branchFacepunch.Flexbox/maincancel

73 Commits over 976 Days - 0.00cph!

30 Days Ago
Fix text max width/height not clamping properly
37 Days Ago
Actually it needs to be public
37 Days Ago
Make ControlledProperties protected again
37 Days Ago
Unity 2022 Tweak DrivenRectTransformTracker usage to try and fix prefabs having changes as soon as you open them
8 Months Ago
Implement more accurate preferred size for flex columns when using a fixed column count
9 Months Ago
Apply min/max size clamps to element preferred size if they have any restrictions Fix the "Current" button on the "To" field for FlexTransition filling in the wrong field
10 Months Ago
Unity upgrade Reset flex transition state sooner so it shouldn't interfere with other scripts Handle min/max size in flex text, fixes weird layout issues on text when the size is clamped Cleanup ds_store files
10 Months Ago
Add FlexScipedUpdate so it's easy to do batched updates which run layout immediately after instead of deferring until LateUpdate
11 Months Ago
Add flex aspect ratio component Fix flex text not setting its driven properties
11 Months Ago
Change flex columns to calculate dynamic column counts with a minimum width, expanding the columns equally to fill the container
11 Months Ago
Fix graphics transform not working correctly when nested
11 Months Ago
Remove unused
11 Months Ago
Don't require Graphic or CanvasRenderer
11 Months Ago
Transform with transition sample
11 Months Ago
Added FlexGraphicTransform component so we can do CSS-like transforms, hooked up to FlexTransition
11 Months Ago
Fix possible division by zero in layout when scale is zero
1 Year Ago
Add a way to override the preferred width/height to nicely size images without restricting them
1 Year Ago
Some bug fixes related to columns, auto sizing, controlled properties, and prefabs being marked dirty for no reason Upgrade to unity 2021
2 Years Ago
Fix some column state not resetting correctly which made it render incorrectly sometimes
2 Years Ago
Add some missing profiling blocks
2 Years Ago
Add FlexColumnsElement for laying out elements into columns (either a fixed number of columns or auto calculated based on width)
2 Years Ago
Split FlexElementEditor to have a shared base class too
2 Years Ago
Move more stuff into FlexElementBase
2 Years Ago
Split some shared code out of FlexElement into FlexElementBase Add a scene for testing spacing modes
2 Years Ago
Simplify grow/shrink sum calculation
2 Years Ago
Fix incorrect alignment on main axis when a child grows but has its growth clamped
2 Years Ago
Add support for justify-content space-between, space-around, and space-evenly
2 Years Ago
Fix scenes not doing layout on load in editor
2 Years Ago
Don't queue up layouts for elements that are not in loaded scenes
2 Years Ago
Fix min height on scroll views
2 Years Ago
Update player screen with new scroll views
2 Years Ago
restructure project
2 Years Ago
rust plus view
2 Years Ago
Add a scrollbox prefab Add a sample of auto sized flex scroll views
2 Years Ago
Count basis when measuring the main axis
2 Years Ago
Add support for flex basis
2 Years Ago
More rust+ page
2 Years Ago
Add more prefabs, and the rust+ screen
2 Years Ago
add masks to scrollable areas
2 Years Ago
Player scrollbar
2 Years Ago
update player
2 Years Ago
Stat Container
2 Years Ago
Support rotation in flex transition
2 Years Ago
stats page
2 Years Ago
Updating Prefabs, Adding UI effects
2 Years Ago
Fix gap calculation off by 1
2 Years Ago
Exclude space used by gap when calculating percent unit values on the main axis
2 Years Ago
Update column prefabs
2 Years Ago
Grid system beginnings, and test home screen UI
2 Years Ago
Fix some issues with switching to/from play mode Fix percent units not taking element scale into consideration