224,089 Commits over 3,684 Days - 2.53cph!

4 Minutes Ago
Added a small ramp to legacy shelter, so it's easier to access on bad terrain
23 Minutes Ago
Updated Small and Large Radioactive Vat Colliders and LODS
43 Minutes Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely Some cleanup Some extra docs + let's call it Query to match the other class Use Time.Now Restore backward compat LerpTo Cull after, ensure move direct to last tx if query out of time but entries remaining Fix formatting Tiny tidyup
47 Minutes Ago
default scene revert
49 Minutes Ago
backup - materials wip for worker house and mapping wip
54 Minutes Ago
Imported Small And Large Radioactive Vat Props Setup Radioactive Vats Prefabs, Materials, LODS and Colliders
1 Hour Ago
RPC in log for consistency
1 Hour Ago
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1 Hour Ago
Better docs
1 Hour Ago
Remove duplicate docs
1 Hour Ago
Some fixes
2 Hours Ago
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2 Hours Ago
BufferedHashSet<T>: For safely iterating over a hashset that can be modified without needing a copy Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Sandbox.Game convars work in editor again Codegen IUpdateSubscriber and others on Components that implement those methods Scene update loop only iterates over enabled components that implement each of their methods; OnUpdate, OnFixedUpdate, OnPreRender
2 Hours Ago
Use hasvalue etc
2 Hours Ago
Inverse logic (doh!)
2 Hours Ago
Fix ambigious docs
2 Hours Ago
this can be made private
2 Hours Ago
Add single Connection overloads
2 Hours Ago
Same logic for static Rpcs
2 Hours Ago
Update documentation Add recipient filter struct, type, and Rpc.FilterOnly and Rpc.AllExcept methods Update documentation Change filtertype options Move to Connection.Filter. Can pass optional filter to Broadcast. Use this for Rpcs with current filter. More docs
2 Hours Ago
BufferedHashSet<T>: For safely iterating over a hashset that can be modified without needing a copy Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Sandbox.Game convars work in editor again Codegen IUpdateSubscriber and others on Components that implement those methods Scene update loop only iterates over enabled components that implement each of their methods; OnUpdate, OnFixedUpdate, OnPreRender
3 Hours Ago
sks icon
3 Hours Ago
Always explicitly keep a reference to delegates passed to native (#1546)
3 Hours Ago
Always explicitly keep a reference to delegates passed to native (#1546)
3 Hours Ago
Additional open root check
3 Hours Ago
BufferedHashSet<T> Use BufferedHashSet<Component> to safely iterate components without a copy Name this ComponentSubscriberInterfaces, name interfaces IUpdateSubscriber etc.
3 Hours Ago
Modified our version of LeanTween to add some additional NRE checks
3 Hours Ago
sks entity - removed sar ref & updated bounds
3 Hours Ago
wip pedalbike model
3 Hours Ago
folder clean up ( removed unneccessary inital model prefabs )
4 Hours Ago
Rest of the weekly skins
4 Hours Ago
Fixed #9
4 Hours Ago
Fixed side inputs working without any power supplied in the 'Power In' input
4 Hours Ago
4 Hours Ago
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4 Hours Ago
set up pants material and set hoodie textures to uncompressed
4 Hours Ago
Roadsign Jacket and Pants
4 Hours Ago
set up hoodie material with correct colors referencing the manifest
4 Hours Ago
Delete last weeks skins
5 Hours Ago
Adding weekly skins
5 Hours Ago
Merge from main
5 Hours Ago
merge from main
5 Hours Ago
renamed weapons with multiple material id so part name corresponds with material
5 Hours Ago
Merging main into electricity_power_fixes/2/doorcontroller
6 Hours Ago
Fix build
Today
Unfucking foundation.triangle prefab (scary)
Today
ConsoleSystem merge fixes
Today
PingEstimater merge fixes
Today
Merge from fix_pve_tag
Today
Merge from material_reserializer (not merging the materials in right now)