162,103 Commits over 4,597 Days - 1.47cph!
Stop seamless servers reusing the ids of entities they sent away
Keep clouds in place when switching seamless servers
Fix islands disappearing for a frame when switching seamless servers
Add a client test for helicopter prediction
Keep the scrap and attack helicopter physics bodies on the client
Keep the minicopter physics body on the client
Predict the piloted helicopter on the client
Add a tick sequence to mounted player input
Fix pooled helicopters not ticking on the client
Share helicopter flight code with the client
FPV Goggles - Updated placeholder model, fixed rigging
*https://files.facepunch.com/mauroavalos/2026/November/11_16-37-LongDorking.jpg
Added item information panel customization
* https://files.facepunch.com/raul/2026/November/11_20-36-EquatorialSilkworm.mp4
Added generic item; plugins can use these to create custom deployables and consumables
* Deployable mode can be server configured: show/hide blueprint vm, guide primitive shape with pos/rot/scale offset
* Consumable mode will trigger a hookable consume action
* Custom item inventory actions (action name, icon, tooltip and disabled status - greyed out)
* https://files.facepunch.com/raul/2026/November/11_19-29-ZanyGangesdolphin.mp4
Give the shoulder camera its own, narrower field of view
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Preview window animation fixes
Move players in and out of a raid behind the loading screen
Show the safe pocket beside whatever is being looted
Show a lift-off countdown near a lit extraction balloon
Stop raid fights making players hostile at the hub
Keep sleeping bags, beds and beach towels out of extraction
Hackweek: Standard Blend V2 shader for vehicles and large objects
Hackweek: fix the sticker tab label and fit its icons beside the preview
Hackweek: free sticker placement on the repair bench
Hackweek: 3D sticker preview on the repair bench, stickers on AK skins
Hackweek: sticker socket tool, more weapons, holo stickers, bench rotation
Hackweek: move AK sticker socket 1 over the painted smiley
Hackweek: weapon stickers
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Change default max connections from 1024 -> 2048
Improvements to RakNet
* Threaded send with four sender threads
* Ensure players are split and sticks to one thread each (to prevent datagrams corrupting)
server.outbox now also flushes right after the player cycle, so positions and snapshots aren't held until the end of the frame on slow servers
Changeset:
170551 merge from ddraw_parent_fix
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Merge remote-tracking branch 'origin/procgen_fix_inland_spawns' into hackweek_beach_spawn_improvements
Turn the extraction hub and shoulder camera on by default
merge from ontriggerstay-cleanup
removed OnTriggerStay usage on drone, the code was dead anyway
Add a server setting that keeps everyone in the shoulder camera
Turn Outpost into the extraction hub with a stash, unlocks and saves
Put Outpost on the extraction map