223,946 Commits over 3,684 Days - 2.53cph!

Just Now
primitive colliders for generic doors and windows frames
24 Minutes Ago
merge from huntingtrophygibs
26 Minutes Ago
merge from harbor_crane_ramp_fix
26 Minutes Ago
merge from bradley_scientists_changes
27 Minutes Ago
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29 Minutes Ago
merge from mission_improvements_may_24
30 Minutes Ago
merge from storage_adaptor_parent_fix
31 Minutes Ago
merge from physical_keys
2 Hours Ago
Leaderboard backup, run #11298
3 Hours Ago
Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
3 Hours Ago
Functional motorbike kickstand, some refactoring
4 Hours Ago
Crossbow & legacy bow fire arrow visual upgrades.
4 Hours Ago
Compound bow 3rd/1st fire arrow updates.
4 Hours Ago
Comment out PingEstimator spam
4 Hours Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
4 Hours Ago
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
4 Hours Ago
Fixed flamethrower vms getting strangely offset particle effect spawn positions Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
5 Hours Ago
Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
6 Hours Ago
Fixed water bucket VM fluid sim not working with viewmodel camera Also did some general cleanup of the fluid sim script
6 Hours Ago
Fixed sleeping bags preventing door controller deployment
Today
Reworked fire arrows on hunting bow viewmodel
Today
Recache viewmodel renderers on molotov
Today
S2P both harbors
Today
Merge from main (needed for S2P)
Today
Remove kinematic rigidbody from client side cotnainer pickup crane, seems to fix strange mobility issues on stair ramps Also cleaned up the prefab a bit to clear out a bunch of unused transforms on the server Will need a S2P on both harbors once merged to main
Today
Automatically spawn players at random points on the map every half second (and then kill them)
Today
missing kickstand model
Today
separated kickstand from the main rig to allow for the sidecar connections
Today
Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
Today
Remove more PingEstimator spam
Today
Automatically kill players 20 seconds after spawn, unless they're the local client player
Today
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
Today
Merge NudityNREFix -> TrackDownRagdollStalls
Today
Cherry pick 96364 as there were other changes on that branch that aren't ready for main
Today
Shorten that prop name
Today
Ensure can't use different RPC attributes together, doesn't make sense
Today
Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
Today
Fixed the timer box staying active when a mission doesn't have a timer
Today
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
Today
Add some more documentation to the other RPC attributes
Today
lb_indexed_pointlight_shadows. By default for now, don't cast shadows to indexed point lights if the cvar is set, rarely worth anything useful
Today
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
Today
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
Today
🧹
Today
Implement MethodArguments attribute, use it for UnicastAttribute ensure that first parameter is Connection
Arctic Pack typo
Update texture mipmaps
Today
Fix NRE in BaseViewModel.HideSightMeshes()
Today
legacy crate model, lods and gibs materials and textures
Today
Fix TC showing "Clear Authoirzed List" when no players are authed on TC