146,804 Commits over 4,444 Days - 1.38cph!

15 Minutes Ago
fix for last thrown dart in 2p counting as next players first throw
1 Hour Ago
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1 Hour Ago
Communal interiors progress / top floor dressing
1 Hour Ago
Glass AR - worldmodel
1 Hour Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
2 Hours Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
2 Hours Ago
Gamesroom - ran localization - ran manifest - ran skins
2 Hours Ago
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2 Hours Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
2 Hours Ago
RRP contact shadows fixes
3 Hours Ago
Tidy up how deployables are filtered for this test by using a new TestParameterSource
3 Hours Ago
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me
3 Hours Ago
Some cleanup
3 Hours Ago
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
4 Hours Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
3 Hours Ago
Moved notification convars to a partial class
4 Hours Ago
oops
4 Hours Ago
add debug layer for contact shadows
4 Hours Ago
set up RRP renderer datas for skinviewer cameras
4 Hours Ago
Fix compile error
4 Hours Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
4 Hours Ago
integrated new dartboard model
5 Hours Ago
Never failed but ran recalculate bounds on flameturret.deployed
5 Hours Ago
Exclude electric.windmill.small from the test. All tests pass :tada:
5 Hours Ago
changed from renderedLod to Meshlod on metal and wood parts
5 Hours Ago
Manually shrank SnowMachine bounds to only cover the deployable. The snow effect didn't need to be covered. Tested in Craggy, no behaviour change. Test passes
5 Hours Ago
monument blockers: addressing feddback on the collapse version and checking in first pass on the vent
5 Hours Ago
Recalculated bounds on igniter.deployed. Test passes
5 Hours Ago
Removed unneeded Mesh Filter component on the Server object of the electrical.heater as it was contributing to significant Bounds. Recalculated bounds. Test passes
5 Hours Ago
Test list jsons
5 Hours Ago
New automated test to check all deployables for BaseEntity bounds significantly larger than the deploy volume. Included exclusions for deployables that have intended oversized bounds (doors, constructables, high externals...)
5 Hours Ago
Bugfix: StringView - fix invalid substring offset calculation in EndsWith overloads Tests: unit tests pass, empty bind command works
5 Hours Ago
Update(tests): add unit tests that can catch invalid substring calls in StartsWith/EndsWith Tests: ran them, EndsWith fail (as reported)
5 Hours Ago
Hide skirt skinning pass
6 Hours Ago
Snow mobile animation updates to work with new character
6 Hours Ago
Merge: from main
6 Hours Ago
Clean: remove a missed todo note Not worth the effort to chase it, current code is okay Tests: none, trivial change
6 Hours Ago
fix broken water reflections when using DLSS or render scaling
6 Hours Ago
Give barricades blocker its own protection property asset
6 Hours Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
Today
Merge: from main
Today
Merge: from client_clientrpcs
Today
Clean: removed generic ClientRPC methods - rewrite ClientRPCPlayerList into ClientRPCList All except for 2 calls now rely on Rust.CodeGen Tests: compiles
Today
Hide skirt clipping improved. Updated .fbx and prefabs.
Setup MonumentBlocker script with support for different gibs at different destruction stages Make new entity prefab for barricades monument blocker Modify resources dispensed by the barricades monument blocker Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it
Today
Added Keyboard World Model and LODS Added Keyboard Combined Material and Textures for World Model and LODS
Today
Clean: rewrite all obsolete ClientRPC calls into RpcTarget form - removed all obsolete ClientRPC calls Tests: editor compiles
Today
Hide poncho skinning pass and fixing BDU shirt skinning
Today
merge from areacheck_parent_fix
Today
merge from coconut_underwear_fix