158,715 Commits over 4,566 Days - 1.45cph!

20 Minutes Ago
Merge from grid_optimizations
36 Minutes Ago
Merge from render_pipeline_testing
37 Minutes Ago
Merge from native_render_passes
37 Minutes Ago
Breakroom progress
38 Minutes Ago
Fixed issue with merge coming from the PostOpaqueDepthRendererFeature
46 Minutes Ago
Merge from livestock_animals, livestock reword (removing old age, simpler owner etc)
49 Minutes Ago
Merge from main
51 Minutes Ago
Merge from render_pipeline_testing
52 Minutes Ago
Building privilege debug draw convar
1 Hour Ago
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1 Hour Ago
- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
2 Hours Ago
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
2 Hours Ago
Merge from occlusion_culling
2 Hours Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
2 Hours Ago
electronic chessboard - gibs added - off material state added - prefab updated
Rin
2 Hours Ago
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3 Hours Ago
Add occlusion culling support for RRP
3 Hours Ago
run doprepare on flares again
3 Hours Ago
play 3p flare fx, fix spawn position in local third person
3 Hours Ago
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3 Hours Ago
Random room work WIP
3 Hours Ago
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3 Hours Ago
more unmangling. move ignite to new grenade subsystem
4 Hours Ago
Don't allow nudity in the character creator - was a bit grim
4 Hours Ago
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
4 Hours Ago
Fixed players being able to drive vehicles through graveyard fence
4 Hours Ago
merge from main to grab grenade subsystem changes
4 Hours Ago
Merge from grenade_drop_animations
4 Hours Ago
electronic chessboard; - lods added / optim pass - prefab updated - guide and world model updated
4 Hours Ago
merge from /main/Weapon_Refresh_Flare
4 Hours Ago
merge back unmangled changes from main
4 Hours Ago
Merge from main
5 Hours Ago
Merge from Halloween_CratesFix
5 Hours Ago
Fixed loot crates floating in halloween tunnels
5 Hours Ago
merge from contacts_server_occlusion_fix
5 Hours Ago
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
5 Hours Ago
complex merge from main, untangle/redo changes
5 Hours Ago
push up new meta file too
5 Hours Ago
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5 Hours Ago
Final viewmodel and worldmodel FX
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Merge from main
5 Hours Ago
Merge from config_switch
5 Hours Ago
merge from contacts_server_occlusion_fix
5 Hours Ago
Merge from main
6 Hours Ago
Fix visibility logic on acquaintance updates never working with server occlusion disabled
6 Hours Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
6 Hours Ago
Fixed some render graph errors that would show upon entering a scene
6 Hours Ago
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
6 Hours Ago
Merge from render_pipeline_testing