145,486 Commits over 4,413 Days - 1.37cph!

9 Minutes Ago
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1 Hour Ago
Fixed note loot panel not saving typed text
1 Hour Ago
updating 3p jumping anims
1 Hour Ago
Disabled motion blur post process in player preview
1 Hour Ago
merge from main
2 Hours Ago
merge from lod_baker
2 Hours Ago
start on darts animation subsystem
2 Hours Ago
Add ProjectileModPartVisibility component which can be attached to BaseProjectile entities, can specify which parts of the worldmodel and viewmodel should be visible/invisible depending on what mods are attached Setup for sight rail on M16A2
2 Hours Ago
lod baker: write output textures as tga instead of png
2 Hours Ago
More hair conditional meshes
3 Hours Ago
Dont allocate a new hashset everytime we jump to a new point on the timeline
3 Hours Ago
industrial large furnace - reverted to a single collision material
3 Hours Ago
Stop every demo scrub from allocating a new BaseNetworkable list
3 Hours Ago
UI tweaks, added examine keybind text
3 Hours Ago
Bowless crossbow audio polishing and added sounds
3 Hours Ago
removed the material properties
3 Hours Ago
s2p on floating city scenes due to new mannequin changes
3 Hours Ago
MeshPaintController uses Pointer instead of Mouse when reading input, so it works with both mouses and pens
3 Hours Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
3 Hours Ago
small apartment lods
3 Hours Ago
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3 Hours Ago
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
3 Hours Ago
merge from game_room_dlc
3 Hours Ago
boomerang_model_dupe_fix -> main
3 Hours Ago
merge from main
3 Hours Ago
Settings pass on industrial torch
3 Hours Ago
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
4 Hours Ago
updated the collider for large furnace, added 3 material properties
4 Hours Ago
correct IO positions on industrial auto turret
4 Hours Ago
merge into main
4 Hours Ago
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4 Hours Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
4 Hours Ago
Compile fix
5 Hours Ago
merge from main
5 Hours Ago
merge from oven_iscookingflag
5 Hours Ago
Fixed typo
5 Hours Ago
Added IsCooking flag in BaseOven Set when cooking something
5 Hours Ago
binoculars_ultrawide_fixes -> main
5 Hours Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
5 Hours Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
5 Hours Ago
merge from industrial_dlc
5 Hours Ago
added industrial torch to allowed torches on torchholder
5 Hours Ago
First pass of rotten trim blends for apartments
5 Hours Ago
merge from main
5 Hours Ago
Fixed torch holders torch position issues
5 Hours Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
5 Hours Ago
small apartment art, collision
5 Hours Ago
Industrial torch animation polish pass