157,055 Commits over 4,536 Days - 1.44cph!
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
Mergee from heldentity_persist_anims_subsystems_fix
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
Merge from render_pipeline_testing
Merge from /critter_animals
Converted the minerhat_lightcookie texture to be imported as a Cookie texture and disabled mip map gen to fix texture streaming issues that were causing problems for the light attenuation
▇▆▄▉▉█ ▆▋▊█ ▊▆▄▉▋▉▇██▋▊▇▉▆▌▆▅▇█▆▄▌▉▆▍▍▊▆▊ █▅ ▄▆▌█▌ ▄▊▇▌▇
▌▍▇▇▄▉▌▆▉▄ ▍ ▉▇▄▄ ▍▌▌ █▇▉▅▇▍▋▉ ▆▊▆█▋▉▅▅▊▌▌ ▉█▍▇ ▋▋▋ ▌▄▋▊ ▆▋▆▄ ▋▌█▋ ▊█▉▉▆▅▍ ▅▇▇ ▇▅▇▅ ▅▇██ ▄▋█▊▄▊▌▊██▅▊▌ ▇▋ ▍▆█▄▍▊▆ ▋▉▇▉▊ ▉▆▄ ▊▍▊▆▌ ▋▇▍▇▌ ▊ ▊▊▉▍▋▉▍█ █▍ ▋ ▆█▌▋▍▌ ▆▉▍ ▆▇▇▌▆▍▉▉▍ ▉▆▄▅▆▄▉▆ ▊▉▍▋ ▅▋▅▍▊▅█▄▋█▊▌▌█▇▆▊▋▌▍██▌▊▊▅▆▋▅▊▅▊▉▆▄▉▆▍▉▋▅▉▆▄▉▅▆▌▋▇▊▍▋▄▇▋▌█
Merge from save289 - Staging wipe!
Network++
Save++
persistance++
redo crouch changes after merge
merge from Livestock_animals
bradley flatbed
-collision update
-combined barrel, pallet, box and bed into one mesh
-baked LODs down to one material to reduce material count on lower LOD levels
-wind material setting tweaks
fix hunched over spine issues when aiming down
Merge from swimming_dithering_fix
Potentially fixed a few issues with swimming animation dithering, had to change some swimming behaviour
Player now starts swimming if there is 1.17m of water above their feet and will stop swimming once the water is below 0.9m, this means you cannot start swimming by ducking as the measurement is from feet level
When a player is swimming the server will no longer send a water level that triggers the standing animation if the player is still considered swimming, preventing dithering between standing and swimming
This will affect movement in shallow water, players will now take slightly longer to start walking when swimming towards the shore
Merge from landmine_postfx_rrp_fix
Fix landmine RRP post effect lingering bug
S2P ferry terminal and radtown
Fix landmine RRP post effect lingering bug
mountable_weapon_zoo -> main
Add mounted weapon zoo to help test/create animations for player mounted weapons
merge from settings_dropdowns_fix2
Fixed settings menu color dropdown text not being marked as dynamic
Don't allow car lift to grab a car if any animals are mounted
merge from duped_keys_fix
Fixed duplicate key names on greek/cyrillic keyboard layouts that errored after a writecfg, and left Q unbindable on greek
Wool can now recycle into cloth, 5 each
Removed hqm (300-800) from ranch sales, replaced with high quality metal ore (30-50)
Increased threshold of SAR to 0.5
Livestock eating from a trough now takes calories of the food into account
Makes high calorie food like bread 6x more effective for feeding animals
WIll make low calorie food like worms less effective
Also accidentally fixed livestock being able to eat spoiled produce (as it doesn't have calories)
Doubled lifetime of adult cow/sheep (was 24h, now 48h)
▄▊▅▋█▍ ▇▊▆▇ ██▋▇▋▅▄▆▌▉▋▊▇▇▍▊▉▅▍▍▍▄█▋▄
▉▇██▄▅ ▍▅▅ ▍▋▊▄▌ ▄█ ▊▊▌▅▉█▆▍▌▍▋▉▊▅▉▋▄▊▊▆▅▋▅▌ ▇▅▇▍▆▅▇▋▇▋▆ ▄▅▊█▅▅█▊ ▄███▄
▍ ▄▋▆▉▆█▊▄ ▉▄▌▇ ▇▇▌▆▄▋ ▋█ ▅▄▊▋▇▌ ▌▇▆▅▉▊▊ ▇▆▇▄▄▆ ▉▌ ▌▌▋ ▆▍▋ ▆▊▅▉ ██▆▌ ▄▄▉▆▇▉▆▋▇ █▆▋ ▍▅▉▆▄█▆
Changed "Chicken Food" label in inventory to "Livestock food"
Beef pie and rich beef pie now lasts 120m (was 30m)
Mutton pie is now shepherds pie
Added a potato to the requirements
Double calories from all milk products
Triple hydration from all milk products