147,614 Commits over 4,444 Days - 1.38cph!

39 Minutes Ago
Stop duplicate stats pages opening on top of each other
46 Minutes Ago
Compile fix
59 Minutes Ago
convar_odd_lookup_behaviour -> main
59 Minutes Ago
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
1 Hour Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
1 Hour Ago
Update: GetWaterFactors - fetch parent entity only once - updated perf test to have 5% to spawn parented player Tests: ran unit tests
1 Hour Ago
merge from main again?
1 Hour Ago
cleanup
1 Hour Ago
merge from main
1 Hour Ago
Added Exp2 method to RustRenderPipelineSettings and added the compute shaders needed for auto exposure to the pipeline settings and resource data context
1 Hour Ago
micro-optims for triangle processing jobs
1 Hour Ago
Optim: GetWaterFactors - add overload that can use cached mountables states for active players - amended perf tests to spawn players with 5% chance to be mounted 400 batched queries: 0.6ms -> 0.55ms (serial are 2.32ms) Tests: ran unit tests
1 Hour Ago
merge from main
1 Hour Ago
update from main
1 Hour Ago
Updating poker bandana to V4 skeleton
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
1 Hour Ago
Major refactor/cleanup wip
3 Hours Ago
Optim: ServerCachePlayerInfo - move isMounted and mountables caching to point of modification instead of every frame Tests: built a boat on craggy and steered the wheel
3 Hours Ago
Update: ServerCachePlayerInfo - cache isMounted, mountable for player Tests: built a bouat on Craggy and used the steering wheel
3 Hours Ago
Merge from main
3 Hours Ago
merge from main
4 Hours Ago
Merge from main
5 Hours Ago
merge from attachment_charms
5 Hours Ago
merge from induslight_boat_fix
5 Hours Ago
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5 Hours Ago
merge from heater_fix
5 Hours Ago
Fixed heater heat shimmers showing up when off
5 Hours Ago
Fixed heater lights not fading in when powered the first time
5 Hours Ago
merge from main
5 Hours Ago
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5 Hours Ago
Fixed industrial lights not lighting the vehicle large layer (player boats)
5 Hours Ago
Fixed repair bench loot panel not switching back to skins tab when reskinning an item not supporting charms
5 Hours Ago
merge from main
5 Hours Ago
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5 Hours Ago
merge from new_navmesh_fixes
5 Hours Ago
merge from bun_hairstyle_clipping_fixes
5 Hours Ago
merge from egg_suit_orientation_fix
5 Hours Ago
merge from radtown_flare
5 Hours Ago
merge from Spotlight fixes
5 Hours Ago
merge from dlc_light_fix
5 Hours Ago
merge from desert_military_base_silo_overlap_fix
5 Hours Ago
merge from large_furnace_collision_fix
6 Hours Ago
Merge from demo_cfg_frame_0
6 Hours Ago
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
Today
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
Today
Unsaved
Today
Added a very placeholder diagram to the oil rig fuel switch
Today
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil