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3,891 Commits over 2,434 Days - 0.07cph!

1 Hour Ago
Dressing modules - detail pass backup
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Today
Half ladder models/prefab Replaced the ladder that poked out in moonpool 1way ladder
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Today
Fixed dwellings set dressing poking out of bases external walls
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Today
Made a static version of arcade cabinet, immortal
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Today
Fixed incorrect surface impact type for cargoship door
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Today
door rotations to improve flow with procedural dweller dressing, which sometimes blocks access to puzzles
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Today
made the secret labs chair decor in the operations office
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Today
Puzzles flow fix
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Today
Puzzles flow fixes
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Yesterday
Puzzle electricity tweaks
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Yesterday
Shifted AI nodes from the prefabs in the autospawn folder to the dwellersData nested prefabs. This will likely help as more rooms based on a same module get developped in the future and Ai content will vary alongside it
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Yesterday
Made toilet seat an interactive chair using invisible chair - quick experiment, will revert if it doesn't play nice or need its own entity
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Yesterday
Rooms spawn limit setup
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Yesterday
Dwellings AI spawn/cover/move and obstacles setup - end
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Yesterday
Dwellings AI spawn/cover/move and obstacles setup - progress backup
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2 Days Ago
infirmary initial dressing pass
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2 Days Ago
merge from submarine
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2 Days Ago
prepare prefabs
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2 Days Ago
Dwellings prefabs - deep versions to accomodate walls without fillers Updated necessary modules
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2 Days Ago
Manifest
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2 Days Ago
Fixed press buttons not being powered by default, set security door manipulators to toggle Added radiation to some modules and dwellings Variants for poker table A and bbq static (no art) Some flow fixes, prepared prefabs
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3 Days Ago
Manifest
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3 Days Ago
Static CCTV cameras naming pass for modules Underwater labs specific lootcrates and lootspawns presets Initial loot spawns setup across all modules (this may need revisit as we gather data)
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4 Days Ago
Underwater labs modules puzzles setup More dwellings work
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5 Days Ago
Dwellings dressing backup
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5 Days Ago
Labs Dwelling spawners collection prefab Setup nested dweller prefabs inside modules and placed spawners
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5 Days Ago
Preparations for Underwater labs dwellers
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5 Days Ago
Preparations for Underwater labs dwellers
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5 Days Ago
Dressing backup - moonpools wip
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5 Days Ago
removed unnecessary industrial light in Lighting3 prefab, this prefab should only contain moonpool water lighting
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5 Days Ago
Adding a collection of steel metal crates made from various other crates and re-skinned
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6 Days Ago
dressing backup
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6 Days Ago
steel shelves variant files, colliders for the new shelves
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7 Days Ago
Added some quick tables for the cantina and other labs rooms based of existing generic textures Dressing backup
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7 Days Ago
dressing backup extra shelf variant, related prefabs
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8 Days Ago
dressing backup
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8 Days Ago
New wall mounted and floor standing shelves models based on the offce magtapes set
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8 Days Ago
dressing backup
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8 Days Ago
merge from controlchair
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8 Days Ago
dressing backup
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8 Days Ago
Steel toilet furniture skin work
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8 Days Ago
Some models fixes - visual issues
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8 Days Ago
Module filler prefabs - skin variants
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8 Days Ago
Separated moonpool interior from exterior shell meshes Module prefabs update
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16 Days Ago
Fixed incorrect main ladder placement and missing pool ladder volumes in module_1200x1800_ladder_moonpool
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19 Days Ago
material tweaks
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19 Days Ago
Re-organizing folders for clarity Material variants for labs
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20 Days Ago
Fixing unwanted collider on 'module_1200x1200_4way_ladder'
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20 Days Ago
Underwater labs volumes set to 'Underground' for improved lighting quality
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20 Days Ago
Art drop
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