257,433 Commits over 4,018 Days - 2.67cph!
Player follows ground height
Added decal.scale server convar
Optimized PrefabAttribute lookups (doesn't create any objects now)
Don't decay landlocked blocks
Added ddraw.box
Fixed not being able to place triangle foundation on terrain
Removed redundant lighting properties
EffectAction baseclasses set up for Effect + Trigger baseclass for Effect and Need.
Little extra bits on the repair bench gibs.
Switched to packed maps for pvt prepass rendering
Reduced PVT system memory footprint by ~85%
Reduced PVT initialization time by ~60%
Added PVT initialization stats for memory and timing
Updated native builds
Fleshing out Effects and Needs.
Switched to packed maps for pvt prepass rendering
FOR FUCK SAKE tweak camera
tweaked animal animations a bit
fixed a bug with the pickaxe world model being all white
Fixed some head wrap clipping issues with new head models
Updated anim controller with forehand anim
re-rigged the rocket launcher to include Tom's new rocket model
Clientside IsDeveloper() fixes
Fixed parachute cull distance
Fix rustle sound triggers being on the wrong layer
view model animations for rocket launcher
sound effects and special fx for rocket launcher
Started fleshing out Smart Object v3
Fixed server autoupdating on startup
Completely removed clouds from the raid biome
Added Mavis forehand stand anim
rpg fbx + textures + material + lods + prefab (lod needs improvement)
continuing to texture raft and raft rope, tweaked lighting