147,052 Commits over 4,444 Days - 1.38cph!

16 Minutes Ago
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48 Minutes Ago
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57 Minutes Ago
merge from kickgms
59 Minutes Ago
Item name and desc
1 Hour Ago
Item id, world model fixes
1 Hour Ago
merge from main
1 Hour Ago
merge from optimize_train_track_meshes -> main
1 Hour Ago
Fix "Double invocation of a deferred action"
2 Hours Ago
Fix null check using .Equals() instead of == null
3 Hours Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
3 Hours Ago
Fix CLIENT compile errors
4 Hours Ago
Fixed PlayerStartVoice not running for local player * Fixed local player volume being NaN for a split second when starting to talk Make mxSlider respect the tick count under modern v6 windows styles Make util.KeyValuesToTablePreserveOrder's all 0 keys check work like intended * make it only apply key replacement when ALL the keys are 0s, not just some keys. Maybe should delete this code entirely though? Remove trailing newline from certain disconnect messages Fix weapon_pistol prediction errors * its weird how it only happens on dedicated servers, but ANYWAY, fixed now. Mark some NPC related debug commands as cheats for consistency * Also fixes a crash with `ai_test_los` Fix 64bit -tools
3 Hours Ago
merge from main -> optimize_train_track_meshes
3 Hours Ago
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4 Hours Ago
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5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Merge from findobjectsoftype_replace
Merge from main
Today
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
Today
Charm picker UI wip
Today
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Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
merge from apartment_complex_monument -> apartment_complex_monument/prototype
Today
merge from main
Today
merge apartment_complex_monument/prototype/mailbox
Today
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
Today
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
protocol_update -> main
Protocol++
Today
Glass AR - adjusted WIP viewmodel position for testing
Today
Merge from main
Merge from setflag_change
Today
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
Today
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
Today
Adjust text position of the 3rd slide because the mesh is slightly offset
Today
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Merge from main
Today
Add mailbox slide entities to manifest
bunny hat uses cap deformhair
Today
merge from rhib_cargo_fixes
Today
Bare bulbs.
Today
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests