139,807 Commits over 4,352 Days - 1.34cph!

Just Now
Allow supply signal and fire crackers as well
8 Minutes Ago
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
11 Minutes Ago
added variations to the sound defenitions
12 Minutes Ago
Mortar anim update - sweep and aim block out
14 Minutes Ago
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
16 Minutes Ago
Updating abyss hazmat skinning
17 Minutes Ago
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
27 Minutes Ago
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41 Minutes Ago
merge from hatch_collider_fixes
41 Minutes Ago
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1 Hour Ago
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1 Hour Ago
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
1 Hour Ago
fixed an offset on the socket male of the ladder hatch
1 Hour Ago
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1 Hour Ago
merge from main
1 Hour Ago
Update: plug in our fork of UniTask - ecb0489 It has reduced allocations, but there are still some APIs that allocate Tests: unit tests pass
1 Hour Ago
merge from waterwheel_deployable
1 Hour Ago
Mark collision as readable, assign correct material
2 Hours Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
2 Hours Ago
Removed pooling for store page carousel buttons, can't work if not connected to a server
3 Hours Ago
merge from igniter_power_fix
3 Hours Ago
Igniter code cleanup
3 Hours Ago
Merge from main
3 Hours Ago
Fixed igniter working with 1 power instead of the required 2
3 Hours Ago
Codegen (was missing an update for the io counter interaction)
3 Hours Ago
F2 opens the old console (until we remove it)
4 Hours Ago
Don't keep the copypaste menu active when closed
4 Hours Ago
Removed UIEscapeCapture from the console input field so it doesnt capture escapes
4 Hours Ago
merge from skinviewer_easter
4 Hours Ago
merge from main
4 Hours Ago
merge from new_console-ui/loadouts
4 Hours Ago
Save current loadout button: creates a new loadout using your current inventory
4 Hours Ago
Clamp borders at corners of cells
5 Hours Ago
Codegen
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
5 Hours Ago
Merge from conveyor_min_fix
5 Hours Ago
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
6 Hours Ago
Fixed a case where conveyors would ignore the minimum field when transferring items if there were multiple filtered items being transferred Added a test for this case
Today
Don't show the world version of an attachment if we're in first person (it was floating in the air)
Today
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
Today
Merge from main
Today
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
Today
First pass on recording new data into a track UI kinda functional
Add a few more preloaded error objects
- New error system - Can append errors together and update a total rather than spamming the same error repeatedly hiding everything else - Current max of 10 unique errors shown (always shows latest at top - Add convar to go back to the legacy error system (incase)
Today
Merge from main
Today
Codegen
Today
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
Today
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)