157,973 Commits over 4,566 Days - 1.44cph!

Rin
55 Minutes Ago
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3 Hours Ago
Tweak scrap heli dismount points so it doesnt always dismount you on the front
3 Hours Ago
merge from main
Today
Make cows actually line up with troughs to eat + play the correct animation Make a system so that we can align any animal with props without turn in place (maybe handy for cars mounting/unmounting?)
Today
Optimize path following further following Daniel's leads: - support full batching, serial path no longer needed even if some NPCs can swim or open doors, move requests are queued for next batch - better use of unity's TransformAccessArray to avoid native overhead (don't set to null, do not re-build every batch instead persistent w stable identities) - iterate forward instead of backward (ListHashSet is slower backward, + has RemoveUnordered so iterating backward to delete is not really needed) - skip IsUnityNull checks that's no longer needed
Yesterday
Make sail wind behavior fully server sided - used to evaluate on both client & server so it could mismatch - client now just waits for server to send the flag - convar "sailblockedupdateinterval" to control the 5s polling the sail does to see if it's blocked (same interval as before)
Yesterday
scrap king - updated texture atlases, meshes
Yesterday
Gun tests
Yesterday
Breakroom progress
Yesterday
Run is cancelled when the client is disconnected Client can use fixture convars More client base combat entity tests
Yesterday
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Yesterday
fix vclouds still disappearing in cargo hold in brp
Yesterday
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Yesterday
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Yesterday
Client tests are added to the CI test list
Yesterday
Fixed a bunch of failing tests
Yesterday
Randomised Room K WIP
Yesterday
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Yesterday
Cows outside of navmesh kill themselves like other AIs
Yesterday
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Yesterday
Cleaned up test ores Added client test spawning all base combat entity and looking for errors
Yesterday
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
Yesterday
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Yesterday
Fixed test runner window not drawing tests sharing the same categories in two different realms
Yesterday
update for the underground medium station
Yesterday
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Yesterday
Cherrypick 166654
Yesterday
complete the revert of culling water/clouds when underground, causing issues, will revisit
Yesterday
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Yesterday
Fix blue particles when shearing sheep
Yesterday
Merge from livestock_hotfixes
Yesterday
Merge from main
Yesterday
Fix broken test, fix cow unfreezing its needs / aging when bonded not being saved
Yesterday
removed unused attachment gameobjects from viewmodel prefab
Yesterday
Halloween Wallpapers - small texture fix and icon rerender
Yesterday
Client test categories
Yesterday
final folder clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
Yesterday
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
Yesterday
merge from main
Yesterday
merge from tests_merge
Yesterday
Test list, cleanup
Yesterday
merge from automated_testing
Yesterday
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Yesterday
fixed halloween string lights not being deployable
Yesterday
Halloween Wallpapers - Final textures, icons
Yesterday
Fix modded servers crashing before fully starting not being tagged as modded
Yesterday
- added nailgun mag mesh - added mag drop effect - added events-only clip on a new w_nailgun Animator, no rig needed - set up hide/show mag
Yesterday
cherrypicking 165250