160,137 Commits over 4,566 Days - 1.46cph!

13 Minutes Ago
▌ ▋▋▉█▋ ▍ ▌▉▌▊▊▄ ▋▌▌█▆█▇ ▇▄ ▉▊▇ ▄▉▉▊▅▊ ▆▆▌▉▉ █▍▅▊▅ ▅▄█▅▌▄▆▊ ▌▇ ▇▌▌▅ ▌▆▄▆▇▆▇▅ ▇▆▇█▆ ▆▇▇▉▄▌▅▅▄▅█
14 Minutes Ago
Cleanup, fixes, tests
19 Minutes Ago
▋ ▊▍▋▊▆ ▅▌▄▇▊ ▉▇▊▄▇▋▋▇▋ ▌▄▌▆▍▉▄ ▄▉▍▅▅▊▋▅▇▅ ▆▉█▄▄▋▍ ▄▇▋▆▆▆
24 Minutes Ago
Taper river terrain with smooth slopes when monument terrain blend would otherwise dig terrain out
52 Minutes Ago
merge from updaterequired_improvements
57 Minutes Ago
merge from main
1 Hour Ago
Tweaked wording
1 Hour Ago
▆ ▅▉▄▋▄ ▆▋▆▆ █▇▅▆
1 Hour Ago
L and U stairs rotatable after placement
1 Hour Ago
Add state deleting + better state add popup
1 Hour Ago
Merge from weaponrack_posing_optim. Flatter hierachies, less parent switching, less gameobjects. Misc fixes
1 Hour Ago
meta file
1 Hour Ago
merge from scrap_king_buildingskin_dlc
2 Hours Ago
Fixed rotation and flip checks not taking final rotation into account Fixed flip resetting the 10min window Demolish option now says You need building privilege when trying to demolish a block in a building with no TC
1 Hour Ago
Fixed skull trophies invisible in the skin viewer
Rin
2 Hours Ago
Improved DPV radial menu. Now shows Mount, Fuel, Pickup Condition isn't removed when picked up Doubled acceleration speed Reduced fuel per second 0.15 > 0.08 Reduced idle fuel per second
2 Hours Ago
merge from main
2 Hours Ago
merge from main
2 Hours Ago
fixed camera anims not working
3 Hours Ago
Fixed demolish option showing Building blocked when you can still build Now shows a toast like the other option when selected when disabled
3 Hours Ago
▆ ▍▌▉ ▆▊▌▆▊▉▍ ▍▋▇▍█▋ ▄▆▅▅ █▊▆▋ ▌▄█ ▋▆▆▌▇▊▅ ▉▉▍▅▍▄▅▅▅██▄▉▄▊ ▌▅▋▆▊▌ ▇ ▊▌▇▉ █▉█▆▅▊▄
3 Hours Ago
Merge from main
3 Hours Ago
Recreating the render pipeline on a graphics device reset to prevent issues with render textures being uninitilized when loading RenderDoc
3 Hours Ago
Predicted dropped grenades now inherit velocity and spin from the viewmodel
3 Hours Ago
polish pass on customiser walk in animation
Rin
3 Hours Ago
Updated Alien Costume description Swapped Manor and Cultist tile descriptions
3 Hours Ago
▄ ▄▍█ ▋▍▇▆█▌▊ ▅▌▅▍▆▉ ▌▍▆▋▄▍ ▋▋██▆▍ ▆ ▉▆▇█▊▄▆▄ █▇▇▇▇▍▅▊▊ ▇▄▆▋▊█▆ ▊▄▅▅▊▆█ ▅▆▆▆ █▌██▌
Rin
3 Hours Ago
committing a bunch of .meta files that won't go away
4 Hours Ago
merge from vcc
4 Hours Ago
Fixed an issue with AutoExposure that was causing the scene view to go black in the editor when loading RenderDoc
4 Hours Ago
Additional diagnostics
4 Hours Ago
Collapse odd verts on LOD borders to handle seams, removes need for multiple meshes Give terrain inspector better sliders per LOD and more info Improve terrain cell snapping and padding with the other mesh topologies
Today
Merge from hempcolourblind
Today
Inverted the mask of the hemp accessibility tint, only affects the bud now Did a big clean up, impostors don't show the bud so we no longer need an impostor baked per colour setting
Today
Show the blocked reason in a toast if blocked when attempting to flip or rotate a block
Today
▅ ▇▍▌▊▍█ ▅▉▄▅▍▇▇▍▆▊▄ ▌▋█▆▅▋▌ ▊▅█▌▄▋ ▊▆█▋▇▄▌ ▉▉▊ ▆▉ █▄█▄▋▅▄▄▊▇ ▅▊▍▅▅ ▄▍▌▄▆█▆ █▊▍ ▊▊▅▌▉▆▅▆▋▋▋█ ▊▇▆ ▌▍▅▆▅▋▋▆
Today
Rotate and flip share the same slot in the pie menu and E/Q switch between them like building skins We merge them together to not break muscle memory and shift the building tiers around
Swap net lods to use distance comparisons instead of cells to ensure its consistent between small and large network entity settings
Today
Merge from belt_main_priority_stack
Today
When right click transferring items from a container only move those items to the belt if there is an unfilled stack that we can fill up, otherwise it will go into the main inventory
Today
Added all the mirrored stair skin prefabs Can bake all the meshes and prefabs using Tools > Building Blocks > Bake Mirrored Stairs
Today
Added mirrored versions of the L and U stairs - can be flipped with SHIFT + R when deploying - or using the hammer if placed less than 10 minutes ago https://files.facepunch.com/Flavien/oFr7SIxlXyO1eTFm.png
Today
Merge from spray_anim_fixes
Today
Fixed spraycan becoming unusable until the item is requipped if player sprays at a surface and then quickly looks away Also fixed spraycan 3p spray anim playing twice
main -> network_lods
- Massive code cleanup - Reduce/remove a bunch of un-needed allocations - Remove some un-needed procedural eye code
Today
▄ ▇▄▅█ █ ▇▊▅▅ ▆▌ ▌▆▄ ▇▇▇▅▇▌
Today
Merge from double_anim_event_fix
Today
Don't allow multiple identical animation events to fire in the same frame on PlayerAnimationEvents We're now running concurrent, identical controllers on a single animator and when they use animation events they are both firing at the same time
Today
merge from main