156,263 Commits over 4,536 Days - 1.44cph!
Tweak low health heartbeat. More noticeable in strength but fades out after 3 seconds of health loss at low health.
merge from main, will need to rebuild phrases
Anim fix for sheep charge attack
Restore some spacing gaps in gamepad UI
Fix pt boat turrets not showing up correctly on the death screen
Update root motion data for cows so animaiton updates are visible in game
Implement HapticSource to track where the rumble is coming from.
Add per-source haptic intensity convars so each can be customised.
Add sliders for them all to gamepad options UI.
added viewmodel deploy events
Major haptics refactor/improvements.
Added a dedicated rumbler mixer to support multiple sources/blending.
Added a bunch of extra rumble features, piggy backing existing call sites where possible to minimise gameplay code intrusion.
Added vehicle based rumble, running off their audio systems.
Added light horse hoof rumble.
Added impact/explosion rumble.
Added generic HapticPulseEffect component ready for other uses.
Better avoidance stop behaviour, don't congo line to the trough, instead fan out
Add bloom low filter option in uber
New clothes for livestock vendor
S2P stables
Implement OutlineRendererFeature
Merge from toggle_duck_mini_fix
Fixed toggle duck option not working as expected on non modular car vehicles
Fixed up colliders on sheep corpse
Fix gender of bought animals not assigning properly
Don't show auction results until the dialogue text has displayed
Sheep now gives wool when sheared
Added new wool item
Added wool selling to stables vendor, works with the same auction system as selling livestock but uses a different selection of rewards (WIP)
Has the same three strike system - three different rewards are offered one at a time, if you reject all three the vendor won't accept wool for 15 minutes
Rewards are based on amount of wool out of 1000, so you are incentivised to bring more in a single visit
Wool stacks to 100
Fixed a bug in ItemContainer.UseAmount that prevented it from deducting multiple stacks
- Fix automatic row not beign the same width as the country rows
- Fix numerous bugs with selecting region then turning on automatic again/removing it etc
- New country selection UI
- Split countries into continents
- Add tab based movement/highlighting
Fixed some quirks with multiple players interacting with a vendor and animal
Only show animals in the list that are following the conversing player
Key annoyance state to the animal - not the player. This prevents multiple players taking turns leading an animal and getting twice the rolls
Manually copy over the milk world model assets from the /Milk branch (it was intermingled with a bunch of code changes that we don't want for perf reasons)
Set up world model for milk
- Fix auto detect not working properly sometimes
- Replace selected country with auto detected if they mis-match and you have auto mode on
- Add a few missing country centres
- Fix head jitter while aiming
- Heavily reduce head movements while doing turns
- Fix forearm jitter when looking down
- Fix remote players taking the shortest turn instead of a full rotation.
- Some more general tuning based on feedback
merge from main -> base_occlusion
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turtle anim controller update
hookup sea turtle death anims with root motion
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sea turtle animation update adding death anim block out
merge from fix_automated_test_game_view -> main
Fix automated test runner not working if the test runner window is open when play mode is entered
- caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene
- instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
Trainyard, water treatment and sewer branch loot tweaks
Scene2prefab
merge from critter_animals