156,564 Commits over 4,536 Days - 1.44cph!

29 Minutes Ago
merge from sprint_shoot_anim_fix
29 Minutes Ago
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
30 Minutes Ago
merge from loadouts_pos_fix
32 Minutes Ago
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
43 Minutes Ago
Adding closed version of triangle ladder hatch rig
45 Minutes Ago
merge from main
54 Minutes Ago
Sheep mount animation update and cow look animator updated to use all neck bones not one
1 Hour Ago
1 Hour Ago
merge from main
1 Hour Ago
Merge from main
1 Hour Ago
Randomised room G progress (still WIP)
1 Hour Ago
Squirrel animation updates and movement speed changes
1 Hour Ago
Fix dark paintable window in RRP
3 Hours Ago
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3 Hours Ago
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4 Hours Ago
Merge from nms_hlod_fix
4 Hours Ago
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
5 Hours Ago
Merge from sandbag_gib_fix
5 Hours Ago
Fix multi material gibbable not applying skinned materials correctly
5 Hours Ago
Fixed all sandbag tiers not showing skins on gibs except for pillbox
6 Hours Ago
Add a prevent building volume around the sandbag pillbox
Today
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
Today
Merge from mounting
Today
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
Today
Client compile fix
Today
Cleanup
Today
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations
Today
Merge from parent
Today
Use more bones for the sheep look at
- Ported over child controllers for a bunch of primarily one handed items - Setup projectile animation sub system for weapons - Grab animation reload length during bundling
Today
Disable condition on a bunch of items that don't need it and can never lose it during gameplay (Diving mask, crate & barrel costumes, prisoner hood, sunglasses, geiger counter, metal detector, rf pager, mobile phone)
Today
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Today
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Today
texture tweaks to the biofuel generator
Today
Make livestock more deterministic at high timescales, to be able to run long running tests faster
Today
Another 20% perf gain
Today
updated textures
Today
Added biofuel generator gibs, and updated the item icon updated deployed with gibbable and .item. updated guide mesh to only reference lod1
Yesterday
Set up wool dropped world model and item icon hooked up .item with new icon and .worldmodel
Yesterday
Add visual rope when leading livestock, same as horses, and fix leading interaction failing intermittently
Rin
Yesterday
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Yesterday
Bundle description shows its content Gallery pulls the images from steam Testbed icon upload tool
Yesterday
Fix sheep using old material system mixed with procedural material, fix some ragdolls don't having same material as live animal
Yesterday
merge from main
Yesterday
merge from store_emptyinv_fix
Yesterday
Fixed store showing "Store content failed to load" when your Rust item inventoty is totally empty
Yesterday
Cherrypick 163442 (Tooling to switch to the testbed steam app in editor)
Yesterday
Livestock small fixes: - increase livestock headbutt damage, you better dodge this sideways like croc or 2 shot naked - fix "stop leading" prompt appearing when someone else is leading the cow - fix grazing through walls - fix bulls attacking in safezones - make leading bull strop fighting others - fix calves not having father genes if father dies between conception and birth
Yesterday
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