135,253 Commits over 4,293 Days - 1.31cph!

6 Minutes Ago
Updating last of the gesture anims to v4 rig
39 Minutes Ago
Easel placement setups for scrap and lightup frames
1 Hour Ago
Remove sockets from XL and XXL for easel, comically large and unbalanced
1 Hour Ago
stone, wood panel title and description updated
1 Hour Ago
scrap box panel title and description updated, ran manifest, loca and icon manifest
1 Hour Ago
food, meds, metal box panel title and description updated
1 Hour Ago
armor box, comps box, explosive box panel title and description updated
1 Hour Ago
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
1 Hour Ago
updated icons for ammo, comps, stone boxes
1 Hour Ago
ore box naming fix
1 Hour Ago
ammo box naming fix part 2
1 Hour Ago
ammo box naming fix part 1
2 Hours Ago
ptboat_turret_safezone -> main
2 Hours Ago
Don't allow AI or players to shoot mounted weapons when in safe zones
2 Hours Ago
meds box ran manifest, localization and icon manifest
2 Hours Ago
food matrix prefab tweak
2 Hours Ago
meds box item, icon, prefabs. matrix models, setup
2 Hours Ago
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
2 Hours Ago
tryfind_matchiongdeployables_fix -> main
2 Hours Ago
Hardening incase traced ent is null (when finding matching deployables)
2 Hours Ago
Paintball Gun - hopper shader tests
2 Hours Ago
merge from naval_update
2 Hours Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
2 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
boatai_balance_changes -> main
3 Hours Ago
changes on crickets ambience values and storm ambience audio volume
3 Hours Ago
main -> boatai_balance_changes
3 Hours Ago
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
3 Hours Ago
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4 Hours Ago
travelling_vendor_vis_fix -> main
4 Hours Ago
meds box folder struct b
4 Hours Ago
meds box folder struct a
4 Hours Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
4 Hours Ago
merge from naval_update
4 Hours Ago
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
4 Hours Ago
Setup AI sleeping on islands, not working, still figuring out why
4 Hours Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
4 Hours Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
4 Hours Ago
ran manifest and localization
4 Hours Ago
food box corpse added, model updates, prefab updates
4 Hours Ago
food box prefab updates
5 Hours Ago
exported a version of w paintball gun rig without wee little ballz
5 Hours Ago
Merge from main
5 Hours Ago
merge from sks_skinviewer
5 Hours Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
5 Hours Ago
Compile fix
5 Hours Ago
Lighting transition.
5 Hours Ago
Clean: reclaim occludees name Tests: compiles
5 Hours Ago
Fixed the issue with photo frames having the photo rendering on the frame
5 Hours Ago
merge from main