240,725 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Water fix
9 Years Ago
Caught an NRE in BehaviourChain Gating grass graphics option toggle Save graphics preset + quality level in player prefs
9 Years Ago
Adds
9 Years Ago
Fixed a bunch of issues with the option UI Fixed water GraphicsOption not working Added GraphicsOption.Grass
9 Years Ago
Fixed PrefabInstantiate culling itself in standalone builds (I think)
9 Years Ago
Fixed invisible static bushes
9 Years Ago
Updated Deuce
9 Years Ago
- Added shoulder slots to PlayerShipModels - Rebuilt playership prefab
bot
9 Years Ago
Automated Linux DS Build #198
9 Years Ago
- BreakApart script can now specify if the order should be random or not, and the order is now correct
bot
9 Years Ago
Automated Windows Build #198
bot
9 Years Ago
Automated Linux Build #198
bot
9 Years Ago
Automated OSX Build #198
9 Years Ago
Disabled host_thread_mode ConVar - it always crashes when set AvatarImage elements no longer leak memory
9 Years Ago
- Playership prefab rebuild
9 Years Ago
- BaseMovementAnimation
9 Years Ago
Fixed some skin icons
9 Years Ago
- Fixed the ghosting effect on muzzle flashes
9 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
9 Years Ago
- Merged back to main
9 Years Ago
Lowered Unit+Morale.TickMorale tick drain rate
9 Years Ago
PerceivedUnitData IsPercieved bool to aid in threat tick gating
9 Years Ago
- Playership prefab merge/rebuild
9 Years Ago
Break BC if entity from BCD is nulled
9 Years Ago
Client side tree meshes are now managed by the tree entity (fixes occasional invisible trees)
9 Years Ago
Custom billboards mesh with pivot at the bottom, fade out clouds atlas texture, TOD tweaks
9 Years Ago
Few more changes.
9 Years Ago
Cowboy - updated smash, body & stretch, serve walk source ( now travels further)
9 Years Ago
Cowboy - updated smash, added body & stretch updated serve walks ( now travels further)
9 Years Ago
Added Vsync toggle in options
9 Years Ago
- Glue merge
9 Years Ago
- Bouncer merge
9 Years Ago
- Booze burner merge
9 Years Ago
Char12 final assets.
9 Years Ago
- Merge weapon def fixes
9 Years Ago
re-imported koinobori and cleaned up animation and prefabs. added new test court walls, sand and wooden elements. tweaked lighting, working on combining elements
9 Years Ago
massively reduced test_court_sand tri count. added new wooden platforms and pillars. reduced test_court_walls tricount and repositioned. re-exported koinobori
9 Years Ago
Unlocked stuff editor only
bot
9 Years Ago
Automated Linux DS Build #197
9 Years Ago
- Massive merge to new branch
bot
9 Years Ago
Automated Windows Build #197
9 Years Ago
Added convars for all the different places pooling is used in Disabled sound prefab pooling by default (all the others remain enabled)
bot
9 Years Ago
Automated OSX Build #197
bot
9 Years Ago
Automated Linux Build #197
9 Years Ago
Added game.MountGMA() Error models get reloaded after calling game.MountGMA FCVAR_LUA_CLIENT/FCVAR_LUA_SERVER now act more like other flags Added sv_hibernate_think & sv_hibernate_drop_bots ConVars
9 Years Ago
Mo TOD/Post
9 Years Ago
Added keyboard overlay Fixed keyboard controls
9 Years Ago
TOD tweaks
9 Years Ago
- Launcher and trigger stuff
9 Years Ago
Fixed keyboard check