136,477 Commits over 4,444 Days - 1.28cph!

15 Minutes Ago
merge from apartment_complex_monument
16 Minutes Ago
3p dart throw direction animations added with blend tree
16 Minutes Ago
better init state for baseplate
19 Minutes Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
22 Minutes Ago
S2P apartment complex
24 Minutes Ago
merge from apartment_complex_monument/terminal_ui
25 Minutes Ago
Missed one
30 Minutes Ago
Minor layout fixes
32 Minutes Ago
Improved the intro sequence
32 Minutes Ago
Test save loading fixes I just used for testing/profiling on a real save
43 Minutes Ago
Override player's eye pos when checking camera so LODs are loading
50 Minutes Ago
New(editor): CulledMeshesChecker - finds all meshes without some sort of culling setup Can be found in "Tools/Find/Meshes without Occlusion setups". Tests: ran the tool on appt monument, found ~360 issues
53 Minutes Ago
Merge from shadowlod_fix
53 Minutes Ago
implement swings
53 Minutes Ago
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled
56 Minutes Ago
Test list
57 Minutes Ago
setup baseplate render (toggelable) inside sculpting gui
57 Minutes Ago
Added CCTV cameras in small medium and large apartment prefabs
57 Minutes Ago
Clicking on a rented room shows a cctv feed of inside the room
1 Hour Ago
main -> game_room_dlc
1 Hour Ago
fixed typo in apartment NPC vendor room upgrade text
1 Hour Ago
Converted roadsigns into harvestable versions
1 Hour Ago
softcore_tc_stack_fix -> main
1 Hour Ago
fixed incorrect grab / drop SFX for ballistic leg armor
1 Hour Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
1 Hour Ago
Fixed incorrect SFX for open and knocking of exterior double doors, and swapped physics material to wood (Parity with other monuments)
1 Hour Ago
Added and Setup Two Electrical Fuse Box Variants as Prefabs Imported Electrical Fuse Box Models and Textures Setup Electrical Fuse Box LODS, Colliders and Materials
2 Hours Ago
Split the roundabout and swing models
2 Hours Ago
gamesroom minifridge - updated materials with colder glass / refraction visual - updates textures - updated prefab
2 Hours Ago
Apartment complex zones audio weaks
2 Hours Ago
Added attachment icon Updated "Change Accessory" icon to it and swapped position with the "Drop" action https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
2 Hours Ago
Merge from conversation_disconnect_fix
2 Hours Ago
Fix NPC conversations not being correctly cleaned up if disconnecting while talking
2 Hours Ago
Merge from apartment_complex_monument
2 Hours Ago
S2P apartments to make sure sign changes get picked up
2 Hours Ago
demo_comptatbility_editor_fix -> main
2 Hours Ago
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
3 Hours Ago
New(editor): CulledLightsChecker, reports lights that don't have a culling setup Inspired by ShadowProxyChecker. Can be found in Tools/Find/Lights without Occlusion setups. Tests: Used it to inspect the appt scene
3 Hours Ago
Removed sockets and deploy volumes from rentable shop signs Manifest
3 Hours Ago
Demo compat manifest!
3 Hours Ago
merge from main
3 Hours Ago
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
3 Hours Ago
Disable shadows on LOD2/3 of the rentable shop signs
3 Hours Ago
Fixed shop D not using sitting NPC Apartments S2P
3 Hours Ago
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
3 Hours Ago
Wood armour helmet, jacket, pants and gloves updated with new UVs. updated materials and textures. added new SG texture for gloves.
3 Hours Ago
Fixed not being able to delete sell orders
3 Hours Ago
Clean up naming of non-C++ camera matrices I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
3 Hours Ago
merge from main
3 Hours Ago
gamesroom minifridge - textures updated