140,442 Commits over 4,505 Days - 1.30cph!

14 Minutes Ago
merge from main
16 Minutes Ago
merge from vehicle_pooling
21 Minutes Ago
merge from existing fix branch: airfield_powergrid_light_fix
30 Minutes Ago
merge from fix_airfield_powergrid_indicators
50 Minutes Ago
Merge from main
52 Minutes Ago
More automated tests for croc/wolf/tiger foundation jump/destroy behaviors, fix bug where cancelled/stale tile request would delete the tile after failing
55 Minutes Ago
Misc code improvements for StagedRendererLOD
59 Minutes Ago
S2P airfield
1 Hour Ago
fix offcenter and upsidedown airfield powergrid indicators
1 Hour Ago
Updated gate to look more "gate-y"
1 Hour Ago
merge from medical_honey_bandage
1 Hour Ago
fixed muzzle brake flash offset after 3p position corrections for: SKS, HMsmg, HMlmg, m92, mp5 and m4 shotgun now matches assault rifle position
1 Hour Ago
square steam images for ice king set
2 Hours Ago
merge from main
2 Hours Ago
merge from main
2 Hours Ago
Instant health 8 -> 10 Healing over time 0 -> 4
2 Hours Ago
new store description for ice king pack, and square steam images for patterned sofa
3 Hours Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
3 Hours Ago
Test list Reapplied discarded network range changes
3 Hours Ago
merge from main
3 Hours Ago
merge from io_networkrange
3 Hours Ago
Updated the network range of most player deployed IO prefabs, reduced network distance on 48 prefabs
3 Hours Ago
Flare animation updates
3 Hours Ago
Converted card reader, added new tests BaseDetector cleanup
4 Hours Ago
Merge from main
4 Hours Ago
Added fence mesh for deployable and a fence gate mesh for testing.
4 Hours Ago
Fix sprinklers not spraying after a restart, and spraying without watering One behaviour change - a sprinkler now needs water >= 2 to run. It has always needed that to actually water things but previously it would still show the water spraying pfx if the sprinkler was receiving one water
4 Hours Ago
Merge from PlayerMaintainedMonuments
4 Hours Ago
Merge from main
4 Hours Ago
Added a missing stencil block to the Generic shader's deferred pass
4 Hours Ago
Merge from pole_entity_delete
4 Hours Ago
Manifest Commit meta files from new recycler variant prefabs
4 Hours Ago
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
4 Hours Ago
Delete powerline pole entity Add comment component to powerline_pole_a
4 Hours Ago
merge from creative_indicator_fix
4 Hours Ago
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
5 Hours Ago
Merge from command_buffer_names
5 Hours Ago
update from main
5 Hours Ago
merge from main
5 Hours Ago
Prevent pool table debug logs from spamming constantly
5 Hours Ago
merge from static_chair_variant
5 Hours Ago
Reapply gas station chair fileID change
5 Hours Ago
Merge from powergrid/tentative_recycler_fix
5 Hours Ago
Added some checks to the SpatialBiomeFogCamera to prevent a command buffer warning from appearing
5 Hours Ago
merge from espcanvas_autosize_clan_fix
5 Hours Ago
Fixed clan text not being affected by the ESPCanvas auto-sizing setting
5 Hours Ago
merge from main stomp gas station
5 Hours Ago
merge from train_tracks_not_connecting_fix
5 Hours Ago
merge from automated_testing
5 Hours Ago
merge from misc_fixes_aug_26