202,563 Commits over 4,171 Days - 2.02cph!

44 Minutes Ago
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
1 Hour Ago
merge from decor_lighting_dlc/storepage
1 Hour Ago
Cherrypick 129636, went to the wrong branch
1 Hour Ago
Minor cleanup 64bit compile fixes Prevent misleading "X used to create wrong class type" warning Happened at edict limit when spawning gibs Give prop_active_gib* descriptions and more sane values * 100 active gibs should be plenty (was 999999) Fixed server crashes when trying to spawn gibs at edict limit Try to prevent HL1 gibs from falling out of the world Try to add a better crash message when getting vertex size 0 Remove temp changes from sv_ents_write
2 Hours Ago
update deep_sea/networking
2 Hours Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
2 Hours Ago
Enabled GPU instancing on a bunch of materials
2 Hours Ago
merge from decor_lighting_dlc
2 Hours Ago
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2 Hours Ago
better fluorescent light icons
3 Hours Ago
exhibit decor wallpapers setup, icons etc
3 Hours Ago
merge from fix_metalplate_icon --> main
3 Hours Ago
Enable read/write for metal plate torso model
3 Hours Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
4 Hours Ago
replaced wallpaper tool icon wot i accidently overwrote whoops
4 Hours Ago
merge from main
4 Hours Ago
merge nvg_fix to main
4 Hours Ago
Fix other people's night vision goggles glowing even if they're disabled.
5 Hours Ago
Updated spotlight assets
5 Hours Ago
team_bag_label_fixes -> main
5 Hours Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
5 Hours Ago
merge from decor_lighting_dlc
5 Hours Ago
merge from main
5 Hours Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
5 Hours Ago
merge from respawn_wet_proposed_fix --> main
6 Hours Ago
merge from decor_lighting_dlc/storepage
6 Hours Ago
Hexagon tiles - Updated textures
6 Hours Ago
merge glass_fix_resourcerefs to main
6 Hours Ago
Addded mannequin to the store decor category
6 Hours Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
6 Hours Ago
set up wallpapers for exhibit decor dlc - still need to do icons
6 Hours Ago
Beanbag seat - Updated icons with new textures
Today
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Today
m249 - updated weapon audio timings
Today
Update related monument prefabs
Today
Fix overlapping metal/glass colliders in shop fronts and security doors.
Today
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
Today
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
Today
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
Today
Chandelier, Electric Table Lamp - Added cinematic 4k textures
Today
Beanbag Seat - Added fuzz shader to the cinematic materials, fixed them a bit and made them the default material for the prefab on this branch
Today
Block spray can reskinning of ceilinglight
Today
Wallpaper - tweaked carpet, added hexagon tiles
Today
Fixed store takeover editor following the localization changes
Today
updated timing of world sks reload weapon anim
Today
PT Boat Updates
Today
Merge from deep_sea