132,197 Commits over 4,232 Days - 1.30cph!

7 Minutes Ago
space weapon skin file and steam id - needs fixing to be skinnable yet
34 Minutes Ago
PT Boat cabin light addition
42 Minutes Ago
Added Salvaged Cleaver Worldmodel
44 Minutes Ago
XXL seamless artist canvas paintable WIP and tests
53 Minutes Ago
Fixing skinning for ammo box on 50 cal single rig
58 Minutes Ago
3p update
1 Hour Ago
▄▅▌ ▉▅▆▅▊█▅▅▍ ▆▋▍▍▇█▌ ▉▇▉▊▅▌ (▉▇▄▄▆▆▌ ▄▆█▅▆▍▋)
1 Hour Ago
▉▌▅ ▇▊▇▊▅▇▋█▅ ▉▆▆▆▍▋▌ ▅▆▇█▌▋
1 Hour Ago
- set boat/building planner to use viewmodel renderer
1 Hour Ago
mat/texture/folder organisation
1 Hour Ago
merge from main
1 Hour Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
1 Hour Ago
set 3p boat & building planner, added 3p anims
1 Hour Ago
Merge from naval_missions
1 Hour Ago
removed all textures/materials
1 Hour Ago
Remove using from MapMarkerMissionProvider
2 Hours Ago
merge from main
2 Hours Ago
merge from deep_sea
2 Hours Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
2 Hours Ago
Small engine detailed colliders.
2 Hours Ago
Merge from naval_missions
3 Hours Ago
Post merge fixes
3 Hours Ago
Updated Prefab to re-include sensor rotation
3 Hours Ago
Fix steering wheel art not getting removed from server.
3 Hours Ago
Merge from naval_update
3 Hours Ago
Merge from parent
3 Hours Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
3 Hours Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
3 Hours Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
4 Hours Ago
Fixing skinning for 50 cal right rig
4 Hours Ago
Updated screen material
4 Hours Ago
merge from naval_update
4 Hours Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
4 Hours Ago
Merge from main
4 Hours Ago
Fix "look rotation vector is zero" error spam
5 Hours Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
5 Hours Ago
Fixing 50 cal front left mesh vertex offset
5 Hours Ago
Fix naval scientist corpse using normal scientist skin
5 Hours Ago
merge from boat_building
5 Hours Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
5 Hours Ago
merge from naval_update
5 Hours Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
5 Hours Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
5 Hours Ago
enabled mip streaming on sofa textures
5 Hours Ago
merge from main
5 Hours Ago
added RW to FX balloon string meshes
5 Hours Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
5 Hours Ago
Merge from cardinal_snapped_placement_test
5 Hours Ago
Revert a ddraw debug duration back from my testing.
5 Hours Ago
Merge from deploy_edit