141,463 Commits over 4,505 Days - 1.31cph!

11 Minutes Ago
merge shield fixes to main
Rin
14 Minutes Ago
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
35 Minutes Ago
add a timeline view for the player model animation inspector
46 Minutes Ago
Updated 3p flashlight anims, updates to blending on 3p controller
47 Minutes Ago
- fixed wood armour gloves viewmodel skinning issue.
1 Hour Ago
Merge from marketplace_power
1 Hour Ago
Flag fix, tests now pass
1 Hour Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
1 Hour Ago
merge from hqm_ore
1 Hour Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
1 Hour Ago
Merge from main
Rin
1 Hour Ago
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
1 Hour Ago
merge from heavy_helmet_crafting
1 Hour Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
1 Hour Ago
Merge from main
1 Hour Ago
Added support for Deferred+ lighting on Core type materials
1 Hour Ago
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
1 Hour Ago
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
Rin
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
merge from automated_testing
1 Hour Ago
merge from texture optimisations
2 Hours Ago
Fixed the test list CI ordering issues
2 Hours Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
2 Hours Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
2 Hours Ago
merge from gibs_fix
2 Hours Ago
Scale blockout and prefab setup
2 Hours Ago
merge from main
3 Hours Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
3 Hours Ago
Gib improvements
3 Hours Ago
Codegen, test list
3 Hours Ago
3 Hours Ago
merge from main
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
Gib setup
3 Hours Ago
Merge from main
3 Hours Ago
merge from main
3 Hours Ago
Setup threshold toggles
3 Hours Ago
Remove the client colliders, not needed
3 Hours Ago
merge from submarine_looting_fix
3 Hours Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
3 Hours Ago
WIP code
3 Hours Ago
merge from main
3 Hours Ago
Merge from main
3 Hours Ago
merge from livestockanimals
3 Hours Ago
Merge From Main
4 Hours Ago
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
4 Hours Ago
Merge from attackheli_armour_damage