147,768 Commits over 4,444 Days - 1.39cph!

12 Minutes Ago
Added shelf 14935 - Reduce maxOverhangMetres to 0.5f - Exclude hidden item definitions - Only include deploy volumes that affect constructions - Include DeployVolumeEntityBounds - Do not include DeployVolumeEntityBoundsReverse - Account for sockets
20 Minutes Ago
Add support for EntityRefs to be sent via RPC. ID is extracted and sent on sending side ID is received and put into a new entity ref on the other side
23 Minutes Ago
Add storage adaptor sorting to vending machines, fridges, wall cabinet They previously didn't support it since they aren't regular storage containers
25 Minutes Ago
client-only guard AtmosphereVolumeDrawPass
26 Minutes Ago
on-deploy default data fix
33 Minutes Ago
gas station maintainable car lift mockup
55 Minutes Ago
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1 Hour Ago
minimal rock sculpture prefab setup
1 Hour Ago
Merge from main
1 Hour Ago
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution
1 Hour Ago
buffer missuse fixes
1 Hour Ago
wip glowing graffiti concrete tile setup. updated skins list, localization
1 Hour Ago
merge from main
1 Hour Ago
Basement corridor LODs and prefabs
1 Hour Ago
merge from drone_keyboardlayout_fix
1 Hour Ago
merge from workshop_inputs_fix
1 Hour Ago
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1 Hour Ago
Adding a couple more graffiti decals
1 Hour Ago
merge from quarry_speed_fix
1 Hour Ago
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
1 Hour Ago
Fix broken materials on the mining quarry top engine with LOD1
2 Hours Ago
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
2 Hours Ago
Fixed workshop file dialog still using the old input system
2 Hours Ago
Fixed shadow caching server compile errors
2 Hours Ago
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2 Hours Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
3 Hours Ago
Merge from shadow_map_caching
3 Hours Ago
Code gen after merge
3 Hours Ago
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3 Hours Ago
Fixed drone controls not being keyboard layout aware
3 Hours Ago
Merge from main
3 Hours Ago
Add volume component for motion blur (2)
3 Hours Ago
Add volume component for motion blur
3 Hours Ago
Tier is driven by the highest key card required Popup styling update
3 Hours Ago
skinnable and obj mesh for workshop
4 Hours Ago
updated small backpack mesh
4 Hours Ago
Updated all the volumes profiles for RRP that required auto exposure
4 Hours Ago
Add support for real windows notifications
4 Hours Ago
axisFromEdge lookup instead of computing it from the stride
4 Hours Ago
Fix motion vectors from skinned meshes
4 Hours Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
4 Hours Ago
Metas
4 Hours Ago
Comment cleanup
4 Hours Ago
Added support for SRP's camera history API and added auto exposure to RRP
4 Hours Ago
array length correction
4 Hours Ago
Same for SatelliteCrash
5 Hours Ago
main -> game_room_dlc
5 Hours Ago
Splitting to partials
5 Hours Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
5 Hours Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy