141,066 Commits over 4,352 Days - 1.35cph!

Just Now
L shaped sofa and rugs textures and lods
7 Minutes Ago
Merge from main
7 Minutes Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
10 Minutes Ago
Merge from chainsaw_hotspot_gathering
19 Minutes Ago
Fix null exception when throwing things at trees/ore nodes
22 Minutes Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
35 Minutes Ago
Merge from main
1 Hour Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
1 Hour Ago
structures folder ok
2 Hours Ago
Merge from light_toggle_icon_fix
2 Hours Ago
Fix light state not appearing on icon
3 Hours Ago
Teleport boat fix
Rin
3 Hours Ago
merge from armored_ladder_hatch
4 Hours Ago
Merge from terrain_renderer
4 Hours Ago
Codegen
5 Hours Ago
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5 Hours Ago
Make terrain ConVar developer only
Today
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
Today
Various spinner fixes
Today
Spinner fixes
Today
Merge from terrain_renderer
Today
Merge from main
Today
Bring back terrain margins for collision with geoclip terrain
Today
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Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
Today
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
Today
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
Today
Add achievements for reaching the floating city
Today
merge from main/armored_ladder_hatch_sounds
Today
merge from main/Armored_ladder_hatch
Today
Add steam stat for looting containers in deepsea & mainland.
Today
Add achievement for killing a player with a weapon on a stolen PT boat
Today
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Today
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Today
apartment rugs update
Today
update apartment_complex_monument/prototype
Today
merge from main -> apartment_complex_monument
Today
merge rust_relay_server -> main
Today
CodeGen after merge
Today
merge from overfishing
Today
merge main -> rust_relay_server
Today
add !disabled check for overfishing toast message, saves an RPC
Today
merge from waterwheel_deployable
Today
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
Today
Add mortar3 (cannon based mortar)
Today
Add to manifest
Today
add convar for wheel budgeted work queue ms
Today
fix particle playing out of water, fix guide size
Today
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