136,986 Commits over 4,444 Days - 1.28cph!

16 Minutes Ago
glowing wallpaper pack final store icon - still need to plug in rest of media
19 Minutes Ago
player maintained water holes - added a spigot coming up from the pipes
37 Minutes Ago
Merge from PlayerMaintainedMonuments
38 Minutes Ago
Rebuild phrases
40 Minutes Ago
Merge: from jobs3_as_default - Update: UsePlayerJobs is set to 3 by default Tests: booted craggy and verified server var
42 Minutes Ago
Merge from main
43 Minutes Ago
Update: default UsePlayerUpdateJobs to 3 - codegen Tests: booted craggy, console returned 3
50 Minutes Ago
Added LODs and WM to the halloween costume
1 Hour Ago
Fixed Rentable Shop B incorrect door rotation when shop is closed (again) https://files.facepunch.com/raul/1b3011b1/Unity_PwpiplugHe.mp4
1 Hour Ago
merge from main
1 Hour Ago
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct apartment complex s2p
1 Hour Ago
Fix playground entities not immortal S2P apartment complex
1 Hour Ago
Added an extra ladder on the apartment demolished side to make going up more obvious Fixed some potential zfighting in marketplace ground mesh Nudged road node connections inward toward the monument to favor a more seamless look in procgen Apartment complex s2p
5 Hours Ago
Merge from apartment_complex_monument
5 Hours Ago
Send network updates for all apartment rooms when a player joins or departs a team Affects the player joining/leaving and all of the rooms of players in that team Fixes needing to leave and re-enter network range when joing a team if you already own an apartment
6 Hours Ago
Merge from apartment_complex_monument
Dart and Pool CLIENT/SERVER compile fixes
Today
Can no longer ent kill apartments
Today
Any players that are not authed to go through the invisible barrier are removed from an apartment when the break in ends (otherwise they would be trapped)
Missed files
- Codegen
pool -> game_room_dlc
- State refresh improvements - Fix a bunch of ? checks on Unity objects
Use player id 0 to as an error fallback
Add substeps to the pool physics system for better performance at low fps
More compile fixes
Today
Merge from apartment_complex_monument
Serializer fix
Today
Intruders no longer have access to a shop inventory if it gets taken over or closed Fixed scrap upkeep terminal not getting cleaned up when checking out of a room
Compile errors
Today
Remove master key from bandit town vendor
Today
Fixed door zfighting on Rentable Shop B
Today
merge from apartment_complex_monument
Today
NPC in the basement sells master keys Added apartment.masterkeyprice convar, set to 1000 scrap for now
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
Today
merge from darts_game -> game_room_dlc
Today
fix proto after merge, codegen
Revert to an old version of deployable snapping that didn't break every two seconds
Fix raid window widget showing the wrong time
Today
merge from game_room_dlc
Add gather rate and raid window details to the softcore changelog section
Today
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
Today
looser "is this player playing" checking, was overkill & causing edge case bugs
Today
ui fix
Today
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
Today
Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management
Today
possible fix for clients needing to remount once after joining to throw darts
Today
Switch texture memory debug vars to uint64 Make our Shotgun use sk_plr_num_shotgun_pellets * HL2DM shotgun was not using it, but HL2 one does. This is only for primary fire. Fixed an NPE crash with DebugDrawPhysCollide Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management Lets try have Sandbox strip all weapons on spawn * it already strips all ammo before giving default ammo, seems logical to also strip all weapons before giving out the default ones. Make Player's MaxArmor save across level transitions
Today
increased triangle count font size and made it left aligned
Today
fix scoreboard crash