198,702 Commits over 4,140 Days - 2.00cph!

47 Minutes Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
58 Minutes Ago
Fix HasBrokenWeaponMod GC allocs through Linq
1 Hour Ago
Fix profiler leak in foliage grid
1 Hour Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
1 Hour Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
1 Hour Ago
fix relief mapping not applying to AO map
1 Hour Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
1 Hour Ago
Adding COL meshes for floating walkways
1 Hour Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Hour Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
1 Hour Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
2 Hours Ago
Lowered the top of the locker collider so deployables dont float on top
2 Hours Ago
Fix collision not working properly on heavy and shotgun scientists
3 Hours Ago
merge from main
3 Hours Ago
Dispose of native arrays at the end of query vis job.
3 Hours Ago
Implement being able to find previously dropped items by using the metal detector.
3 Hours Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
3 Hours Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
3 Hours Ago
improve the header transparency
3 Hours Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
3 Hours Ago
setting up SAR updated viewmodel anims
3 Hours Ago
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
3 Hours Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
4 Hours Ago
4 Hours Ago
Update Abyss pack for barrels
4 Hours Ago
ghost ship model split, some reorganizing
4 Hours Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
5 Hours Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Hours Ago
Merge from main
5 Hours Ago
Fix FoliageGrid NRE on disconnect
5 Hours Ago
nomad page
5 Hours Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
5 Hours Ago
All of the building skin pages
5 Hours Ago
Probably fix crash when canceling connecting to a server on "loading world"
5 Hours Ago
merge from main
5 Hours Ago
Add editor tools to save time on workshop screenshot settings
5 Hours Ago
lumberjack, wallpaper starter pack pages
5 Hours Ago
Gesture, Graffiti, Ice King and Jungle pages
5 Hours Ago
Remove plugin compile defines
5 Hours Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
6 Hours Ago
Abyss, Arctic, Frontier, Frontiersman page setup
6 Hours Ago
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6 Hours Ago
Merge from bounds
6 Hours Ago
ItemSelector attribute on page overlay content fields
6 Hours Ago
merge from main
6 Hours Ago
merge from itempicker_window
6 Hours Ago
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6 Hours Ago
Added PlayerModel Update avatar for cinematic rigs
6 Hours Ago
Fix "move called twice in same frame" warning
Today
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)