252,276 Commits over 3,990 Days - 2.63cph!

9 Years Ago
re-uved lod0 on uv channel 2 to match lod 1, fixed uv errors and flipped elements, re-exported both
9 Years Ago
improved shrug(dont know why this didnt go in previously really)
9 Years Ago
fixing walk loop glitch for humans
9 Years Ago
Added more stickers Can remove and reapply
9 Years Ago
Can now switch textures in paint mode
9 Years Ago
small anim tweaks and delselect anim
9 Years Ago
Added support for ability hit sounds (currently buried beneath unit hit sounds) and added untested % of health damage check for unit hit sound type played. Temporarily disabled fleeing because it is annoying.
9 Years Ago
Detail layer in rust/std now disabled by default
9 Years Ago
Fixed Tribe+Knowledge spamming discovery
9 Years Ago
Switched Horse hair materials to Rust/Standard spec (fix for RUST-896 and possibly RUST-846) Deleted half-assed standard-hair shader Replaced horse LOD3 with the proper mesh Fixed scope shader not compiling on some weird platform
9 Years Ago
Spawners get ground height
9 Years Ago
UDM profiler hooks
9 Years Ago
Fixed individual GoalPlanVariant BehaviourChain elment Decisions not copying Blackboard data back onto the BehaviourChain's Blackboard
9 Years Ago
Added EnumComparer
9 Years Ago
Added Entity+Debug partial
9 Years Ago
TribeStartArea now spawns 3 adults of each gender, with clothing (parity with tribe creation when playing in editor direct from a scene)
9 Years Ago
Fixed confidence bonus
9 Years Ago
Added bow sound to combat (needs work)
9 Years Ago
Disabled confidence multiplier in DM
9 Years Ago
changed the animal prefabs so that their animators do not cull.
9 Years Ago
Fixed revz dev* shaders; grey boxes now visible
9 Years Ago
Packed Rust/StandardSkin shader into single file Removed experimental viewmodel shadow code; no longer needed/relevant due to revz Removed meta pass (dynamic gi) from all shaders; we'll probably never use it, less code to look at, less time compiling shaders
9 Years Ago
Apparently I made some changes to the human asset.
9 Years Ago
fixed grey icons
9 Years Ago
Confidence fix
9 Years Ago
changed name
9 Years Ago
some atmos music shiz
9 Years Ago
Packed grass code back into Nature/Grass Packed wire code back into Custom/Wire Deleted deprecated files; updated grass and cable materials Fixed revz grass black ambient when LOD<300 Fixed revz sign black ambient when LOD<300
9 Years Ago
Slight modifications to rust/std cginc base to allow single file rust/std shader; easier to read and make new shaders Switched StandardWithDecal shader to rust/std (fix for RUST-900) Fixed revz sign/canvas painting
9 Years Ago
9 Years Ago
Tool cupboards can be repaired
9 Years Ago
Rebaked island01 to match bake settings in other scenes
9 Years Ago
tweaked the 3rd person pickaxe animations so it doesnt clip into the player
9 Years Ago
Fixed a bunch of issues with tribe create Added name overrides for most clothing Made island01 the default game scene when running main/steam build
9 Years Ago
9 Years Ago
Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895) Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks) AntiHack tweaks
9 Years Ago
tweaked lighting and main and rear materials so lighting looks better
9 Years Ago
City uses seed.
9 Years Ago
AI data tweaks
9 Years Ago
Added decay.tick server startup parameter (specifies decay tick interval)
9 Years Ago
added correct materials for ian, fixed UV1 on materials
9 Years Ago
VisualFX destruction fix Sleep FX fix
9 Years Ago
removed substance painter folder locally
9 Years Ago
added exploded exports for bakes
9 Years Ago
updated whitebox
9 Years Ago
Fixed exploit to disable gunshot sounds
9 Years Ago
protocol++ mushroom fixes
9 Years Ago
Updated scene merged Camera rotate scripts
9 Years Ago
Attempting merge fix
9 Years Ago
deleted old materials readded to beep truck