252,247 Commits over 3,990 Days - 2.63cph!
latest deer that actually exports correctly
got the materials sorted, finally!!
Made an editor for unit sounds.
Unit sounds are now part of a unit's Audio component's Parameters.
Fixed problem with dead characters blocking bullets.
deer has a mesh with the string meat in it to coded in
human female and child attachment item bone rotation fixed
human crafting anim polished
human pickup left and right added human switch item from L to R, R to back and L to back added
unwrapped main and rear on uv2
Renamed convert depth shader (revz) to avoid potential name collision
ItemComponent boilerplate, Corpse component
added beeptruck_lod1 to beep truck scene
created and exported beep_truck_lod1
Set quarry / pumpjack child entity bounds
Removed MorphsParametersDrawer
Continued work on new audio system.
Remvoed duplicate Animation params from UnitSettingsEditor
Editor improvements
Fixed Goto
Editor tweaks
Fixed Combat NRE
Units have all components in their default list
EntitySettings.GenerateComponentsList fix
Fixed Items not having default components
Added in lotpreab generation.
Fixed water simulation precision issue problem causing seams in shore blend (GLCore only)
Editor typos
Data save
Added Deer Corpse item
Fixed bad EntitySettings.GenerateComponentsList
Refactored a bunch of EntitySettingsEditor stuff, consistency across all editors for component data
Added EntitySettings.DefaultComponents property and validation of fields via reflection
Moved Unit.Properties UC back toUnit partial
Fixed deadlock in render.RenderView
Increased size of render queue and added error message when it runs out of memory
FOR FUCK SAKE ssao
FOR FUCK SAKE fix factory prefab gap
Don't queue SetupBones calls for entities with a BuildBonePositions callback or bone manipulator
Mark some unused thread-related ConVars as hidden
The best GoalPlan Decision is now removed from the DecisionMaker.Decisions collection prior to GPV construction
Added some Building behavious to the the Shelter module
Removed GoalPlan BehaviourChain "blackboard filtering". Replaced all usage with new Conditions on "find best" Abilities
APO data
Crafted items get attached to one of their valid slots instead of a random AP
It is no longer possible to chop down trees using a rock
Added ResourceSpawner
Removed lots of old corpse assets
fixed m4 viewmodel rear sight
fixed jumping animations so the land, the feet touches the ground better
Fixed revz disappearing point and spot lighting (RUST-891,RUST-887)
Removing scripts from some unit prefabs
Basic avoidance system using Uniy's NavMeshAgent priorities.