139,298 Commits over 4,474 Days - 1.30cph!

25 Minutes Ago
Time the search in the debug commands too
30 Minutes Ago
Codegen
37 Minutes Ago
Merge from PlayerMaintainedMonuments
41 Minutes Ago
merge from game_room_dlc to main
42 Minutes Ago
Merge from satellite_crash
43 Minutes Ago
Rename
44 Minutes Ago
Remains physics mat fix
44 Minutes Ago
Default site_check_physical_surface to true
50 Minutes Ago
jukebox - updated localization
53 Minutes Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
54 Minutes Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
1 Hour Ago
adding small and medium stations for testing
1 Hour Ago
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
1 Hour Ago
merge from sculptures
1 Hour Ago
nre guard push collider adjustment
1 Hour Ago
demo_compat_fix_2 -> main
1 Hour Ago
dartboard and pooltable - updated desc localization of darts and pool to indicate you can play single or two-player games.
1 Hour Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
1 Hour Ago
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
1 Hour Ago
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
1 Hour Ago
game_room_dlc -> new_pool_ui
1 Hour Ago
main -> game_room_dlc
1 Hour Ago
gamesroom minifridge - disabled shadows on last lod - assigned ao map to glass material
1 Hour Ago
tightened up sculpture placement sockets
1 Hour Ago
gamesroom shotgun trap - added missing last lod cull to lod chain, same distance as base item
1 Hour Ago
jukebox - minor polish to screen scroller - display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky - tweak cassette text display for matrix screen in prefab
1 Hour Ago
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
2 Hours Ago
merge from main
2 Hours Ago
Improved gibs for water wheel
Rin
3 Hours Ago
merge from save287
3 Hours Ago
Merge From Main
3 Hours Ago
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
4 Hours Ago
Don't spawn canyons on maps below 4500 size
4 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Hours Ago
Better green recycler convar fix
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
S2P airfield
4 Hours Ago
Subtract 159563 (will need to s2p to be safe)
4 Hours Ago
WTP S2P
4 Hours Ago
Fix for green recycler efficiency convar
4 Hours Ago
Fix recyclers not being in the correct power state on the client Remove redundant flag
4 Hours Ago
Merge from satellite_crash
4 Hours Ago
Added small, high radiation area to satellite remains
5 Hours Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
5 Hours Ago
merge demoui2 to main
5 Hours Ago
Fix regression with grading sliders, I broke them when I made grading convars usable again.
5 Hours Ago
Merge from PMM
6 Hours Ago
Cherry pick blur manager NRE fix
6 Hours Ago
Add exposure slider to the effects tab, bump up max focus distance.
6 Hours Ago
Merge from PlayerMaintainedMonuments