252,180 Commits over 3,990 Days - 2.63cph!
Automated Linux DS Build #305
Automated Windows Build #305
Debug spawn fix, UnitCollection fix
* More GitHub/lua changes
Fixed Entity Setup not setting flags before init
TribeCreationManager calls Setup on PlayerTribe
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
Automated Linux DS Build #304
Automated Windows Build #304
Automated Linux Build #304
Add sv_crazyphysics_wheels
metabolism changes, lose calories slightly slower when harvesting
Debug spawner fix
Entity destruction fix
Updated TOD, fixed a massive pooling but, other bugs.
created low poly all undercarriage, front bumper and front section, 90% of engine
Automated Linux DS Build #4
Groups tab in BeforeEditor
Re-organised data paths in Resources/Data
Automated Windows Build #4
- Camera FOV test toggles
GroupSettings calls Setup like it should
Fixed some incorrect strings in EntitySettingsEditor
Merged Player:GetHull(), Player:GetHullDuck(), Entity:GetChildren()
Merged GMA mounting performance improvements
Merged fix for hang when loading certain fonts
Merged PlayerButtonDown/PlayerButtonUp fixes
Merged extended font changes
Merged estonian flag change
Merged gamemodes, lua, addons dl restrictions
Merged >2GiB VRAM fix
Hopefully closing RUST-795 this time
fixed bug where the bow/crossbow displayed the metal arrowhead by default
- Spikeys are more likely to move towards player
Switched mission join from player to mission
Concrete_f texture set
Industrial glass textures
Industrial buildings a,b,c,d,e,f,g,h,i,j and overpass a,b,c models/LODs/COLs
Ready to place prefabs for these buildings
Dungeons prefab scenes update
- Added a script to display turret names/type as labels in editor when editing rooms
Ported Unit.Resource to component, some cleanup
- Added a laser turret tile to Rotorz (only setup as an individual tile so far)
- More factory room work
Ported Unit Emotes and Reproduction to components
Fixed bad stats init
Chat message objects are pooled (less GC)
Fixed potential chat message overflow
Entity.DefaultStats init setup
Ported Unit+Relationships to a Component
Added EntityComponentPriority, controls init order