135,976 Commits over 4,293 Days - 1.32cph!

11 Minutes Ago
Fix edge length calculation, alignment actually fixed
1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from main
1 Hour Ago
merge from main
1 Hour Ago
Merge from space_station_skin_fixes_jan26
1 Hour Ago
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
1 Hour Ago
merge from revert_roof_stability_fix -> main
2 Hours Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
3 Hours Ago
More progress
4 Hours Ago
Fix Party Balloons breaking when deploy&editing boats
4 Hours Ago
Added EnableSpotlight Input to npc_cscanner PR: Fixed an accidental global var in DModelPanel Fixed models with matproxies flip flopping render groups (static props) Faceposer fixes * Does not try to access flex controllers above 96 (since no convars anyway, and no networking) * Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct) Potential fix for player model faces (alyx/gman) in multiplayer Update Rebel texture sheets to fix a small issue on the gloves Remove HUD Hint related code from base weapon
5 Hours Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
5 Hours Ago
ghostship loot pass
5 Hours Ago
merge from artist_pack_dlc
6 Hours Ago
Update frame IO subent source items
6 Hours Ago
set frame and canvas stacks to 5 to mirror picture frames
Today
More work
Today
Syncvar fix for shutterframes
Today
Make GetActiveItem() work on both client and server
Today
tweaked colours on paintball icon (i had saturated but its too much)
Today
added updated paintball icon
Today
Reduced timer for LOS easel checks, added max distance
Today
increased ammo drops at cannon loot, increased oil barrels at docks
Today
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
Today
edited boogie board anims and set up correctly
Today
set up rubber ring anims correctly
Today
More stuff
Today
Codegen
Today
Update manifest (mortar related stuff only)
Today
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
Today
Initial work
Today
polishing the ghost ship ambience creaks audio files
Today
Add LOS check to sign painting when on an easel, WIP still
Today
merge from main -> artist_pack_dlc
Today
Merge from naval_update
Support autosave/autoload in objects with inherited syncvars
Today
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
easel_canvas_syncvar_autoload_fix -> main
Today
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
Today
Blastdoor blocker WIP blockout
Today
Updating skinning for chicken costume
Today
pt boat audio files changes
Today
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Today
bbq workshop skinnable setup
Today
Added support for transmission specifically through decals on the decal layer of the standard shader
Today
bbq skinnable asset wip
Today
bbq workshop obj and file structure
Today
updated closed collision mesh for the building station umbrella to match mesh dimensions
Today
merge from boat_optim_pass
Today
Charcoal Box - blockout and initial setup