156,438 Commits over 4,536 Days - 1.44cph!
better fleeing/startle mechanics
Update Cooked, Raw and Spoiled Lamb Meat Name to Mutton instead of Lamb
Prevent wild cows from breeding / aging / producing resources + prevent pregnancy below 60% condition
Update: ran Update Urls again
Looks like couple blurhashes got missed
Tests: navigated to dlc page with httpimageloaddelay
integrate moveToggle so shader movement critters can idle
Applied Ians generic child animator sub system shelf
Sheep shearing material and gameplay proof of concept
resized textures and caps
Merge from boatvendor_dialogue_fix
Fix boat vendor dialogue on floating cities saying wrong direction for where to find purchased boat
first pass on crab swarms
update to mesh and emission texture
Merge from sandbag_barricade_variants
Sandbags are now correctly upgradeable on player boats
steam ids, for halloween items. tweaked descriptions, placeholder icons
Added the missing bone array length guard to the skeleton gizmo so stale skeletons no longer spam the console
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Set up unique subsystems for
- compass
- detonator
- master key
- deleted their respective holdtyep controllers (no longer needed)
Optim: convert DLC tab leftovers to httpimage
- ran Assign Bundle and Update Urls
Tests: navigated to it with httpimagedelay and httpimagefailloads and normal - saw expected textures/blurs
update to biofuel genertor - added LOD0 and texture progress (near complete)
baked emission and fly particles around the food.
Buildfix: missing files
Tests:none
Added gamepad binds to cover horn, secondary attack and voice binds in action sets.
Stricter layout validation.
Boat and Train sets replace FireMode with Horn on RB so tugboat and train horns can be used.
Added voice action to all action sets on R3.
Rejig some less important actions to make room for voice r3.
Hide keyboard-only bind glyphs while a pad is active instead of showing a key hint.
Update: added assetbundles.listdynamic for debugging
Tests: checked output as I navigated through menus and connected/disconnected to server
nan_waterheight_fix -> main
Clean: get rid of forceOpen hack, use OnBecomeVisible instead
Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
merge from automated_testing
Test runner now runs editor tests in batches
The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
Removed 5 override controllers no longer needeed (using an anim subsystem)
Animator window selector fix
- Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
- 3p subsystem for pipe wrench
Merge from render_pipeline_testing
- Set up unique 3p subsystem for hammer
Merge from depth_based_light_binning