156,438 Commits over 4,536 Days - 1.44cph!

23 Minutes Ago
better fleeing/startle mechanics
29 Minutes Ago
Updated Mutton Meat Icon
32 Minutes Ago
Update Cooked, Raw and Spoiled Lamb Meat Name to Mutton instead of Lamb
35 Minutes Ago
merge from main
37 Minutes Ago
Prevent wild cows from breeding / aging / producing resources + prevent pregnancy below 60% condition
42 Minutes Ago
Update: ran Update Urls again Looks like couple blurhashes got missed Tests: navigated to dlc page with httpimageloaddelay
58 Minutes Ago
integrate moveToggle so shader movement critters can idle
1 Hour Ago
Applied Ians generic child animator sub system shelf
1 Hour Ago
Sheep shearing material and gameplay proof of concept
1 Hour Ago
Merge: from main
1 Hour Ago
resized textures and caps
1 Hour Ago
update to mesh again
1 Hour Ago
Merge from boatvendor_dialogue_fix
1 Hour Ago
Fix boat vendor dialogue on floating cities saying wrong direction for where to find purchased boat
1 Hour Ago
first pass on crab swarms
1 Hour Ago
update to mesh and emission texture
1 Hour Ago
Merge from sandbag_barricade_variants
1 Hour Ago
Sandbags are now correctly upgradeable on player boats
2 Hours Ago
steam ids, for halloween items. tweaked descriptions, placeholder icons
2 Hours Ago
Added the missing bone array length guard to the skeleton gizmo so stale skeletons no longer spam the console
2 Hours Ago
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2 Hours Ago
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3 Hours Ago
Set up unique subsystems for - compass - detonator - master key - deleted their respective holdtyep controllers (no longer needed)
3 Hours Ago
Optim: convert DLC tab leftovers to httpimage - ran Assign Bundle and Update Urls Tests: navigated to it with httpimagedelay and httpimagefailloads and normal - saw expected textures/blurs
3 Hours Ago
update to biofuel genertor - added LOD0 and texture progress (near complete) baked emission and fly particles around the food.
3 Hours Ago
Buildfix: missing files Tests:none
3 Hours Ago
Added gamepad binds to cover horn, secondary attack and voice binds in action sets. Stricter layout validation. Boat and Train sets replace FireMode with Horn on RB so tugboat and train horns can be used. Added voice action to all action sets on R3. Rejig some less important actions to make room for voice r3. Hide keyboard-only bind glyphs while a pad is active instead of showing a key hint.
3 Hours Ago
Update: added assetbundles.listdynamic for debugging Tests: checked output as I navigated through menus and connected/disconnected to server
3 Hours Ago
Merge from main
3 Hours Ago
Cleanup
4 Hours Ago
nan_waterheight_fix -> main
4 Hours Ago
Merge from main
4 Hours Ago
Clean: get rid of forceOpen hack, use OnBecomeVisible instead Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
4 Hours Ago
Ladder hatch gibs
4 Hours Ago
merge from main
4 Hours Ago
merge from automated_testing
4 Hours Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
5 Hours Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
5 Hours Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
5 Hours Ago
merge from main
5 Hours Ago
- 3p subsystem for pipe wrench
5 Hours Ago
Updated Beef Meat Icon
5 Hours Ago
frog anims updated
5 Hours Ago
merge from main
5 Hours Ago
Merge from render_pipeline_testing
6 Hours Ago
- Set up unique 3p subsystem for hammer
6 Hours Ago
Merge from main
6 Hours Ago
Merge from depth_based_light_binning
Today
mrege from main
Today
Merge from main