256,049 Commits over 3,990 Days - 2.67cph!
Cherry picked
18108 from prerelease
Fixed plugin code (profiler related) and rebuilt dlls
Fixed Rust.Data.csproj not handling directories with spaces
FOR FUCK SAKE camera with effect
FOR FUCK SAKE color test for unit
!A amplify occlusion / source psd
FOR FUCK SAKE cleaning folder
updated navmesh components to 5.6b3 versions
added distance culling to bed/pookie/rock
Enabled instancing on grass shader (just in case) and unity std override shaders
ParticleSystemCull + ParticleSystemLOD properly disable particle systems (perf increase)
Fixed screen space shadows errors in gl and d3d9; edited to support SM 3.0
disabled xmas content
protocol++
FOR FUCK SAKE shaderforge
FOR FUCK SAKE material unit, change some folder
FOR FUCK SAKE camera to defered/perspective/ light change etc
!A ressources psd
Enabled instancing support on all rust/std shaders
Warrior fixes.
Map stuff.
Scene2Prefab (updated static industrial doors)
Fixed layer on static doors
Added prevent building volumes to harbors
Scene2Prefab (updated truck cabin in the harbor prefabs)
Added LOD's and colliders to the truck cabin
Added truck cabin lod and prefabs.
updated ASE, compile fix hack
updated navmesh components for 5.6b3
dont bother saving/loading smartObject subscriptions or reservations for now