137,475 Commits over 4,474 Days - 1.28cph!

12 Minutes Ago
Merge from m16a2_viewmodel_fix
12 Minutes Ago
Compile fix
16 Minutes Ago
Merge from main
33 Minutes Ago
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
42 Minutes Ago
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
1 Hour Ago
Disable saving on static control computer prefab
1 Hour Ago
Merge from monumentisland_apartments_fix
1 Hour Ago
Fix empty monument island loading apartments
1 Hour Ago
Recalculate button keeps cliffs in the same location
1 Hour Ago
2 gizmo options: 1. Distance culling 2. Select what cliffs to show gizmos for by clicking them
1 Hour Ago
Founders Door - added gibs, double door variant
2 Hours Ago
merge from m16a2_viewmodel_fix
2 Hours Ago
Clean: use AH states in unit test logic Eliminates a chunk of BasePlayer AH field usage, can remove them next Tests: ran unit tests
2 Hours Ago
Improvements to the CliffSandbox dev scene - Select cliff prefabs from inspector dropdown - Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging - Toggleable prefab gizmos in playmode - Spawnable player-sized capsule for sense of scale
2 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Hours Ago
Supermarket scene playable in editor
2 Hours Ago
exported deer anims and rig
2 Hours Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
3 Hours Ago
adding new areas for trainstations, submitting for Damian to check randomization
3 Hours Ago
Clean: rewrite internal unit test methods to use PlayerServerState struct Done in prep to switch to custom AH states from Jobs 3 Tests: ran unit tests
3 Hours Ago
Deleted first version of the backpack and reorganized folders
3 Hours Ago
Further lower the pooltable
3 Hours Ago
merge from darts_game
3 Hours Ago
Clean: got rid of Jobs 2 branches in AntiHack code - also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup Keeping them so that we can still use those to validate batched logic Tests: ran unit tests
3 Hours Ago
compile fixes
3 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Hours Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
3 Hours Ago
- Add mouse instructions to the ui - Minor ui changes
3 Hours Ago
Fix pool balls not rolling when they get slow enough
3 Hours Ago
merge fix
3 Hours Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
3 Hours Ago
merge from game_room_dlc
3 Hours Ago
Stop dismounting from the pooltable ending up killing you
4 Hours Ago
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
4 Hours Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
4 Hours Ago
Fix darts game board breaking aux1 builds
4 Hours Ago
gamesroom shotgun trap - fix ansio setting for specgloss texture map
4 Hours Ago
Enabled/Disabled states for freezer
4 Hours Ago
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
4 Hours Ago
Merge from playermaintainedmonuments
4 Hours Ago
Merge from satellite_crash, keeping the monuments in conflict from this branch
4 Hours Ago
merge from smallbackpack_workshop_setup - made small backpack skinnable
4 Hours Ago
Codegen
5 Hours Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
5 Hours Ago
Fix skinned legs/hands getting culled when using debug cam
5 Hours Ago
Merge from main
5 Hours Ago
S2P powerplant
5 Hours Ago
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests - fix TestPlayer.UpdateSubscriptionsConsistency unit test Tests: ran unit test
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen