135,253 Commits over 4,293 Days - 1.31cph!
Updating last of the gesture anims to v4 rig
Easel placement setups for scrap and lightup frames
Remove sockets from XL and XXL for easel, comically large and unbalanced
stone, wood panel title and description updated
scrap box panel title and description updated, ran manifest, loca and icon manifest
food, meds, metal box panel title and description updated
armor box, comps box, explosive box panel title and description updated
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
updated icons for ammo, comps, stone boxes
ammo box naming fix part 2
ammo box naming fix part 1
ptboat_turret_safezone -> main
Don't allow AI or players to shoot mounted weapons when in safe zones
meds box ran manifest, localization and icon manifest
meds box item, icon, prefabs. matrix models, setup
Assign steam item to paintball ammo item definition
Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints
Remove impact effect log spam
tryfind_matchiongdeployables_fix -> main
Hardening incase traced ent is null (when finding matching deployables)
Paintball Gun - hopper shader tests
Prevent crossing if the vehicle has a non whitelisted vehicles parented
merge from naval_update/deep_sea
boatai_balance_changes -> main
changes on crickets ambience values and storm ambience audio volume
main -> boatai_balance_changes
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
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travelling_vendor_vis_fix -> main
Fixed deep sea exit buoys being visible from the main land and the other way around
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
Setup AI sleeping on islands, not working, still figuring out why
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
ran manifest and localization
food box corpse added, model updates, prefab updates
exported a version of w paintball gun rig without wee little ballz
merge from sks_skinviewer
Merge from /tropicalocean/
Deep Sea ocean iteration, and post tweaks.
Clean: reclaim occludees name
Tests: compiles
Fixed the issue with photo frames having the photo rendering on the frame