139,503 Commits over 4,474 Days - 1.30cph!

38 Minutes Ago
Make _rt_ResolvedFullFrameDepth use IMAGE_FORMAT_R32F Remove math.Cot * It's too simple of a function, shouldn't have included it in the first place Fixed Hammer crash when giving sprites a .mdl model Fixed a crash with removing npc_attackchopper effects Fixed a crash with removing func_fish_pool fish Fixed another decal related crash Fixed combine drop shop being able to remove players Merged Pull Requests * Micro optimizations for table lookups in Sandbox tools and TTT spawnpoint selection Fixed prop_effect in dupes having wrong bounds, causing weird icons Partially merge edict limit pull request + some other changes * Make the trails tool not play "success" animation when we failed to create the trail
53 Minutes Ago
merge from PlayerMaintainedMonuments -> main
59 Minutes Ago
merge from main -> PlayerMaintainedMonuments
1 Hour Ago
merge from water_treatment_plant_maintainables
1 Hour Ago
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
1 Hour Ago
updated scene with lighting changes, removed junk clipping into water tank blades
1 Hour Ago
hook up water treatment plant lighting to powergrid generator
1 Hour Ago
Added posed world model, updated icon
1 Hour Ago
merge from PlayerMaintainedMonuments
1 Hour Ago
merge from game_room_dlc
1 Hour Ago
merge from darts_game
1 Hour Ago
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
2 Hours Ago
game_room_dlc -> main
2 Hours Ago
Add correct pool racking for Shadowfrax
2 Hours Ago
merge from game_room_dlc
2 Hours Ago
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
2 Hours Ago
game_room_dlc -> main
2 Hours Ago
Revert to the old animations for just now (to get around the freaky hit animation)
2 Hours Ago
added postit note to dartboard - updated textures and prefab
3 Hours Ago
Remove pitch variation on turbine sounds
3 Hours Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
3 Hours Ago
Add deploy animation when first getting on the pooltable
3 Hours Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
4 Hours Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
4 Hours Ago
Chinook terminal volume changes
4 Hours Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers
4 Hours Ago
LS Office area lighting facelift WIP.
4 Hours Ago
fix sockets of dartboard for better placement
4 Hours Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
5 Hours Ago
added lit variant of text for dartboards (still quite bright in darkness)
5 Hours Ago
5 Hours Ago
fix NRE that was breaking demos
5 Hours Ago
missed materials
5 Hours Ago
Halloween garland LODs and mani update
6 Hours Ago
Animation polish pass on pool table
6 Hours Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
6 Hours Ago
more reset state cleanup
6 Hours Ago
Adding glass bullet feed script and updating animations
Today
Merge from /powerplant_activation_sounds
Today
Merge from /PlayerMaintainedMonuments
Today
Audio file tweaks and voice count changes
Today
merge from game_room_dlc
Today
merge from main
Merge from PlayerMaintainedMonuments
Today
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
Today
Added generator VFX to the powerplant.
Today
Code audio fade tweaks and added sounds to the industrial generator
Today
missing mats
Today
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM