252,164 Commits over 3,990 Days - 2.63cph!
Adding folder for Roll Game
Latest data (in branch before I go away for a couple of days for backup as untested)
Renamed GoalTreeEditor to AIDesigner
Porting in the goal plan/behaviour chain editor UI
Tweaked waterside rock terrain adjustment
Added LOD3 for beanie, bandana, boonie and balaclava
Added asserts to ThirdPersonReloadSound
Add existing data from database via button context menu thing
Added checks to ItemBlueprint
Disabled bone scaling temporarily - to rule it out of new skin issues
Commented out GUI.DragWindow
Disabled zoom for now, tweaks
Player preview cubemap is static, dark
updated window fbx vertex colors
-threads get stopped when stopping the game
Move types to files, removed some editor side GoalSettings stuff (they still have a tab in the editor for reference while migrating to new data structure)
Fixed path in GoalTreeEditor
[HideInInspector] on GoalDatabaseSettings lists, because it's better they're viewed in debug
Stat import and asset save
Fixed viewmodel hand colours
Some renames + moving of files
Merge from Goals data refactor
Fixed LoadGameFromSubscene
Fixed multiple button repeat
Log stack trace in exception kicks
Fix for semi transparent burlap shirt (#733)
Automated Linux DS Build #282
Automated Windows Build #282
Automated Linux Build #282
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Goals data refactor progress, editor stuff
-made the stats sheet available to anyone with the link
-stat importer fetches the file directly off google drive
-made StatImporter not be a monobehaviour, cause that was confusing
Material zoo level and many texture tweaks (mainly concrete wip)