232,923 Commits over 3,775 Days - 2.57cph!

10 Years Ago
Thompson rust_art submit of the world and view models. LODs are done, scale and pivots should be sorted too.
10 Years Ago
Added amplift color
bot
10 Years Ago
LinuxDS Build 64
10 Years Ago
Added car package made from the Unity sample assets. Using it to test the mesh colliders but will add it to the demo scene.
10 Years Ago
Happy green success bar now shows after outputting a compiled package.
10 Years Ago
Happy green success bar now shows after outputting a compiled package.
10 Years Ago
Synced items
10 Years Ago
Fixed some mistakes in the test game.
10 Years Ago
Fixed some mistakes in the test game.
10 Years Ago
Added a bunch of Dan's props
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Added references to ClearScript.
10 Years Ago
Added references to ClearScript.
10 Years Ago
changed mask settings on head flinch
10 Years Ago
Fixed terrain holes showing up in the distance when the cave tops are culled
10 Years Ago
Made TerrainSkin work properly on the dedicated server Added some null tests to TerrainCollision for scenes without TerrainMeta
10 Years Ago
Increased network ent view distance
10 Years Ago
Tiem of Day update to 2.1.1 prerelease 3
10 Years Ago
Sync with GitHub
10 Years Ago
Fixed pickup not working
10 Years Ago
Missing items from last commit
10 Years Ago
Fixed the dodgy normals
10 Years Ago
Renamed some items
10 Years Ago
Added holdtype anims to player controller
10 Years Ago
Wolf corpse now has cloth
10 Years Ago
Undone goosey's meta file changes that wouldn't change anything but actually broke everything
10 Years Ago
Revert "changed which line in game build scripts is colored green" This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
10 Years Ago
Revert "changed which line in game build scripts is colored green" This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
10 Years Ago
changed which line in game build scripts is colored green
10 Years Ago
changed which line in game build scripts is colored green
10 Years Ago
added Pow and PI to Mathf
10 Years Ago
added Pow and PI to Mathf
10 Years Ago
latest version of unity decide to change the meta files for a bunch of weapons. Benign changes and shouldn't affect anything.
10 Years Ago
adjusted the playback speeds for many of the animations ( to minimize the amount of "foot sliding" in the movement animations)
10 Years Ago
changed the running + bow animations so that the bow is lowered in a more natural position
10 Years Ago
Optimized pvt table textures; now 33% smaller Tweaked pvt fetch code; now faster and more reliable Fixed some more pvt hot reloading issues; quick cleanup PVT is now live on Procedural Map
10 Years Ago
added a Reset method to Animation
10 Years Ago
added a Reset method to Animation
10 Years Ago
added input state so single press input can be checked over network changed player input command to network pitch and yaw view angles and a 32 bit int for button state added fps camera instead of thirdperson
10 Years Ago
added input state so single press input can be checked over network changed player input command to network pitch and yaw view angles and a 32 bit int for button state added fps camera instead of thirdperson
10 Years Ago
Intersection road segments now have curb meshes. Normals are a bit fucked at times though. Sort out UV stretching.
10 Years Ago
Fixed missing wolf in menu screen
10 Years Ago
Fixed lock not deploying properly when connected to server
10 Years Ago
Fixing NRE's in dedicated server (Please review these changes @andererandre)
10 Years Ago
Fixed pvt bug from hell.. again; deployed reference parallel cpu impl Fixed pvt pre-pass raymarching wrong near-plane clipping Refactored pvt code for hot reload friendliness and cleaned up dirtier parts Raised pvt aniso level to 8 by default Base pvt pyramids are now compressed PVT now scales according to quality settings and available vram
10 Years Ago
Debug lock placement
10 Years Ago
Added two secondary materials and textures for skin comparisons.
10 Years Ago
Items can now override crosshair and use button to show information Show information and override use when lock is held
10 Years Ago
Now generates curbs on intersections but it's a bit messy. :(