140,930 Commits over 4,505 Days - 1.30cph!

27 Minutes Ago
merge from main
32 Minutes Ago
merge from main
33 Minutes Ago
updated large fireworks pack description to add white firework. Updated all fireworks icons to use lewis's new icons. Updated small and large fireworks pack steam store icons
60 Minutes Ago
FIxed an issue where the to cull components on a HLOD mesh could get lost due to unity's dirty check Removed a runtime allocation when a HLOD mesh enters/exits range Improved handling of biome visual meshes when generating HLOD meshes, now uses the Temperate mesh if available for rendering the HLOD mesh but adds all biome visuals to the to cull list so they are disabled at range (could cause cliff flickering at a distance)
1 Hour Ago
Better handling of clan score
1 Hour Ago
Optim: Jobs 4 - reduce server.ParallelNetworkQueueBatchSize to 16 by default 256 was waaay to high for the per-frame workload we get, it basically disabled parallelization Tests: none, trivial change
1 Hour Ago
Bugfix: fix 6 TestMTSave failures No legit mt issues, just new entity types with missing unit test setup Tests: ran all TestMTSave tests, pass
1 Hour Ago
Fix: - old scientists not moving at multiple locations - animal stuck in charge stack around jungle trees - ais getting stuck - move without polyref log spam - scientist crouchwalk weird angle on stairs - slower old ais
1 Hour Ago
Merge from main
1 Hour Ago
Commit libraries
1 Hour Ago
Fix non-deterministic tests that only failed sometimes, remove extra long tests
1 Hour Ago
Bugfix: make card table saving MT-friendly Done by removing the concept of item "busy" or "locking" - was never set but checked against Time.time Tests: none, trivial change
2 Hours Ago
Merge from rendererlod_collapse_improvements
2 Hours Ago
Fix NRE when using a planner that is placing a collapsed renderer
2 Hours Ago
fixed empty procmap scene
2 Hours Ago
converted all jobs to batch by rows instead of pulling XY coordinates out of the flat array's index, fixed some other minor issues 4500 map erosion time down from 47s to 39s
2 Hours Ago
Bugfix: cache rocket ammo def to avoid get_gameObject calls in AttackHelicopterRockets Tests: spawned attack heli and geared it up - could see them in inventory
3 Hours Ago
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
3 Hours Ago
Adjust conversation readout timings again
3 Hours Ago
Initial setup of repairable helipad at bandit camp Buying air vehicles from the vendor is disabled until players contribute enough resources to repair the helipad. Works similar to constructing siege weapons Once repaired stays repaired for the wipe Placeholder art whilst helipad is under construction
3 Hours Ago
Merge: from main
4 Hours Ago
merge from ArrowRevamp :bow_and_arrow:
4 Hours Ago
Reapply reduced network range on arrow.prefab Testlist
4 Hours Ago
merge from main keep destination on some bow entities
4 Hours Ago
merge from 2026_worldmodels
4 Hours Ago
merge from medkit_sfx
4 Hours Ago
merge from locked_water_bucket_fix
4 Hours Ago
merge from store_image_descriptions_aug26
4 Hours Ago
merge from flamethrowerpilot
4 Hours Ago
merge from legacyfurnace_col_fix
4 Hours Ago
merge from chainlink_fence_fix
4 Hours Ago
merge from showusebind_settings_fix
4 Hours Ago
Fix "Show use bind" and "Show belt bar binds" settings not doing anything because they were pointing to the wrong convar
4 Hours Ago
Fix all chainlink fences in all monuments manually since they had material overrides applied to LOD1 in the scene S2P
5 Hours Ago
Coverage Queries Renderer Feature
5 Hours Ago
Updated sheep model and prefab to improve lods further. added an opaque sheep fur mat for lods.
5 Hours Ago
Adjusting attachment positions for glass ak color variations
5 Hours Ago
Merge from main
5 Hours Ago
Updating attatchments positions for glass ak
5 Hours Ago
merge from main
5 Hours Ago
merge from woodarmor_skinnable
6 Hours Ago
Merge from main
6 Hours Ago
Merge from main
6 Hours Ago
merge from main
Today
Reduce amount of network groups for rooms
Today
legacy furnace COL 350 triangles -> 240 well within the convex mesh collider threshold (255)
Today
Fix mac compile error
Today
Fix compile errors
Today
Send network updates of room behind the door before the door's network update is sent
Today
Merge from main