161,207 Commits over 4,597 Days - 1.46cph!

21 Minutes Ago
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24 Minutes Ago
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32 Minutes Ago
Stencils now overflow correctly in menu
33 Minutes Ago
add some placeholder stencils for testing
36 Minutes Ago
Merge: from remove_baseplayer_breadcrumbs - Clean: remove error logs related to mystery client NRE Tests: build simulator
38 Minutes Ago
scrap king - updated gibs and prefabs
46 Minutes Ago
Clean: remove all baseplayer NRE breadcrumbs and supporting code Tests: none, trivial change
46 Minutes Ago
Fixed shore ice spawning over railway tracks - added a Rail TerrainFilter to `shore_ice_[abc]` to reject ice placement over rail topology. Existing checks at single points easily failed. Tested in editor, resolved.
51 Minutes Ago
Uzi - charm support and world model Picatinny rail - world model rig re-exported with Picatinny rail, shown only when a sight is attached - charm set up in 1p/3p - supportsAccessories enabled on item - attachment positions adjusted in 3p
53 Minutes Ago
Fixed roadside waterpipes sometimes spawning on top of a road at T-junctions - stage's SpawnFilter now excludes road topology during placement
57 Minutes Ago
ent unlock now works on steering wheels
1 Hour Ago
Merge: from jobs4_default - Update: make UsePlayerUpdateJobs default to 4 Tests: none
1 Hour Ago
Update: turn UsePlayerUpdateJobs to 4 by default Tests: none, trivial change
1 Hour Ago
Moved stencils to a seperate tool (like eraser, brush, colour picker) Eraser/stencils/brush get different slider values (so brush is small like a tattoo needle, stencils can be stamped much larger) Clan logo appears in stencil section instead of brush Stencils can't be tinted
1 Hour Ago
merge from main
1 Hour Ago
add combat log entry for hitting gull groups
1 Hour Ago
GetVisitingVendor should always return the oldest visiting vendor
1 Hour Ago
Possibly fix NetRead.get_Position NREs
2 Hours Ago
Merge from main
2 Hours Ago
Fix NRE when opening the inventory screen whilst in a conversation
2 Hours Ago
Fix the new phone conversations displaying wrong information when server commands have been used
2 Hours Ago
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2 Hours Ago
Merge from procgen_fix_icelake_placement
3 Hours Ago
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3 Hours Ago
Bunker entrance source scene - reduced radius/fade to be closer to monument footprint. Removed unncessary paint data (out of bounds) from splat maps to clean up falloff. Reduced blend map to fade to 0 within monument radius. Propagated changes to bunker entrance a-d prefabs. Tested in procmap.
3 Hours Ago
Fix salvaged hammer animation events path in editor (wrong slashes)
3 Hours Ago
Fix drop item binds dropping the held item from your belt when in the inventory
3 Hours Ago
merge from main
3 Hours Ago
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3 Hours Ago
UZI viewmodel - Add Picatinny rail to rig & updated - set up rail to show when sights are attached - adjusted attachment positions - rail/mag ViewModelRenderers
3 Hours Ago
Merge from UZI 9mm
3 Hours Ago
Use stock extended properties whilst in a turret, regardless of how the stock set
4 Hours Ago
restrict brush type and size
4 Hours Ago
Cherry-pick directory case fix
4 Hours Ago
Merge from bird_flocks_audio_distance
4 Hours Ago
Use short prefab name for weapon in combatlog
4 Hours Ago
Flock audio distance fix
4 Hours Ago
Merge from main
4 Hours Ago
Adjust various UZI mod points
4 Hours Ago
Merge from RRP
4 Hours Ago
Draw monument gizmos when editing terrain to help line up painting blend/splat within the radius and topology bounds
4 Hours Ago
main -> character_customisation
5 Hours Ago
merge from remove_snake_sss
5 Hours Ago
Brutalist Rock - Initial prefab setup, placeholder model and materials, loc, manifest, skins
5 Hours Ago
- Removed all handle-to-identifier conversions within RustRenderPasses, as this was only needed for BiRP - Further cleanup of BiRP only code in various areas
5 Hours Ago
5 Hours Ago
More performant light offset maybe.
5 Hours Ago
Slightly reduced radius and fade of radtown to reduce overreach. Smoothed radtown blend and pulled it in slightly where it extended past the radius. S2P. Checked in procmap.
5 Hours Ago
extended triangular prism splash damage bounds to grills and triangle hatches as well - slight adjustment to trianglular hatch bounds
5 Hours Ago
merge from main