240,076 Commits over 3,837 Days - 2.61cph!

9 Years Ago
Better ironsights
9 Years Ago
Added Behaviour.OnBehaviourActivated for callbacks, SmartObject only counts subscription and allocates InteractionPositions when the relevant SmartBehaviour is active Added BehaviourStack.Contains method Buffering Agent.Effects in TickEffects Fixed potential NRE when calling Consumable.Consume() Removed Agent.SubscriptionCount, now simply check against the Stack.Behaviours.Count in DM Overriding some methods in SmartBehaviour to deal with subscription handling better
9 Years Ago
First pass racket trail effect.
9 Years Ago
added more stalagmites to lava court, changed material, working on court surface
9 Years Ago
added new stalgmites to lava max
9 Years Ago
-partly B&W2 style: camera only follows the ground going up, not going down.
9 Years Ago
Player eyes are now an entitybehavior
9 Years Ago
-merged with main -Camera: standard with lots of tweaks (better follow, better gliding around, some sort of currently rough fix for the camera going through mountains)
9 Years Ago
FOR FUCK SAKE remove fog render in glass shader/ switch to specular model to avoid reflection glitch
9 Years Ago
Converted cold overlay to ScreenOverlayEx
9 Years Ago
Large furnace smoke more grey and better motion Started re-naming impact FX to be more descriptive Deleted some more duplicate FX
9 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
9 Years Ago
Refactoring eyes.
9 Years Ago
+1 railing model Water treatment plant lootcrates and statics
9 Years Ago
FOR FUCK SAKE camera far clip to fix shadow artifact FOR FUCK SAKE wip room prefab FOR FUCK SAKE material !A bespoke pipe asset
9 Years Ago
Trails for backhands
9 Years Ago
added stalagmites to lava court
9 Years Ago
Changed the way anim length is returned
9 Years Ago
5.2 updates, Removed TextMesh
9 Years Ago
fixed collision on test court
9 Years Ago
fixed collision on test court
9 Years Ago
Added back in Forget if Interrupted to interactions.
9 Years Ago
faster and more reealistic collect stone/mushroom FX smoke signal is now purple
9 Years Ago
merge from main
9 Years Ago
Water treatment plant backup
9 Years Ago
FOR FUCK SAKE test prefab room
9 Years Ago
Electric buzz sounds for petur
9 Years Ago
Slight left/right panning on local player footsteps
9 Years Ago
FOR FUCK SAKE minimap shader / tweak minimap cam
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
SmartObject.TrySubscribe overload with interaction name lookup
9 Years Ago
FOR FUCK SAKE asset cleaning
9 Years Ago
FOR FUCK SAKE WIP prefab room
9 Years Ago
Updated controller
9 Years Ago
removed component with missing script
9 Years Ago
Shifted about some Agent+DM code to Agent+SmartBehaviour that deals with auto-completing a "current" SmartBehaviour if it's action chain is completed and a new behaviour is being stacked on top of it.
9 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
9 Years Ago
ScreenOverlayEx takes light intensity into account
9 Years Ago
merge from main
9 Years Ago
Added UnsubscribeOnCompletion flag to InteractionSettings, allowing SO subscription to persist after completion of the SmartBehaviour ActionChain DM will call SmartObject.Unsubscribe when applicable
9 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
9 Years Ago
Fixed EffectRecycle lifetime calculation
9 Years Ago
Added new text component
9 Years Ago
creating stalagmites
9 Years Ago
SpeedTree asset tools support multi-selections