139,646 Commits over 4,505 Days - 1.29cph!

25 Minutes Ago
Fix 3p animation issue on dart throws
27 Minutes Ago
merge from main
36 Minutes Ago
Cow react, vm and 3p animations added
53 Minutes Ago
merge from vehicle_parts_crate_pass
55 Minutes Ago
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
1 Hour Ago
editor-only command to export a sculpture you're looking at as an fbx
1 Hour Ago
merge from main
1 Hour Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
Also hide electrical FX/sparks with satellite
2 Hours Ago
merge from batteringram_hitdetection_fix
2 Hours Ago
Merge from main
2 Hours Ago
Battering ram tests
2 Hours Ago
added satellite icon for death screen hooked up to .entity prefab information script
2 Hours Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
2 Hours Ago
replaced icons in sculpting gui
2 Hours Ago
Fixed typo in satellite control UI panel, added reference to aiming module
2 Hours Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
2 Hours Ago
missed small shark material
3 Hours Ago
Fixing SAR LOD 2 not being skinned and assigning correct mats
3 Hours Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
3 Hours Ago
game_room_dlc -> main (just some minor animation tweaks)
3 Hours Ago
Revert packages-lock.json, commited by accident
3 Hours Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
3 Hours Ago
merge from main
3 Hours Ago
Simplified proc map for quickly testing tunnels
3 Hours Ago
merge from water_wheel_gibs
3 Hours Ago
re-adding removed gameobjects/scripts.
3 Hours Ago
Pool animation updates to fix hit animation issues and loops
3 Hours Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
UI cleanup
4 Hours Ago
merge from footstep_frequency_fix
4 Hours Ago
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
4 Hours Ago
Moved another UI file before starting UI cleanup
4 Hours Ago
Move UI scripts to own folder
4 Hours Ago
Fixed the jacket alpha cutoff in builds
4 Hours Ago
Delete unused script
4 Hours Ago
Descent cleanup
4 Hours Ago
merge from main
4 Hours Ago
Inspector cleanup
5 Hours Ago
Fix for console error on gibbing water wheel
5 Hours Ago
Cleanup
5 Hours Ago
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup
5 Hours Ago
Cleanup.
5 Hours Ago
Fix horse saddle sounds not playing
5 Hours Ago
Move CrashTargeting struct to its own file
6 Hours Ago
Final pos/radius save tweaks.
Today
Merge from PMM
Today
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge