255,859 Commits over 3,990 Days - 2.67cph!

10 Years Ago
-readding in the resources that were moved and not added in the last commit -_- -fixed spawning of the resourcePine being offset compared to its parent.
10 Years Ago
Fixed snow UVMIX repetition.
10 Years Ago
hapis3
10 Years Ago
Minor radtown prefab tweaks.
10 Years Ago
Improved SSAO
10 Years Ago
Added running hit to Igor in viewer
10 Years Ago
Sceeeeeeeeeeene
10 Years Ago
Unity 5.1.0f1
10 Years Ago
More variants
10 Years Ago
Attempt to fix missing low-quality rock shader variants
10 Years Ago
Optimized file loading
10 Years Ago
audiomixer.bundle
10 Years Ago
status command can be used by clients
10 Years Ago
RedrawInputLine exception ItemModCookable exception BaseMelee.AttackEntityHit exception RConListener start exception
10 Years Ago
Fixed refractive fire particles doing a grab pass for every individual instance
10 Years Ago
Added World header and buttons to editor
10 Years Ago
Added Biome and Weather tabs to the editor
10 Years Ago
Renamed WeatheType > WeatherSettings
10 Years Ago
Removed "use native pathfinding" option from Agent
10 Years Ago
Removed AStar Pathfinding
10 Years Ago
Renamed UnitAsset > UnitSettings
10 Years Ago
-First pass at resources understanding MVC, having their own settings asset, skins, etc.
10 Years Ago
added some jump animations for when the player is strafing left/right and does a jump
10 Years Ago
Added Igor forehand run anim ( for testing)
10 Years Ago
Had a look at some different lot gen methods.
10 Years Ago
Added LOD grid to BuildingTest scene Added LOD container script (switches between entire renderers) LOD usability tweaks
10 Years Ago
unwrapped all trees and roots
10 Years Ago
Updated positions
10 Years Ago
added Mavis smash to config, added extra transitions to speed up hit -> run
10 Years Ago
Updated anim controllers
10 Years Ago
-removed MediumShelter that was not yet defined and broke the building system.
10 Years Ago
Fix for UIEditorWindow not finding the top level UIScreen gameobjects on init
10 Years Ago
-renamed BuildingAsset to BuildingSettings, to be in line with everything else
10 Years Ago
-merged with Main
10 Years Ago
TENN selection screen idle
10 Years Ago
re-exported TENN forehand stretch
10 Years Ago
TENN meta + config changes
10 Years Ago
Merge from Smart Objects v3/Editor
10 Years Ago
Added Agents tab to BeforeEditor
10 Years Ago
Elevator test mesh - uv's and low poly done.
10 Years Ago
Hooked up Elvis breathe
10 Years Ago
All SOv3 data types can now be created, editing, copied and deleted in the BeforeEditor window.
10 Years Ago
phrases + fix 556 ammo name
10 Years Ago
Renaming some Actions Added ConditionMeasurements enum class (switching on front end condition editor) General improvements
10 Years Ago
fixed the ak47 not using the right holdtype.
10 Years Ago
Linked Hapis Island camera to the prefab Switched to SMAA
10 Years Ago
Fix startup error
10 Years Ago
protocol++
10 Years Ago
Tweaked generic rock materials Tweaked biome rock material blending
10 Years Ago
TENN death anim