147,543 Commits over 4,444 Days - 1.38cph!

52 Minutes Ago
merge from buildingerrors_fix
51 Minutes Ago
Remove unused/useless convars * tf_escort_score_rate, hud_airboathint_numentries Rework cvars.AddChangeCallback filter * Convars that cannot be identified as server only or client only now run the callback in both realms * protected convars no longer run this callback at all More cvar cleanups * Removed sv_hudhint_sound, striderbuster_magnetic_force_hunter, sniper_xbox_delay, systemlinkport, matchmakingport, xmove, xlook
52 Minutes Ago
merge from console_localtime
53 Minutes Ago
merge from stackedsteamitems_fix
1 Hour Ago
neon carpet textures and icon update
1 Hour Ago
ornate frame canvas gloss tweaks, made less glossy
2 Hours Ago
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
3 Hours Ago
toned down wrinkles on canvas a bit
3 Hours Ago
Bunch of skin viewer framing fixes
3 Hours Ago
Fixed stacked steam items showing as one single item in the steam inv menu
3 Hours Ago
fixed industrial auto turret laser position
3 Hours Ago
merge from workshopskinnable_metal_shop_front
3 Hours Ago
Fixed console logs using UTC time instead of local time
3 Hours Ago
Metal shop front , set up for workshop. Changed to two materials - front and back
4 Hours Ago
Fix client/server version mismatch Lua errors with halo.lua changes
4 Hours Ago
Fixed the popping issue with the wood stove. I was using meshlod on a mesh that had the number of materials change. I had to use RendererLod instead. That solved it.
4 Hours Ago
Minor cleanup Fix client/server version mismatch Lua errors with halo.lua changes
4 Hours Ago
Add support to break into rooms with a master key - one time use - takes 10s to break in - gives 5m access - can steal stuff from the rooms in that time - can let yourself out of the room if you are left inside
5 Hours Ago
Update: use dirty indices for copy Test: none, trivial change
5 Hours Ago
Glowing Wallpapers - ceiling stars update, initial setup for wall version
5 Hours Ago
Update: propagate PlayerServerStates down to Antihack methods - updates unit tests for changed API Tests: unit & perf tests, ran around craggy
5 Hours Ago
Add apartment master lock for breaking into apartments
6 Hours Ago
added reverb settings and zones to all different apartment sizes
6 Hours Ago
6 Hours Ago
Fix OSX compile
Today
defer completion of sculpting GUI collider baking until the next controller's update, it can be done entirely in the background without hollding the main thread
Today
Minor compile warning fixes
Today
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Remove root transform name from path to gibs, was unnecessary and caused trip ups
oxygen_ui_flicker_fix -> main
Proper fix for dodgy flickering oxygen vitals Caused because we aren't sending as many metabolism updates after the optimizations
Today
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Today
merge from main
Today
pooltable new mesh - texture wip
Today
Cobalt Statue - New collider for the metal parts
Fix monument blockers spawning all their gib stages on death
Today
Disable motion blur because it's still a little broken
Today
Add a simple motion blur implementation
Today
merge from bc_better_scaling
Today
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Fix gibbable paths on vent cage blocker
Today
frontier hazmat warning spam fix
Today
Merge from ssao
Today
Fixed NaN water heights when the map has no land Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
Today
fixed frontier hazmat skin constraint setup on right side
Today
Added Deep Sea scene, turns the server into a deep sea
Today
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Today
Bugfix(tests): don't try to manage unit test specific PlayerStates, rely on internal static one (sadface) - also fix ServerOcclusionGroup tests not fully cleaning up players There's an architecture barrier that's hard to push through to support multiple PlayerStates, so keep it simple for now Tests: ran a bunch of unit tests, no longer sporadically failing