140,077 Commits over 4,352 Days - 1.34cph!

21 Minutes Ago
new_console-ui -> main
22 Minutes Ago
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
38 Minutes Ago
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
42 Minutes Ago
Fix pool leak
43 Minutes Ago
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46 Minutes Ago
Merge from tunnel_netgroup_fix_merge
47 Minutes Ago
Subtract 146072 + merge from tunnet_netgroup_fix
49 Minutes Ago
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58 Minutes Ago
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59 Minutes Ago
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1 Hour Ago
Rerun s2p on launch site to modify the usual heightmap texture instead
1 Hour Ago
new_console-ui -> main
1 Hour Ago
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
1 Hour Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
1 Hour Ago
Modify the heightmap texture directly instead of making a copy in s2p
1 Hour Ago
Subtract 146162
1 Hour Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
1 Hour Ago
compile fix
1 Hour Ago
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
1 Hour Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
1 Hour Ago
Switch animation sequence to use a coroutine instead of invokes
1 Hour Ago
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
1 Hour Ago
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
1 Hour Ago
Fix compile error from heightmaps
1 Hour Ago
Merge from chainsaw_hotspot_gathering
1 Hour Ago
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
1 Hour Ago
committing test multichain setup for reference
2 Hours Ago
Added Toms CAML textures and materials
2 Hours Ago
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
2 Hours Ago
merge from new_console-ui
2 Hours Ago
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
2 Hours Ago
Fixed item buttons not working in builds
2 Hours Ago
Merge: from main
2 Hours Ago
merge from main
2 Hours Ago
merge from new_console-ui
3 Hours Ago
Merge from tunnet_netgroup_fix
3 Hours Ago
Bundle textures next to monument prefabs in the monuments bundle
3 Hours Ago
stool a/b/c/d collision meshes
3 Hours Ago
stools a/b/c/d and lods materials and textures single 1024 shared.
3 Hours Ago
CAML animation set exports
3 Hours Ago
merge tropical1/2 water fixes to main
3 Hours Ago
Fix trop1 after merge
3 Hours Ago
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
3 Hours Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
3 Hours Ago
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)
3 Hours Ago
Clean(tests): replace more handrolled index set generation with AntiHackTests.GenerateIndexPermutations Tests: ran all afected tests
3 Hours Ago
Better fix for the flickering scrollbar when dragging
3 Hours Ago
Awful fix for the search bar not showing its text in the item list
3 Hours Ago
Recycle bin change
4 Hours Ago
Fix FindNavmeshesInBounds not working after movable navmesh moves away