136,901 Commits over 4,444 Days - 1.28cph!

12 Minutes Ago
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
13 Minutes Ago
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
21 Minutes Ago
Fixed apartment door numbers
30 Minutes Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
30 Minutes Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
34 Minutes Ago
supermarket freezer lods
1 Hour Ago
fix trailing comma
1 Hour Ago
Clean: add a comment Tests: none, trivial change
1 Hour Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
1 Hour Ago
rebuilt skins
1 Hour Ago
removed glowing sprays
1 Hour Ago
added edited sprays
1 Hour Ago
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
2 Hours Ago
Hook up FXAA to UI settings
3 Hours Ago
auto close the pool table dialog if you die
3 Hours Ago
Unjitter camera matrix when jittering isn't needed anymore
3 Hours Ago
Actually apply jittered projection matrix to camera
3 Hours Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
3 Hours Ago
Founders Door - fixed skin not spawning correctly
4 Hours Ago
4 Hours Ago
Optim: don't create procedural batch meshes if they only contain one input mesh This inhibits unity's batching via instancing. In 2 out of 5 scenarios saves 16% of draw calls/~1ms avg in editor Tests: monument island with appts and disabled world prefabs, tleeported to 5 locations and inspected profiler stats
4 Hours Ago
Setup control computer entity with the WIP model
4 Hours Ago
Merge from sat_con_console
4 Hours Ago
satellite control console COL
4 Hours Ago
Manifest after changes
4 Hours Ago
AK weapon movement fix on deploy
4 Hours Ago
s2p on apartment complex to incorporate large apartment bathroom changes
4 Hours Ago
Clean up of prefabs + folders
4 Hours Ago
Added gamma intensity correction to the Forward+ lighting color that's applied for transparent objects
5 Hours Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
5 Hours Ago
merge from main
5 Hours Ago
Fixed latency issue when dismounting the terminal, causing your eyes to be in the cctv anchor for a small time
5 Hours Ago
Founders Door - initial setup
Today
merge from clan_bugfixes
Today
merge from ballisticlegSFX
Today
removed loot spawns in scene S2P
Today
merge from apartment_complex_monument
Today
Added missing unity event attribute on terminal ui button Added new phrases for the apartment type
Today
Merge from apartment_complex_monument
Today
Added a blocker to the front and back entrances of the apartment block to stop vehicles entering
Today
Clean up some logs Fixed rented vending machines not recording stats
Today
Don't show the disconnect in safe zone warning if the player is inside their apartment
Today
Fixed front door not being closed on apartment check out after a server has restarted
Today
Merge from apartment_complex_monument
Today
Update bounds of apartment complex monument to match visual bounds (was at default?) Fixes some stray auto turrets being left behind in hardcore
Today
Fixed not being able to enter a room as a team member
Today
Possibly fixed shopkeeper in rentable shop sometimes facing the wrong way
Today
Added a shop number field to rentable shops, may hook it up to a visible number at some point