240,903 Commits over 3,867 Days - 2.60cph!
Thompson - added full automatic mode
Added descriptions to GameAPI.Demo
Added descriptions to GameAPI.Demo
Added descriptions to GameAPI.Demo
Removed SteamNative from build scripts
Fixed linker names in RustNative.bundle
Fixed Revolver ironsights
Fixed Thompson viewmodel + ironsights
Fixed shotgun missing projectile (placeholder)
Fixed dylib linker names on OSX
Temporary fix for Stage.Add failing for Tilemap instances.
Merge branch 'master' of arcade
Added descriptions to control bindings.
Added descriptions to control bindings.
Added descriptions to control bindings.
Added modified nature/terrain/bumpSpec with blend layer masking for Petur's experiments
Fixed bugs with google analytics, debug overlay
Updating SmashBloxJS sub module
Added 2nd island to season_test scene for WeatherVolume testing.
Don't report errors containing "Pluton"
Added developer overlay tools
Merge branch 'master' of arcade
Fixed TryCallNamedScriptHandler doc naming.
Fixed TryCallNamedScriptHandler doc naming.
Fixed TryCallNamedScriptHandler doc naming.
Merge branch 'master' of github.com:Facepunch/arcade
Fix for index files still being generated when documentation generation is disabled.
Merge branch 'master' of github.com:Facepunch/arcade
Names passed to `TryCallNamedScriptHandler()` calls are now automatically found in documentation generation.
Merge branch 'master' of github.com:Facepunch/arcade
Non-windows builds now don't generate docs.
Merge branch 'master' of github.com:Facepunch/arcade
Removed another Mono.Cecil reference.
Smooth terrain offset due to snow accumulation; was binary before
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of arcade
Started work on adding descriptions.
Purged Mono.Cecil from non-windows builds.
Merge branch 'master' of github.com:Facepunch/arcade
Added GetHighscoreByIndex to GameBase. Replace this if there's a better way to do it.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] hold right click to throw guns
Fixed onSetupInitialScores not being called.
More validation done. Checks for road intersections done.
Bound members can now specify a description to be used in documentation generation.
Send a debug console message when killed to show reason
Fixed crafting not cancelling when dying