137,529 Commits over 4,474 Days - 1.28cph!

11 Minutes Ago
Submitting alien costume with new mat names
14 Minutes Ago
merge from main
14 Minutes Ago
Removed old EngineUI prefab
15 Minutes Ago
Yeeted and moved more stuff
16 Minutes Ago
Clean: move IsNoClipping code to unit tests Tests: compiles
45 Minutes Ago
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
1 Hour Ago
Removed old console code and prefabs
2 Hours Ago
First pass on cow prefab Basic FSM with idle and roam
4 Hours Ago
Merge from main
4 Hours Ago
Added debug.emptytankermodule and debug.filltankermodule commands
4 Hours Ago
Added some help to the water catcher panel
5 Hours Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
5 Hours Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
Obfuscation fix
Today
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
main -> game_room_dlc
Compile fix
Today
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
Today
Merge from playermaintainedmonuments
Today
Remove logging now.
Increase movement speed
Today
Merge from monument_cc_logging
Today
Remove control seeat from launch site s2p
Revert rolling changes Reduce stop threshold
Today
Add the control chair to the control computer prefab itself
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
Today
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
Today
Merge from apartment_complex_monument
Today
S2P apartment complex
Today
Harsher pausing
Today
Logging to figure out mount issue with control computer at monument
Missed files
Split pool table into client + server files to cut down on the bloat
Fix a ton of movement lag issues
Today
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
Today
SatellitControlComputer.static.entity fixes and remove old disabled art
Merge from paintball_fixes
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
Today
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
Halloween costume fixes
Whitebox progress / more work on the collapsed tunnel
Today
sound.Add throws errors when given no "name" or "sound" fields Fix normals on Crossbow and GravGun Lod 1 Move Black Mesa Deathmatch maps into Black Mesa category + icons Fixed some Black Mesa map sounds not playing Merged Pull Requests + Cleanups * Entity.BeingLookedAtByLocalPlayer optimizations * Reset stale gamemode details on server list refresh Revert stripping player weapons on Sandbox spawn * This breaks existing addons Remove the Ragdoll Low Violence manager * Removes `g_ragdoll_lvfadespeed` * Because we don't have the low violence system enabled/exposed, it is always forced off for multiplayer anyway, so don't keep asking the system to get the same answer every time. * What the system was intended to do is just fadeout ragdolls faster. That's it. Update config_default.cfg to set convars to their defaults * mp_decals and sensitivity. Were set to 2x their default, now set to the actual default.
Today
Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
Whitebox progress Added NPC dwelling component for testing room randomization
Today
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Today
Update: ensure PlayerPos/LocalPos/Rot/... caches are initialized to accurate values when player connects Tests: none, trivial change
Today
Clean: minor refactors - codegen Tests: none, trivial changes
Today
gamesroom shotgun trap - textures updated - material updated
Today
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+