156,215 Commits over 4,536 Days - 1.43cph!

32 Minutes Ago
merge from critter_animals
32 Minutes Ago
disable debug cubes
52 Minutes Ago
Cow animation polish pass
1 Hour Ago
merge from critter_animals
1 Hour Ago
better water avoidance
1 Hour Ago
Add water avoidance or preferance to roam and flee states
1 Hour Ago
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
1 Hour Ago
add frog and squirrel death anims, no corpses
1 Hour Ago
merge from Frog_Branch
1 Hour Ago
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
2 Hours Ago
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2 Hours Ago
merge from render_pipeline_testing
2 Hours Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
3 Hours Ago
set up proper renderer data for stone sculpture painting scene
3 Hours Ago
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3 Hours Ago
Updated projectile,entity and worldmodel with updated model
3 Hours Ago
Fix mesh painting in RRP (🥚🧥)
3 Hours Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
3 Hours Ago
c4_client_prediction -> main
3 Hours Ago
Missing files
3 Hours Ago
Rollback changes to addon whitelist * It caused issues on Linux builds with addons that use non English characters Add some panel related hacks to account for community made addons
3 Hours Ago
exported latest frog anims
3 Hours Ago
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3 Hours Ago
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
3 Hours Ago
added file
3 Hours Ago
Updated lamb fur textures
3 Hours Ago
merge from render_pipeline_testing
3 Hours Ago
merge from main
3 Hours Ago
fix atmosphere fog not working if game was launched with RRP enabled
3 Hours Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
4 Hours Ago
FIx cow eating from trough by telepathy when blocked by other cows
4 Hours Ago
merge from automated_testing
4 Hours Ago
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4 Hours Ago
Rename editor TestBaseCombatEntity, was confusing to have two classes with the same name and produced some warnings
4 Hours Ago
Merge from main
4 Hours Ago
Merge from stacking
4 Hours Ago
better startle, critters dont startle other critters
4 Hours Ago
Simplify old animals, remove all the piping and states where they could be aware of a target but not attack/flee, and reduced sight range to compensate
4 Hours Ago
- Much better c4 prediction settings - Changes to hide/show events on c4 - Fix prediction rotation blending not taking place across the whole allocated distance
4 Hours Ago
New building automated tests baseline Checks foundations link up / dont link up as expected in some basic configurations, checks buildings get merged and split Correctly flags the current known issue with triangle foundations connecting when only touching at corners
5 Hours Ago
merge from main
5 Hours Ago
merge from Livestock_animals -> critter_animals
5 Hours Ago
critters startle and run away when players come too close
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Added new sounds for the :rabbit2: & :chipmunk:
5 Hours Ago
Merge from monument_analytics
5 Hours Ago
Merge from main
5 Hours Ago
- Add the ability for predicted grenades/c4 to follow bone rotation on deploy - Add hide/show to our legacy c4 animations - Clean up throw prediction settings - Custom Show if attribute to eaisly hide fields in inspector unless another field on the same object has a value
5 Hours Ago
Setting the default number of depth bins to 16 per-tile
5 Hours Ago
Add monument to oil rig switch event