139,319 Commits over 4,474 Days - 1.30cph!

19 Minutes Ago
merge from HAB_armour_health_fix
22 Minutes Ago
Fixed placement of wooden barricade and barbed wooden barricade. Raised notInSphere checks that were preventing placement. Tightened bounds setup so the tests still pass. Tested placement on terrain and construction in editor
26 Minutes Ago
Made corridor stop transition pieces wider to account for train stations of different widths
60 Minutes Ago
More prefab cleanup
1 Hour Ago
merge from fix_cliff_gaps
1 Hour Ago
Applied a similar fix as 158818 to cliff_tall_slope_r_[a-b] prefabs to prevent holes in terrain at the corners of the cliff
1 Hour Ago
Tightened anchor setup on cliff_hills_large_c
1 Hour Ago
merge from game_room_dlc
1 Hour Ago
updated dartboard texture so that no. 16 is more clearly visible
1 Hour Ago
fixed rotation of the pooltable balls so numbers are facing up by default
2 Hours Ago
Possible fix for sfx error when entering network range of dome
3 Hours Ago
update to pooltable and textures. flattened cloth so its not visually confusing. rebaked pooltable and updated textures
3 Hours Ago
merge from main
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
Remove the fuel text placeholder
3 Hours Ago
Remove some dead UI
3 Hours Ago
Fixed HAB with armour not calculating correct max health on the server after server restart due to spawn ordering - now explicitly rebuilding max health from children on PostServerLoad()
3 Hours Ago
Initial setup
3 Hours Ago
Update dart offset in viewmodel and event on throw animation
3 Hours Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
3 Hours Ago
Merge from main
3 Hours Ago
Add build artefacts for all platforms
3 Hours Ago
Remove debug.break left by accident
3 Hours Ago
¬!Dummy commit
3 Hours Ago
Remove the rotation on descent
3 Hours Ago
jukebox - glowy lighting turns off and on when power is supplied - tweaked material emit values - prefab updated
4 Hours Ago
jukebox - added a warm glowy lighting effect - updated model with second uvchannel - updated textures - updated materials
4 Hours Ago
Cherrypicked from 151180
4 Hours Ago
Update: try using CoreCLR's ConcurrentQueueSegment as a Pool implementation Leaks a bit in busy MT perf tests, but breaks down at 32 threads (can leak up to 50% of the buffer). Not good enough on it's own Tests: ran perf and unit tests
4 Hours Ago
Merge from main
4 Hours Ago
Added tap sounds and reassigned pipe creak sounds
4 Hours Ago
Fix tile seams not being perfectly aligned because of quantization
4 Hours Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
5 Hours Ago
Delete empty folders
5 Hours Ago
Satellite.entity realmedremove tweak
5 Hours Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
5 Hours Ago
Delete 3 unused models/prefabs
5 Hours Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
5 Hours Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
5 Hours Ago
merge from cui_updates
5 Hours Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
5 Hours Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
5 Hours Ago
main -> game_room_dlc
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Merge from main
6 Hours Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
6 Hours Ago
game_room_dlc -> main
6 Hours Ago
Ensure cue ball starts on the line is should
6 Hours Ago
merge from main
6 Hours Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.