255,801 Commits over 3,990 Days - 2.67cph!

10 Years Ago
Fixed hit normal orientation reject
10 Years Ago
Merge from main
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Switched to safer async native GPU api calls; now called by render thread via plugin event Commented assert in RakPeer due to debug-mode compilation issues
10 Years Ago
framerate independance
10 Years Ago
Merge from main
10 Years Ago
Lazy aim
10 Years Ago
- Level changes to Area1_WIP1 ready to be broken into sections
10 Years Ago
Fixed anim compression issue New transition for end of point
10 Years Ago
10 Years Ago
Server description fix test
10 Years Ago
added new lighting to test court, added bamboo and mountains, re animated koinobori kites, tweaked foliage shader and materials tweaked normals on cloud city court play surface
10 Years Ago
added bamboo, re animated koinobori
10 Years Ago
NRE fixes
10 Years Ago
data tweaks
10 Years Ago
Scale damage by the remaining projectile integrity
10 Years Ago
Entity component init check
10 Years Ago
Stairs greybox set changes Industrial buildings greybox set Water tower, cooling tower, pigeon nest, etc.
10 Years Ago
""
10 Years Ago
Editor tweaks
10 Years Ago
Broke all the things
10 Years Ago
Some sanity checks for hits caused by projectile penetration
10 Years Ago
Behaviour constructor tweaks
10 Years Ago
semantics
10 Years Ago
Fixed everything.
10 Years Ago
SpeciesSettings and Unit cleaup
10 Years Ago
Entity init cleanup SmartBehaviour constructor cleanup
10 Years Ago
Connection security, better logging
10 Years Ago
More cleanup
10 Years Ago
Added Behaviour, from which SmartBehaviour now derives SmartObject now derives from Entity Item, Resource and Building now derive from SmartObject
10 Years Ago
Grabbing Diogo's fix.
10 Years Ago
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10 Years Ago
Fixed missing detail layer in some shaders causing empty material inspector
10 Years Ago
polishing
10 Years Ago
10 Years Ago
Updated backhand Igor config
10 Years Ago
Fix potential NRE in SmartBehaviour.Complete
10 Years Ago
- More mission randomisation stuff - Changed mission spawn location prefabs to work with new stuff
10 Years Ago
Removed debug UI and unused anim state
10 Years Ago
Fixed network gamepad rumble issue Broadcasting fault / double fault
10 Years Ago
Changed penetration resistance calculation
10 Years Ago
Scene backup.
10 Years Ago
Added utility methods for getting shot times
10 Years Ago
- Working towards picking and initing random missions
10 Years Ago
Added penetration power to projectile
10 Years Ago
Levels updates.
10 Years Ago
Added chars 6, 7, and 8 to lineUp scene. Added emission option to character shader.
10 Years Ago
some more wounded animations