142,387 Commits over 2,406 Days - 2.47cph!

25 Minutes Ago
Readded missing PlayerModifiers component to player prefab, fixes teas not working (must have been lost in a merge)
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40 Minutes Ago
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1 Hour Ago
unsaved comment (no actual changes)
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4 Hours Ago
Rerouted and connected together the two northern roads, around the mountain.
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5 Hours Ago
Review of Harbors, Excavator, Junkyard, Powerplant, Trainyard, Quarries, Ice lakes, MT, Power substations, Powerplant, SatDish, Sewer branch, Dome
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claw background frame background
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Today
tweak passenger modules, fixing holes
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Today
Initial create branch for taxi module
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Today
Version bump
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Today
Version bump
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Today
Update items Update translations
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Today
Move the vending machine and tool cupboard icons up on the icon list WIP updating to expo-notifications SDK 39 upgrade Handle errors in notification handler code Sentry update fixes Workaround in-app notifications being silent after upgrading to the new notifications API Update items Update translations
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Today
Rollback Microsoft.NET.Sdk.Functions...again, because it's still broken?
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Today
Tidy up, deleted mess from culling experiments
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Today
Update dependencies
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Today
Probably fix OAuth token revocation
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Yesterday
merge from Halloween_2020_Patch
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Yesterday
merge from Halloween_2020_Patch
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Yesterday
hunter background Merge branch 'master' of SpaceUsurperUnity tentacle background orb background
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Yesterday
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Yesterday
Fixed typo in BackgroundSubLayer
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Yesterday
Re-splatted highlands (2/2)
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Yesterday
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Yesterday
merge from Halloween_2020_Patch
comment1 Comment
Yesterday
overcast chance 0 due to visual concerns - needs further testing
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2 Days Ago
Re-splatted highlands (1/2)
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2 Days Ago
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2 Days Ago
halloween sitems etc
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2 Days Ago
Added basic G String game mounting support
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2 Days Ago
2 Days Ago
skull spike candle variant actually has lit candles at night
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2 Days Ago
translate SDK_ shaders to their non SDK_ variants
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2 Days Ago
Bugfixes with group load / unload
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2 Days Ago
Rainbow grid jitter mitigation & better horizon fading
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2 Days Ago
Ghost sheet no longer user craftable Added Ghost sheet to Halloween loot table
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2 Days Ago
Fixed vgui.Create being called on screen resolution change with empty string
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2 Days Ago
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2 Days Ago
Shutdown CPlayerPickupController (player_pickup entity) if its associated player somehow becomes NULL to avoid crashing
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2 Days Ago
Fixed bug with group removal, built upon test to load / unload groups.
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2 Days Ago
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2 Days Ago
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2 Days Ago
Don't need FinalizeLoading now InteropGen - struct can define CreateUsing NetRuntime.RelativeToAbsolute hook Added CRD_RegisterResourceDataUtils::RegisterResource Allow resource loading to proceed with invalid headers (review: can we set it as a non valve resource so we don't need to hack around with this header) Resource Loading boilerplate Switched ManagedResourceHandle to use ::From instead of constructors (because constructors mean it stops bein pod) Load startup material from materials/startup.mat instead of materials/startup_background.vmat Init managed before creating the window so the filesystem shit can use it Latest Binds
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2 Days Ago
Airfield, Compound review
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2 Days Ago
Going over caves scenes, caves dressing scene, adding missing files from initial batch Some other scenes reviewed (WTP, Bandit town)
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2 Days Ago
Overgrowth scene and prefabs conversion. Switched incorrect foliage materials to Core/Foliage
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2 Days Ago
Async removal
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2 Days Ago
merge from Halloween_2020_Patch
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