132,531 Commits over 4,232 Days - 1.30cph!

Just Now
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
17 Minutes Ago
Fixed rad volumes still spawning on the exit side of the deep sea
50 Minutes Ago
Merge from parent
52 Minutes Ago
merge from naval_update
1 Hour Ago
update to lr300 viewmodel with right hand mag release
1 Hour Ago
Fixed Spot with inaccurate colliders on cargoship
1 Hour Ago
Wetsuit repose
1 Hour Ago
base (vanilla) techtree pass
1 Hour Ago
Some prevent movement blockers for falling weapons in large oilrig
1 Hour Ago
Space LR300 - updated WM and LODs with right hand magazine catch
1 Hour Ago
easier traversal on stairs in WTP
1 Hour Ago
glass surface type > glass small on security towers
1 Hour Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
1 Hour Ago
Merge: from main
1 Hour Ago
Adjusted sail transmission colour
1 Hour Ago
Boatbuilding station, cannonball and boat planner pass
2 Hours Ago
boat building deployables gameplay pass - WIP
2 Hours Ago
fixed early culling barricades at trainyard
2 Hours Ago
cargoship LOD3 glass is see through now
2 Hours Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
3 Hours Ago
fixed moved AC tubes in cave_large_sewers
3 Hours Ago
wind amplitude from arid/temperate applied to tundra grasses
3 Hours Ago
removed renderer batch selectively on floating junkpiles crates
3 Hours Ago
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3 Hours Ago
Fix NRE when Indirect Instancing is disabled
4 Hours Ago
auto updated mats and metas from old versions of editor
5 Hours Ago
Include light colour term in thin transmission mode
5 Hours Ago
turret_fixes -> naval_update
5 Hours Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
5 Hours Ago
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5 Hours Ago
Fix Indirect Instancing accidentally being enabled by default
6 Hours Ago
Resort 50 cal left after the merge
6 Hours Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
naval_update -> turret_fixes
Today
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
- More seat adjustments
Try out seat relative position re-sync update
Today
Merge from boat_building
Today
Merge from boat_building/effects
Bring down reload to like 14.7
Today
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
Reorient seat in the turret Better eye pos
Today
merge from main/naval_update/modular_boat_sounds
Reorient seat in gun space
Today
merge from main/naval_update
- Only update server seat if no client auth
Compile fix
Today
update from naval_update
Today
minor steering wheel sound tweaks