141,160 Commits over 4,352 Days - 1.35cph!

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34 Minutes Ago
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43 Minutes Ago
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1 Hour Ago
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3 Hours Ago
rentable shop be interior split
4 Hours Ago
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merge from main
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merge from /main/hackweek_techtree_multi_unlock
Yesterday
merge from main
Yesterday
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
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Yesterday
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Yesterday
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
Yesterday
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Yesterday
Minor cleanups Rework CCachedRenderData bounds checking * Is now a warning + more checks Fix armor UI element being slightly longer than HP UI element HP and Armor HUD expands to fit 4 digits when necessary Slightly adjust ammo HUD to fit 9999s comfortably Default HUD supports showing Clip2 if weapon uses that * it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc Try to fix ammo counter being red/orange when having ammo
Yesterday
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Yesterday
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2 Days Ago
Merge from 3p_spectator_improvements
2 Days Ago
Merge from main
2 Days Ago
merge from camera_fog_fix
2 Days Ago
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2 Days Ago
further reduce fogging in cameras
2 Days Ago
set crypt building skin to 10472 and set up steam item and temp icon
2 Days Ago
industrial shelving texture pass updates
2 Days Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
2 Days Ago
merge from main
2 Days Ago
Set up inputs for new RRP compatible standard shader
2 Days Ago
Missing rooftop objects