147,003 Commits over 4,444 Days - 1.38cph!

5 Minutes Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
6 Minutes Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
6 Minutes Ago
Make each slide in the mailbox it's own entity with correct mesh
11 Minutes Ago
Bring usages of obsolete SetFlag back to 0 after merge
17 Minutes Ago
Merge: from main
17 Minutes Ago
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18 Minutes Ago
Push starting targeting radius out of its own monument bounds.
29 Minutes Ago
naming updates for 3p inventory idles
33 Minutes Ago
Updated inventory idle anims so they are on the new player update rig
42 Minutes Ago
Glass AR - updated viewmodel FBX for rigging
48 Minutes Ago
Remove duplicate line
52 Minutes Ago
Fix deploy guide not rendering when in a map without water
57 Minutes Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
1 Hour Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
1 Hour Ago
merge from main
1 Hour Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
1 Hour Ago
Merge from main
1 Hour Ago
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1 Hour Ago
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2 Hours Ago
merge from main
2 Hours Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
2 Hours Ago
fixed clothing mannequin wearable (admin only)
2 Hours Ago
Glass AR - icon, mesh tweaks
2 Hours Ago
Debug rendering for pending crash site
3 Hours Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
3 Hours Ago
Merge from main
3 Hours Ago
main -> demo_compatability_layer
3 Hours Ago
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3 Hours Ago
Merge from main
3 Hours Ago
Merge from editorshortcut_selectprefabroot
3 Hours Ago
Merge from lr300space_display_fix
3 Hours Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
4 Hours Ago
AK deploy animation update
4 Hours Ago
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
4 Hours Ago
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
4 Hours Ago
Merge from main
4 Hours Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
4 Hours Ago
Merge: from main
4 Hours Ago
merge from addtoterrain_fix
4 Hours Ago
wake rhib buoyancy on release
4 Hours Ago
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4 Hours Ago
fixed skin constraint setup on frontier hazmat
4 Hours Ago
Merge: from main
5 Hours Ago
Fix static causing reused initial positions across multiple computers
5 Hours Ago
More map debug dot functionality
5 Hours Ago
Fix s2p AddToHeightMap not filtering colliders
5 Hours Ago
merge from cannon_fuseburn
5 Hours Ago
adding detail texture sheet + material (contains screws, weld, etc.)
5 Hours Ago
Default obstruction_tc_reorder to true
5 Hours Ago
merge from heli_crate_train_wagon_fix