249,466 Commits over 3,959 Days - 2.63cph!
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- Changed the way objectives are handled/displayed
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* Fixed "point" scripted entities not returning correct class on client if transmitted
* Added cl_mouseenable to blocked command list
* Added a billion Vehicle functions ( About 35 )
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FOR FUCK SAKE asset factory
FOR FUCK SAKE factory asset with remade collision/rework on fixing some prefab (some collision still broken due to prefab mess up)
fixed 'dupe' people cried about, even though turning two c4 BP's into one real c4 is like turning two gold bars into one silver bar
Changed SleepTime Consideration curve to ensure it hits 0 response on 0 score.
Changed SleepScore DSE to make SleepTime have a contribution of 1.
Can actaully turn off hit notifications ( why would you ever )
DM tick fixes, Agent IsActive false on unit death
loottable adjustments
fixed more hit notification stuff
protocol++
fixed rockets not having creator entity set
added protection properties to new hats
don't do multiple hitnotifies per frame
added convar for hit notification to be client or serverside
Various env material tweaks.
fixed a bug with the player inventory animation not looping
player commands wake up units
Added HasEffect Condition, AgentEffect Trigger
temp hack to stop player giving sleeping or dead units commands
Changed vertexlit blended lighting normalization hack to scale down, not up
zone IM lazy map creation and better init
Sky and moon brightness tweaks
slightly increased despawn times for bodies and dropped items
dropped items have longer despawn times based on rarity
Sleeping bags can no longer be placed in nobuild zones
Sleeping bags cannot be stacked as much anymore
Sleeping bag collision is less annoying
fixed research table showing 0% with condition based items
remove debugbox from GoToRandomSpot
HarvestResource re-write
Resources now dispense all of the target resource on harvest
-wandering is now safe aware.
resource interaction tweak
moved fruit bush to their own spawn
remove debug box from random spot action