238,936 Commits over 3,837 Days - 2.59cph!

9 Years Ago
Fixed a build error on Linux and OSX
9 Years Ago
Prefab didn't save
9 Years Ago
Named shapes and removed unneeded BS meshes.
9 Years Ago
Fixed the occasional spawn inside rocks
9 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
9 Years Ago
Doing some tidying.
9 Years Ago
Suddenly a few more shader variants appeared... okay.
9 Years Ago
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources) Startup crash on OSX debugging Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
9 Years Ago
Tweaked path texture scale
9 Years Ago
Removed deprecated terrain shaders Added Material Keyword Cleanup tool; will execute in a few hours
9 Years Ago
Removed override keywords from standard-terrain; so it doesn't upset unity shader compiler TerrainTexturing now passing TerrainMeta instead of terrain to PVT_Param
9 Years Ago
some tweaks to the turn in place animations
9 Years Ago
added some code to show the player shuffling his feet when he's turning on the spot (we've finally achived NEXT GEN status !!)
9 Years Ago
backup
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9 Years Ago
OSX Build
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9 Years Ago
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9 Years Ago
setup the gib script so it points to the correct gib special fx
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9 Years Ago
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9 Years Ago
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9 Years Ago
Windows Build 462
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9 Years Ago
OSX Build
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9 Years Ago
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9 Years Ago
fixed a bunch of errors with the viewmodels missing some animations
9 Years Ago
merge from main
9 Years Ago
- Fixed CAI_LeadBehavior, Alyx is no longer standing around being stupid - Commented warnings about "Cannot update control point %d for effect '%s'", occours with ghost_effect - No need to warn about clamped eye angles, only with developer > 0 now, Issue #1898 - Added more validation for packets (prevents one of the ddos methods) - Added GM:AcceptInput(ent, input, activator, caller, value), equivalent behavior of ENTITY:AcceptInput - Fixed player model without physics crashing the game when a ragdoll was created - Merged LuaJIT bug fixes from master branch and fixed GMod's special table.insert to support JIT - New NWVars are back, time for more testing
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9 Years Ago
OSX Build
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9 Years Ago
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9 Years Ago
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9 Years Ago
optimized the building destruction special f/x
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed cliff rotation
9 Years Ago
Ref renders for blendshapes for Alex.
9 Years Ago
Fixed some missing references in BuildingTest
9 Years Ago
Merged ammo counter
9 Years Ago
Old save compatibility (for BuildingTest)
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9 Years Ago
OSX Build
9 Years Ago
Char05 mesh combined.
9 Years Ago
merged to trunk
9 Years Ago
Char02 new blendshapes and combined mesh.
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9 Years Ago
OSX Build
9 Years Ago
AttributeEditorWindow improvements
9 Years Ago
Scene didnt go through
9 Years Ago
Getting the material from TerrainConfig in TerrainTexturing Fixed missing terrain material in TestLevel
9 Years Ago
Removed unused textures
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9 Years Ago
OSX Build
9 Years Ago
Bakes bakes bakes