157,883 Commits over 4,566 Days - 1.44cph!

16 Minutes Ago
Added wood armor gloves to the render scene
24 Minutes Ago
- Lock system - Use idle_breathe when zoomed in close rather than idleLoop - Only have eye contact with the player when zoomed in pretty close
28 Minutes Ago
merge from main
50 Minutes Ago
Realmed test list, dropped null fields
55 Minutes Ago
Dont move any of the panels around when in rotate/orbit mode - just fade out
59 Minutes Ago
Ensure we can access the character customiser without a /demos folder
1 Hour Ago
CLIENT editor can export the test list, will append the client tests
1 Hour Ago
Namespaced TestRunner 2
1 Hour Ago
Namespaced TestRunner
2 Hours Ago
Client can communicate with the test server Folded some classes, cleanup
3 Hours Ago
Don't continuously fail input if steam input is somehow fucked at srtartup
4 Hours Ago
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4 Hours Ago
merge from 3p_rifle_sprint_fix
4 Hours Ago
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5 Hours Ago
LocalPlayerTestFixture cleanup
5 Hours Ago
Water jug category Food -> Items - fixes not being able to recycle it after a recent change Adjust fridge & minifridge so you can still store water jugs in them
5 Hours Ago
Updated realm for all TestClass attributes
5 Hours Ago
Added test realm attributes, TestClass now takes a parameter: editor client or server TestRunnerWindow gets a Client tab
6 Hours Ago
merge from livestock_leading_improvements
6 Hours Ago
merge from Livestock_animals/livestock_hotfixes
6 Hours Ago
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6 Hours Ago
merge from minicrossbow_3p_fix
6 Hours Ago
merge from vehiclespawner_auto_fetch
6 Hours Ago
merge from cui_blur_fix
6 Hours Ago
merge from crash_duped_crates_fix
6 Hours Ago
merge from crabs_jellyfish_invisible_fix
6 Hours Ago
merge from Livestock_animals
6 Hours Ago
merge from main
6 Hours Ago
Hook sheep shaving vfx, and tint vfx properly
6 Hours Ago
merge from vclouds_perf_fix
Today
fix bad vcloud perf, reprojection was mistakenly being disabled
Today
electronic chessboard; - game model updated
Today
Added autotest.client command line
Today
Fixed UI_MenuBackgroundVideo.Update NRE
Today
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Today
remove option to disable volumetric clouds
Today
Client can run tests Added +autotesthost for server hosting client tests
Today
Reduce livestock clipping when leading multiple, and at trough
Today
Fix livestock attacking players in vehicles
Today
bug fix for broken rifle orientation when sprinting - Added sprint modifier to the med/jungle/diver ak's
Today
Update: clear more of the world state - don't change nexus state - abort if player isn't fully connected Abandoned trying to support reload in C+S editor, it's a gian can of worms Tests: reloaded on playground
Today
OS/rust/gamepad cursor state fix
main -> character_customisation
Today
Fix potential NRE in codelock inside Codelock.Load()
Today
Fix for head swinging on melee weapons when moving - spine IK override is now a 0-1 rather than a bool - stays so it stays at 1 when standing and aiming, fades out with speed. - fix for IK fighting with base locomotion on subsystem melee weapons - tweaked to keep head lead on turns
Today
Fix lamb and calf colliding with travelling vendor
Today
Fix custom items dragged from vending machine not using the custom icon
Today
fix SSAO applying on top of fog in RRP
Dont mark every replicated convar as saved
Fix minicrossbow playing full reload even for a single partial reload in 3p