139,581 Commits over 4,505 Days - 1.29cph!

1 Hour Ago
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
2 Hours Ago
main -> game_room_dlc
3 Hours Ago
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
3 Hours Ago
pool: - fix player appearing away from the table - possible fix for pool cue mats appearing white in build
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
3 Hours Ago
Fixed honey bandage name and description not appearing Added to tier 1 workbench underneath the bee grenade Cleaned up some file naming
3 Hours Ago
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
4 Hours Ago
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
4 Hours Ago
Add Aiming Module to launch costs
4 Hours Ago
main -> game_room_dlc
4 Hours Ago
merge from main
4 Hours Ago
merge from main
Today
added flashlight.attachment to the m4 shotgun so that the flashlight and laser sight are properly positioned in 3rd person.
Today
fixed sun glasses not having the correct original materials for lenses that. Some had changed from black to turquoise.
Additional station autospawn prefabs / needed for new stations to spawn more frequently
Today
Rotated twig foundation guide accurate reflects texture position. Now feels natural when placing them.
Yesterday
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
Yesterday
Improved Epoch.ToDateTime to properly process unix timestamps when they are in millisecond format
Yesterday
merge from main
Rin
Yesterday
Halved heavy fuse spawn rates Added heavy fuse to underwater lab crates
Rin
Yesterday
Added 10 cloth to Pool table crafting recipe
Rin
Yesterday
crateFireDuration 120 > 300 seconds
Yesterday
merge from copy_changeset
Yesterday
Add copy_changeset command, copies current client and server version to clipboard
Yesterday
merge from automated_testing
Yesterday
Fix a chainsaw unscrew-cap sound definition error
Yesterday
merge from automated_testing
Yesterday
merge from anim_test
Yesterday
Fix 40+ cases of an animation event referencing a non-existant effect prefab, causing warnings ingame Most old/unused/not needed so deleted the anim event, some pointing to incorrect folder All tests pass, from now this can alert us if a new DoEffect event is not set up correctly
Rin
Yesterday
Correcting CCTV/Targeting computer extra spawn
Rin
Yesterday
Reduce tech trash quantity in Satellite crates
Yesterday
merge from parent
Yesterday
Fix fuel generator missing physics material, fix the static one in gas station clipping into the ground Also move it slightly as it was making access to a loot crate spawn awkward, S2P gas station
Yesterday
Phrase update
Yesterday
Fix gas station loot spawn switcher not immortal Fix pool table and dartboard researchable Fix a mesh not readable thats used in a particle system in power plant fx Testlist
Yesterday
merge from main
Rin
Yesterday
merge from moustache_bag_fix
Rin
Yesterday
Fixed old movember moustaches using the legacy burlap sack world models
Rin
Yesterday
Thruster module Icon setup
Rin
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
Scene dupe lights fix
Yesterday
Launch site control panel area lighting progress.
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Remove some of the crud on the ground so the red recycler can sit in the green recycler spot
Yesterday
Remove the green recycler nearby the control room at power plant, now just the new red recycler there
Yesterday
satellite control computer sounds
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing