137,992 Commits over 4,474 Days - 1.29cph!

13 Minutes Ago
Merge: from remove_jobs2 - Bugfix for exceptions when server gets more than 32 players Tests: compiles
14 Minutes Ago
Bugfix: expand TickDeltaTime & TickNeedsFinalizing server state arrays as players join Prevents NRE when server gets >32 players - missed this during rewrite Tests: compiles
18 Minutes Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
20 Minutes Ago
underground train station blockouts
22 Minutes Ago
Merge: from main
26 Minutes Ago
Fix missing } in DartsGameLeaderboard protobuf
34 Minutes Ago
merge from cui_multi_destroyui
38 Minutes Ago
fixed import options for tree fence collider mesh
39 Minutes Ago
merge from main
52 Minutes Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
1 Hour Ago
updated the gas station collider - removed the lift from it
3 Hours Ago
Merge from workshop_subsystems
3 Hours Ago
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene Sub systems can now be initialised with just a PlayerModel and no BasePlayer
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from main
4 Hours Ago
Merge from invoke_cleanup
4 Hours Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
5 Hours Ago
Fixed a missing CancelInvoke in Climate
5 Hours Ago
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
5 Hours Ago
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
5 Hours Ago
Merge from terrain_copy_window
5 Hours Ago
Added a car lift to dome (editor only)
6 Hours Ago
S2P large oil
6 Hours Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
Today
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
Today
Server fix, grey out foliage option at edit time
Today
Added CommunityEntity.DestroyUIs RPC - designed to be able to destroy multiple CUI panels at once
Today
Add foliage support
Rin
Today
Merge from hackweek_granular_mortar_UI
Today
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX Updated it to bake out the terrain, using the terrain baker from the tropical island
Today
IOEntityEditor is now a dockable toolbar
Today
Fix NRE on boot of standalone monument scenes (PowergridManager)
Today
Fixes
Today
Fix a few companion app pool leaks, flagged by adding the non caching attribute to broadcast methods
Today
merge from main
Today
Fix all clan actions not returning their result protos to the pool
Today
Fix DeepSeaManager.TeleportPassenger incorrect pooling Slight refactor, got rid of an unnecessary class and method
Today
Fix pool leak in DisplayingBoxStorage
Today
gamesroom shotgun trap - icon updated - prefab updated
Today
gamesroom shotgun trap - visual magazine reloading setup - textures updated - game model updated
Yesterday
merge from hackweek_parented_ddraw/identifiers
Yesterday
merge from hackweek_parented_ddraw/text_ztest
Yesterday
Powerplant player states. Various related fixes and improvements. File cleanup.
2 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
2 Days Ago
More fixes for the hostile warning - don't count up weapon draw duration while they have the CombatZone flag (as the client won't know to holster their weapon until metabolism clears the flag) - fix MarkWeaponDrawDuration() rounding down the newDuration but not oldDuration when checking if it needs to send an update
2 Days Ago
merge from main -> fix_apartment_hostile_warning_flicker
2 Days Ago
merge from apartment_break_in_sound -> main
2 Days Ago
Fix compile error
2 Days Ago
Merge from main
2 Days Ago
Cow will now run if the player it's following gets too far away