135,768 Commits over 4,444 Days - 1.27cph!

25 Minutes Ago
Switch to delta
28 Minutes Ago
Removed duplicate LOD material
29 Minutes Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
35 Minutes Ago
Satelite targeting movement improvements and tweaks. Expose an anim curve for movement. Double duration. Set free fuel back to true in editor.
47 Minutes Ago
Port viewmodel motion vector pass to RRP
54 Minutes Ago
Battery fixes
54 Minutes Ago
snapping_fixes -> main
60 Minutes Ago
merge from main
1 Hour Ago
- Update the RustRenderPipelineGlobalSettings to ensure the asset gets created - Added the newly create global settings asset that was generated - Updated the graphics settings to contain the new global settings for RRP
1 Hour Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
1 Hour Ago
Update: TerrainHeightMap.GetQueryStructure now takes in a flag for deep sea data - got rid of bespoke height and normal sampling from HeightMapQueryStructure - bugfix: buoyancy - WaterSystemBurst.GetHeightArray_Burst now samples relevant heightfields instead of assuming deepsea heightfield is a single const Last duplicate is gone, yay. Can finally look at fixing WaterLevel.GetWaterLevel and other spots Tests: booted into craggy, generated deepsea and teleported to it - swam around, went to the islands, went to scientist tugboats
1 Hour Ago
merge from batteringram_wheels_fix
1 Hour Ago
merge from wallpaper_fixes2
1 Hour Ago
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
1 Hour Ago
Inventory idle animation updates
1 Hour Ago
pool table lods and materials prefab setup for RE-implementation setup colliders
2 Hours Ago
Added a toggle for shadow caching in the experimental settings
2 Hours Ago
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
2 Hours Ago
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
2 Hours Ago
Apartments complex scene2prefab
3 Hours Ago
Fixed battering ram middle wheels rotating backwards
3 Hours Ago
merge from localizebindtoken_error_fix
3 Hours Ago
Added the Chromatic Aberration volume component and updated all RRP volumes that should be using the effect
3 Hours Ago
Fixed InputSystem.Keyboard.get_Item error
4 Hours Ago
merge from silencer_loot_fix
4 Hours Ago
fixed naming
4 Hours Ago
updated painting textures
4 Hours Ago
Merge from main - may need to rerun manifest
4 Hours Ago
got rid of nasty uv seam
Today
Prototype cyilnder water volume
Today
Manifest stuff
Today
Add NPC to damaged wing of apartment prefab (right beside the security room)
Today
Create security guard NPC prefab and conversation
Today
Merge from softcore_updates_jul_26
Today
Codegen
Today
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
Today
Default gather rate to 2x
Today
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
Today
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
Today
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
Today
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
Today
Add inventory popups for items collected from reclaim functionality of rentable shop
Today
Rename TimedAccessDoor -> TimedLock
Today
Merge from aniso_filtering_texture_fix
Today
Merge from Fix_odd_deployguides
Today
Merge from clan_bugfixes
Today
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
Today
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
Today
Fixed rentable shop signs not loading on non owner clients
Today
delete old file