239,822 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Dirt texture
9 Years Ago
Updated shaders
9 Years Ago
More data driving of Unit, namely Senses and Pathfinding (Navmesh Agent) settings
9 Years Ago
-removed possibly dodgy linq in consideration -cleaned up using resharper standards
9 Years Ago
-can specify percentual offset to randomize decisions, in AgentSettings (ie. if the best and others are within x*0.01 of each other, one is picked at random) -new 'go to unit' idle interaction (works, but currently doesn't work due, I think, to Response from DSE curves returning odd values, comes with a new dse, consideration type + asset. -shortcut to open the 'debug' menu : ctrl+alt+d (first time around it opens quickbrush, for some reason, but from there on it works) -multimerge
9 Years Ago
Conventions, code consistency, etc pass on Stats (sorry ptrefall)
9 Years Ago
climate, cam, sky
9 Years Ago
Updated Elvis south run
9 Years Ago
Icons
9 Years Ago
Sewers greybox set
9 Years Ago
Updated Elvis run south
9 Years Ago
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
9 Years Ago
Added paddle rackets.
9 Years Ago
creating koinobori fish kites
9 Years Ago
Added paddle rackets. Unticked import materials from models.
9 Years Ago
added new lighting to test court, working on backdrops. added grass to wooden frames. Moved environment up slightly to fix bad shadows. Added court wear. Working on kites
9 Years Ago
Send ball position
9 Years Ago
Passing ball ID to networked player
9 Years Ago
- More mission work and mission randomisation stuff
9 Years Ago
unit desintation debug gizmos
9 Years Ago
Fucked off all old unet code.
9 Years Ago
Send anim speed
9 Years Ago
Skin screenshot tool wip
9 Years Ago
Broadcast shot data instead of buttons
9 Years Ago
train wagons greybox set
9 Years Ago
Moved input broadcast from input handler to player script so it can broadcast movement not driven by gamepad
9 Years Ago
Added Overlay/Top (for custom UI from mods during loading screens)
9 Years Ago
▋▉▊▍ █▍▄▄▋ ▅▆▋▋▆ ▇▅▉▌▇
9 Years Ago
First draft of the underlying Stat framework that will drive Attributes and Skills (Not yet integrated with Attributes or Skills).
9 Years Ago
tweaks
9 Years Ago
▇█▋▉▋▉▇▉▅ ▆█▄▌▋
9 Years Ago
Fixed error.
9 Years Ago
Added editor cheats (free craft, instant craft, unlock all skins)
9 Years Ago
walls and fence greybox set
9 Years Ago
Removed shit causing errors.
9 Years Ago
5.2f1 Human rig fixes and anim controller tweaks (begone, ice skating cave people)
9 Years Ago
MErging UI changes to main
9 Years Ago
▍█▊▄▍▊▉ ▄▍▌▊▉▊█▇▇▋▄▊ █▇▌█▄▄ ▅▄▍▊▋▌ ▅▄▇▊▋▆▅▇▅ ▇▅▌▄▇ ▊█▇█ ▉▊▄▅ ▊▇▅▍▉
9 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
9 Years Ago
Rubble piles greybox set
9 Years Ago
Fucked off yet more old UI stuff
9 Years Ago
Renamed new UI assets.
9 Years Ago
Shifted some files about.
9 Years Ago
More workshop bullshit
9 Years Ago
FOR FUCK SAKE factory prefab/asset
9 Years Ago
Time advances. Climate tweaks.
9 Years Ago
Spawn tables. Various world material improvements. Manifest.
9 Years Ago
Climate baseline. Spawn table arid/tundra bushes.
9 Years Ago
▋▊▇█▍ ▆█▊▇▍▋ ▅▆▅▄ (▆▇▍)
9 Years Ago
Reflection fix.