144,895 Commits over 4,413 Days - 1.37cph!

Just Now
Updating ghost sheet to fix burst cloth stuttering
7 Minutes Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
16 Minutes Ago
Merge from .../batch_renderer_group
26 Minutes Ago
Added new sounds for the bowless crossbow
26 Minutes Ago
Manifest
29 Minutes Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
35 Minutes Ago
Debug command
35 Minutes Ago
Russian roulette prototype wip
36 Minutes Ago
- Show cue - Add line renderer to show where you're aiming
53 Minutes Ago
fake player improvements
1 Hour Ago
Fixed missing transparency in apartment interior trims (for steps)
1 Hour Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
1 Hour Ago
penthouse decals cont
1 Hour Ago
merge from PlayerRigUpdate2/asset_cleanup
1 Hour Ago
Delete old player textures
1 Hour Ago
medium apartment collision
1 Hour Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
2 Hours Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
2 Hours Ago
Updating female skinning and cloth sash
2 Hours Ago
Quick refactor
2 Hours Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
2 Hours Ago
2 Hours Ago
merge from version_log_server
2 Hours Ago
merge from traintunlightfixes
2 Hours Ago
merge from cargoshipfixes
2 Hours Ago
merge from terrain_lowering_nms_large_cave
2 Hours Ago
deleted duplicated old reference prefabs
3 Hours Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
3 Hours Ago
Deleted old hair assets Deleted old hair sets
3 Hours Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
3 Hours Ago
merge from main
3 Hours Ago
Penthouse apartment edge decals and remaining wall textures
3 Hours Ago
Subtract navmesh subtraction
3 Hours Ago
delete old materials
3 Hours Ago
delete old head prefabs
3 Hours Ago
Delete old player model fbx and prefab reference duplicates
3 Hours Ago
Minor cleanups Check for empty strings when getting sound duration
3 Hours Ago
Subtract bad merge
3 Hours Ago
Manifest
3 Hours Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
3 Hours Ago
delete debug player model prefabs, no longer needed
3 Hours Ago
Delete old skinset assets
3 Hours Ago
Codegen
3 Hours Ago
Bunch of compile fixes
3 Hours Ago
Merge from main
3 Hours Ago
Merge from main
3 Hours Ago
Can now walk around the pool table when mounted
3 Hours Ago
apartment oven, texture tweaks, prefab setup, lods and collision
4 Hours Ago
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2)
4 Hours Ago
Merge: from main