155,424 Commits over 4,536 Days - 1.43cph!

23 Minutes Ago
More sensible placeholder crafting costs
38 Minutes Ago
Debris removal. Set wood protection instead of stone.
40 Minutes Ago
Fixed gibs
56 Minutes Ago
Updating m92 world model rig
1 Hour Ago
merge from main
1 Hour Ago
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1 Hour Ago
merge from medical_honey_bandage
1 Hour Ago
Setup collision/colliders correctly in prefabs.
1 Hour Ago
Added honey bandage to primitive and hardcore tech trees
1 Hour Ago
merge from carvable_pumpkin_deploy_fix
1 Hour Ago
merge from paintball_gun_fixes
1 Hour Ago
merge from viewmodelscope_nre
1 Hour Ago
merge from static_piano_fix
1 Hour Ago
merge from TriangleHatchDeployfix
1 Hour Ago
merge from deployanim_fix
1 Hour Ago
merge from vehicle_pooling
1 Hour Ago
merge from glass_ar_motion_blur_fix
1 Hour Ago
merge from new_navmesh_fixes
1 Hour Ago
merge from Floating_bandage_fix
1 Hour Ago
merge from oilrig_light_fix
1 Hour Ago
Merge from main
1 Hour Ago
merge from main
1 Hour Ago
Renamed deployed entities to include .Deployed per convention.
1 Hour Ago
Setup missing socket/checks on gate
Rin
2 Hours Ago
merge from mt_snapshot_saving
3 Hours Ago
merge from main
4 Hours Ago
Merge from main
Today
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
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Today
cherry picking 8x scope, handmade sight and holosight refreshes
Today
Add entity names to "MOVETYPE_FOLLOW with no model" warning Implement CTRL+Backspace and CTRL+Delete for text entries Try to prevent game breaking states with silly values of m_yaw/m_pitch Minor cleanups Added "session_begin_ignore_version" hammer command * If you brick your VMF with this, don't blame me Add description to r_PhysPropStaticLighting Move "dynamic shadow poke through" "fix" to opt in convar * r_shadow_clip (defaults to off) - it being enabled causes shadows to be clipped erroneously sometimes Try preventing "non positional" control points bloating particle bbox * This should help with particle sorting * Marks C_INIT_RandomColor C_OP_RemapAverageScalarValuetoCP C_OP_RemapCPtoScalar as using non positional control points (in addition to the existing ones) * This could potentially cause issues where these non positional operators act on positional control points used by other control points, but who would do that?
Today
merge from main
Today
merge from automated_testing
main -> grenade_client_prediction
Today
Adjusted and balanced holstered weapon positions to sit closer to chest armour
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Today
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Today
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Today
Fixed test runner window not showing the in progress icon on a test running its cases
Today
merge from main
Today
merge from cookingworkbench_kettle_fix
Today
merge from settings_dropdowns_fix
Today
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Today
Today
Fix placement guide rotations. Hookup icon links and generate/assign icons.
Today
merge from store_nre_fixes
Today
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