141,991 Commits over 4,383 Days - 1.35cph!

6 Minutes Ago
Industrial Large Furnace - texture updates and added charcoal
10 Minutes Ago
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31 Minutes Ago
merge from mortar_prototype
31 Minutes Ago
Fix compile error
59 Minutes Ago
merge from beard_setup
1 Hour Ago
merge from parent
1 Hour Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
1 Hour Ago
This fixture was messed up and missing all mesh LODs
1 Hour Ago
Skinning pass for cocoknight armour
1 Hour Ago
More shadow light cleanup.
1 Hour Ago
merge mortar_prototype to main
1 Hour Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
1 Hour Ago
Fix client predicted reloads not stopping on mortars
1 Hour Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
1 Hour Ago
Removed Old Apartment Kitchen Folders
1 Hour Ago
Dye collection syncs between head hair and faciar hair
1 Hour Ago
updated blendtree names
1 Hour Ago
adjusted wooden shutter collision
2 Hours Ago
Added walk footstep events
2 Hours Ago
Fix crash when shooting mortar :facepalm:
2 Hours Ago
Fix compile error
2 Hours Ago
merge from Electric_Furnace_Workshop
2 Hours Ago
Add spotilight and pulsing support
3 Hours Ago
Bone club Inventory sounds and Icepick tap sound changes
3 Hours Ago
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3 Hours Ago
Roof structures LODs, colliders and prefabs
3 Hours Ago
Tweaks for updated light fixtures.
3 Hours Ago
main -> vendingmachine_ui_refresh
3 Hours Ago
deployablesnapping_preview_fix -> main
3 Hours Ago
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3 Hours Ago
testlist
4 Hours Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
4 Hours Ago
Shutter A collision and LODs
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
windmill_fixes -> main
4 Hours Ago
Rebase on /main
4 Hours Ago
merge from tincanalarm_v2
4 Hours Ago
Updated tin can alarm description
5 Hours Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
5 Hours Ago
Reduced loaded molotov light range
5 Hours Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
5 Hours Ago
Added tin can alarm open/close sounds
5 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
Tooltip repurpose.
5 Hours Ago
merge from main
5 Hours Ago
Roof structures progress