158,361 Commits over 4,566 Days - 1.45cph!

22 Minutes Ago
Fixed pooling bugs messing with horse animations
29 Minutes Ago
Merge from render_pipeline_testing
29 Minutes Ago
Default gamepad support enabled to true
38 Minutes Ago
Combined all of the Deferred Rendering Debugger overlays into 1 drop down field, as only 1 can be active at a time
45 Minutes Ago
Merge: from netmsg_loadmap - Update: reimplement network message as a client RPC Tests: reloaded playground in C+S editor
46 Minutes Ago
Update: replace bespoke network message with a player client RPC Tests: reloaded playground in C+S editor
49 Minutes Ago
Converted the camera debug pass to an unsafe pass
55 Minutes Ago
Fixed the flipped UVs when sampling the rendering layer texture during the shadow debug overlay pass
1 Hour Ago
Added a Renderering Debugger overlay for shadows
1 Hour Ago
We can now get rid of the duped ridersync in the LateUpdate now that we don't control the spine pos from the IK Chops another 0.42ms per frame for 50 moving horses
1 Hour Ago
Removed LegsAnimator on the server, we now use the existing ground normal raycasts to calculate the hip position Hip pos calulcation on the server for 50 moving horses: 2.2ms -> 0.09ms
1 Hour Ago
Config manifest live switching
1 Hour Ago
aliases show in console autocomplete results
1 Hour Ago
Break room progress
1 Hour Ago
Merge: from netmsg_loadmap - Update: ServerMgr.ChangeLevelFor - for modders, new way for servers to dictate map on the client Tests: built standalone client and connected to editor server with Craggy. reloaded into procgen then back a couple times in a row
2 Hours Ago
Clean: remove unnecessary changes, todos - codegen Tests: none, trivial changes
2 Hours Ago
added `alias` command that works the same as input.bind but with a custom command name instead
2 Hours Ago
Clean: remove reauth debug convar - go back to allowing repeated auth messages, but log a deprecation warning Tests: compiler sim passes
3 Hours Ago
LegsAnimator batched raycast commands 50 moving horses: server legs 4.5 ms down to 2.1 ms per frame in the editor (still too much)
3 Hours Ago
Merge: from main
3 Hours Ago
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3 Hours Ago
Bugfix: skip deinitialization when unloading scenes before loading next one Previously it was only skipping when returning to main menu Tests: loaded from craggy to procgen a couple times, no more asserts
3 Hours Ago
More prefab changes to support grids with no fixed size elements
3 Hours Ago
merge from main
3 Hours Ago
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc) Revert all character customisation grids to use column + row elements Use an inactive row prefab to hide unused rows instead
3 Hours Ago
merge from trop1_fixes
4 Hours Ago
Merge fixes
Rin
4 Hours Ago
merge from staging_release_client_enforcement
4 Hours Ago
Delete unused firecrackers viewmodel prefab
4 Hours Ago
merge from map_optims
4 Hours Ago
Removed so dead code in TerrainConfig following 167041
4 Hours Ago
merge from posing_tooling
4 Hours Ago
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
4 Hours Ago
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
4 Hours Ago
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
4 Hours Ago
update from main
4 Hours Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
4 Hours Ago
main -> character_customisation
4 Hours Ago
Swap over to new vertical design
4 Hours Ago
Add missing gamepad type config files
4 Hours Ago
merge from main
4 Hours Ago
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
5 Hours Ago
Bump all controller config revision numbers
5 Hours Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
5 Hours Ago
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
5 Hours Ago
merge from main to high_stakes_dlc
5 Hours Ago
corrected simulation space not being handled by held items
5 Hours Ago
don't gather colliders if collision is disabled
5 Hours Ago
Merge from audio_compression_oct_26
5 Hours Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load