142,931 Commits over 4,383 Days - 1.36cph!

8 Minutes Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
10 Minutes Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
24 Minutes Ago
Fix m_flNextSoundTime FIELD_ type
31 Minutes Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
46 Minutes Ago
exported edited 3p crouch movement anims
48 Minutes Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
57 Minutes Ago
wb3 setup
1 Hour Ago
restore wb2 placement mesh ref
1 Hour Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
1 Hour Ago
Potential fix for "can't call stop on disabled agent" log spam
1 Hour Ago
BDU texture updates
1 Hour Ago
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1 Hour Ago
Hook up t2 filler/upgrade item links
1 Hour Ago
Patched TMP shaders to work with soft mask
1 Hour Ago
forgot to commit empty filler prefabs
1 Hour Ago
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1 Hour Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
1 Hour Ago
Restored scroll speeds
1 Hour Ago
Use absolute path when downloading world
1 Hour Ago
added empty states for tier 3 like tier 1 & 2
2 Hours Ago
Apartment penthouse brick walls - WIP and material exploration
2 Hours Ago
apartment lights collision added
2 Hours Ago
apartment lights lods update
2 Hours Ago
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3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Replace tabs in spawn.report output (they confuse the new console)
3 Hours Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
3 Hours Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
3 Hours Ago
fixed missing mesh in prefab
3 Hours Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
4 Hours Ago
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
4 Hours Ago
mannifest and skins
4 Hours Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
4 Hours Ago
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4 Hours Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
6 Hours Ago
merge from main
6 Hours Ago
3p jump north anim edit
Today
Initial filler visuals implementation
Today
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
Today
fixed positions for visuals
Today
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
Today
Fixed TmProEmojiRedirector following new TMP_InputField optims
Today
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
Today
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
Today
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
Today
missed couple of texture files
Today
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
Today
Hooked kiosk poster sign textures back up
Today
update manifest