147,241 Commits over 4,444 Days - 1.38cph!

34 Minutes Ago
- Make CardReader, ElectricSwitch and ElectricGenerator powergrid entities to give them the option to only passthrough power if there is an online powergrid. Enables setting up puzzles which depend on the powergrid - Improve how powergrid IO access points were handling changes in available power - Don't add entities with "require powergrid" disabled to the list of powergrid entities to update
34 Minutes Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
36 Minutes Ago
Delete PlayerModelReactionEnded state machine component
43 Minutes Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
48 Minutes Ago
Merge from react_layer
48 Minutes Ago
Fixed pelvis movement on low react weights
1 Hour Ago
Call BaseEntity.Query.Server.Remove() earlier inside DoServerDestroy so if it does throw an NRE later in OnServerDestroy it's still removed from the lookup grid
1 Hour Ago
Fix BaseEntity.Query not checking if the entity is null / destroyed (to prevent entities that fail to be destroyed from breaking queries)
1 Hour Ago
Merge from parent
1 Hour Ago
Merge from voice_delay_fix_attempt_2
3 Hours Ago
Flip around the position and data increment
4 Hours Ago
Merge from main
4 Hours Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
4 Hours Ago
Hammer DPI scaling improvements KeyValuesToTablePreserveOrder further tweak * Do not turn 0 to 1 key if there's only 1 key Fixed Hammer Entity KeyValue names drawing over the second column
4 Hours Ago
Standalone lightbox mesh.
5 Hours Ago
Lighting WIP
5 Hours Ago
Fix DeepSeaManager using Destroy() when killing the deep sea after it's disabled instead of Kill() - probably not the cause but better to be safe
5 Hours Ago
merge from attachment_charms
5 Hours Ago
Fixed missing UnityEvent attribute on charm icons
5 Hours Ago
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
6 Hours Ago
merge from water_splash_sound_fix
6 Hours Ago
Restore movement sounds reference on the player model Fixes water impact splash sounds not playing
Add airfield and supermarket to procgen test map
Today
merge from main -> apartment_complex_monument
Today
Fix `immortalProtection` static field inside ProtectionProperties not being cached on the server (because it was only calling IsImmortal() on client in the item info panel - fixes server apartment entities not being set immortal
Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
Cobalt Statue - Minor texture fixes
Today
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Today
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
Today
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Today
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
Today
merge from fueltanks_wiring_fix
Today
Allow fuel tanks to be connected together
Today
Fix NRE in PhoneController.Server_AddSavedNumber()
Today
Fix apartment upkeep terminal not being immortal
Today
monument blocker - vent. Optimized assets, added gibs, collision & lods
Today
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
Today
Restored L96 icon rendering settings
Today
Compile fix
Today
merge from analytics_remove_uploader
Today
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
Today
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
Today
Remove logging "Waiting for player to leave"
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
Today
Scaling, convars.
Today
assign proper scaling root to spawned charms in skin viewer
Today
update apartment_complex_monument/prototype
Today
merge from main -> apartment_complex_monument
Today
updated 3p weapon/tool run anims to 16 frames