135,866 Commits over 4,444 Days - 1.27cph!

26 Minutes Ago
merge from prototype -> apartment_complex_monument
29 Minutes Ago
Fixed ancient floor spike setup that used 4 spheres for placement checks that had many gaps, allowing you to place spikes over small items. Now using a single box for the check.
30 Minutes Ago
Rename bathroom sink to bathroom vanity
32 Minutes Ago
Fix bounds of double bathroom vanity
40 Minutes Ago
merge from prototype -> apartment_complex_monument
41 Minutes Ago
Make the small apartment camper stove ready to be an entity too
43 Minutes Ago
Assign names to small apartment storage
47 Minutes Ago
Fixed triangle planter and triangle railroad planter variant deploy bounds. - Increased height of existing edge bounds so it can't be placed over small items - Repurposed and fixed old deactivated centre bounds to cover the gap - Renamed/reorganised the objects in Unity - Tested in editor. Snapping, planting and other behaviour is preserved
51 Minutes Ago
Compile fix
57 Minutes Ago
Assign fridge in medium apartment to entity
58 Minutes Ago
Create apartment fridge entity
1 Hour Ago
Add names to the storage entities in medium apartment
1 Hour Ago
merge from automated_testing
1 Hour Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
1 Hour Ago
Merge: from fullserverdemo_removal - Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land) Tests: compiles, recorded client and server demos and was able to play them back
1 Hour Ago
Merge: from main
1 Hour Ago
Clean: get rid of Network.ServerInfo Was added for FullServerDemo support, no longer needed Tests: compiles
1 Hour Ago
Fixed UI_StoreCheckoutResultPage NRE
1 Hour Ago
merge from checkout_nre_fix
1 Hour Ago
merge from skinviewer_metalshopfront
1 Hour Ago
Manually adjusted christmas lights (xmas.lightstring) bounds to only cover the collider. Tested in editor, no behaviour change. Test passes
1 Hour Ago
Add outbound message bytes to runtime network profiling
1 Hour Ago
Added metal shop front to skin viewer Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
1 Hour Ago
Codegen
1 Hour Ago
Clean(editor): rip out DemoSever framework It could technically emulate server state from client demos, but required too much compromising, so not worth it. Tests: compiles
1 Hour Ago
fix merge to apartment complex
1 Hour Ago
MIP leak fix.
1 Hour Ago
merge from prototype -> apartment_complex_monument
1 Hour Ago
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
1 Hour Ago
Changes to phrases of the apartment vendor
1 Hour Ago
It keeps wanting to reserialize the concierge conversation asset
1 Hour Ago
Lighting progress
1 Hour Ago
Clean: delete Demos folder from Facepunch.Network Tests: compiles
1 Hour Ago
Clean: delete full-server-demo convars Tests: compiles
2 Hours Ago
merge from prototype -> apartment_complex_monument
2 Hours Ago
Fix compile errors
2 Hours Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
2 Hours Ago
2 Hours Ago
Front doors of apartments will close themselves after 5s when non-owners let themselves out
2 Hours Ago
Clean: remove IServerCallback save request support Keeping the core functionality on SaveRestore Tests: compiles
2 Hours Ago
Clean: remove FullServerDemos.cs Tests: compiles
2 Hours Ago
Clean: remove BaseNetwork.SupportsServerDemos Tests: compiles
2 Hours Ago
Clean: remove demo.full_server_demo - rip out a bunch of stuff related to it, including transient entity serialization - remove MessageType.DemoDisconnect and DemoTransientEntities (no need for protocol change) Tests: compiles
2 Hours Ago
Glowing wallpapers - foxfire wallpaper update
2 Hours Ago
Ensure the NPC takes the scrap before granting access to the security room
3 Hours Ago
merge from dpv_fuelbar_fix
3 Hours Ago
Fixed DPV fuel bar text regression
3 Hours Ago
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything Update phrase
3 Hours Ago
Clean(editor): remove ServerDemoPlayer Tests: compiles
3 Hours Ago
Rotate security guard 180 degrees