140,084 Commits over 4,505 Days - 1.30cph!

13 Minutes Ago
13 Minutes Ago
Merge from PlayerMaintainedMonuments
14 Minutes Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
13 Minutes Ago
Merge from main
59 Minutes Ago
adding small tunnel end piece, added random rooms to small station
1 Hour Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
1 Hour Ago
Add smallbackpack to render scene
1 Hour Ago
Updating sheep skinning and Adding LODs to export
1 Hour Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
3 Hours Ago
Zero-initialise _GlobalMipBias
3 Hours Ago
3 Hours Ago
Codegen
3 Hours Ago
Merge from main
3 Hours Ago
Merge from main
Rin
6 Hours Ago
merge from terrain_holes_fix
Rin
6 Hours Ago
merge from deepsea_terrain_texture_fix
Today
Baseline
Today
Fix terrain shader tags
Today
Set default texture on start up
Today
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
Today
Added door offsets for randomised rooms
Today
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
Today
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
Today
Fixed a crash with a specific addon + cleanups More potential crash fixes Even more potential crash fixes + minor cleanups Minor commands.lua cleanups Fixed bone manipulated entity render bounds when never rendering first * Fallback to old behavior of using model bounds when the bone manipulated bounds are not calculated yet. PR: Fixed inconsistencies in localization source strings
Today
merge from satellite_crash_audio_fix
Today
merge from ch47_fixes
Today
merge from improved_game_ui
Today
merge from pooltable_networkrange_fixes
Today
merge from storepage_bargames_media
Today
merge from fix_submarine_oxygen_status
Today
merge from metabolism_fix_3
Today
merge from sculpture_dialog_close_fix
Today
merge from wildlifehazard_nre_fix
Today
WildlifeHazard NRE fix
Large crashed station progress
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
Today
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
Add orbitcamhold convar which allows the third person orbital camera to stay where it is when letting go of alt rather than reverting back to behind the player
Improved pool table 3p setup: - Hand stays closer to the table rather than floating - Some spring motion to the cue as we want back and forth - Swap to closer vs further animation depending on distance from the cue ball
Today
Adding refresh rig for machete
Today
industrial combiner/splitter/crafter/conveyor/adapter and igniter now have their own world models optimised LOD0 to be cheaper than burlap sack
Today
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
Today
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
Today
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
Today
fixed random room spawning
Today
fluid switch/splitter/combiner, heater, door controller, digital clock, pressure pad, laser detector, hbhf sensor, counter, button and seismic sensor now all have proper world models. each lod0 is cheaper than burlap sack
Today
added small tunnel parts, added random room spawn functionality
Today
Remove string interpolation from BlurOptimizedPass