140,879 Commits over 4,352 Days - 1.35cph!
merge from main -> fix_server_browser_compression/http_client
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merge from fix_server_browser_compression -> main
merge from safezone_lootbag_fix
Fix dropped loot bags from destroyed containers not being lootable when in safe zone
Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too
Slightly adjusted the toast phrase
Committed ridablehorse because it keeps showing up 🐎
Shutter frame audio fixes
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merge from automated_testing
merge from techtree_multi_unlock
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
merge from waterwheel_deployable
support for manual use water particles with water height adapt
merge from automated_testing
Make ProtectionProperties.IsImmortal available serverside
Apartment complex b progress / windows polish and roof
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fixed 3p phonebooth hand offset bug
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
basic hookup of visual effects
Gate the whole feature behind a new server var.
Move settle timeout to a convar.
merge from render_pipeline_testing
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
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Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to
clients.
Buoyancy ResetStaticFields to fix error spam with skip domain reload
updated water wheel:
maxPowerGenerationFromWater: 30
maxPowerGenerationFromManualUse: 60
Updated crafting cost
IO techtree progression
Clean(tests): add messages to new checks to know which permutation and player diverged
Tests: ran the modified test