139,969 Commits over 4,505 Days - 1.29cph!

15 Minutes Ago
fix double clicking keyframes interfering with goto keyframe
17 Minutes Ago
Add ctrl + shift + z to redo.
31 Minutes Ago
merge from masterkey -> main
35 Minutes Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
36 Minutes Ago
Fix pool balls sometimes glitching out of the table
38 Minutes Ago
merge from pool_leak_experiments
40 Minutes Ago
Fix regression with usemutexpool 1 leaking memory
40 Minutes Ago
Twitch rivals wallpaper tagged as drops
45 Minutes Ago
merge from main
47 Minutes Ago
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
48 Minutes Ago
Kick hazmat drop tagged as drop
49 Minutes Ago
merge from main
1 Hour Ago
Added extra check
1 Hour Ago
Always log render graph exceptions
1 Hour Ago
fixing collision issues
1 Hour Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
1 Hour Ago
merge from airfield_maintainable_features
1 Hour Ago
apply prefab changes with S2P Airfield
1 Hour Ago
adjust door manipulator to connect to powergrid indicator wires
1 Hour Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
2 Hours Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
2 Hours Ago
merge from PlayerMaintainedMonuments
2 Hours Ago
Fix pool balls being missing on some clients that come back into range
3 Hours Ago
Flare 3p anim update and event change on vm throw
3 Hours Ago
merge from storepage_aug26 #2
3 Hours Ago
merge from storepage_aug26
3 Hours Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
3 Hours Ago
Fixed grey backgrounds in builds
3 Hours Ago
set layer to World
3 Hours Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
3 Hours Ago
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
3 Hours Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
3 Hours Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
4 Hours Ago
Removing bullet joints from glass ak rig
4 Hours Ago
Add ProfilerMarkers to all built-in RRP passes
4 Hours Ago
Fix
4 Hours Ago
merge from main
4 Hours Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
4 Hours Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
4 Hours Ago
pooltable_dismount_kill_fix -> main
4 Hours Ago
updated bar games pack steam icon
4 Hours Ago
Add a ProfilerMarker to every custom RustRenderPass
4 Hours Ago
Merge from parent, including post merge fixes.
4 Hours Ago
Merge from /industrial_generator_audio_fix
4 Hours Ago
Single 50cal viewmodel animations
4 Hours Ago
Fixed audio attenuation curves for the industrial large generators
4 Hours Ago
small spike trap now uses world model instead of burlap sack
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Merge from PlayerMaintainedMonuments