branchFacepunch.Flexbox/maincancel

44 Commits over 184 Days - 0.01cph!

3 Days Ago
Fix min height on scroll views
3 Days Ago
Update player screen with new scroll views
3 Days Ago
restructure project
3 Days Ago
rust plus view
4 Days Ago
Add a scrollbox prefab Add a sample of auto sized flex scroll views
4 Days Ago
Count basis when measuring the main axis
4 Days Ago
Add support for flex basis
4 Days Ago
More rust+ page
4 Days Ago
Add more prefabs, and the rust+ screen
4 Days Ago
add masks to scrollable areas
4 Days Ago
Player scrollbar
4 Days Ago
update player
4 Days Ago
Stat Container
5 Days Ago
Support rotation in flex transition
5 Days Ago
stats page
5 Days Ago
Updating Prefabs, Adding UI effects
5 Days Ago
Fix gap calculation off by 1
5 Days Ago
Exclude space used by gap when calculating percent unit values on the main axis
5 Days Ago
Update column prefabs
5 Days Ago
Grid system beginnings, and test home screen UI
9 Days Ago
Fix some issues with switching to/from play mode Fix percent units not taking element scale into consideration
10 Days Ago
Fix align items stretch sizing elements larger/smaller than the container when the element is scaled
10 Days Ago
Don't show warning that a FlexElement isn't marked as absolute if the element is the root object of a prefab
10 Days Ago
Fix broken implicit autosizing for non-absolute elementsin prefabs
11 Days Ago
Fix broken padding behavior Add a scene to test all layout combos with padding
11 Days Ago
More editor mode improvements
11 Days Ago
Namespace everything, support layout in editor mode without FlexLayoutManager
11 Days Ago
Make FlexTransition nicer to use
12 Days Ago
Sample menu sidebar
13 Days Ago
Remove redundant fields from transition definitions Fix a padding bug
13 Days Ago
Progress on supporting percent units for min/max element sizes Fix a scale bug not related to percent units Fix auto sizing not working anymore Fix another scaling bug with scaling when the element grows/shrinks Cache parameters from child elements when calculating sizing so we avoid repeated work for no reason Merge branch 'percent-unit' Replace RectOffset with struct that uses floats instead Add a generic transition component for animating UIs
17 Days Ago
Example accordion-ish UI with collapsible sections that animate when opening/closing
17 Days Ago
Allow scaling flex elements to support animations and whatever else
17 Days Ago
Give max size higher precedence than min size so it clamps to max size if min > max
18 Days Ago
Add support for align self Some bug fixes when running outside the editor Add another example scene with a flexible scroll view
22 Days Ago
Remove unnecessary dirtying of elements Add profiler blocks
22 Days Ago
Editor asmdef too Add tooltips for properties
22 Days Ago
Create an asmdef for this Reset rotation and scale to defaults automatically
23 Days Ago
WIP refactor to support text better Unity upgrade Progress on getting things working Some bug fixes Editor fixes Fix some measurement bugs Implement shrinking Get flex text kind of working Text constraining seems to be working, just need to clean up Clean up measurement code so main and cross axis are separated Fix NRE when deleting flex elements Only determine flex children once per layout Set driven properties in editor on layout Fix children overflowing on cross axis when not using align items stretch Properly distribute grow/shrink when some children hit their min/max size Fix elements not respecting max width when they have children that prefer to be larger than it Support auto sizing x/y axis the root flex element Merge branch 'text-flow'
7 Months Ago
Refactoring so we can have different types of flex nodes WIP FlexText node for flexible TMP text
7 Months Ago
Mark RectTransform values as driven in editor
7 Months Ago
Fix padding not applying correctly Fix growing not filling space when an element has a max width
7 Months Ago
Add existing code
7 Months Ago
Initial commit