225,900 Commits over 3,714 Days - 2.53cph!

10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Fixed screens in edit mode.
10 Years Ago
Fixed screens in edit mode.
bot
10 Years Ago
LinuxDS Build 106
10 Years Ago
Merge branch 'js-scripting' of arcade
10 Years Ago
Merge branch 'js-scripting' of arcade
10 Years Ago
Fixed screens going black after refocusing.
10 Years Ago
Fixed screens going black after refocusing.
bot
10 Years Ago
Linux Build 208
bot
10 Years Ago
OSX Build 183
bot
10 Years Ago
Windows Build 126
10 Years Ago
10 Years Ago
[memory_dungeon] shuffled cards
10 Years Ago
[memory_dungeon] shuffled cards
10 Years Ago
Moving towards more defined "what is unity components and what is totem components" for our player controller.
10 Years Ago
Removed all menu items, replaced with a new game button.
10 Years Ago
Main menu and loading screen UI tweaks.
bot
10 Years Ago
Windows Build 125
10 Years Ago
Updated scene to stop strange NullReferenceExceptions in Bolt.
10 Years Ago
Updated scene to stop strange NullReferenceExceptions in Bolt.
10 Years Ago
Road Sections are now reconfigured properly if the road sections on either side are pointing to a different direction!
bot
10 Years Ago
Linux Build 201
bot
10 Years Ago
OSX Build 176
bot
10 Years Ago
Windows Build 124
10 Years Ago
Added experimental dynamic DTVars, accessors are Entity:SetNetworked[TYPE]2(name, value), Entity:GetNetworked[TYPE]2(name), SetGlobal[TYPE]2(name, value), GetGlobal[TYPE]2(name), [TYPE] being any of the following: Float, Int, Bool, String, Vector, Angle, Entity. Function names are temporary and are subject to change.
10 Years Ago
Returning false in the callback passed to serverlist.Query will now cancel the query
10 Years Ago
Fixed multiplayer test cabinet prefabs.
10 Years Ago
Fixed multiplayer test cabinet prefabs.
10 Years Ago
Added Debug configuration, fixed major performance issue.
10 Years Ago
Added Debug configuration, fixed major performance issue.
10 Years Ago
Sceneupdates
10 Years Ago
Fixed rendering.
10 Years Ago
Fixed rendering.
10 Years Ago
Fixed NullReferenceException in ControlsBase.
10 Years Ago
Fixed NullReferenceException in ControlsBase.
10 Years Ago
Audio and some parts of the graphics system seem to be working now.
10 Years Ago
Audio and some parts of the graphics system seem to be working now.
10 Years Ago
Everything compiles again, time to test.
10 Years Ago
Everything compiles again, time to test.
10 Years Ago
Audio and Controls providers implemented, just Graphics to go.
10 Years Ago
Audio and Controls providers implemented, just Graphics to go.
10 Years Ago
Cleaned up PlayerControl camera stuff a bit, kinda broke the smoothing though...
10 Years Ago
Crash report fixes
10 Years Ago
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
10 Years Ago
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
10 Years Ago
Prefab and scene updates for consistency
10 Years Ago
Updated Main Camera Prefab a little
10 Years Ago
Added basic screen edge scrolling with smoothing.
10 Years Ago
holster / attack / idle animations for the salvaged axe
10 Years Ago
Attempt to detect and report crashes in previous runs