239,721 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Most of the way through adding functionality to the new cabinet.
10 Years Ago
Some documentation tweaks for Graphics methods.
10 Years Ago
Windows Build 210
10 Years Ago
Windows Build 209
10 Years Ago
Windows Build 208
10 Years Ago
Windows Build 207
10 Years Ago
More work queue optimizations
10 Years Ago
Updated smash start pose & transition into loop
10 Years Ago
inGroundPathQueue = true
10 Years Ago
Added serve walk to anim controller, made walks loop
10 Years Ago
Workqueue profiling
10 Years Ago
The lighthouse is now properly bigger, with remade LODs and fixed collision.
10 Years Ago
Bigger lighthouse max file.
10 Years Ago
Physics performance tweaks Fixed campfires not dealing damage properly
10 Years Ago
Windows Build 206
10 Years Ago
Windows Build 205
10 Years Ago
Added backhand dive & meta data
10 Years Ago
time and physics convars for server owners
10 Years Ago
Basic geometry pretty much sorted out.
10 Years Ago
Updated support for controller triggers, switched to ape serve idle
10 Years Ago
Added "file_regex" entries for MSBuild calls in `arcade.sublime-project`.
10 Years Ago
Fixed building specific projects with Sublime on Windows.
10 Years Ago
updated serve & serve walk anims & meta data
10 Years Ago
Added @peturfp's new model.
10 Years Ago
Added "Build Games/BlockParty" build option for Sublime Text.
10 Years Ago
Refactoring general code.
10 Years Ago
Switched back to inbuilt deferred shader for beta 18
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Added build scripts and a .sublime-project file to enable OmniSharp development.
10 Years Ago
[block_party] added in temp sfx
10 Years Ago
Added temporary effect when running, more work on the replay system
10 Years Ago
Fixed exit state for serve
10 Years Ago
adjusted the timing on the animal animations.
10 Years Ago
Time of Day update to 2.3.5 prerelease 2 Updated sky prefab Updated AtmosphericBlend
10 Years Ago
Stability performance vars Workqueue insight
10 Years Ago
viewmodel / worldmodel prefabs for the ak47
10 Years Ago
Player prefab performance test
10 Years Ago
sound fx / particle effects and prefabs for the ak47.
10 Years Ago
finished ak47 view model animations
10 Years Ago
Temporarily preventing sending network update on stability var change
10 Years Ago
Entity list Entity stats
10 Years Ago
Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
10 Years Ago
Time of Day update to 2.3.5 prerelease 1 Fixed nighttime progressing incredibly slowly
zon
10 Years Ago
TargetStimulus no longer tracks velocity.
zon
10 Years Ago
NPC now overshoot less often while chasing.
zon
10 Years Ago
TargetStimulus now tracks velocity.
zon
10 Years Ago
Renamed AISpeed to NPCSpeed.
zon
10 Years Ago
Updated Behave to 2.5.
zon
10 Years Ago
Started profiling Behave.
10 Years Ago
Setting up console window to host other developer tools