132,490 Commits over 4,232 Days - 1.30cph!

Just Now
Reorient seat in the turret Better eye pos
12 Minutes Ago
14 Minutes Ago
merge from main/naval_update/modular_boat_sounds
17 Minutes Ago
Reorient seat in gun space
20 Minutes Ago
merge from main/naval_update
20 Minutes Ago
- Only update server seat if no client auth
25 Minutes Ago
Compile fix
25 Minutes Ago
update from naval_update
30 Minutes Ago
minor steering wheel sound tweaks
33 Minutes Ago
- Remove debug logs - Remove ddraw
32 Minutes Ago
- Missing
34 Minutes Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
44 Minutes Ago
Cache blockages in all directions, saves a bunch of time for fx management
1 Hour Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
1 Hour Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
1 Hour Ago
play a sound when finishing building from the steering wheel
1 Hour Ago
modular boat engine reverse sound
1 Hour Ago
Compile fixes
1 Hour Ago
- Fix client trying to override the reoncilliation when reloading
1 Hour Ago
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1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
1 Hour Ago
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2 Hours Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
2 Hours Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
2 Hours Ago
play deploy effect when rotating sail
2 Hours Ago
2 Hours Ago
Add splash fx to triangle hull pieces
3 Hours Ago
merge from naval_update
3 Hours Ago
only play water sounds if modular boat is actualy in the water
3 Hours Ago
modular boat sinking and ambient low health sounds
3 Hours Ago
Fixed snow inside the entrance deep sea portal
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
Improved the deep sea billboards spawning positions
4 Hours Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
4 Hours Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
4 Hours Ago
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4 Hours Ago
merge from naval_update/deep_sea
4 Hours Ago
Fixed phrase conflicts
4 Hours Ago
Teleport trigger can also show toats
4 Hours Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
4 Hours Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
5 Hours Ago
Merge from parent
5 Hours Ago
Merge from parent
5 Hours Ago
Fix server/none compile error in MeshTerrainRootRuntimeObject
5 Hours Ago
Mark steering anim as non-looping, fixes it flipping over when at 1
5 Hours Ago
Merge from naval_missions