244,145 Commits over 3,898 Days - 2.61cph!
[platformer] added dragon block
Route all weapon effect sounds through the audio mixer
made sure the right hand prop bone is imported out correctly for the spear animations.
Changed some anim root nodes for motion and added run cycle to anim controller
made the chicken animations blend smooth when transitioning from the various states.
fixed the chicken not animating in certain situations.
tweaked the chicken sounds so they're a bit more audible. (ie. chicken doesnt have silencer attached to his lips no more)
modified footstep max distance (can no longer hear them 300 feet away)
Animals no longer use rigid bodies.
Disabled material import on satellite dish collider meshes
Fixed lighthouse recreating the material on library recreate (reverted material names)
added stone, metal floors
fixed spectator being developer only (admins can now spectate)
Animals no longer need to drink. Wolves now only animal that needs to eat.
Animals now only search when hungry.
Animals now update their metabolism and can die from not drinking or eating.
Skyshop added to test project
Skyshop added to test project
Added Ape anim source files
Added Ape run north & clip meta
Mouse sensitivity changes
Documentation updated during deployment build a26a66f8-b308-47c9-9064-0a95216d33bf.
Documentation updated during deployment build a26a66f8-b308-47c9-9064-0a95216d33bf.
Couple of fixes for the forum embed tutorial.
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
Updated the forum embedding tutorial.
added metal girders and cut in mesh for grating to wild west scene
Converted projectile weapon item to new system
Added generic entity signals
[ItemIDProperty] attribute can now take a category
Added Marmoset skin shader to Elvis. Added Skyshop generated hdri cubemap, tweaked lighting to match in anim-viewer scene.
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag)
Forced all procedurally spawned prefabs to be inside the autospawn folder
Moved all monuments to the autospawn folder
Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers)
Protocol++
Assemblies now have automatic build and revision numbers.
added updated wild west scene, added shader forge lightmapped rock shaders, tweaked light intensity and position.
Properly setup lighthouse monument scenes
Making new anim controller.
Player changes. Starting to cache prefabs to see if that lessens the spawn performance hit.
Added pipe remnants art files
Don't let players place building blocks too far away
Fixed locks floating in mid-air when door upgraded/downgraded
Deleted temp.mb files (@gooseman)
Deleted incompatible speedtree
Made LightLOD fade shadows in and out instead of hard-toggling them
Fixed that the lowest two quality settings would disable all dynamic lighting
Staggered build starts, more info on task retry
Catch "Crash!!" build errors too