135,957 Commits over 4,293 Days - 1.32cph!

20 Minutes Ago
tweaked colours on paintball icon (i had saturated but its too much)
21 Minutes Ago
added updated paintball icon
42 Minutes Ago
Reduced timer for LOS easel checks, added max distance
1 Hour Ago
increased ammo drops at cannon loot, increased oil barrels at docks
1 Hour Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
1 Hour Ago
edited boogie board anims and set up correctly
1 Hour Ago
set up rubber ring anims correctly
1 Hour Ago
More stuff
1 Hour Ago
Codegen
2 Hours Ago
Update manifest (mortar related stuff only)
2 Hours Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
2 Hours Ago
Initial work
3 Hours Ago
polishing the ghost ship ambience creaks audio files
3 Hours Ago
Add LOS check to sign painting when on an easel, WIP still
3 Hours Ago
merge from main -> artist_pack_dlc
3 Hours Ago
Merge from naval_update
3 Hours Ago
Support autosave/autoload in objects with inherited syncvars
3 Hours Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
3 Hours Ago
easel_canvas_syncvar_autoload_fix -> main
3 Hours Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
4 Hours Ago
Blastdoor blocker WIP blockout
4 Hours Ago
Updating skinning for chicken costume
4 Hours Ago
pt boat audio files changes
4 Hours Ago
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4 Hours Ago
bbq workshop skinnable setup
5 Hours Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
5 Hours Ago
bbq skinnable asset wip
5 Hours Ago
bbq workshop obj and file structure
6 Hours Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
6 Hours Ago
merge from boat_optim_pass
6 Hours Ago
Charcoal Box - blockout and initial setup
Today
Ramps now forward damange to parent boat correctly
Today
3p poker anims
Today
Component Box Ammo - Updated model and placeholder textures, split materials, others
Today
BBS prefab fix
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Today
Hookl up umbrella collider state toggling
Today
cleaned up ApplyCorrectionForces a bit
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Today
merge from parent
Today
More monument blocker blockout progress
proprenderer_print_log_fix -> main
Today
merge from main
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
Today
removed another deeper nested duped IsValid check on the entity
pt_boat_turret_seat_angle_fix -> main
Today
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null