135,776 Commits over 4,293 Days - 1.32cph!
merge from fix_manifest_errors -> main
Auto select console inputfield on open
Update manifest (prefabs)
merge from main -> fix_manifest_errors
Final clean up
- Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
Add alive time and pos to print stats boat command.
Update: first working version of immediate capture API
- binaries built from b3a39bd2 commit
Has a bug with a race, will fix next
Tests: passes unit tests
merge from artist pack dlc
branch and folder creation for monument blockers, plus the start of some idea blockouts
paintable window deploy guide mesh
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
Disabled previous ambience emitters for storm hull creaks, added new sounds and support for storm hull creaks on the ghost ships
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Server admin tab, layout changes
Enable FX for lit frames & related files.
pt_boat_turret_prefabinfo -> main
Add prefab info to the front and rear pt boat 50 cal turrets
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
Generated the double pt boat turret icon
Updating cannon model with separated fuse
Added zooming in the item list menu (ctrl + scroll wheel)
- Revert M249 icon
- Add single turret icon
artist pack description update
icon_generator_animation_support
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state.
Required in order to generate icons for the new PT Boat Turrets
renamed scrap frames to shutter frames in name and description json
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
Merge from artist_pack_dlc
Paintball gun viewmodel change somehow missed commit
Fixed naval scientist suit missing name
Fix null ref on paintball decals
Fix paintball overalls having both mesh groups visible without a hat on
Unlit bulb mesh cull distance from 100 to 20.
added material to baked paintball mesh and added to lodgroup
force_update_trigger_bypass -> main
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
Adjusted the lightbulb material.
force_update_trigger_bypass -> main
Dont need extra force update check
merge from steaminventory_scroll_fix
Attempt at fixing the steam inventory menu only showing one line when open for the first time
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
Removing unecessary step from Jenkinsfile that was used for debugging purposes