140,359 Commits over 4,352 Days - 1.34cph!

3 Minutes Ago
Console auto complete buttons: - Description has its own color - Tweaked the command name and input bar colors - Removed the space in between realm and command name - Auto complete entries are as wide as the input bar - Rows are a tad smaller, it can fit 6 now
8 Minutes Ago
latest m16a2 viewmodel anims exported
10 Minutes Ago
Merge: from fix_invoke_flood - Optim: prevent repeating invokes flooding work after stalls Tests: observed animals moving normally
12 Minutes Ago
Optim: change scheduled time for repeating invokes Previously, we would schedule repeating invokes from current time, meaning overtime they would drift towards one frame, causing work spikes. Now we maintain interval in respect to original time, which should preserve original scattering Tests: ran around with a lit torch on procgen, some wildlife moving
13 Minutes Ago
When updatePosition is true, the nav agent will convert from nav space to world space before applying the position
19 Minutes Ago
More work on Kiosk A and decals
21 Minutes Ago
Fix potential issue if we spawned an npc on a moving navmesh after it started moving
21 Minutes Ago
merge rust_relay_server -> main
23 Minutes Ago
reduced packet spam, send stringPool as dict
34 Minutes Ago
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36 Minutes Ago
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37 Minutes Ago
Console entries are colored via the text instead of rich text Add an '>" to user submitted commands Default log color is brighter User submitted commands color matches the input field text color Error logs have a coloured background
41 Minutes Ago
Updated silly horse mask Reverted prefabs to older versions and rebound bone array
52 Minutes Ago
v4 pie animation set up
1 Hour Ago
Shush animation update and audiio fix
1 Hour Ago
Console auto complete is now anchored to the input field, fixes issues when changing game view size
1 Hour Ago
console.clear and console.copy work with the new console
1 Hour Ago
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
1 Hour Ago
Console localization bits, fixed slight scrollbar layout issues
1 Hour Ago
More localization
1 Hour Ago
Made system info row copyable as well
1 Hour Ago
Made all data row clickable, copies the content to the clipboard
2 Hours Ago
Admin UI localization pass + some minor layout fixes
3 Hours Ago
Fix NREs in terrain commands
3 Hours Ago
Initial shadow map caching setup
3 Hours Ago
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
3 Hours Ago
Show player health as int in the admin tab
3 Hours Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
3 Hours Ago
Added something for when you dont have any loadouts or copy paste files
3 Hours Ago
merged main -> rust_relay_server
4 Hours Ago
merge from new_console-ui
4 Hours Ago
Fixed quick join text flex settings
4 Hours Ago
Auto init the server tab for admins so you can't see the placeholder data
Today
Merge from improved_network_groups
Today
Merge from main
new_console-ui -> main
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
new_console-ui -> main
Use cached command for command list buttons. Fixes highlighted text not working
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
new_console-ui -> main
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
Today
Merge from demo_shot_track_dubbing
Remove extra error log
Today
Split position/rotation tracks into two again
Today
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
Today
fix missing functions in Wind.cginc
Today
merge from new_console-ui
Today
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
Today
Cinemachine compile fixes