143,187 Commits over 4,383 Days - 1.36cph!

3 Minutes Ago
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
8 Minutes Ago
main -> binoculars_ui_refresh
23 Minutes Ago
merge from mortar_prototype
24 Minutes Ago
Fix occlusion popping on mortar, add condition loss on shot
31 Minutes Ago
Merge from workbench_upgrades
33 Minutes Ago
Fix defensive upgrade description.
42 Minutes Ago
Merge from Main
43 Minutes Ago
Merge from main
1 Hour Ago
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
1 Hour Ago
Industrial Storage - corpse meshes, gibs tweak
1 Hour Ago
merge from main
1 Hour Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
1 Hour Ago
merge from storepage_crypt
1 Hour Ago
Fixed crypt store page building tier icon
1 Hour Ago
merge from main
1 Hour Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
2 Hours Ago
merge from main
2 Hours Ago
workbench upgrades can no longer be crafted for researched
2 Hours Ago
merge from main
2 Hours Ago
merge from mortar_prototype
2 Hours Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
3 Hours Ago
square images for crypt bulding skin steam item
3 Hours Ago
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missing .mat
3 Hours Ago
merge from deepsea_loot_balance
3 Hours Ago
Compile fixes
3 Hours Ago
Added simulate button to LootFill component
3 Hours Ago
Nerfed deep sea PT boat loot
3 Hours Ago
merge from main
3 Hours Ago
low fences colliders
4 Hours Ago
merge from main
4 Hours Ago
merge from main
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Today
merge from Quickfire_FloatingCityVendor
Today
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Added another female/light player seed
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
Today
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project_generation_proto_files -> main
Today
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