155,728 Commits over 4,536 Days - 1.43cph!

20 Minutes Ago
Tests for new way of reading logfile
31 Minutes Ago
Fix wooden and bone arrow world model gibs
1 Hour Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
1 Hour Ago
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1 Hour Ago
Disable per-object culling
2 Hours Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
3 Hours Ago
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
3 Hours Ago
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
3 Hours Ago
merge from main
3 Hours Ago
Merge SMAA with RRP
3 Hours Ago
Rebase on main
3 Hours Ago
merge from main
3 Hours Ago
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
3 Hours Ago
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
3 Hours Ago
Implement SMAA 1x in RRP
4 Hours Ago
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
4 Hours Ago
Merge from rustplus_custom_monument_markers
4 Hours Ago
Send custom monument marker names to Rust+ properly
4 Hours Ago
exported/setup nailgun refresh anims and set up entity with latest w model
4 Hours Ago
Move the expand button over to the right
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Client caches rendered icons before joining
4 Hours Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
4 Hours Ago
Barrel Tarp Wind material
4 Hours Ago
added barrel tarp wind material and updated bradley flatbed ladder volumes to be smaller.
4 Hours Ago
Fixed hash warning when hitting an object with a torch
4 Hours Ago
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4 Hours Ago
Remove tangents, blend shapes from 2716 collision fbx's The tangent change might actually be a decent memory saving, in some cases removing this halves the memory size of the mesh Collision meshes aren't big so we're talking a couple of kb's
4 Hours Ago
Merge from complicated_livestock_merge (indirect merge from main)
4 Hours Ago
Merge from livestock_animals
4 Hours Ago
5 Hours Ago
add deactivated state for critters and sea turtle, if no player is in connection range, go to a special deactivated FSM state for turtles this also disables their special water locomotion
5 Hours Ago
Add dedicated gibs for driftwood clutter 1–5
5 Hours Ago
Bunch more work: improvements, usability, config, add buttons to relevent components, etc.
5 Hours Ago
Bugfix: fix pack overlay missing images for buttons or main section Tests: clicked through a couple packs, clicked on all carousel buttons
5 Hours Ago
- Setup sever character selector - Can pick your caharacter before joining a server
5 Hours Ago
Update: start saving image StoreITemOverlay's image URLs - adjust field naming so automation can find and fill in urls - ran automation Tests: navigated to bowless crossbow page, some textures are missing (expected)
6 Hours Ago
Updating bull and calf with new mesh
6 Hours Ago
update from main
Today
hopefully a fix for Bradley flatbed ladder climbing and moving-train boarding - Separate ladder and parenting triggers onto individual colliders. - Enlarge parenting volumes to capture players earlier and overlap deck parenting. - Widen and raise all four ladder volumes for easier access and deck transitions. - Preserve the original ladder bottom height. - Add Bradley flatbed to the manifest entity list and prefab hash lookup.
Today
Better framing for test video recorder, fix network range problems causing test to be invisible at the start + attach light to camera at night
Today
Fix cows sliding away when hurt / dying, they now get up properly (and play the scrambleFromSleep authored anim when applicable)
Today
merge from main
Today
Merge from editor_jump_hitch
Today
Editing an item with existing WR setup auto loads it with previews.
Today
Bugfix: ensure CoverImage is active when we succesfully load the image This makes FactoryDoor render correctly Tests: checked store for factory door
Today
missing gib for cactus_01
Today
Texture resizes
Today
Add dedicated cactus gibs and plant break effects and enable wet log B and C gibs
Better spotlight setup