252,180 Commits over 3,990 Days - 2.63cph!

9 Years Ago
Break
9 Years Ago
water fix c
bot
9 Years Ago
Automated Linux DS Build #305
bot
9 Years Ago
Automated Windows Build #305
9 Years Ago
Debug spawn fix, UnitCollection fix
9 Years Ago
Tribe fix
9 Years Ago
Group.Initialize fix
9 Years Ago
* More GitHub/lua changes
9 Years Ago
Fixed Entity Setup not setting flags before init TribeCreationManager calls Setup on PlayerTribe
9 Years Ago
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
9 Years Ago
Group layout consistency
9 Years Ago
StatsComponent layout
bot
9 Years Ago
Automated Linux DS Build #304
9 Years Ago
Tweaking things
bot
9 Years Ago
Automated Windows Build #304
bot
9 Years Ago
Automated OSX Build #304
bot
9 Years Ago
Automated Linux Build #304
9 Years Ago
Add sv_crazyphysics_wheels
9 Years Ago
metabolism changes, lose calories slightly slower when harvesting
9 Years Ago
Fix for RUST-816
9 Years Ago
Debug spawner fix Entity destruction fix
9 Years Ago
Updated TOD, fixed a massive pooling but, other bugs.
9 Years Ago
created low poly all undercarriage, front bumper and front section, 90% of engine
bot
9 Years Ago
Automated Linux DS Build #4
9 Years Ago
Groups tab in BeforeEditor Re-organised data paths in Resources/Data
bot
9 Years Ago
Automated Windows Build #4
9 Years Ago
- Camera FOV test toggles
9 Years Ago
GroupSettings calls Setup like it should
9 Years Ago
- Rooms
bot
9 Years Ago
Automated Linux Build #4
9 Years Ago
Fixed some incorrect strings in EntitySettingsEditor
bot
9 Years Ago
Automated OSX Build #4
9 Years Ago
Merged Player:GetHull(), Player:GetHullDuck(), Entity:GetChildren() Merged GMA mounting performance improvements Merged fix for hang when loading certain fonts Merged PlayerButtonDown/PlayerButtonUp fixes Merged extended font changes Merged estonian flag change Merged gamemodes, lua, addons dl restrictions Merged >2GiB VRAM fix
9 Years Ago
Hopefully closing RUST-795 this time
9 Years Ago
fixed bug where the bow/crossbow displayed the metal arrowhead by default
9 Years Ago
- Spikeys are more likely to move towards player
9 Years Ago
- Label fix
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Switched mission join from player to mission
9 Years Ago
Concrete_f texture set Industrial glass textures Industrial buildings a,b,c,d,e,f,g,h,i,j and overpass a,b,c models/LODs/COLs Ready to place prefabs for these buildings Dungeons prefab scenes update
9 Years Ago
- Added a script to display turret names/type as labels in editor when editing rooms
9 Years Ago
Ported Unit.Resource to component, some cleanup
9 Years Ago
- Added a laser turret tile to Rotorz (only setup as an individual tile so far) - More factory room work
9 Years Ago
Ported Unit Emotes and Reproduction to components Fixed bad stats init
9 Years Ago
Chat message objects are pooled (less GC) Fixed potential chat message overflow
9 Years Ago
Entity.DefaultStats init setup
9 Years Ago
Entiy Setup/Init rework
9 Years Ago
Ported Unit+Relationships to a Component
9 Years Ago
Added EntityComponentPriority, controls init order