136,239 Commits over 4,444 Days - 1.28cph!

19 Minutes Ago
merge from prototype -> apartment_complex_monument
24 Minutes Ago
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
24 Minutes Ago
merge from cannon_mortars_subsystems
25 Minutes Ago
Fix mortars getting stuck in firing loops in demos
26 Minutes Ago
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
1 Hour Ago
test spray
1 Hour Ago
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
1 Hour Ago
Fix TriggerSafeZoneOverride not being partial
1 Hour Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
1 Hour Ago
Fix missing collider physics materials on 13 entities across the apartment complex
1 Hour Ago
Allow players to hold their weapon inside their apartment room
1 Hour Ago
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
1 Hour Ago
Don't show "you must put away your weapon" when inside your room
1 Hour Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
2 Hours Ago
▉▉▉▍▉▄ ▉▅▌▆▆ ▋▇▌▌ ▄▆▉▅
3 Hours Ago
brightend up emissive
3 Hours Ago
fireflies, firearms, explosions, mushrooms, emissives for all
3 Hours Ago
Also allow looting the bodybag corpses too inside the rooms
3 Hours Ago
Allow looting player corpses inside apartment rooms too
3 Hours Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
3 Hours Ago
Rename helper method
3 Hours Ago
Added a bit more dressing to the check in desk room
4 Hours Ago
Reduce flickering of view mode selectors in Hammer Add safeguard to hitbox getter Hammer tweaks * info_particle_system uses its effect_name in entity report * Adjust Map Information dialog * Make Map error and Entity report dialogs wider SMG1 grenade and RPG rockets no longer hit health kit bounding boxes * Was previously done to Crossbow bolts only, but these 2 also suffer from this * Changed collision group of SMG1 grenades from COLLISION_GROUP_PROJECTILE to HL2COLLISION_GROUP_SPIT to enable it hitting health kit physics objects Implement health pred changes from TF2 SDK * Implements and adds FTYPEDESC_ONLY_ERROR_IF_ABOVE_ZERO_TO_ZERO_OR_BELOW_ETC flag to player health Print a warning if render.Capture(Pixels) fails to alloc memory Added "Portal Viz Width" option to Hammer 3D settings * Changes how thick "Load Portal File" lines are. Default is 2. Merged Pull Requests + Minor cleanups * Changing a single quote to a double quote * Micro optimizations for gmod_light * TTT: Add check for if GetHeadshotMultiplier exists on carried weapon
3 Hours Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
3 Hours Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
4 Hours Ago
merge from npc_turret_interference_fix
4 Hours Ago
Remove unnecessary check
4 Hours Ago
merge from npc_turret_interference_fix
4 Hours Ago
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone
4 Hours Ago
RRP ReflectionProbeEx + vclouds rendering into it
4 Hours Ago
stacked terminals blocker WIP
4 Hours Ago
Dart mini game animation and event updates
4 Hours Ago
merge from prototype -> apartment_complex_monument
4 Hours Ago
Get rid of autoclosing when owner opens their door, I thought it would be better but it's so annoying - you will remember to close your doors behind you once you live in the apartments for a bit
4 Hours Ago
Switch to having combat zone driven by a player flag instead - was akward having the server metabolism driving the safezone flag but the client using the hostile zone triggers - wasn't syncing properly when leaving the hostile area and entering safezone again because the server would wait up to 2 seconds to tell you were in a safezone again so you wouldn't see safezone or combatzone vital
4 Hours Ago
Delete leftover bulky sofa prefab, replace with a regular static sofa
4 Hours Ago
Fixed gestures and misc animations not working
5 Hours Ago
Fixed all old controls now that we're using the new input system. Only allow freecam when we don't have any camera options toggled
5 Hours Ago
Fixed pixel thin gaps between geometry
5 Hours Ago
5 Hours Ago
Buildfix: expose NetworkPosTickCallback setter Tests: none, trivial change
5 Hours Ago
Merge: from cargoship_bot_replication_fix - Bugfix: fix bots/sleepers disappearing from cargoship Tests: spawned cargoship event, spawned bot, followed them for a couple mins - no houdini
5 Hours Ago
Bugfix: ensure netgroup of sleepers/bots is updated when parented to a moving global entity Tests: spawned cargo ship, spawned a bot and moved through net grid for a minute - bot didn't disappear
5 Hours Ago
Fix pan clipping into kettle on the large apartment stove Fix incorrect bear meat visual food setup on small stove
5 Hours Ago
Fix hostile zone trigger not being a trigger
5 Hours Ago
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
6 Hours Ago
- Swap over to new pool table model - Cleanup - Temp colliders
6 Hours Ago
score rows show a max of 10 rows, with wrap around at max
6 Hours Ago
Fixed player not spawning
6 Hours Ago
Fixed window holes in apartments complex b