158,651 Commits over 4,566 Days - 1.45cph!

15 Minutes Ago
update from weapon_refresh_flare
20 Minutes Ago
Break room progress / kitchen area
25 Minutes Ago
merge from automated_testing
25 Minutes Ago
Building privilege notices client tests
30 Minutes Ago
added forklift variation added elevators
32 Minutes Ago
merge from main
1 Hour Ago
merge from buildingpriv_vitals_optims
1 Hour Ago
Renamed the invoke UpdateLighting -> UpdateRgbLighting, was confusing when looking at the profiler
1 Hour Ago
RgbEffects no longer looks up building privilege when no SteelSeries or Razer device is connected Its now also using the ignorePosition cache lookup, so it no longer fires 10 times a second while moving
1 Hour Ago
Fix crazy DOF
1 Hour Ago
Investigating tech tree voice comms related issues
1 Hour Ago
Show the correct action set in Steam configurator, based on current activity/active set.
Rin
1 Hour Ago
merge from Halloween_2026_update
1 Hour Ago
Fixed vitals calling GetBuildingPrivilege ~24 times a second when walking around in a base Added an ignorePosition param for Privilege.IsCacheValid, now used by the client vitals Was taking up the 6.5ms a frame in a big base, now back to one call per second
1 Hour Ago
Fixed an issue with command buffers being registered multiple times after the last warning fix
2 Hours Ago
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Rin
2 Hours Ago
merge from halloween2026DLC
Rin
2 Hours Ago
Network ++ Enabled Halloween event Enabled scarecrow population Enabled halloween dungeons Update collectables to spooky versions Frankenstein table default craftable
2 Hours Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
3 Hours Ago
Update deploy tool to deploy alongisde the manifest locally too.
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Made the DemoMovieExporter and the UGC sculpture preview work with RRP
3 Hours Ago
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3 Hours Ago
More RRP checks to avoid warnings from appearing when adding/removing command buffers from cameras
3 Hours Ago
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4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Merge from main
4 Hours Ago
Fixed some warnings coming from attempting to add/remove command buffers from cameras while RRP is active
4 Hours Ago
Fix puzzle reset ignoreAboveGroundPlayers not working correctly since recent refactors
4 Hours Ago
merge from puzzle_ignoreaboveground_fix
4 Hours Ago
Reapplied new RenderGraph API to WaterRendererForwardPass and WaterRendererMaskPass after merge
4 Hours Ago
Petting animation updates
4 Hours Ago
Merge from main
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Fix the render scene script
Today
Disable generate textures for watermap
Today
Little editor helper script for doing FX on thrown/moving items.
Today
Finalized flare WM FX and lighting.
Today
merge from softcore_tc_limit/map_icons -> main
Today
Update test list
Today
Fix test attribute
Today
Stop LOD components registering with occlusion culling while its off Occlusion culling never runs under RRP, but moving LODs still pushed their bounds every frame into a list that never got cleared Was ~0.5ms a frame on dynamic occludee for nothing too on average
Today
merge from occlusionculling_leak_fix
Fix pt boat rear turret viewmodel
cannon_test_fix -> main
Fix mountable tests not working with BaseMountedWeapon rewrite
Today
merge from rain_optims