132,107 Commits over 4,232 Days - 1.30cph!

3 Hours Ago
rhib_fixes -> naval_update
3 Hours Ago
Swap drybox to use mailbox sounds
3 Hours Ago
▍▄▄ ▊▍▍█▇ ▅▉▄▊▍▍▍ ██▊▄▇▋ ▆▍▆ ▅▉▍▆▇ ▉▉▄▋▋▉▄ ▆▉▌ ▍█▉▉ █▊ ███ ▋▉▄▍, ▋█▄▊ ▅▋▉█▍▅▄ ▊▍▄ ▌▆ █▌▅ ▍▌▅▍▆ ▋▉▉▊▄ ▉█ ▋█▊▆▆▊▌ ▍▉▄█▍▆ - █▍█ ▊▊▆ ▄▍▇▄ ▅▉ ▉▌▍ ▊▆▌ ▇▇▊▆
4 Hours Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
4 Hours Ago
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position. This keeps sails, engines and steering wheel aligned with boat blocks. Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
4 Hours Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
4 Hours Ago
Various PT boat polish/lighting.
4 Hours Ago
merge from naval_update
4 Hours Ago
merge from naval_update
4 Hours Ago
merge from naval_update/island_scenes
4 Hours Ago
Smaller deep sea playable area (only tweaked the generation margins)
5 Hours Ago
Fixed deep sea weather fuckery, still not 100% working with vclouds
6 Hours Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
6 Hours Ago
Coconut spawn areas below palms on the islands.
Today
tutorialisland.debugIslandPos -> tutorialisland.debugIslandPositions
Today
Coconut related leftovers.
Today
Added tutorialisland.debugIslandPos, draws bounding boxes for all possible tutorial island positions
Today
Fixed junkpiles and dive sites all spawning at the same place, regression from WorldBoundsMinusTutorialIslands Remove tutorial island spawn position if they are on the deep sea entrance portal side
Today
Spawnpop. RNG'd coconut look. Manifest.
Today
Coconut world spawn entity
Today
Stop anchor rope always animating
Today
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
Today
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
Today
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
Today
▅▉▌▄▊ █▆▇▊▆█▉▆ ▆▋▄▇▆▅█▍▇▌ ▊▊▇▄▍
pt_boat_turrets -> naval_update
- Flipped puinch (way nicer)
Today
Coconut localization.
pt_boat_turrets -> naval_update
Much better fov punch system - ditch the spring
Today
Coconut texture saturation tweak.
Today
Coconut setup
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
- More merge conflicts - Increased FOV punch
Deep sea portal partial (again)
Today
Allow indirect_instancing.debug to be toggled at runtime
50cal_Animations -> pt_boat_turrets
Today
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
Today
merge from naval_update
scientist_boat_ai -> naval_update
Compile fix
naval_update -> scientist_boat_ai
pt_boat_turrets -> naval_update
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
Today
Removed default save name from craggy
Today
Revert EditorSettings
Today
Fixed duplicated deep sea markers
pt_boat_turrets -> naval_update
Today
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
Today
▇▅█▅▆ █▍▆▋ █▍▉▆ -> ▉▇▄▍█▆_▄▋▉███_▋▉▅▉▋█