137,764 Commits over 4,474 Days - 1.28cph!

40 Minutes Ago
Baseline, added premium manifest and new SteamInventoryBundle item type
46 Minutes Ago
merge from darts_game
48 Minutes Ago
fix invokes from strings to actions
55 Minutes Ago
Remove old slow mip map bias code
1 Hour Ago
merge from raid_window_door_melee
1 Hour Ago
Reduce noise locker retexture
1 Hour Ago
merge from AK_ReloadUpdate
1 Hour Ago
merge from metabolism_optimization_2
1 Hour Ago
Revert PlayerAnimation controller - merge issues
1 Hour Ago
Second pass of monument blocker locker textures to make 'em dirtier
1 Hour Ago
merge from rust_relay_server
1 Hour Ago
merge from apartment_day_limit
1 Hour Ago
Apply additional mip map bias when upscaling (DLSS)
1 Hour Ago
fixed nasty memory leak with mesh data
1 Hour Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
1 Hour Ago
Set _GlobalMipBias automatically from ConVar
1 Hour Ago
Codegen
1 Hour Ago
main -> game_room_dlc
1 Hour Ago
demo_compat_crc_fix -> main
1 Hour Ago
Stop Demo CRC being ignored in Editor
1 Hour Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
2 Hours Ago
Merge from PlayerMaintainedMonuments
2 Hours Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
2 Hours Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
2 Hours Ago
fixed capsule carve height being doubled
3 Hours Ago
Comment cleanup
3 Hours Ago
Refresh screen when flags change too for instant important updates
3 Hours Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
3 Hours Ago
Change to invoke instead of Update for map display
3 Hours Ago
Profile monitor map udates
3 Hours Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
3 Hours Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
3 Hours Ago
more cleanup
3 Hours Ago
dead code cleanup
3 Hours Ago
Screen map now only renders when the control computer is powered up.
3 Hours Ago
Merge from main
3 Hours Ago
Removed old god rays setting from the image effects tab as it no longer does anything
3 Hours Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
4 Hours Ago
Fix computer not being mountable for read only map view when satellite is descending
4 Hours Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
4 Hours Ago
re-add rock sculpture to manifest
4 Hours Ago
merge from main
4 Hours Ago
merge from admin_safezone_looting
4 Hours Ago
Set up shaders to use _GlobalMipBias uniform
4 Hours Ago
Updated command description
4 Hours Ago
merge from static_piano_variant
4 Hours Ago
merge from deathscreen_bag_delete
4 Hours Ago
Fix not being able to unclaim sleeping bags on the death screen
4 Hours Ago
merge from main