240,692 Commits over 3,867 Days - 2.59cph!

9 Years Ago
merge from pre-release
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
- Fixed bug with level generation when restarting
9 Years Ago
- Weapon switch ability button now shows the correct button text when using gamepad
9 Years Ago
Special meter sounds Ingame text notification sounds ("great serve", etc) Footsteps, bodyfalls, and racket sounds for Igor Wing flap sounds for Owl Improved footscuff sounds
9 Years Ago
- Slowed down glue projectiles - Fixed gamepad button display text for pickup weapon
9 Years Ago
Random flintstones meat.
bot
9 Years Ago
Automated Linux DS Build #193
9 Years Ago
- Increased player acceleration from 1800 to 4000 (*****THIS'LL BE A MANUAL MERGE CONFLICT LATER*****) - Increased size of enemy mini map markers - Reduced spawn budget for smallest rooms
9 Years Ago
forgot to commit these materials
9 Years Ago
added ADS animations for the viewmodels
bot
9 Years Ago
Automated Windows Build #193
bot
9 Years Ago
Automated OSX Build #193
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9 Years Ago
Automated Linux Build #193
9 Years Ago
Prioritise GMA contents over stock VPKs (whoops)
9 Years Ago
- Reduced speed of spikeys - Increased size of all enemies
9 Years Ago
- Fixed some problems with detecting correct exit door. All rooms should started locked properly now and only the exit door opens when room is cleared, not all doors.
9 Years Ago
- Door test stuff
9 Years Ago
PFX folder stuff. Scene file.
9 Years Ago
Unit+Family becomes Unit+Relationships, groundwork for more detailed data
9 Years Ago
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol ) pt2
9 Years Ago
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol )
9 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
9 Years Ago
Elvis - Forehand dive source update ( to use same system as other characters )
9 Years Ago
Going home. More hacky VM shit.
9 Years Ago
These mats shouldn't be pink.
9 Years Ago
Sorting out instances for walls/rubble piles in powerplant Fences and Walls models, LODs, Collisions Ready to place prefabs, folders refactor
9 Years Ago
- ItemDatabase fix
9 Years Ago
- Item definitions now have an unlock level - Added simple ItemDatabase that can return random weapons/items of upto specified unlock level - Weapon drops now use the ItemDatabase to get an unlocked weapon
9 Years Ago
FOR FUCK SAKE rebuilt player prefab FOR FUCK SAKE update weapon switch anim for the new rig FOR FUCK SAKE player anim controller with the weapon switch anim
9 Years Ago
powerplant_backup
9 Years Ago
Updated LionEL controller - copied Igor shot stats and implemented new smash
bot
9 Years Ago
Automated Linux DS Build #192
bot
9 Years Ago
Automated Windows Build #192
9 Years Ago
FOR FUCK SAKE rebuilt playership prefab FOR FUCK SAKE cockpit animation controller with hit state !A cockpit hit anim
bot
9 Years Ago
Automated OSX Build #192
bot
9 Years Ago
Automated Linux Build #192
9 Years Ago
Clients prioritise mounting of the game that the current map belongs to
9 Years Ago
Sway is much better, now rotates around a set pivot.
9 Years Ago
Edited atmos music 22
9 Years Ago
-camera target doesn't go underground when zooming in at low fps anymore. -fixed condition template
9 Years Ago
- Switched weapon pickup and weapon swap button bindings on gamepad - Spikeys now have less chance to move towards the player each new movement direction tick
9 Years Ago
New feedback buttons, new menu mockup, new font to try out.
9 Years Ago
added shadowmeshes to ww scene, changed quality settings to high
9 Years Ago
committed fbxs..
9 Years Ago
re-exported high and low shadowmeshes with backs on, and added higher poly wire as the old one had artefacts
9 Years Ago
Added remaining characters to select
9 Years Ago
Updated cowboy HUD anim controller with correct face anims
9 Years Ago
created shadow mesh for ww working on new meshes for dojo