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6,561 Commits over 2,983 Days - 0.09cph!

4 Years Ago
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4 Years Ago
Updated CPackedStoreReadCache to its TF2 version, to hopefully fix a random crash 1 guy had
4 Years Ago
Fixes for potential crash issues when handling Lua entities in C++ Entity.SetTable now throws a type error when given not a table (used to silently fail) Missing the weapons/scripted_ents.Get function at entity creation no longer exists the game (For example when its only missing clientside)
4 Years Ago
Update the continue statement implementation in LuaJIT
4 Years Ago
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4 Years Ago
SpawnmenuContentPanel:SwitchPanel now accepts nil to switch to no panel
4 Years Ago
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4 Years Ago
Added map icon for fof_nest
4 Years Ago
Revert changes to Entity.NetworkVarNotify as they cause problems with many addons
4 Years Ago
TTT: Fixed an issue with LANG.AddToLanguage to do with missing languages (Community Contrib)
4 Years Ago
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4 Years Ago
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4 Years Ago
Minor improvement to Ray-Traced Preview in Hammer, still needs work
4 Years Ago
Fixed Hammer views forcibly taking focus away from LightingPreviewWindow
4 Years Ago
Do not try to load filesystem_steam.dll/so/dylib since we do not ship it or use it
4 Years Ago
Fixed loading screen progress bar kinda going backwards in certain points, and added more steps to the very end
4 Years Ago
Fixed subscribed addons not being able to update in the main menu while they are mounted
4 Years Ago
Unify the way ISteamUGC addons get the .gma file from Steam
4 Years Ago
menu_cleanupgmas now takes into account addons that updated to ISteamUGC API from the old API, so their old .gma in addons/ is unused
4 Years Ago
Do not copy old API .gma subscriptions to ,gma.outdated files when an update is needed, the copied file is never used
4 Years Ago
Fixed gui.EnableScreenClicker()'s internal panel showing up after a screen resolution change while it is active
4 Years Ago
Prevent Lua errors when generating Spawnmenu tabs when an entity or a weapon does not have a Category set, or it is set to not a string
4 Years Ago
Fixed linux not compiling
4 Years Ago
Make the decal limit use r_decals value (with maximum of 8192), not its default value, which is 2048.
4 Years Ago
Fixed models loaded by ClientsideModel() losing their modelbounds data on map disconnect due to them being reloaded (for now, we don't reload such models) Fixed String DTVar callbacks not being called at all
4 Years Ago
Hopefully fixed the model in maps reloading issue forever
4 Years Ago
Hammer: Added extra width to the right side toolbar so Auto visgroups can fit without a scrollbar
4 Years Ago
Adjusted the Texture Application Tool UI to fit longer texture names
4 Years Ago
DTextEntry removes its autocomplete menu when the text entry itself is removed.
4 Years Ago
Make the message "CTextureAllocator::GetTextureRect has invalid texture handle! Expect crashes!" not as spammy Better handle invalid textures handles when shadow rendering Add a potential infinite loop prevention due to shadow rendering
4 Years Ago
Hammer: Fixed multiple crashes due to .fgd BaseClasses being redefined with fewer variables than they had before
4 Years Ago
Adjust text boxes in Hammer's Entity properties for recent style changes
4 Years Ago
Texture Browser in Hammer handles horizontal resizing better, moves the buttons that would cover the current texture text
4 Years Ago
Applying textures via the "Face Edit Sheet" or "Apply Current Texture" Tools no longer rebuilds visgroups UI for each object, only after all textures are applied, so it should be much faster now
4 Years Ago
Let's try applying Visual Styles 6.0 for Hammer
4 Years Ago
Further optimize Hammer auto visgroup rebuilding when applying tool textures Fixed major hang when opening Texture Application Tool with many objects selected Fixed alignment/size of Texture Shift/Scale Y axis text boxes to match the other text boxes, now its perfect
4 Years Ago
Delete the IsModal check now that the update is released
4 Years Ago
Hack v2 for DTVar proxies
4 Years Ago
Hammer: Rebuild VIS group UI after processing all solid faces, not after each face.
4 Years Ago
remove debug output..
4 Years Ago
add a temporary hack for clientside dtvar notify
4 Years Ago
Fixed Lamp entity not turning on due to recent changes to NetworkVarNotify
4 Years Ago
Prevent spawnicons with sizes 33-63 from saving "_64" versions of the spawnicons, now uses the default 64x64 image without any suffix like it should Setting size of a spawnicon AFTER the model should now work correctly (Still would not recommend doing so though) SpawnIcon:SetSpawnIcon no longer requires the file to be loaded elsewhere to work
4 Years Ago
Fixed compile issues on x64 with recent filesystem changes
4 Years Ago
More strict argument type checking for util.TableToKeyValues and CreateMaterial
4 Years Ago
Restore the effective default value to Entity.Fire/Entity.Input (which is an empty string)
4 Years Ago
Added a 3rd argument to gmsave.LoadMap - a callback that is called after the save have been successfully loaded
4 Years Ago
Remove files that are automatically sent from lua/send.txt
4 Years Ago
Added DProperty_Entity panel that act's as a entity picker row DProperties now accept the same row types as the DTVar types are called
4 Years Ago
Updated bass.dll to an unreleased version to hopefully fix crashing issues