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4,392 Commits over 2,922 Days - 0.06cph!

2 Days Ago
zeroed transform on dwellings for correct preview added spawners to the gingerbread timber mine prefabs
2 Days Ago
XMas NPC dwellings base prefabs with destroyable barricades in
2 Days Ago
made the xmas cookie barricade and crate destroyable entities
2 Days Ago
enabled crunch compression on some new textures missing it
2 Days Ago
enabled crunch compression on some new textures missing it
2 Days Ago
merge from main
2 Days Ago
Re-exported keypad models with correct vertex normals on all LODs Texture meta tweaks, lightbulbs are transparent again, LOD distance tweaks
3 Days Ago
fixing broken path to prefabs inside junkpiles
3 Days Ago
Fixed gap allowing LOS access in coaling tower exit corridor
3 Days Ago
Excavator S2P
3 Days Ago
Removed un-harvestable tree entities from giant excavator scene
3 Days Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
3 Days Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
3 Days Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
3 Days Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
3 Days Ago
Attempt to fix invalid splats for cave_large_sewers
21 Days Ago
Turned arid biome into lava biome by tweaking terrain config Some basic lighting and dressing of the core with temp meshes
23 Days Ago
Initial unity scene for Caldera, terrain and splats setup
24 Days Ago
gingerbread substance update gingerbread_floor substance update updated some graphs to do with gaea terrain processing
24 Days Ago
timber mine xmas skin prefabs
24 Days Ago
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
27 Days Ago
structure folder cleanup - e n d .
27 Days Ago
structure folder more cleanup
27 Days Ago
Models\Structures\train_wagon Models\Structures\vr_deathmatch_scene Models\Structures\underwater_labs cleanup
27 Days Ago
timber mine source file changes
27 Days Ago
re-skin materials gingerbread_floor textures
27 Days Ago
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
27 Days Ago
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
27 Days Ago
S2P ferry terminal
27 Days Ago
ferry terminal scene cleanup
27 Days Ago
drawbridge latest - backup
28 Days Ago
Models\Structures\walkways Models\Structures\warehouse Models\Structures\watch_tower_a Models\Structures\water_tower_collapsed c l e a n u p
28 Days Ago
Models\Structures\wind_turbines cleanup Deleting export folder, Renamed WORK folder to sources, moved contents from Models to task folder root. Work files still need cleanup @Matt
28 Days Ago
Models\Structures\wiring cleanup
28 Days Ago
Models\Structures\wooden_buildings cleanup
28 Days Ago
Models\Structures\wooden_walkway cleanup
28 Days Ago
Models\Structures\wooden_walkway cleanup Models\Structures\wooden_fence cleanup
28 Days Ago
Models\Structures\wooden_cabins folder cleanup
28 Days Ago
Mow
28 Days Ago
More cleanup
28 Days Ago
Models/Building folder cleanup
28 Days Ago
ignore.conf added *.log text files
28 Days Ago
some files I missed from earlier tasks
28 Days Ago
ignore.conf - added a few extensions to the list for clarity
28 Days Ago
Gingerbread_floor substance Gingerbread substance: added specular/glossiness term to the sbsar
29 Days Ago
Adding Taylor's UVRemap.sbsar to SD/Utilities folder
30 Days Ago
Adding gingerbread sbar/sbsar. Default surface is uniformly cooked, when effects enabled surface is overcooked edges based on AO/Curvature data. Includes basic contrast sliders
30 Days Ago
adding a bunch of candy theme sbsar for xmas
34 Days Ago
cleanup
34 Days Ago
art drop oilrig trims and ferry drawbridge