155,876 Commits over 4,536 Days - 1.43cph!

1 Hour Ago
Fixed sheep not pooping
1 Hour Ago
Disabled shear collider on lamb (not used)
1 Hour Ago
Converted all cow meat prefabs and references to beef
1 Hour Ago
Fixed some overlapping colliders on the calf male ragdoll
1 Hour Ago
Fixed lod groups on calf corpses
3 Hours Ago
Added a test to catch any skeleton assets with null bones, all pass
3 Hours Ago
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
4 Hours Ago
Merge from vm_hand_spawn
4 Hours Ago
Fixed mini crossbow nre
4 Hours Ago
Merge from vm_hand_spawn
4 Hours Ago
Fixed name parsing to account for v_portableboombox._anims
4 Hours Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
4 Hours Ago
Merge from main
Yesterday
Added autosize support for the loading and VOIP icons as well
Rin
Yesterday
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Yesterday
merge from main
Yesterday
merge from sv_console_terminal_fix
Yesterday
Fixed row window height causing the status info not to render on Windows Host consoles
Yesterday
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
Yesterday
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2 Days Ago
scrap king - updated meshes, added frames and lods
2 Days Ago
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2 Days Ago
Minor cleanup in cl_voice.lua Wipe vertex buffers on lock Fixed wood_spool01.mdl prop data and smoothing groups
2 Days Ago
Launch site, trainyard and radtown power grid rooms
2 Days Ago
Hide cow trust and gender by default (can be toggled by admin)
Rin
2 Days Ago
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2 Days Ago
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2 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
2 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
2 Days Ago
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites Tests: works, but slow and produces wrong hashes
2 Days Ago
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2 Days Ago
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2 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
2 Days Ago
▉▊▉█▍▆▍▊ ▍▌▍▋▄ ▄ ▅▅▍▇▍▍█▋ █▌▅▅▄▅▉▊ ▆▊▊▍█▅▅ ▉█▄▍▊▍█▍ ▆▄▍ ▌▊█▍█▉▌▌▅ ▋▆▋▅▌▅▆▉ ▇▅▄ ▊▄▄▇▍▌▍ ▌▋▍▌ ▍▅▅▇ ▌▅▆ ▅▅▅ ▊▍▇▆ ▊▍ ▅▉ ▊▍▊▅▄▇▋▉▅ ▄▊▉▄▄▆
2 Days Ago
New CountBy admin command that returns the same count as DeleteBy but without deleting entities
2 Days Ago
bull/calf/cow use old bias map
2 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed
2 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
2 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)
3 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
3 Days Ago
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning
3 Days Ago
Merge from render_pipeline_testing (fixed)
3 Days Ago
Re-apply improved hair and beard rendering cleanly
3 Days Ago
Merge from main
3 Days Ago
Subtract borked changeset
3 Days Ago
Merge from fuse_analytics_fix
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Pass on penned cow with unreachable distractors around: - Fix curious cows being so curious they forget to eat - Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable) - Walk to trough now checks multiple troughs not just nearest one - Prevent bull from charging unreachable targets - Happy run wanders if player target is unreachable
3 Days Ago
Correction to the player element returned for fuses
3 Days Ago
Reverted that line