147,083 Commits over 4,444 Days - 1.38cph!

21 Minutes Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
22 Minutes Ago
Merge from main
23 Minutes Ago
Merge from sprint_subsystem
34 Minutes Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
51 Minutes Ago
Merge from parent
59 Minutes Ago
Merge from mount_cycle_fix
1 Hour Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
1 Hour Ago
Merge from wanted_deep_sea_fix
1 Hour Ago
Merge from huntingtrophy_skins
1 Hour Ago
Merge from PlayerRigUpdate2
1 Hour Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
1 Hour Ago
Merge from torch_implementation_finish
1 Hour Ago
Merge from parent
1 Hour Ago
Merge from main
1 Hour Ago
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1 Hour Ago
Merge from cinematic_speed_fix
1 Hour Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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3 Hours Ago
Allow the 'retry' button to be pressed indefinitely
3 Hours Ago
steam_retry_button_fix -> main
3 Hours Ago
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3 Hours Ago
Fix retry steam button not working
3 Hours Ago
Cobalt Statue - Helix textures, material and prefab LODs
3 Hours Ago
Possible threading fix for voice delay issue
4 Hours Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
4 Hours Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
4 Hours Ago
Merge from main
5 Hours Ago
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5 Hours Ago
merge from kickgms
5 Hours Ago
Item name and desc
5 Hours Ago
Item id, world model fixes
6 Hours Ago
merge from main
6 Hours Ago
merge from optimize_train_track_meshes -> main
6 Hours Ago
Fix "Double invocation of a deferred action"
Today
Fix null check using .Equals() instead of == null
Top floor progress Reverted some material overrides in the core and wing prefabs
Today
Fix CLIENT compile errors
Today
Fixed PlayerStartVoice not running for local player * Fixed local player volume being NaN for a split second when starting to talk Make mxSlider respect the tick count under modern v6 windows styles Make util.KeyValuesToTablePreserveOrder's all 0 keys check work like intended * make it only apply key replacement when ALL the keys are 0s, not just some keys. Maybe should delete this code entirely though? Remove trailing newline from certain disconnect messages Fix weapon_pistol prediction errors * its weird how it only happens on dedicated servers, but ANYWAY, fixed now. Mark some NPC related debug commands as cheats for consistency * Also fixes a crash with `ai_test_los` Fix 64bit -tools
Today
merge from main -> optimize_train_track_meshes
Today
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Today
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