147,330 Commits over 4,444 Days - 1.38cph!

4 Minutes Ago
Play a sound when you toggle the flash mode on the camera
11 Minutes Ago
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
13 Minutes Ago
Configured bloom settings for all RRP volumes
14 Minutes Ago
merge from fix_baseentity_query_nre -> main
16 Minutes Ago
monument blocker vent - renamed collision meshes, removed non-entity object
34 Minutes Ago
Added support for BRP bloom in RRP
36 Minutes Ago
When taking a picture show a black screen if you're not using flash and a white screen if you are
47 Minutes Ago
Fixed camera flash being off to the right
48 Minutes Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
51 Minutes Ago
▊ ▋█▄▆██ ▉▊▊▊▅▍▉▋▅▇▆▇▆▋█▍▆▋▉▇▇ ▍ ▄▆▋▋▆▆ █▄▍▇▄▇█▍▌ ▊▋▌██▆ █▅▊▇▉ ▆▌▆▇ ▊▄▄▉▊▇▌ ▇▋▇▆▄▇▌▆▍▇█▅▉▍ ▊▍▍ ▋▉▄▄█▊ ▍▊▌▊▊▍
53 Minutes Ago
initial folder setup
1 Hour Ago
merge from sprinting_footsteps_update
1 Hour Ago
merge from player_corpse_no_buoyancy_assigned_fix
1 Hour Ago
merge from bowless_crossbow
1 Hour Ago
merge from parent_projectile_validation_on_default
1 Hour Ago
Optim: ServerCachePlayerInfo - avoid transform access when recaching player center Tests: none, trivial change
1 Hour Ago
merge from clothing_mannequin_wearable_fix
1 Hour Ago
merge from vending_purchase_clamping_fix
1 Hour Ago
merge from demo_window_auto_refresh
1 Hour Ago
merge from pool_analyzer_non_caching_methods
1 Hour Ago
Deleted FrogBoots_Charm_Old, seems to no longer be used anywhere
1 Hour Ago
Stripped bind subsurface profile components from all charms (inherited from basecharm) Deleted FrogBootRubber SSP
1 Hour Ago
merge from attachment_charms
1 Hour Ago
Fixed Attachment.UpdateVisibility NRE
1 Hour Ago
merge from main
1 Hour Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
1 Hour Ago
Bugfix: separate position-dependent and other player state caching It was possible that for a couple frames cached player state would be incorrect Tests: none
1 Hour Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
1 Hour Ago
Subtracted 154204
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
Compile fix
2 Hours Ago
The Demos window refreshes automatically when opened so you dont have to press the refresh button every time
2 Hours Ago
Add simple demo loot room to powerplant locked behind a powered powergrid Revert making CardReader and ElectricSwitch themselves powergrid entities, ElectricGenerator suffices and and is simpler
2 Hours Ago
Merge from main
2 Hours Ago
Merge from satellite_crash
2 Hours Ago
▄▇ ▆▉▄▊▉ ▍▉▉▉ ▍▇▅█
2 Hours Ago
Add control computer to launch site.
2 Hours Ago
monument blocker - vent - updated manifest
2 Hours Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
2 Hours Ago
Add control computer static variant. Immortal, no monument info, no pickup, etc.
2 Hours Ago
Fix compile error
2 Hours Ago
Make sure path is reset / agent position is reprojected even when we are removing a null entry from the pausingSources, fix the warp not working when on a moving navmesh
3 Hours Ago
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
Merge from main
3 Hours Ago
Merge: from server_player_refreshcolliders_optim (previously jobs3_...) - Optim: avoid water queries when refreshing connected player colliders Tests: On Craggy, ran around, sawm and crouched - could see gizmo size change
3 Hours Ago
Optim: use cached swimming results instead of new water queries when refreshing player's collider Tiny savings(~1 micro per player), but every bit helps Tests: ran around craggy, went swimming, crouched - saw collider gizmo size change
3 Hours Ago
Make the 4x multiplier a convar. Codegen.
3 Hours Ago
monument blocker vent - setup entity, updated manifest
3 Hours Ago
Increase the size of the billboard 4x over phase1. Add perspective compensation to billboard so it doesn't appear larger in the corners of screen.