137,623 Commits over 4,474 Days - 1.28cph!

18 Minutes Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
19 Minutes Ago
Fixed the blur issue on the skin viewer camera in RRP
26 Minutes Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
26 Minutes Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
27 Minutes Ago
Stop pool dismounts making you fly
27 Minutes Ago
Stop players feet clipping into the ground whilst playing pool
30 Minutes Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
37 Minutes Ago
Merge from conversation_typewriter_fixes
37 Minutes Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
41 Minutes Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
46 Minutes Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
49 Minutes Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
53 Minutes Ago
Updating arrow world model prefabs
1 Hour Ago
LOD states for damage states (lockers)
1 Hour Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
1 Hour Ago
texture optimisation
1 Hour Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
1 Hour Ago
merge from smallbackpack_workshop_setup (missing .meta)
1 Hour Ago
Compile fix 2
1 Hour Ago
wooden crate 2 lods and gibs
1 Hour Ago
Fix pooltable collider NRE
1 Hour Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
1 Hour Ago
Added disclaimer text on the pooltable
1 Hour Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
1 Hour Ago
Null check player in RPC_FireThruster
1 Hour Ago
backpack model.meta
1 Hour Ago
Fixed compiler errors from merge
1 Hour Ago
Compile fix
1 Hour Ago
remove editor hacks
1 Hour Ago
Server-side mount enforcement check for power
1 Hour Ago
Updating arrow head and arrow meshes in weapon prefabs
1 Hour Ago
merge from apartment_s2p_spawner -> main
1 Hour Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
1 Hour Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
1 Hour Ago
merge from bootstrap_fastmode
1 Hour Ago
merge from bootstrap_logs
1 Hour Ago
merge from game_room_dlc
1 Hour Ago
Merge from main
2 Hours Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
2 Hours Ago
Supermarket freezer new sounds
2 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Hours Ago
Add _RRP multi_compile to all shaders with a forward pass
2 Hours Ago
Remove _UsingRRP dynamic branch
2 Hours Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
3 Hours Ago
S2P apartments
3 Hours Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
3 Hours Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
3 Hours Ago
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
3 Hours Ago
Manually force global broadcast, just incase - particularly for saves.
3 Hours Ago
enabled censor on tank top (so skins don't reveal nudity)