147,003 Commits over 4,444 Days - 1.38cph!
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively
- added a couple temporary perf tests to stress test it
Tests: botted into Playground, ran my temp tests
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
Make each slide in the mailbox it's own entity with correct mesh
Bring usages of obsolete SetFlag back to 0 after merge
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Push starting targeting radius out of its own monument bounds.
naming updates for 3p inventory idles
Updated inventory idle anims so they are on the new player update rig
Glass AR - updated viewmodel FBX for rigging
Fix deploy guide not rendering when in a map without water
Skin bundle update (fixes several skin icons not being loaded from the bundles)
Temporarily make the control computer a monument so I can test stuff.
Also bake the monument topology for computer when in editor mode and we have the monument script.
- More involved 'needs compatability' check
- Only show popup provided compatability is previously turned off
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Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
fixed clothing mannequin wearable (admin only)
Glass AR - icon, mesh tweaks
Debug rendering for pending crash site
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use.
Assign to control computer.
Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
main -> demo_compatability_layer
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Merge from editorshortcut_selectprefabroot
Merge from lr300space_display_fix
Changed physics material on barricades blocker from metalore to metal
Remove some debug logs from MonumentBlocker script
AK deploy animation update
Merge: from relax_stringview
Merge to cleanup plastic branch view, no actual files changed
Merge: from playervoice_allocs
- Optim: PlayerVoice processing no longer requires allocations
- Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator
- Update: Rust.SourceGenerator supports ReadOnlySpan and similar types
Tests: unit tests, 2p session on Craggy with voice going both ways
Collision for individual stages in barricades. Deleted obsolete prefab.
merge from addtoterrain_fix
wake rhib buoyancy on release
fixed skin constraint setup on frontier hazmat
Fix static causing reused initial positions across multiple computers
More map debug dot functionality
Fix s2p AddToHeightMap not filtering colliders
merge from cannon_fuseburn
adding detail texture sheet + material (contains screws, weld, etc.)
Default obstruction_tc_reorder to true
merge from heli_crate_train_wagon_fix