140,865 Commits over 4,352 Days - 1.35cph!

9 Minutes Ago
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merge from automated_testing
11 Minutes Ago
Check isValid instead
18 Minutes Ago
Compile fix
22 Minutes Ago
merge from main
23 Minutes Ago
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26 Minutes Ago
merge from techtree_multi_unlock
27 Minutes Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
55 Minutes Ago
merge from waterwheel_deployable
59 Minutes Ago
support for manual use water particles with water height adapt
59 Minutes Ago
merge from main
1 Hour Ago
merge from automated_testing
1 Hour Ago
Make ProtectionProperties.IsImmortal available serverside
1 Hour Ago
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1 Hour Ago
Apartment complex b progress / windows polish and roof
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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2 Hours Ago
fixed 3p phonebooth hand offset bug
2 Hours Ago
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
2 Hours Ago
basic hookup of visual effects
3 Hours Ago
3 Hours Ago
Gate the whole feature behind a new server var.
3 Hours Ago
Move settle timeout to a convar.
3 Hours Ago
merge from main
3 Hours Ago
merge from render_pipeline_testing
3 Hours Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
3 Hours Ago
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3 Hours Ago
Refactor duplicated code
3 Hours Ago
handle another case
3 Hours Ago
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3 Hours Ago
Merge from main
3 Hours Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
3 Hours Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
3 Hours Ago
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
3 Hours Ago
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
3 Hours Ago
Updating player model skinning
4 Hours Ago
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4 Hours Ago
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
4 Hours Ago
Create BatchRendererGroup on startup
4 Hours Ago
Establish basic compatibility with SRP/RRP
4 Hours Ago
RRP: Prevent NRE from destroyed cameras
4 Hours Ago
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
4 Hours Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
4 Hours Ago
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5 Hours Ago
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
5 Hours Ago
FX prefab applied
5 Hours Ago
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
5 Hours Ago
change sound class of idle accent sound
5 Hours Ago
fixed incorrect rotation on combat knife on weapon racks