132,490 Commits over 4,232 Days - 1.30cph!
Reorient seat in the turret
Better eye pos
merge from main/naval_update/modular_boat_sounds
Reorient seat in gun space
merge from main/naval_update
- Only update server seat if no client auth
minor steering wheel sound tweaks
- Remove debug logs
- Remove ddraw
- Fix rear turret (that was a pain)
- Fix front turret screenshake going crazy
Cache blockages in all directions, saves a bunch of time for fx management
Remove wake from parent boat
Add wake to child blocks
Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity
Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
- Fix AI beig a bit awkward with the new aiming system
- Send snapshots in the right space
- Don't use the interpolator when reconcilling
- Fix incorrect forward directions after changing those space transforms
- Missed HasAuthority check
play a sound when finishing building from the steering wheel
modular boat engine reverse sound
- Fix client trying to override the reoncilliation when reloading
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merge from naval_update/deep_sea
Don't bother looking for passengers if we're trying to teleport a BasePlayer
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Fixed weather changing abruptly when entering the deep sea exit portal
Compile fix
- Revised all of the World -> Turret space angle projection math
- Prefix a bunch of variables with their 'space' eg world or turret
- Rewrite some of the rotation code
- Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
play deploy effect when rotating sail
Add splash fx to triangle hull pieces
only play water sounds if modular boat is actualy in the water
modular boat sinking and ambient low health sounds
Fixed snow inside the entrance deep sea portal
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merge from naval_update/deep_sea
Improved the deep sea billboards spawning positions
Add splash fx to all 4 edges of the square boat hull
Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
merge from naval_update/deep_sea
Teleport trigger can also show toats
Players cannot enter the deep sea when its about to close
Added toasts telling you why you cant enter (or leave)
- when its about to wipe
- when you don't have the right boat
- when you don't have a boat (swimming)
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
Fix server/none compile error in MeshTerrainRootRuntimeObject
Mark steering anim as non-looping, fixes it flipping over when at 1
Merge from naval_missions