252,749 Commits over 3,990 Days - 2.64cph!
- Can no use the number keys to load any area from the level start screen (0=factory, 1=ice so far)
Human-Combat will now equip weapon before setting current combat ability (in selectors), that player commanded hunting/attacking makes the cavemen draw their weapon and use the weapon's abilities.
Fixed missing occlusion property error in terrainblendext
Fixed lighting in "Before/Particles/Lit Alpha Blended"
Merge from main to triple check
Merge from main to triple check
Removing music code because Unity
Removing music prefab because Unity
FOR FUCK SAKE asteroid tile, adding particles
Removing music assets because Unity
Added "Particles/VertexLit Additive" shader
Fixed fishing trap caught VFX visible at night (RUST-1136)
Fixed water drop refraction (fish trap)
Removed VisualFX from clickdirt prefab
Removed VFX from Wounded Effect
Audio mixer tweaks
Fixed vertexlit blended shader not getting proper lighting
Are scene names case sensitive?
Merge from prerelease (gunplay reboot + music system)
Merge from prerelease (gunplay reboot + music system)
Fixed placement ghost flickering due to rain
Fixed NRE in BehaviourChainElement
UnitDesire target death listener, commented out Unit.Combat.OnKilledUnit desire handling for now
Hooked up gamespeed sounds
Fixed missing refs on PlayerCameraEffects
Fixed Combat.RecieveHit not handling desire fulfillment checks properly, moved to a callback
HideInInspector on DataParameters.Id
Re-wrote DynamicDOF to use the built in unity thing, only with modes and lerping and all that bollocks, scion can get fucked.
Done a pass on some unit hostility checks.
Removed afformentioned scripts
Restored some accidentally deleted scripts on camera
updates to vm crossbow anim source
Tweaks to unseen attacker repsonse
Fixed territorial animals not returning to territory, the dicks
Unit UI widgets listen for death and fuck off when they should
Fixed DebugTools stats input not correctly calling set methods and thus not invoking stat changed events, wankers
Human overlay materials now hooked up to health properly
updated child and female view models
Seek Out Attacker blackboard read
Fixed unresponsive UI in BehaviourChain element drawers when a nested behaviour editor was expanded
overlay mesh to child and female
BehaviourElementEditor twaeks
Updated human male view
Some AIDesignerLayout comments for sebov/ptrefall