255,066 Commits over 3,990 Days - 2.66cph!
Added reference to `Lidgren.Network.dll`.
Removed networking implementation copied from Rust.
Plagiarizing utility code from Rust.
Fixed some spawn rules that broke with changeset 6269
Always remove snow from rivers
Added `FacepunchNative.dll` and `FacepunchNative64.dll`.
CRC fragments and packets
Some cleanup of the Arcade unity project, started working on a networking prototype.
Refactored TerrainBiomeMap to [0,1] range floats
Made biome generation take both altitude and latitude into account
Fix for `MissingMethodException` in web player builds.
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
No Steam->GetAppBuildId on the server - sadface
Run steam self check on server too
Fixed unable to turn furnaces/ovens on
merge from main/underwater
Underwater sound effect + transition sounds
Changed version format to YYYY.MM.DD instead of YY.MM.DD for VERSIONSTR
Don't SpawnAsMapEntity is IsDestroyed
Changed how SpawnMapEntities() is called to prevent creating double net_envs
Fixed byte read/write bugs
Toned down screen overlays
merge from main/distantsound
Merge fixes + migrate wood gibs to sound system
Fixed single byte messages