135,641 Commits over 4,293 Days - 1.32cph!

8 Minutes Ago
Fixed deep sea water height not initialized to SeaFloorDepth
9 Minutes Ago
Updated skins
18 Minutes Ago
spinner_wheel standard material test - no painting
23 Minutes Ago
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23 Minutes Ago
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56 Minutes Ago
Paintball Gun - added ammo box
1 Hour Ago
merge from artist_pack_dlc
1 Hour Ago
Paintable reactive target is now a redirect skin of the reactive target
1 Hour Ago
Merge from parent
1 Hour Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
1 Hour Ago
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
1 Hour Ago
set paintable resolution on paintable window again
1 Hour Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
1 Hour Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
2 Hours Ago
removed medium frames from craftable and set to hidden
2 Hours Ago
pt_boat_turret_fixes -> main
2 Hours Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
2 Hours Ago
made medium frames hidden and uncraftable
2 Hours Ago
Merge from parent
2 Hours Ago
added storm hull creaks audio stings to the ghostships
2 Hours Ago
Profile save
2 Hours Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
2 Hours Ago
window.paintable.skin icon
3 Hours Ago
Paintable window is now a rediredt skin of the strengthened glass window
3 Hours Ago
moved artist canvas folder to artist_dlc folder
3 Hours Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
3 Hours Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
3 Hours Ago
main -> pt_boat_turret_fixes
3 Hours Ago
artist canvas set up large vehicle on sockets and ground watch
3 Hours Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
3 Hours Ago
Merge from naval_update
3 Hours Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
3 Hours Ago
Paintball splats & colours.
3 Hours Ago
Merge from naval_update
3 Hours Ago
Merge from naval_missions
3 Hours Ago
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player
4 Hours Ago
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4 Hours Ago
meds box lods and gibs
4 Hours Ago
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4 Hours Ago
Merge from main
4 Hours Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
4 Hours Ago
Added XS frameless canvas, ran manifest
4 Hours Ago
merge from artist_pack_dlc
4 Hours Ago
Moved the paintable reactive target in the artist pack folder too
4 Hours Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
5 Hours Ago
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5 Hours Ago
LOD fixes variable zoom scope
5 Hours Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
5 Hours Ago
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5 Hours Ago
Merge from artist_pack_dlc