135,768 Commits over 4,444 Days - 1.27cph!
Removed duplicate LOD material
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
Satelite targeting movement improvements and tweaks.
Expose an anim curve for movement.
Double duration.
Set free fuel back to true in editor.
Port viewmodel motion vector pass to RRP
- Update the RustRenderPipelineGlobalSettings to ensure the asset gets created
- Added the newly create global settings asset that was generated
- Updated the graphics settings to contain the new global settings for RRP
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
Update: TerrainHeightMap.GetQueryStructure now takes in a flag for deep sea data
- got rid of bespoke height and normal sampling from HeightMapQueryStructure
- bugfix: buoyancy - WaterSystemBurst.GetHeightArray_Burst now samples relevant heightfields instead of assuming deepsea heightfield is a single const
Last duplicate is gone, yay. Can finally look at fixing WaterLevel.GetWaterLevel and other spots
Tests: booted into craggy, generated deepsea and teleported to it - swam around, went to the islands, went to scientist tugboats
merge from batteringram_wheels_fix
merge from wallpaper_fixes2
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
Inventory idle animation updates
pool table lods and materials
prefab setup for RE-implementation
setup colliders
Added a toggle for shadow caching in the experimental settings
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
Apartments complex scene2prefab
Fixed battering ram middle wheels rotating backwards
merge from localizebindtoken_error_fix
Added the Chromatic Aberration volume component and updated all RRP volumes that should be using the effect
Fixed InputSystem.Keyboard.get_Item error
merge from silencer_loot_fix
updated painting textures
Merge from main - may need to rerun manifest
Prototype cyilnder water volume
Add NPC to damaged wing of apartment prefab (right beside the security room)
Create security guard NPC prefab and conversation
Merge from softcore_updates_jul_26
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
Default gather rate to 2x
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC
- add `testapartmentsecuritydoor` to fire off the NPC option
Added new GatherRate server convar
Multiplies total resources received from ResourceDispensers and CollectibleEntities
Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
Add inventory popups for items collected from reclaim functionality of rentable shop
Rename TimedAccessDoor -> TimedLock
Merge from aniso_filtering_texture_fix
Merge from Fix_odd_deployguides
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
Fixed rentable shop signs not loading on non owner clients