136,804 Commits over 4,444 Days - 1.28cph!

35 Minutes Ago
raidwindow_paintable_sign_fix -> main
37 Minutes Ago
Merge from apartment_complex_monument/apartment_complex_audio
38 Minutes Ago
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
39 Minutes Ago
Ambience zones for the elevators
51 Minutes Ago
Merge from apartment_complex_monument
52 Minutes Ago
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft Clear preferred charm when selecting blueprints if not owning them https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4
52 Minutes Ago
Merge from apartment_complex_monument/conversation_fixes
52 Minutes Ago
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
1 Hour Ago
Merge from apartment_complex_monument
1 Hour Ago
Scene2prefab
1 Hour Ago
gamesroom shotgun trap - updated greybox model & material
1 Hour Ago
Added new sounds to the industrial double doors :minecraft-door:
1 Hour Ago
Apartment complex b shadowproxy
1 Hour Ago
Fixed an issue that was causing all additional lights to sample the shadow atlas using NGSS even when the light was set to have no shadows enabled
1 Hour Ago
Merge from apartment_complex_monument
1 Hour Ago
Merge from main
1 Hour Ago
Merge from apartment_complex_monument/conversation_fixes
1 Hour Ago
Arm weight IK, needs more param tweaks
1 Hour Ago
Restore thank you message change
1 Hour Ago
Merge from apartment_complex_monument
1 Hour Ago
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
1 Hour Ago
switched to a strategy pattern to move type switching out of the hot loop
1 Hour Ago
merge from main
2 Hours Ago
Merge from satellite_art
2 Hours Ago
Merge from playermaintainedmonuments
2 Hours Ago
Recycler merge fix
2 Hours Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
2 Hours Ago
unifying SDF shapes into a single struct
Today
(Dont) Build vtf2tga, splitskybox, captioncompiler, elementviewer * There were previously prebuilt only, now we built and ship our own versions * Delete glview.exe as it appears to be some legacy app for Hammer portal viewing? Delete more log files if they are over 100MB Minor cleanups * Delete CTextStatsMgr, unused system that writes an unnecessary empty text file called "stats.txt" * Set sv_logdownloadlist to 0 by default, prevents generation of useless files in garrysmod/DownloadLists/ Get rid of sv_no_ain_files and do not auto send .nav and .ain to clients Delete game/steam.cfg Probably some leftover from pre SteamPipe days Move demoheader.tmp to cache/ folder Disable startup videos system * It was non functional anyway, but now we don't read an empty file on game start up Move media/mapkeys.res to settings/mapkeys.res Remove hardcoded limits from StudioMDL DMX support * For normals/textcoords/faces specifically, as the underlying arrays are no longer staticly sized. Of course it could fail elsewhere now. Stop the game shouting about ShutdownMixerControls not being in a list Accidentally fixed GameState.txt being empty all the time * I wanted to maybe remove it since it was empty, but it was being written multiple times and overwritten by an empty file at the end Improve default server log filename format * L-YYYY-MM-DD-II now, was LMMDDII which is incomprehensible Implemented sv_log_storetime (defaults to 0) * A number of hours to keep log files in /logs/ for Prevent sv_pure defaulting to mode 0 Minor cleanups Disable SRCDS status bar on Windows * lets see how many people will immediately ask to restore it Minor cleanups regarding Steamworks Improve game server Steamworks error handing * "Unable to load Steam support library" should now tell you why * dedicated server workshop support now does some more failure checks Use new Steamworks API Init func on client that tells us what's wrong Rip out the HL2/Portal demo stuff * It was called some client Steamworks APIs on the game server, and just screw all that in general Fixed instances of SRCDS trying to use clientside Steamworks APIs * Fixes [SAPI FAIL] messages
3 Hours Ago
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through Added UnityMesh proto Codegen
3 Hours Ago
Add blur optimized pass ColdOverlay RRP volume fix
4 Hours Ago
Merge from satellite_crash
4 Hours Ago
- More crappy UI - Animator changes
4 Hours Ago
Minor 3p animation fixes
4 Hours Ago
Allow player 2 to be filled by the same player for solo play (regression)
4 Hours Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
4 Hours Ago
implement actual turn in place on the player animation controller with blend trees
4 Hours Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
5 Hours Ago
merge from glowing_wallpapers
5 Hours Ago
fixed wrong name / description on graffiti concrete bend
5 Hours Ago
merge from spawn_terrainignore_fix
5 Hours Ago
Fixed an issue where various effects on the camera weren't being updated correctly in the build when RRP was enabled
5 Hours Ago
Added Darts Mat Model, Textures and GIBS Setup Darts Mat Prefab and LODS Added Darts Mat as a placeholder in the Dart Board Prefab
5 Hours Ago
Updating cached materials for supply signal
5 Hours Ago
merge from main
5 Hours Ago
Merge from main
5 Hours Ago
merge rust_relay_server -> main
5 Hours Ago
Stricter water checks
5 Hours Ago
merge main -> rust_relay_server