripped carpet decals for interior
4 Hours Ago
fix BBQ workshop prefab being closed when publishing
4 Hours Ago
Updated player unarmed idle
4 Hours Ago
Quick refactor
4 Hours Ago
Optim: SplitQuotesStrings - use pooled list internally - also gave it a small clean, as it was a bit horrendous looking code Saves us 3 allocs - down to 6 allocs, 0.25KB per call Tests: unit tests
4 Hours Ago
merge from industrial_dlc
4 Hours Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
5 Hours Ago
merge rust_relay_server -> main
5 Hours Ago
Optim: SplitQuotesStrings - replace regex usage with hand-rolled processing Saves us 24 allocs per call - now 9 allocs, 0.5KB per call. As a bonus, looks to be 3-5x times faster Tests: ran unit tests
5 Hours Ago
merge main -> rust_relay_server
5 Hours Ago
fixed another NRE in FakePlayer occlusion
5 Hours Ago
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
5 Hours Ago
Reset the game when the 8 ball is pocketed before its due
5 Hours Ago
hammer anim update on deploy
6 Hours Ago
Update(tests): more failing edge cases Tests: ran unit tests, old logic passes
6 Hours Ago
merge from bowless_crossbow
Today
Disable motion vectors for io arrows, fixes motion blur issues