240,135 Commits over 3,837 Days - 2.61cph!

9 Years Ago
Some slightly less insane lod distances on trees - we hope.
9 Years Ago
BehaviourGroup tick checks for required member count when executing behaviours and breaks/disbands the group if there are no longer enough members.
9 Years Ago
Can spectate entities by doing "spectate @<partialentityname>" Player spectate jumping is done in alphabetical name order
9 Years Ago
TreeMesh warns if STM file is referenced directly Replaced Hollywood-Juniper-1 STM reference with prefab reference
9 Years Ago
Added 4 missing bush prefabs (cc Petur) Bushes add prefabs to terrain, not STM files
9 Years Ago
Proper fixed bone warning
9 Years Ago
Commented out bone warning (can happen on building blocks when the skin isn't setup yet) Warnings and protection on null named players - which should never happen but apparently is
9 Years Ago
All speedtrees to Asset Gallery.
9 Years Ago
completely nerfed the torch
9 Years Ago
Removed valpha from wall.stone.high.gibs Added barbwire damage volume to the stone wall prefab More accurate collision for ^
9 Years Ago
Gate anim stuff
9 Years Ago
Added attack helicopter to Savas and Hapis.
9 Years Ago
Stone Gate models (lods and collisions) - gibs coming later Stone Gate skin prefab setup Atlas texture additions New stonewall_c diffuse texture and blending masks
9 Years Ago
Only editor-refresh deferred decals if not in play mode
9 Years Ago
Mesh batching verbosity has 2 modes
9 Years Ago
Fixed gate locks (temporary hack), door speeds Building parts get less black when they're damaged
9 Years Ago
data tweaks
9 Years Ago
Added Consideration types for unit age, gender and relationships Removed SuitableMate Consideration type ConsiderationSettingsEditor now shows properties from child types in the settings block
9 Years Ago
Fixed hatchet material
9 Years Ago
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9 Years Ago
Fixed potential thread related crash
9 Years Ago
Pushed number of agents we tick on minute and hour up to 200 (from 20), so that it's slightly more performant with scaling numbers of agents.
9 Years Ago
Airdrops avoid powerlines
9 Years Ago
EffectSettingsEditor tweak
9 Years Ago
Refactored looting. Not 100% though.
9 Years Ago
Retrieved warmup mode 2
9 Years Ago
added heli convars for machineguns
9 Years Ago
reduced heli bullet damage slightly reduced orbit height
9 Years Ago
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9 Years Ago
Some tree mat fixes after the mat regen. Cliffside boulder spam topo stuff. (disabled for now)
9 Years Ago
NRE fix for servers
9 Years Ago
added strafe AI logic
9 Years Ago
manifest + loot spawn
9 Years Ago
increased sizes of weakpoints on helicopter
9 Years Ago
removed more warnings
9 Years Ago
removed warnings
9 Years Ago
helicopter actually leaves now removed debug.log calls
9 Years Ago
protocol++
9 Years Ago
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
9 Years Ago
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
9 Years Ago
Nature mat tweaks.
9 Years Ago
merge from main
9 Years Ago
balanced heli loot added crashsite balanced movement added death state lightex has optional offset bunch of stuff I can't remember
9 Years Ago
FOR FUCK SAKE tweak room prefab !A WIP wall
9 Years Ago
Eliminated runtime allocations at several locations: terrain texturing, pvt, water2, eye adaptation, postopaque
9 Years Ago
Bullet impact decals abound.
9 Years Ago
AnimationEvents can play sounds directly Player gear/clothing movement sound files
9 Years Ago
A bunch of extra gunshot sounds
9 Years Ago
ManagedFunction
9 Years Ago
Testing some performance tweaks in Unit+Senses and Stat.Tick (implemented IComparable on IStatModifierTickable for faster OrderBy