240,039 Commits over 3,837 Days - 2.61cph!

9 Years Ago
Added new hit effects Rackets can now play multiple effects Testing special move effect
9 Years Ago
Prewarm experiment: load all prefabs and effects
9 Years Ago
Asset prewarming is disabled by default on 32bit
9 Years Ago
Added bow specific lazy aim, reduced deadzone
9 Years Ago
Fixed issue with vm bow fire anim snapping when going back to idle
9 Years Ago
updated crossbow vm anims, changes to controller
9 Years Ago
Prefab auto-disable
9 Years Ago
Building prewarm experiment
9 Years Ago
Added relaxed cape to Blendshapes.
9 Years Ago
- Made an AreaBuilder script that will fill an area/room with a "Fill" section from a bunch of variants - MissionBuilder now calls Build() on all AreaBuilders in a level before spawning enemies - Some test rooms/fillers
9 Years Ago
Can now set anim param in config file to simplify controller transitions
9 Years Ago
Market balance
9 Years Ago
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
9 Years Ago
Fixed shiny ferns
9 Years Ago
Fixing BehaviourGroup (breeding works again)
9 Years Ago
Workshop skins update
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9 Years Ago
Windows Build 633
9 Years Ago
Correct item names
9 Years Ago
Thompson
9 Years Ago
Semi auto pistol
9 Years Ago
Fixed some UI bugs. Added Gamma fix for UI.
9 Years Ago
Pump shotgun
9 Years Ago
Rock
9 Years Ago
Revolver
9 Years Ago
Pipe Shotgun
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9 Years Ago
Linux Build 773
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9 Years Ago
OSX Build 911
9 Years Ago
Bolt and hammer
9 Years Ago
Break Panel:Paste until we figure out what to do with it.
9 Years Ago
Removed rackets from controller, now defined in config file per character
9 Years Ago
Added profiler samples to VariableReference
9 Years Ago
- Anythign with CameraPull script attached is now considered by the camera
9 Years Ago
Reduced VitalNote.Update dynamic memory allocations
9 Years Ago
Added profiler samples to Sound.Update Removed all dynamic memory allocations from Sound.Update
9 Years Ago
- Entity animation states can now be customised and have a default set and states customised via inspector - Made a room template with a gate that gets closed when entering and opens when all turrets are destroyed
9 Years Ago
fixed potential NRE in agent+stats
9 Years Ago
Fixed incorrect effect assignment in Action.ExecuteBreedingGroup asset
9 Years Ago
- Made a placeholder pipes-gate opening/closing animation - New pipes gate prefab - Set up pipes gate animation controller to use the state setup for the animation trigger code
9 Years Ago
Re-assigned missing textures. Updated ApeTex_d.
9 Years Ago
merge from main
9 Years Ago
Anti-bush topo around campfires.
9 Years Ago
Savas splats and topo. Hut entrance ramps don't hinder movement.
9 Years Ago
Savas: New loot tables from scratch, with unique crate textures. Food town is now Bullet Farm. Furnace and campfire outposts added. Airdrop frequency adjusted.
bot
9 Years Ago
Linux Build 772
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9 Years Ago
LinuxDS Build 744
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9 Years Ago
OSX Build 910
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9 Years Ago
Windows Build 631
9 Years Ago
* GitSync * Idiot proofed Vehicle.SetVehicleParams ( Removed stuff that would crash the server )
9 Years Ago
Assembly Loading
9 Years Ago
lodded lantern particles.