240,171 Commits over 3,837 Days - 2.61cph!

9 Years Ago
Set script execution orders for all bootstrap objects.
9 Years Ago
Don't log DSE debug unless Application.isEditor
9 Years Ago
FindItemGeneric will check carried items when finding using an ItemType
9 Years Ago
Crafting things, all the things
9 Years Ago
Rocket effects WIP
9 Years Ago
Added volleys for LionEL
9 Years Ago
Added MusicBox
9 Years Ago
Reverted back to passing NullIntention for CraftItem when called in FindItemGeneric
9 Years Ago
misc
9 Years Ago
Unit.Goto if FindItemGeneric is picking up an existing item
9 Years Ago
- Pipe gate animation controller state exit times disabled
9 Years Ago
Assign required_item_id in FindItemGeneric before scoring craftablity (when not looking for a tool)
9 Years Ago
Some FindItemGeneric cleanup
9 Years Ago
- Door work - Changed corridor_gate state IDs and animation controller to remove delays between state changes
9 Years Ago
Owl forehand volleys
9 Years Ago
- WIP door/gate assingment to rooms and locking off entire rooms via connected doors
9 Years Ago
-CraftItem now works with or without CraftIntention -ActionChainData can store an 'ItemToCraftId'
9 Years Ago
ItemManager.ScoreGenericPickupDSE accepts overrides for decision context weight and DSE score bonus
9 Years Ago
ItemManager now stores the generic pickup DSE and default pickup interaction refs for scoring lists of items conveniently
9 Years Ago
Added a hit offset in Z
9 Years Ago
Added GenericPickupDSE field as default ref on ItemSettings
9 Years Ago
-tiger tiger crafting bright (more crafting WIP)
9 Years Ago
removed characters from scene
9 Years Ago
Creating Tests branch
9 Years Ago
UnitManager loads assets on Awake Zone will find EntitySpawners and call Spawn on init Human anim/controller changes wip
9 Years Ago
gitsync test
9 Years Ago
gitsync test
9 Years Ago
gitsync test
9 Years Ago
gitsync test
9 Years Ago
Merged
9 Years Ago
Merged
9 Years Ago
Initial commit
9 Years Ago
Initial commit
9 Years Ago
Clean and fresh
9 Years Ago
Clean and fresh
9 Years Ago
- Removed the 4 turret turret from Area1 spawn table - Increased aggro range of the spikers
9 Years Ago
Added EntitySpawner for hand placing spawns in scenes
9 Years Ago
Premake files
9 Years Ago
Premake files
9 Years Ago
Bootil xlink
9 Years Ago
Bootil xlink
9 Years Ago
Organising
9 Years Ago
Organising
9 Years Ago
Boilerplate
9 Years Ago
Boilerplate
9 Years Ago
Root dir
9 Years Ago
rock item view fix
9 Years Ago
removed asset db refresh call in BE load assets to see if it makes everything ok
9 Years Ago
Added ActionChain.Break method and OnChainBreak event Remove commented out DSE con line from BeforeEditor+Assets
9 Years Ago
Fade out DSE editor in BehaviourPlanSettingsEditor when ScoreForDecisionMaking is false