137,144 Commits over 4,324 Days - 1.32cph!

Just Now
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor
4 Minutes Ago
- Can swap between putter, iron and driver by pressing CTRL when mounted to the ball - Clearup and rewrite the club system (AGAIN) - Reset and replace the position target transforms
9 Minutes Ago
Added data hub item, acts as a data combiner - 3 inputs 1 output
10 Minutes Ago
exported golf swing anims
56 Minutes Ago
1 Hour Ago
Plugged the viewmodel prefab in
1 Hour Ago
Folder cleanup
1 Hour Ago
Fix clientside golf ball being returned to the server
1 Hour Ago
Data cable world model and view model prefabs. Assigned new world model to item.
1 Hour Ago
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1 Hour Ago
Feedback changes: - Inverted A + D for walking - Reduced putting max by 50%
1 Hour Ago
Revert golf ball mountable and golf ball back to what they should be
1 Hour Ago
- Remade golf hole and animator - Fixed merge issues - Regen manifest - Fix folder issues
1 Hour Ago
Added fillContainers command. It will fill boxes, barrels, TC's (anything with a container) with random items within 5 meters of the player. You can filter items by category too, same as the fill inventory command.
1 Hour Ago
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
2 Hours Ago
Update: PoolAnalyzer - escape a bit more - don't analyze statements before Pool.Get call - escape analysis when pooled object is returned out of method - debug binary built from b8b556ae Tests: unit tests + started unity. still a bunch of false-positives, but found first legit bug
2 Hours Ago
Art pass for the data cable wire tool including: - World model - Viewmodel - Lods - Material & Textures
3 Hours Ago
manifest again
3 Hours Ago
Fixed FixCaret TMP_InputField NRE
3 Hours Ago
Computer has multiple 'power out' slots that you can power using the graph
3 Hours Ago
fixed duplicate keys on minigolf ramps, fixed minigolf ramp 05 - added prop render script, rendered icon, removed deploy prefab and linked up mesh, cleaned up item prefab, hooked up correct icon, added new descriptions
3 Hours Ago
- Stop golf cart wheels being pulled down by shock height - Re-centre golf cart wheels, reorigin and reorient shocks, wheels etc - Expose shock values in inspector
3 Hours Ago
New: PoolAnalyzer - validates code around Pool usage - debug assembly built from e7281f13 Tests: detected errors, but those are false-positives (return of pooled object instance)
3 Hours Ago
Added mini golf course sections as deployables.
3 Hours Ago
Fixed the config input fields fuckery
4 Hours Ago
Golfcart cursed experiment
4 Hours Ago
Cleaned up the mess in the UI folder
4 Hours Ago
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
4 Hours Ago
Merge: from save_leak_fix - Bugfix for items leaking during save - items would be incorrectly marked as persistent when owned by transient entities Tests: 5 save-load cycles on 2.5k procgen in editor. still leaked ~10 entities per save, but couldn't find them
4 Hours Ago
Merge: from main
5 Hours Ago
Random material changed for no reasons
5 Hours Ago
Dragging an input on a wired output replace the connection
5 Hours Ago
Changed golf hole files
5 Hours Ago
Can drag and drop from a port to another to connect them
Today
minigolf ramp 05 (curved)
Today
server update version to 021f737/2022.3.41x1 - any rigidbody with >128 colliders becomes a physx aggregate rather than an actor
Today
apartment complex greybox - some demolition on one side of the building
Today
server unity version to a1f6e5b/2022.3.41x1 - enabling proper multithreading for PhysX trigger contact processing
Rin
Today
Tightened up horizontal and vertical embrasure colliders
Today
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
Today
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Today
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
Today
Capturable flag item/entity that you can pick up, move, drop Location is shown on the map
- Wire up new golf hole - Setup animator - Reset mechanics
Today
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
Today
Added some new string and logistic network nodes Added zoom in the graph editor
Merge from 3p planner animation update
Animation fixes and code improvements
- Setup new golf idle pose - Bring back the arms when swinging - Club refinements + polish
Today
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup