140,674 Commits over 4,505 Days - 1.30cph!

32 Minutes Ago
Can press E to configure test generators and change the power amount they output
48 Minutes Ago
merge vehicle pooling to main
48 Minutes Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
60 Minutes Ago
Trees additions support multiple prefabs instead of just one
1 Hour Ago
update base_occlusion/optimize_building_blocks
1 Hour Ago
Update testlist
1 Hour Ago
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
1 Hour Ago
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
1 Hour Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
2 Hours Ago
Darts fixes - remove control in UI for zoom - add streamer mod compat for leaderboard - attempt leaderboard fix after server restart
2 Hours Ago
merge from main
2 Hours Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
3 Hours Ago
Elevator Power In input set as main power slot
3 Hours Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
3 Hours Ago
merge from automated_testing
3 Hours Ago
merge from main -> base_occlusion
3 Hours Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
3 Hours Ago
fix colourpicker not accepting pasted hexcode inputs
3 Hours Ago
Converted Elevator and PowegridIOAccessPoint
3 Hours Ago
TickBatteries refactor
3 Hours Ago
merge from fix_incompatible_paint_colour
3 Hours Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
3 Hours Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
4 Hours Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
4 Hours Ago
merge from main
5 Hours Ago
merge from paintbrush_visualizer
5 Hours Ago
medium wavy resize/compressed
5 Hours Ago
add convar toggle to painting ui for the brush projection
5 Hours Ago
crew cut texture resizes
5 Hours Ago
midlengthstraight texture resizes
5 Hours Ago
merge vehicle pooling fixes
5 Hours Ago
long beard texture resizes
5 Hours Ago
merge from flamethrower flame offset fix
5 Hours Ago
fixed flamethrower 3p flame offset
5 Hours Ago
some early returns and caching for performance
5 Hours Ago
Initial Main Menu UI WIP
5 Hours Ago
fix pumpkin carving double projections and alpha cutoff issue
5 Hours Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
6 Hours Ago
Fixed error with monument toggle switches
6 Hours Ago
Merge from medical_honey_bandage
6 Hours Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
6 Hours Ago
add files missed in previous commit
6 Hours Ago
First pass on showing brush outline while painting
6 Hours Ago
beardLOD correct size import settings
6 Hours Ago
merge from main
Added monument blockers to monuments
Today
square steam images for all missing steam items
Today
merge from fix_threaded_logs -> main
Today
Update test list
Today