139,194 Commits over 4,474 Days - 1.30cph!

22 Minutes Ago
Merge from satellite_crash
24 Minutes Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
28 Minutes Ago
Merge from rb_oofed
30 Minutes Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
46 Minutes Ago
create mip-filtered refraction texture before transparent geometry pass
53 Minutes Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
60 Minutes Ago
Fixed Lua errors when auto refreshing SWEPs with some addons Partially fix up ToGL builds on Windows (from x86-64) Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
1 Hour Ago
add override water blend slider and toggle
1 Hour Ago
Merge from align
1 Hour Ago
Merge from demos
1 Hour Ago
More, and related refactor.
1 Hour Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
Fix satellite crates physics material and block player input
1 Hour Ago
Run powerplant S2P again
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
1 Hour Ago
Bunch more
1 Hour Ago
merge from darts_game
1 Hour Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
1 Hour Ago
Added soundsa and audio support for powerline electrical boxes
1 Hour Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
1 Hour Ago
Bunch of fixes for potential demo issues
2 Hours Ago
Merge from fx_rework1
2 Hours Ago
Phase 2 resume fix
2 Hours Ago
merge from sculptures
2 Hours Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
2 Hours Ago
merge from main
2 Hours Ago
Codegen
2 Hours Ago
merge from nameplate_dialog_fix
2 Hours Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
3 Hours Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
3 Hours Ago
Move all the descent code to a partial while I'm at it
3 Hours Ago
Refactor, moving the new flight curve calc/build to its own class.
3 Hours Ago
More cleanup
3 Hours Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
3 Hours Ago
Comment cleanup
3 Hours Ago
merge from game_room_dlc -> darts_game
3 Hours Ago
merge from main
3 Hours Ago
Descent phase time defaults
4 Hours Ago
merge from water_treatment_plant_maintainables
4 Hours Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
4 Hours Ago
merge from main -> waterwell_stock_decrease
4 Hours Ago
Merge from scale
4 Hours Ago
merge from PlayerMaintainedMonuments
4 Hours Ago
merge from gas_station_maintainables
4 Hours Ago
save changes to scene + gas station S2P
4 Hours Ago
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
4 Hours Ago
merge from nameplate_dialog_fix
4 Hours Ago
Improved performance when checking for open painting / sculpting dialogs