135,918 Commits over 4,444 Days - 1.27cph!

16 Minutes Ago
Merge from main
56 Minutes Ago
Merge from PlayerRigUpdate2
58 Minutes Ago
Remove sprint controller from L96, transition doesn't look great
1 Hour Ago
wip wallpaper inventory model
1 Hour Ago
merge from apartment_complex_monument/stove
1 Hour Ago
Blocked tin can alarm in the apartment complex monument S2P
1 Hour Ago
merge from apartment_complext_monument/stove
1 Hour Ago
Merge from main
1 Hour Ago
▋▍▊▍▍▅ ▍▊▆▌▍▆▇▇
1 Hour Ago
Some cleanup, layers etc
1 Hour Ago
Merge from inventoryidle_animfix
1 Hour Ago
Another 32bit OSX compile error
1 Hour Ago
Fixed 32bit OSX compile error (probably)
1 Hour Ago
Small stove effects
1 Hour Ago
Small stove entity Some prep work for visual food
1 Hour Ago
fixed materials on workshopsource metal shop front
1 Hour Ago
merge from workshopskinnable_metal_shop_front
2 Hours Ago
Improve game server Steamworks error handing * "Unable to load Steam support library" should now tell you why * dedicated server workshop support now does some more failure checks Use new Steamworks API Init func on client that tells us what's wrong Rip out the HL2/Portal demo stuff * It was called some client Steamworks APIs on the game server, and just screw all that in general Fixed instances of SRCDS trying to use clientside Steamworks APIs * Fixes [SAPI FAIL] messages Disable MMX and 3DNow code * MMX was never used but still reported support, 3DNow is obsolete for 10+ years now * 3DNow was also only ever implemented on 32bit Windows builds * Removes r_sse2 concommand as well, no reason to allow disabling it really * Adds enable_fast_math from CS:GO (enabled by default) Splish splash some colors from x86-64 VPC to main * Easier to see what projects changed now
2 Hours Ago
merge from prototype -> apartment_complex_monument
2 Hours Ago
Fix bucket placement finally, so finicky
3 Hours Ago
Filter clan names on the leaderboard
3 Hours Ago
Added stove entity, basically an electric BBQ that starts cooking when theres food to cook. No need for power
3 Hours Ago
Low dismount ddraw duration from 1000s -> 30s - add convar `debugdismountduration` to control how long the ddraw is shown
3 Hours Ago
Implement multi-pass motion blur to match BiRP
3 Hours Ago
Fix motion vector global texture name to match BiRP
3 Hours Ago
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
3 Hours Ago
Merge from clan_bugfixes
3 Hours Ago
Also fix for CheckSphere( Realm )
3 Hours Ago
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode - will ignore all entities in client mode instead of only skipping server entities
3 Hours Ago
Allow clan members to view score events in the default member role
3 Hours Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
3 Hours Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
3 Hours Ago
Disable rich text and escape characters in a bunch of places
4 Hours Ago
More helpful error messages for invalid text given as clan name, rank name, and player notes
4 Hours Ago
Add 'raiding enabled' and 'raiding disabled' vitals
4 Hours Ago
Make bucket chair use different mount pose
4 Hours Ago
Fix Player gizmo when sitting on chair not working for rotation
5 Hours Ago
Make the shit bucket in the small apartment mountable - make a new prefab for the chair
5 Hours Ago
Swap the prop in the small apartment
5 Hours Ago
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
5 Hours Ago
Fix drink priority being backwards
5 Hours Ago
5 Hours Ago
Add sink water source in small and medium apartments
6 Hours Ago
Allow apartment sinks to show "Drink" first
6 Hours Ago
Add code to show "Drink" as the first menu option instead of "Open"
6 Hours Ago
games minifridge - textures updated - glass material update
6 Hours Ago
Fixed above ground pool being able to be clipped into construction on placement
6 Hours Ago
Add water source to the apartment kitchen sink
6 Hours Ago
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
6 Hours Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities