141,398 Commits over 4,505 Days - 1.31cph!

17 Minutes Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
32 Minutes Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
38 Minutes Ago
Remove terrain depth prepass alloc
43 Minutes Ago
Merge from npc_vending_optim
44 Minutes Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
2 Hours Ago
Merge from rendererlod_collapse_improvements
2 Hours Ago
Revert ziggurat pipe LOD change, S2P
3 Hours Ago
Merge from main
Rin
3 Hours Ago
merge from main
Rin
3 Hours Ago
Adjusted Blockers at Launch site, Military Tunnels and Missile Silo S2P
Rin
3 Hours Ago
Adjusted monument blocker protection and HP
4 Hours Ago
Merge from vm_hand_spawn
5 Hours Ago
Merge from PlayerRigUpdate2
5 Hours Ago
Fixed WireTool not overriding 3p_stance-idle_relax_running
5 Hours Ago
Merge from main
5 Hours Ago
Merge from AugustQuickfire_Buffs1
5 Hours Ago
Merge from AugustQuickfire_2Pie2Furious
5 Hours Ago
Merge from car_wheel_fix
5 Hours Ago
Merge from white_firework_boomer
5 Hours Ago
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
5 Hours Ago
Merge from reduce_nade_stack_size
5 Hours Ago
Merge from homing_launcher_tweaks
5 Hours Ago
Merge from semi_pistol_tweaks
6 Hours Ago
Merge from launchsite_walkway
6 Hours Ago
Merge from new_achievements_sep26 (clan achievements)
6 Hours Ago
Score achievement is now awarded when earning any score, not at a threshold
Today
Merge from main
Today
Merge from tc_auth_group_tests
Today
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
Today
Merge from main
Today
Merge from marketplace_power
Today
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
Today
Merge: from main
Today
Bugfix: ensure coverImage is enabled when initialized after initEmpty Think it's time to move to standalone testing Tests: navigated shop UI - all tiles had images
Today
Added 3 apples to oak_d for now for testing Added apple to the manifest Re-implemented all the previous logic from the hackweek branch
Today
Bugfix: restore DLC prefab setup which caused NREs on dlc tile click - ran dyn ref assign Tests: clicked through all dlc items - all open
Today
merge from main
Today
Patrol heli, bradley, satellite crash sites get saved correctly instead of all crates disappearing when the server restarts - Enable saving on all of the crates and server gibs, the OnFire state persists - Converted satellite crates to the same LockedByEntCrate setup that heli and bradley use, got rid of TimedUnlootableCrate - Set all of the crate despawn time to 30 minutes from 60 (doesn't make sense for them to stick around longer than the gibs) - Fix heli crates landing on unloadable train wagons again (needed an extra fix now that they're saved)
Today
Bugfix: avoid invalidating sprites when shop opens (caused by closing page on warmup) - Moved tab opening to OnOpened, after dynamic bundle resources were loaded - also implement better handling of overwrites Too much time chasing editor boot optim skipping warmup causing weirdness Tests: could scroll in general shop page, most of the tiles were clickable, only special dlc items were throwing. Still missing icons
Today
GetDpiForWindow to GMOD_GetWindowDpi in one missed spot * Got trolled by VSCode not saving the file Slightly unfix DPanelSelect:OnActivePanelChanged * So it is called even when the current panel is reselected, as some existing stuff (Player Model Editor) relies on it. Still only run associated convars if the selected panel actually changed Prevent Lua errors in Player Model editor due to weird existing mods * Apparently there are mods out there that provide boolean arguments to AddValidModel's new arguments Allow matproxies without a bind function Apply potential fix for procedural bone sizing Keep a reference to custom cubemap while spawnicons are rendered Try to make spawnicon editor size with screen Added render.BindLocalCubemap * Helps custom model rendering, such as icon editor and player model selector * It takes a string as input, so it can handle HDR and non HDR cubemaps for you Adjust icon editor colors to match actual values in spawnicon rendering Draw Icon Editor spawnicon over the background Added ability to overwrite spawnicon rendering lighting * RebuildSpawnIconEx accepts "lightbox" (6 vectors) and "lights" keys (same as render.SetLocalModelLights) * Simple preview - sky is the limit on actual light setups - https://files.facepunch.com/rubat/2026/August26-3166-AcidicArgentineruddyduck.mp4
Today
Bugfix: rename a field to let StoreBundleTool find replicated ref field - ran dyn ref & bundle assigns Tests: can click on featured tiles in store (but tile icon was still missing)
Today
some more tweaks to textures that don't need to ship 2k vram 12.0MB -> 1.0MB
Today
texture reduction pass - deployable, tools, food, component items: 71 textures touched, 38 resolutions brought down an apple had a 2k ao map at runtime vram 55.1MB -> 9.5MB
Today
Update: ran "Update UI bundle assignments" - fixed it up to skip reimporting assets with correct bundle assignations Tests: checked meta files
Today
Update: progress on reviving dynamic shop assets - restore most of ui logic to cache/uncache dynamic bundle - make storeitemdlc use dyn ref for page prefab - change store logic to create empty tiles on warmup, then fill with content once opened Tests: ran through the store in the editor. it's broken in a bunch of different ways, but seeing signs of system engaging, so progress
Today
russian roulette; - updated textures - updated material - fixed suffix naming
Today
modular car wheel fix left wheels swapped over to use wheel_b.fbx instead of flipping wheel_a.fbx, right side stays on wheel_a no more mirrored wheels on 2, 3 or 4 module - fixes the flipped normals cleared the leftover rotations on the wheels https://files.facepunch.com/pilgrim/2026/August/25_19-17-ShadowyHerculesbeetle.png
Today
basic squirrel setup
Today
merge from main
Today
Merge from attackheli_armour_damage