Fixed CantBeIgnored in ECS bullets
Got rid of some per-frame allocations
Refactor EcsBulletsInRadiusEnumerable to use ArchetypeChunks
Working on a more efficient way to read components from enumerated ents
Much more efficient component reading / writing in entity enumeration
TTT: fix propspec_allow_named setting not taking effect
The propspec_allow_named flag on the ttt_map_settings entity was being overwritten.
The default for all maps is still to disable it as maps will expect this at this point, and non-TTT maps that could allow named entity propspec possession are rarely played in practice.
Added better support for Orthographic cameras, you can now correctly use Vector3.ToScreen in Orthographic, and added Input.CursorOrigin. You can use Input.CursorOrigin and Input.CursorAim to cast an orthographic ray. Input.CursorOrigin defaults to the camera position when not in Orthographic mode.
Updated Countryside map
Cleaned up Nav mesh (still needs some work)
Basic art on another building
Made terrain flat
Moved some resources around
Reduced the amount of trees in some areas
Cleaned up mesh work
Don't show error's stack trace on devnotice
IconPanel has the iconpanel class always applied
Allow creating buttons with null text
Local.SteamId works in the menu
Callbacks for lobby invites
Added special css property pixel-snap - 1 snaps to pixels, 0 allows subpixel
Text doesn't have to be point filtered now