161,462 Commits over 4,597 Days - 1.46cph!

13 Minutes Ago
Fix demo name overflowing when its 16 characters or more.
14 Minutes Ago
Updated softcore modal to match the recent softcore changes
14 Minutes Ago
Fix demo export being clamped at 240fps, fix demo timescale stuttering at values below 0.2
18 Minutes Ago
Fix sorting order for demoui2 being under community ui
25 Minutes Ago
Force coast runs to work properly. Force the group comes in close and drives along the shore in formation a couple times during the event
30 Minutes Ago
Accompanying code changes to ensure the new rail gravel meshes are still placed with the pivot on the rail line so the extended mesh goes into the terrain
36 Minutes Ago
Fixed supply drop on Primitive game mode not having blueprint pages
44 Minutes Ago
Removed reference to deplkoyable corpses from softcore Information panel since it was removed
52 Minutes Ago
Changed train track procgen material to be opaque to get more UV space out of the gravel part (don't need visual blend on the gravel skirt now as it should always be well under terrain)
1 Hour Ago
Fixed the new DistanceFlareRenderer converting already linear space HDR as if it was Gamma. Fixes blown out distance flares.
1 Hour Ago
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1 Hour Ago
Update: replicate AssetSceneManifest from current asset scene states when building ContentDir Temp version to avoid constant asset scene rebuilds while iterating Tests: none
1 Hour Ago
Update(editor): expose "Use ContentDir" toggle Tests: toggled on/off, used the path override
1 Hour Ago
Update: pipe AssetSceneManager's scene un-/load requests back to FileSystem Allows ContentDir to load via LoadableSceneId Tests: none
1 Hour Ago
Merge from main. Conflicts on train tunnel double switch and single corner, accepted main version so needs redoing locally with any changes
1 Hour Ago
Bugfix(editor): update unity version check for 6.7 Tests: script recompile - no more errors
1 Hour Ago
Update: separate out AssetScene logic from AssetBundleBackend - plug it into ContentDirBackend as well Simplifies integration into ContentDirBackend Tests: none
1 Hour Ago
merge from main
2 Hours Ago
merge from main
2 Hours Ago
Fix PT Boat Turret viewmodels not showing empty magazines when totally empty
2 Hours Ago
Train tracks - added bottom faces to procgen rails LOD0. Added deeper gravel skirt to all LODs to improve embedding in terrain.
2 Hours Ago
experiment with ui to show everything you can craft with a specific item (mostly to save new players having to look it up) https://files.facepunch.com/adam-k/crafting_recipe_ui.mp4
2 Hours Ago
fix rockets hitting large seagull group collider fix gulls disappearing when they cant find a landing spot
2 Hours Ago
Regenerate settings preset defaults, fixes various outdated convars and max shadow quality being the default
3 Hours Ago
Fix an unlocked locked crate showing the wrong time on the laptop screen after a restart
3 Hours Ago
Clean up debug options and convars, improve foliage shadow block culling, reduce cell padding
3 Hours Ago
Clean up DrawDecals() a bit
3 Hours Ago
Clean up DrawDecals
4 Hours Ago
Disable RRP for twitchrenderer tool
4 Hours Ago
Don't run decal pass when there are no decals.
4 Hours Ago
Info and net panels only slide out when their button is clicked, not when F1 opens or you switch back to the console
4 Hours Ago
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4 Hours Ago
Remove requirement to hold firemode button to change stock, now a single press
5 Hours Ago
Minor UI adjustments
5 Hours Ago
Fix skins not applying on thrown weapons whilst in flight Fix workshop skins still being applied if the skin application was reset during an in progress skin load
5 Hours Ago
Merge from main
Today
Player/horse modifier pooling. Bunch of related fixes.
Today
Missed lake blend texture
Today
Merge from gamepad_focus_nre
Today
Merge from main
Today
Control focus NRE fix
Today
Increased radius of Lake C slightly to include blends and terrain splat/sculpt. Regenerated terrain anchors with new blend based script. Slightly gentler tolerances now.
Today
Merge from main
Today
Reduced blend and increased radius of Oasis B slightly so that they marry up better. Regenerated terrain anchors with new blend-based script, should be better in super hilly spots now. S2P.
Today
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Today
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Today
Merge from main
Today
BaseProjectiles will now always reset the hold type (and trigger the deploy animation) in third person when equipped, even if the player already had a matching weapon with the same animations equipped Fixes the reload continuing in third person when switching between identical guns